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Please raise the refining cap for the Dilithium Weekend!

ultimatesdultimatesd Member Posts: 35 Arc User
Just look at this:
http://www.mediafire.com/view/89axvs3barb0zx7/STO_Dilithium.png

To be fair, I already had 30000 unrefined Dilithium beforehand, but this will take me 15 Days to refine.

You are already throwing more unrefined Dilithium at us than a Silver Player can refine. This is already easy without turning in Marks and Processors, but now with the weekend, it's getting ridiculous. I have about 122000 Dilithium that I cannot use because of the hardcap that limits my progress. And the fact is, Dilithium is pretty much used for all endgame, from Reputation to Fleet.

So it would make sense to dramatically increase the limit for the Dilithium weekends, or even getting rid of it at all.
Post edited by ultimatesd on

Comments

  • loverofwarsloverofwars Member Posts: 399 Arc User
    edited February 2014
    some of us have a few mill + unrefined ore per character long before dil bonus weekend from pvp stfs fooling around etc nothing we can do but wait to refine it all for a few years...i fully support an increase in cap during this/future dilithium weekends would be very nice indeed doubtful it'll happen tbh, but would be nice and welcomed
  • mrgrocer56mrgrocer56 Member Posts: 370 Arc User
    edited February 2014
    would be nice, but never will happen :(
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited February 2014
    Only way I would ever see this happening is if it was a weekend event separate of the bonus event.
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2014
    There's a reason the dil exchange trades in REFINED dil, not Dil Ore. They want you to cap out and resort to buying zen with real money then converting zen to dil on the exchange. It's why they've built the entire past couple of seasons around massive dil sink projects and halved the dil rewards on everything in the game. They're increasing the need and reducing the supply, and giving you a nice "pay money here to get more" option...


    They won't increase the cap. They're doing it on purpose.
  • kitsunesnoutkitsunesnout Member Posts: 1,210 Arc User
    edited February 2014
    The last thing we ever need is more refined dilithium flooding the market, right now things are at a good sweet spot and don't need extra refinement on top of this huge bonus that makes it easy to stockpile dil across many characters or even one.

    Think back to the days when dil was as easy to obtain as pebbles in a quarry, it was horribly inflated, we don't want that again.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited February 2014
    The last thing we ever need is more refined dilithium flooding the market,

    ...

    Think back to the days when dil was as easy to obtain as pebbles in a quarry, it was horribly inflated, we don't want that again.



    That's not it at ALL. You're only thinking from a zen seller's perspective. You're in the massive minority here. Most of us are gated behind requirements that NEED ever-increasing dil requirements just to do some basic stuff. Doffing used to be a great part of the game but they all-but killed it by adding massive dil requirements to the doffing tasks. This also had the bad side effect of driving demand for doffs up through the roof (for the dumb fleet projects) because nobody had the dil to waste on the doffing tasks to get more.

    If anything, this game would be better if refined orr didn't exist. There are far too many currencies in this game. It should all just be refined, as you get it.
  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited February 2014
    Though if you want to refine more Dilithium ore, the simple answer is create and start playing a Alt, That would increase your daily refining capacity by 8,000 by itself...
  • ltminnsltminns Member Posts: 12,572 Arc User
    edited February 2014
    Since the big problems are the high dilithium costs for Rep items and other end game stuff and the high dilithium costs for Fleet Projects, and so as not to upset the Exchange so people can make their fortunes, come at this in a different manner.

    For Fleet Projects, after you have completed the Tier 1 Mine, have an unlock so that all Fleet Projects can use unrefined dilithium from that point - let the Remans in the mine do the refining for that.

    As far as item costs - cut them by 20% as the new prices and add to the Dilithium Weekend Event a dilithium price sale - all dilithium costs reduces by 10% during the event.
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2014
    some of us have a few mill + unrefined ore per character long before dil bonus weekend from pvp stfs fooling around etc nothing we can do but wait to refine it all for a few years...i fully support an increase in cap during this/future dilithium weekends would be very nice indeed doubtful it'll happen tbh, but would be nice and welcomed
    Plucka, man, I don't think you understand what a terrible, terrible idea that this would be. Think of that as your pension fund. Do you REALLY want to destroy your pension fund by rendering it completely worthless as massive hyperinflation would devalue your entire stockpile into nothing?

    No, this is a BAD idea. If anything, the refine cap should be LOWERED, thus making it easier for everyone to meet quota. Of course, this won't happen either, because of how massively unpopular it would be with those ignorant of economics.
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    ultimatesd wrote: »
    Just look at this:
    http://www.mediafire.com/view/89axvs3barb0zx7/STO_Dilithium.png

    To be fair, I already had 30000 unrefined Dilithium beforehand, but this will take me 15 Days to refine.

    You are already throwing more unrefined Dilithium at us than a Silver Player can refine. This is already easy without turning in Marks and Processors, but now with the weekend, it's getting ridiculous. I have about 122000 Dilithium that I cannot use because of the hardcap that limits my progress. And the fact is, Dilithium is pretty much used for all endgame, from Reputation to Fleet.

    So it would make sense to dramatically increase the limit for the Dilithium weekends, or even getting rid of it at all.

    You should see my stacks of rich claims, marks, bnps, more marks, yet more marks, unrefined dilithium, more marks, did i mention marks?

    Seriously mate, I have enough unrefined (and potential unrefined) on my main to last me well over a year. I dont think your 120k is much in the grand scheme, and most definitely not a reason to up a cap that would destroy the market even further.


    Now the ability to transfer raw ore to other characters... that would be interesting to me.
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  • ultimatesdultimatesd Member Posts: 35 Arc User
    edited February 2014
    So you prefer Cryptic throwing Dilithium at us that we cannot use?

    And as far as I can see, the only "economy" this would "TRIBBLE up" is the Zen Exchange. I have bought some Zen with Dil in the past, but that's still not an excuse.

    Dilithium was added with Season 5.

    Since then we got Fleet Starbases and the Reputation System, both are massive Dilithium sinks. The current limit was adjusted for the amounts required in Season 5.
  • cerealplayercerealplayer Member Posts: 214 Arc User
    edited February 2014
    Plucka, man, I don't think you understand what a terrible, terrible idea that this would be. Think of that as your pension fund. Do you REALLY want to destroy your pension fund by rendering it completely worthless as massive hyperinflation would devalue your entire stockpile into nothing?

    No, this is a BAD idea. If anything, the refine cap should be LOWERED, thus making it easier for everyone to meet quota. Of course, this won't happen either, because of how massively unpopular it would be with those ignorant of economics.

    This man speaks the truth. May the limit NEVER be raised.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    ultimatesd wrote: »
    So you prefer Cryptic throwing Dilithium at us that we cannot use?

    And as far as I can see, the only "economy" this would "TRIBBLE up" is the Zen Exchange. I have bought some Zen with Dil in the past, but that's still not an excuse.

    Dilithium was added with Season 5.

    Since then we got Fleet Starbases and the Reputation System, both are massive Dilithium sinks. The current limit was adjusted for the amounts required in Season 5.

    Here is something to seriously consider and understand.

    Fleets and rep grinds are supposed to take TIME

    You hear that word? Time.

    Not. Instant.

    The dilithium cap exists for that reason ALONE. The zen exchange and energy credit economy also depend on the existence of a strong dilithium "dollar" to stay outside of hyperinflated scenarios. Havent you noticed how high prices have gone on lobi items and ships? Thats because the zen price per dilithium (you get more dilithium for every zen spent) is going DOWN due to more refined dilithium in the system being used to buy zen vs actual money.

    We do NOT need more refined dilithium in the system.

    A year ago dilithium was 90 per zen, now it is 130 per zen. Prices have skyrocketed as a result. To get that rate to come down we need less zen being purchased with refined dilithium. If you put MORE into the market, the exchange rate will continue to climb. Eventually you will see 2.5 million EC keys and 100 EC temporal destroyers at the rate we are going.

    This is how economics works mate. Your idea is akin to the fed pumping more currency into the market with nothing to back it.

    And I will tell you this right now, if that price hits 150/z it will really hurt the free players that rely on exchange rates to purchase unlocks and ships. Its too high where it is NOW, a higher cap would make it much worse.
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2014
    Now the ability to transfer raw ore to other characters... that would be interesting to me.
    Transfer Ore to Other Characters = Cap Ceases To Exist.

    Exploit as follows:
    Make Toon
    Transfer 8K to Toon
    Sell 8K
    Delete Toon
    Rinse, Repeat.

    Very bad idea.
    ultimatesd wrote: »
    So you prefer Cryptic throwing Dilithium at us that we cannot use?
    Sure, why not? Means I can get my daily quotas done faster and get back to the game.
    ultimatesd wrote: »
    And as far as I can see, the only "economy" this would "TRIBBLE up" is the Zen Exchange. I have bought some Zen with Dil in the past, but that's still not an excuse.
    All economic structures are interlinked. If anything suddenly crumbles, it has a knock-on effect on everything else.
    ultimatesd wrote: »
    Since then we got Fleet Starbases and the Reputation System, both are massive Dilithium sinks. The current limit was adjusted for the amounts required in Season 5.
    Sinks are what gives the stuff value at all. Prior to sinks, D/Z was 300+, because the stuff had no value except to speculators believing that sinks would be added in the future.

    The guys who bought D then made a killing.

    The current price rise is largely fuelled by inflation and the fact that the starbase sink is ending. Starbases have been around for 2 years now. The sink is filling up quickly, many are already done with the SB sink. Production infrastructure created to fill the sink is now being vented onto the Exchange due to lack of SB to feed.
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  • dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited February 2014
    Sure, why not? Means I can get my daily quotas done faster and get back to the game.

    Yeah, besides inflation, this is another good reason to not increase the cap. It will just be more work for players without a huge stockpile of ore.

    I have that stockpile on my main character, but on my alts, I don't want to worry about dilithium, I just want to have fun.

    If the cap increases, you can be sure future dilithium sinks will just require even more. A cap increase only harms players.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited February 2014
    Transfer Ore to Other Characters = Cap Ceases To Exist.

    Exploit as follows:
    Make Toon
    Transfer 8K to Toon
    Sell 8K
    Delete Toon
    Rinse, Repeat.

    Very bad idea.
    .

    Nah man, youd still have a hard limit, say 24k transferable per day or something, i did think of that, forgot to put it up.

    Just sucks having to constantly grind on some toons while others sit stocked til the new year.
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited February 2014
    Just sucks having to constantly grind on some toons while others sit stocked til the new year.
    How does that suck? That's just how it always is. Whenever I hit such a state, it's time to BUILD MORE FARMS.
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