Just look at this:
http://www.mediafire.com/view/89axvs3barb0zx7/STO_Dilithium.png
To be fair, I already had 30000 unrefined Dilithium beforehand, but this will take me 15 Days to refine.
You are already throwing more unrefined Dilithium at us than a Silver Player can refine. This is already easy without turning in Marks and Processors, but now with the weekend, it's getting ridiculous. I have about 122000 Dilithium that I cannot use because of the hardcap that limits my progress. And the fact is, Dilithium is pretty much used for all endgame, from Reputation to Fleet.
So it would make sense to dramatically increase the limit for the Dilithium weekends, or even getting rid of it at all.
Comments
They won't increase the cap. They're doing it on purpose.
Think back to the days when dil was as easy to obtain as pebbles in a quarry, it was horribly inflated, we don't want that again.
That's not it at ALL. You're only thinking from a zen seller's perspective. You're in the massive minority here. Most of us are gated behind requirements that NEED ever-increasing dil requirements just to do some basic stuff. Doffing used to be a great part of the game but they all-but killed it by adding massive dil requirements to the doffing tasks. This also had the bad side effect of driving demand for doffs up through the roof (for the dumb fleet projects) because nobody had the dil to waste on the doffing tasks to get more.
If anything, this game would be better if refined orr didn't exist. There are far too many currencies in this game. It should all just be refined, as you get it.
For Fleet Projects, after you have completed the Tier 1 Mine, have an unlock so that all Fleet Projects can use unrefined dilithium from that point - let the Remans in the mine do the refining for that.
As far as item costs - cut them by 20% as the new prices and add to the Dilithium Weekend Event a dilithium price sale - all dilithium costs reduces by 10% during the event.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
No, this is a BAD idea. If anything, the refine cap should be LOWERED, thus making it easier for everyone to meet quota. Of course, this won't happen either, because of how massively unpopular it would be with those ignorant of economics.
You should see my stacks of rich claims, marks, bnps, more marks, yet more marks, unrefined dilithium, more marks, did i mention marks?
Seriously mate, I have enough unrefined (and potential unrefined) on my main to last me well over a year. I dont think your 120k is much in the grand scheme, and most definitely not a reason to up a cap that would destroy the market even further.
Now the ability to transfer raw ore to other characters... that would be interesting to me.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
And as far as I can see, the only "economy" this would "TRIBBLE up" is the Zen Exchange. I have bought some Zen with Dil in the past, but that's still not an excuse.
Dilithium was added with Season 5.
Since then we got Fleet Starbases and the Reputation System, both are massive Dilithium sinks. The current limit was adjusted for the amounts required in Season 5.
This man speaks the truth. May the limit NEVER be raised.
Here is something to seriously consider and understand.
Fleets and rep grinds are supposed to take TIME
You hear that word? Time.
Not. Instant.
The dilithium cap exists for that reason ALONE. The zen exchange and energy credit economy also depend on the existence of a strong dilithium "dollar" to stay outside of hyperinflated scenarios. Havent you noticed how high prices have gone on lobi items and ships? Thats because the zen price per dilithium (you get more dilithium for every zen spent) is going DOWN due to more refined dilithium in the system being used to buy zen vs actual money.
We do NOT need more refined dilithium in the system.
A year ago dilithium was 90 per zen, now it is 130 per zen. Prices have skyrocketed as a result. To get that rate to come down we need less zen being purchased with refined dilithium. If you put MORE into the market, the exchange rate will continue to climb. Eventually you will see 2.5 million EC keys and 100 EC temporal destroyers at the rate we are going.
This is how economics works mate. Your idea is akin to the fed pumping more currency into the market with nothing to back it.
And I will tell you this right now, if that price hits 150/z it will really hurt the free players that rely on exchange rates to purchase unlocks and ships. Its too high where it is NOW, a higher cap would make it much worse.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Exploit as follows:
Make Toon
Transfer 8K to Toon
Sell 8K
Delete Toon
Rinse, Repeat.
Very bad idea.
Sure, why not? Means I can get my daily quotas done faster and get back to the game.
All economic structures are interlinked. If anything suddenly crumbles, it has a knock-on effect on everything else.
Sinks are what gives the stuff value at all. Prior to sinks, D/Z was 300+, because the stuff had no value except to speculators believing that sinks would be added in the future.
The guys who bought D then made a killing.
The current price rise is largely fuelled by inflation and the fact that the starbase sink is ending. Starbases have been around for 2 years now. The sink is filling up quickly, many are already done with the SB sink. Production infrastructure created to fill the sink is now being vented onto the Exchange due to lack of SB to feed.
Yeah, besides inflation, this is another good reason to not increase the cap. It will just be more work for players without a huge stockpile of ore.
I have that stockpile on my main character, but on my alts, I don't want to worry about dilithium, I just want to have fun.
If the cap increases, you can be sure future dilithium sinks will just require even more. A cap increase only harms players.
Nah man, youd still have a hard limit, say 24k transferable per day or something, i did think of that, forgot to put it up.
Just sucks having to constantly grind on some toons while others sit stocked til the new year.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus