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Do enemies play by the same rules?

miirikmiirik Member Posts: 483 Arc User
For example:

Do enemies have power levels to drain?

If some enemies have subsystem disable immunity, that would make phaser procs useless, correct?
Post edited by miirik on

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited February 2014
    You can. Enemies DO play by different rules, but they're not completely different. However some do have resists to that.
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    My character Tsin'xing
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  • miirikmiirik Member Posts: 483 Arc User
    edited February 2014
    Well I been thinking about running polarons and then I thought... I seen lots of enemies running with "WEAPONS OFFLINE IMMUNITY" and such. So I been sort of hesitant. At least I know disruptor procs work on basically everything.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited February 2014
    The weapons offline immunity is due to you already having knocked their weapons offline and they are now immune to that for 12 seconds. It was done to balance phasers.

    And to answer your question, yes, enemies do follow the same rules as players (more or less). The only enemies that don't are boss class enemies and dreadnought class enemies.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited February 2014
    miirik wrote: »
    Do enemies have power levels to drain?

    Yup, and it's way easier to drain them than human players.

    Donatra doesn't follow the rules (and frankly Scimitars in general sometimes), I use my anti proton beam from the Dominion set, and they still can cloak.
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited February 2014
    Most enemies are vulnerable to things like shield disable and engines offline. Idk about weapons and auxiliary. As stated, certain enemies (bosses, crystalline entity, etc) are immune to everything. Pretty sure the entity is also immune to radiation and damage over time effects as well. Phasers do knock enemy shields and engines offline though in most cases (I only ever use phasers).
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited February 2014
    It's funny that NPC ships can load up abilities at the same time that for us are either locked out, or share a cooldown. Earlier I saw a Cardassian Keldon-class load up both High Yield 3 and Torpedo Spread 2 together right before engaging my ship.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited February 2014
    NPCs don't actually have BOFFs and Captains slotted--instead all of the appropriate BOFF or Captain powers are treated as inherent powers of the ship variant, so you might see a D'Deridex with Torpedo High YieldII, Beam Fire At Will I, etc. etc., but they are treated as ship abilities.
  • timezargtimezarg Member Posts: 1,268
    edited February 2014
    And if you're interested in what exactly enemy NPC ships will be using against you, here is a wiki page with a collection of links at the bottom that lead to the information about each different NPC ship in-game.

    How much actual damage these ships do and can absorb depends on your level, the difficulty setting, and what setting the developers put a scenario (such as STFs) on. The info on those pages should be accurate, the developers don't change NPC skill settings very often.
    tIqIpqu' 'ej nom tIqIp
  • jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited February 2014
    Up until the power drain nerf a while back, I used to completely shut down the Borg ships in my Vo'quv.

    Nothing quite as funny as turning the big cucumber in the Red Alerts completely offline and seeing it just sit there, as you pound the living daylights out of it.

    Also worked in PvP. A properly specc'd Vo'quv was a sight to behold in PvP. As long as you tanked an escorts first alpha, it never got a second as all its level hit 0 and just drifted until your 4 polaron turrets and 2 beams (depending on angle etc..) slowly carved it up.

    You can still drain, but now it has major negative returns and is not constant (the drain cycles from drones), though again, if done right can still be really powerful, nothing like an Elite cube shooting you for 1 damage per weapon per pulse then hitting it with subsystems to offline them :D
  • ultijuiceultijuice Member Posts: 0 Arc User
    edited February 2014
    jockey1979 wrote: »
    Up until the power drain nerf a while back, I used to completely shut down the Borg ships in my Vo'quv.

    Nothing quite as funny as turning the big cucumber in the Red Alerts completely offline and seeing it just sit there, as you pound the living daylights out of it.

    Oh you can totally still shut down the unimatrix vessels, it just needs a bit more drain than before. I can still do that in my vesta, though I can no longer shutdown tactical cubes (atleast not unless I use the romulan rep space power and get lucky with polaron proc) and other high tiered ships, but you can still drain the unimatrix vessels dry.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited February 2014
    ultijuice wrote: »
    Oh you can totally still shut down the unimatrix vessels, it just needs a bit more drain than before. I can still do that in my vesta, though I can no longer shutdown tactical cubes (atleast not unless I use the romulan rep space power and get lucky with polaron proc) and other high tiered ships, but you can still drain the unimatrix vessels dry.

    You can still do it to Cubes, but they are more apt to use Sci team, HE or Eng team to clear the issue, well at least something to the equivalent of those anyways.
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    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • burstorionburstorion Member Posts: 1,750 Arc User
    edited February 2014
    I'm considering collecting protonic polarons for a drain/transphasic scimtar (the sci varient) build (faw) for my fedrom (a full bore fawtar seems wrong for a fed)

    5 flow cap consoles (bonus plasma proc sci consoles) , one dyson tac console and two fleet polaron console

    high crit, high proton/plasma damage on the hull and a lot of drainage
  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited February 2014
    If by enemies you are referring to NPC ships, and in ground NPC characters, yes, they do not play by the same rules when dealing with "Boss" mobs.

    As a gamer I'd prefer they did myself, but quite simply the cannot code any real flexibility into NPC actions and reactions. There is no AI.. there is only a script that NPC's follow. As with many other MMO's NPC's are given much greater health and defenses then any player character avatar, or ship could possibly have because quite simply, we can out think them, because we CAN think.

    All MMO's have to "cheat" this way. Someday this may change, but for now it's beyond the available technology.
    "I aim to misbehave" - Malcolm Reynolds
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