Can these features be made into something more than a gimmick/time saver? We can already swap ships and loadouts pretty easily. Yes this makes is easier, but it's not something that really changes game-play.
At the end of the day we're still locked into rolls. IE someone who built their toon to tank is going to do poor dps compared to someone built to do dps. So swapping from a cruiser into an escort isn't really accomplishing anything other than decreasing your survivability, you're still not going to do as much dps as a toon spec'ed to do it.
Being able to save boff assignments and char builds TO a loadout would be pretty awesome.
Other than that I don't see this new feature as anything more than a gimmick because it really doesn't change game-play, it just saves me the two minutes at esd swapping from my ody to my escort.
Can these features be made into something more than a gimmick/time saver?
Once saving and loadouts goes live, and once it includes doffs it will be a fantastic time saver. Its defiantly going to be more then a gimmick for those of us who run a generalist build with lots of extra boff slots to avoid grinding multiple alts. Its also going to save us a lot of inventory slots, as well as save us the investment of buying multiple copies of the same items so that we don't have to move them when we change ships/loadouts.
It may be a gimmick to you, or to other people who only fly a couple of ships per character and always do so in the same way, but this is a fantastic feature that many of the old timers, including myself, have been wishing for for a long time.
At the end of the day we're still locked into rolls. IE someone who built their toon to tank is going to do poor dps compared to someone built to do dps. So swapping from a cruiser into an escort isn't really accomplishing anything other than decreasing your survivability, you're still not going to do as much dps as a toon spec'ed to do it.
This is a very common misconception. A lot of games promote min/maxing so many people come to sto with the min/max mentality. Once they get hear they min/max and never bother to experiment, because they do well and experimenting would cost them time and resources.
But the truth is that they would do well without min/maxing as well. They just don't know it because cryptic don't represent what captain skills do very well. Hear are some figures, kindly provided by Folcwin.
Now having assimilated that data you will know that taking a captain skill from 6 investments to 9 increases you captain skill by just 15 points. what's more the benefit of individual points is so small that it is simply imposible to tell the difference between a captain with or without those 15 points without running a parser or comparing tool tips.
If you don't take skills to 9, and if you know how to play and build your ship you will still outperform specialists nine times out of ten through player skill.
Taking skills to 6 you have more then enough skill points to be proficient with any ship in any configuration. If your not capable its down to your skill or other elements of your build, not your captain skills. You would still suck with a specialist build.
Being able to save boff assignments and char builds TO a loadout would be pretty awesome.
Saving Boff and Doff assignments to loadouts is what they are working on, on the tribble server right now. It should be coming soon. Saving character builds isn't necessary for the above reasons.
I'd just like to say that I've been playing this game for two years now, and this feature is one I've always wondered why they hadn't implemented ALREADY.
Can these features be made into something more than a gimmick/time saver? We can already swap ships and loadouts pretty easily. Yes this makes is easier, but it's not something that really changes game-play.
At the end of the day we're still locked into rolls. IE someone who built their toon to tank is going to do poor dps compared to someone built to do dps. So swapping from a cruiser into an escort isn't really accomplishing anything other than decreasing your survivability, you're still not going to do as much dps as a toon spec'ed to do it.
Being able to save boff assignments and char builds TO a loadout would be pretty awesome.
Other than that I don't see this new feature as anything more than a gimmick because it really doesn't change game-play, it just saves me the two minutes at esd swapping from my ody to my escort.
You gotta be joking? This feature is the best thing since sliced bread and saves heaps of time for me!!!
It may be a gimmick to you, or to other people who only fly a couple of ships per character and always do so in the same way, but this is a fantastic feature that many of the old timers, including myself, have been wishing for for a long time.
Don't water it down like that, or try and get high and mighty with the old timers TRIBBLE. I'm an old timer too and I see it as a gimmick and time saver.
This is a very common misconception. A lot of games promote min/maxing so many people come to sto with the min/max mentality. Once they get hear they min/max and never bother to experiment, because they do well and experimenting would cost them time and resources.
That has nothing to do with it dude. Just as many people min-max in this game as any other. It may not be as critical in this game to do it since basically you're doing the end game the instant you hit 50. So you're basically grinding the end game, to get better gear to do the same end game content, just faster and easier, but plenty of people min-max in sto.
But the truth is that they would do well without min/maxing as well. They just don't know it because cryptic don't represent what captain skills do very well. Hear are some figures, kindly provided by Folcwin.
Do you realize how condescending you sound and come off as? Cryptic represents what captain skills do fine. Some people actually just enjoy min-maxing.
Now having assimilated that data you will know...
LOL wow... just wow. Nope, didn't follow your link. You're here to tell me I'm wrong, not to discuss it or share an opinion.
Saving character builds isn't necessary for the above reasons.
Thank you for your OPINION... however next time try and state it as such and try to come off less like you're the guy who gets to decide what's best for the rest of us. I might take you more seriously then.
I'd just like to say that I've been playing this game for two years now, and this feature is one I've always wondered why they hadn't implemented ALREADY.
That doesn't really address my post or concerns though. I'm not saying people aren't going to enjoy it, or aren't wanting or asking for it. However it ultimately boils down to nothing more than a time-saving gimmick imo.
You gotta be joking? This feature is the best thing since sliced bread and saves heaps of time for me!!!
No. What in my post changes that for you? I specifically stated in my post it was a time-saver. Did you read my post or just stop at the tread title and go all rage on me?
And when someone comes in, ignores the actual content of the post and uses !!!!, that's pretty much raging in my book.
Well having carefully read through the post and replies, it would appear to me that youre attacking anyone who responds to the thread. Therefore I said exactly what I meant, no one here is raging at you.
You however seem to be raging at anyone that disagrees with you.
As far as the OP? I am a PvPer, the swapping for me is going to be a godsend.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Can these features be made into something more than a gimmick/time saver? We can already swap ships and loadouts pretty easily. Yes this makes is easier, but it's not something that really changes game-play.
At the end of the day we're still locked into rolls. IE someone who built their toon to tank is going to do poor dps compared to someone built to do dps. So swapping from a cruiser into an escort isn't really accomplishing anything other than decreasing your survivability, you're still not going to do as much dps as a toon spec'ed to do it.
Being able to save boff assignments and char builds TO a loadout would be pretty awesome.
Other than that I don't see this new feature as anything more than a gimmick because it really doesn't change game-play, it just saves me the two minutes at esd swapping from my ody to my escort.
Please do not state the new feature is a gimmick as if it is a "fact". You rage at others for NOT pointing out opinion yet you categorically state these features are a "gimmick".
Also, you do not speak for me. If that is YOUR opinion, fine, state it as such, but it is NOT my opinion.
I PvP and PvE in Star Trek Online. One thing that stops me playing as much as I'd like is the sheer amount of time I loose out on having to constantly return to the shipyards and bank (plus running between the 2 is a major time waster).
The new features in my first play session in a week, saved me about 30 minutes of play time as a friend and I were comparing a loadout on several ships to see what ship best suited the loadout we had come up with. It is the first time in years I actually enjoyed swapping ship (something I do a lot).
I also have no idea how or why you are locked in to a "role", but my Romulan Engineer has his skills set out so I can be good in a variety of ships and roles. The testing of the config last night, I was killing only a fraction of a second slower than my Tactical counterpart, but was able to take more of a pounding than he could. Perhaps a respec is on order and look at your Boffs and Doffs ?
As you have attacked EVERYONE else who has responded here - please note I have stayed on topic, I responded directly to you, about your points - if you want to discuss how I am able to jump ships and be effective I will talk about it with you, but I will respond to flaming / attacking in kind.
I've found it useful and find that it does in fact have me using my other ships more. Some of the other parts of the feature coming down the pipeline will just increase that.
This is a very common misconception. A lot of games promote min/maxing so many people come to sto with the min/max mentality. Once they get hear they min/max and never bother to experiment, because they do well and experimenting would cost them time and resources.
But the truth is that they would do well without min/maxing as well. They just don't know it because cryptic don't represent what captain skills do very well. Hear are some figures, kindly provided by Folcwin.
I'll second this. I my Rom(Tac) was a min/max setup..... I respec'ed her after leveling another character when I realized as specing it and experimentingwith the respec tokens in leveling that one that I could get some really nice ballance between tanking and DPS. Realy once you start pointing into the red on your skills it's dimishing returns. You get very little for those last three blocks of points that could give a lot of points elsewhere
That has nothing to do with it dude. Just as many people min-max in this game as any other. It may not be as critical in this game to do it since basically you're doing the end game the instant you hit 50. So you're basically grinding the end game, to get better gear to do the same end game content, just faster and easier, but plenty of people min-max in sto. .
He's not arguing whether or not plenty of people do it, but what the value of it is. Some of us don't... some of us have, experimented and realized we didn't need to, have respec'ed and now have captains that can jump from a dreadnaught type vessel to an escort. As such this "gimmick" gets us to use these ships and swaps more to have fun, since swapping was far more convoluted before. There is still a bit that is convoluted (Doff issues for example) but that stuff is still coming down the pipe.
Don't water it down like that, or try and get high and mighty with the old timers TRIBBLE. I'm an old timer too and I see it as a gimmick and time saver.
I apologies if you felt my post was condescending or derogatory of your own opinion. I respect your opinion and appreciate that from your perspective this feature may be a waist of development time.
However your expression of your opinion invited others to express theirs, what's more you expressly asserted as fact:
At the end of the day we're still locked into rolls.
While you may hold this as an opinion, it is not fact. I would like to know what experience you have that has led you to believe otherwise. In my post I assumed that like many you had never experimented with unspecialized builds. But if you have tested them extensively and can provide the numbers in contradiction of those found by other dedicated skill testers I am sure you could spark some controversy hear on the forums.
A lot of games promote min/maxing so many people come to sto with the min/max mentality. Once they get hear they min/max and never bother to experiment, because they do well and experimenting would cost them time and resources.
That's fine if its your opinion. Mine is that they do not. Lets take an example:
Starship Graviton Generators
This skill improves your knock, repel, and slow abilities.
Examples include:
Tractor Beam
Repulsor Beam
Photonic Shockwave.
That's not really very much information. If all I had to go on was that, and I was using those abilities I would just max the skill. To know exactly how much it really helped me I would have to test it. Which I did by the way. It took a long time because there is no info about the range of a gravity well in its tool tip.
If your interested you can increase the radius of your max aux level 3 gravity well by roughly 0.45 km per 30 points in graviton generators.
Yes they do. I know some of these people. min-maxing as part of a strategy to complete stfs as fast as possible is a game in and of itself. My fastest infected space run was a full minute longer then the fastest I know of. 1min, 30 seconds.
At the end of the day we're still locked into rolls.
Yes I am telling you that your wrong. I'm sorry if that embarrasses you or hurts your feelings. But you are.
I'm not trying to make you feel bad, or build myself up by putting you down. I was trying to help you.
I've been wrong on the forums before. I don't care for it either, but every time some one has called me out I have learned from it and improved. If you would rather get mad then humble about it that's up to you.
While still in its infancy, (i had to do a STF the other day because of no shields after a swap), it is a useful feature and is very welcome by the player base as other posts show. If you dont like it, dont use it, but dont try to prevent others from getting the ability to use it.
Can the one or two of you who need to chill out please do, so that moderation is not required?
As a reminder, "unfriendly conversation" is against the rules.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
as far as the op's opinion is concerned, a gimmick is something new but uterrly useless, this feature is still a WIP, however if it works for the pvp players then it is not a gimmick therefore the thread has no point.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
as far as the op's opinion is concerned, a gimmick is something new but uterrly useless, this feature is still a WIP, however if it works for the pvp players then it is not a gimmick therefore the thread has no point.
Well I considered the term gimmick as something useful but not essential.
SHIP switching in sector space for example is a IMO gimmick. Practical but it wasn't really necessary at all.... But since its there I'll use it^^
Build save/load on the other hand is something essential...
I HATED the lack of that, it was requested and needed since the games release.
When the switching goes love I'll have to go through the C-store and see how many ships I bought at some point and almost never used beside the first few hours because it was annoying as hell switching them, since it took at least 10 minutes to rearrange the hot bar each time. There was nothing easy about that.
Well I considered the term gimmick as something useful but not essential.
SHIP switching in sector space for example is a IMO gimmick. Practical but it wasn't really necessary at all....
something that is not serious or of real value that is used to attract people's attention or interest temporarily, especially to make them buy something:
"a publicity gimmick"
"They give away free gifts with children's meals as a sales/marketing gimmick"
something invented esp. for the purpose of attracting attention and that has no other purpose or value
And I cannot speak for the rest of you, but that new feature has a lot of value to this player, who swaps ships a lot depending on what I am doing each play session. As I posted before, this new feature has saved me time all ready, and in a grind game like this, time is money (hence the value in it)
It will be better with the save loadout features.
But to me, so far, it has been a great help, for the short time it has been live.
I have decided to add my two cents for what its worth.
I have been playing the game for almost a year now, have spent allot of time and effort attaining new ships and gear. And honestly I cannot wait for the new system to go live on holodeck. If you really think about it as someone previously mentioned it is not only a time saver but a mahoosive money saver (ingame or zen conversion as well as mark grinding time),as you will only really need one set of one kit per toon as you can instantly switch what you have access to in terms of a flight capeable loadout.
I do not see this as a gimmic myself, a timesaver yes I definately agree with you, but in a game where let's be frank, grind is king time saved to make the grind more fun and diverse keeps us (or me anyway) playing more.
Bring on the new system and thankyou devs.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
Saying that it merely saves time is like saying air travel merely saves time compared to a car. The difference is amazing. Rather than spend 20 minutes changing gear, doffs, boffs, and trying to remember how something was set up, I can instantly jump into my torp boat I only use in CE or Dyson Sphere. I can finally dust off that Galor without having to loose the set up of my current ship. It will allow people to use more of their ships. How we use them , and in what fashion is up to them. This is the best feature I can imagine them coming up with. It has great value for me.
Can these features be made into something more than a gimmick/time saver? We can already swap ships and loadouts pretty easily. Yes this makes is easier, but it's not something that really changes game-play.
At the end of the day we're still locked into rolls. IE someone who built their toon to tank is going to do poor dps compared to someone built to do dps. So swapping from a cruiser into an escort isn't really accomplishing anything other than decreasing your survivability, you're still not going to do as much dps as a toon spec'ed to do it.
Being able to save boff assignments and char builds TO a loadout would be pretty awesome.
Other than that I don't see this new feature as anything more than a gimmick because it really doesn't change game-play, it just saves me the two minutes at esd swapping from my ody to my escort.
I'd be happy if they did something so when you change ships, all your Bridge Officers would be where you stationed them, and you didn't have to rebuild your tray. I've given up running more then one ship... I got tired of rebuilding my trays almost every time I switched ships, and by "almost" I mean 3 out of 4 ship changes requires re-stationing Bridge Officers and rebuilding trays.
In frustration, I now fly one ship for my one character. If I want to try a different ship, I'll have to roll a new character, level it up, and grind the reputation systems.
I'm a little torqued about the resources I wasted on ship modules, and Fleet gear I wasted on ships I wont fly again. I wont be doing that again.
I'd be happy if they did something so when you change ships, all your Bridge Officers would be where you stationed them, and you didn't have to rebuild your tray. I've given up running more then one ship... I got tired of rebuilding my trays almost every time I switched ships, and by "almost" I mean 3 out of 4 ship changes requires re-stationing Bridge Officers and rebuilding trays.
In frustration, I now fly one ship for my one character. If I want to try a different ship, I'll have to roll a new character, level it up, and grind the reputation systems.
I'm a little torqued about the resources I wasted on ship modules, and Fleet gear I wasted on ships I wont fly again. I wont be doing that again.
Bridge Officers will be part of the final product, with saved loadouts.
Can these features be made into something more than a gimmick/time saver? We can already swap ships and loadouts pretty easily. Yes this makes is easier, but it's not something that really changes game-play.
At the end of the day we're still locked into rolls. IE someone who built their toon to tank is going to do poor dps compared to someone built to do dps. So swapping from a cruiser into an escort isn't really accomplishing anything other than decreasing your survivability, you're still not going to do as much dps as a toon spec'ed to do it.
Being able to save boff assignments and char builds TO a loadout would be pretty awesome.
Other than that I don't see this new feature as anything more than a gimmick because it really doesn't change game-play, it just saves me the two minutes at esd swapping from my ody to my escort.
I think that the ship change feature is great and will save players loads of time, there have been many times I wanted to change ship but was put off by the time it would take.
I was also disappointed they have not yet implemented the save/load layout function as I have sampled it on tribble and think its also a great feature and the best part is when you use these features together they really make such a big difference to the business of changing things around.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Bridge Officers will be part of the final product, with saved loadouts.
So your wish, will be granted.
Again, I can't get excited about this "granted" wish. It'll only be good if it's actually reliable. Even now with having only ONE ship, and by that I mean I've since deleted every ship I had except my Fleet Avenger, my bridge officers occasionally go missing from their stations. Which again, means re-stationing them, and rebuilding my trays. I'm reaching a point were I figure it would be easier for me to not bother with keybinds, because then I wont have to be concerned with rebuilding my trays exactly the same way each time.
Once saving and loadouts goes live, and once it includes doffs it will be a fantastic time saver.
Recent dev comments have led me to believe the new loadout functionality will just be old, broken mechanics dressed up new, with or without doffs added. If so, it will be as unreliable as current tray positions, boff stations, etc.
If they're creating new meta-records for it, however, and you can reliably swap between loadouts, then, indeed, it will the next best thing to sliced bread!
Its also going to save us a lot of inventory slots, as well as save us the investment of buying multiple copies of the same items so that we don't have to move them when we change ships/loadouts.
I've already suspended ordering yet another new Borg/Adapted Maco set, etc, awaiting this new feature. Why have 10 Borg sets, when 1 will suffice now!?
It may be a gimmick to you, or to other people who only fly a couple of ships per character and always do so in the same way, but this is a fantastic feature that many of the old timers, including myself, have been wishing for for a long time.
Not really an old-timer myself yet, but I've been waiting for this ever since I started playing STO.
You gotta be joking? This feature is the best thing since sliced bread and saves heaps of time for me!!!
This sums it up for me. Now I can switch from my Vo'quv to my Qin to my B'rel without 30 minutes of swapping gear and, more importantly, DOffs. Woooohoooo!!
__________________________________
STO Forum member since before February 2010. STO Academy's excellent skill planner here: Link I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Comments
Once saving and loadouts goes live, and once it includes doffs it will be a fantastic time saver. Its defiantly going to be more then a gimmick for those of us who run a generalist build with lots of extra boff slots to avoid grinding multiple alts. Its also going to save us a lot of inventory slots, as well as save us the investment of buying multiple copies of the same items so that we don't have to move them when we change ships/loadouts.
It may be a gimmick to you, or to other people who only fly a couple of ships per character and always do so in the same way, but this is a fantastic feature that many of the old timers, including myself, have been wishing for for a long time.
This is a very common misconception. A lot of games promote min/maxing so many people come to sto with the min/max mentality. Once they get hear they min/max and never bother to experiment, because they do well and experimenting would cost them time and resources.
But the truth is that they would do well without min/maxing as well. They just don't know it because cryptic don't represent what captain skills do very well. Hear are some figures, kindly provided by Folcwin.
http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm
Now having assimilated that data you will know that taking a captain skill from 6 investments to 9 increases you captain skill by just 15 points. what's more the benefit of individual points is so small that it is simply imposible to tell the difference between a captain with or without those 15 points without running a parser or comparing tool tips.
If you don't take skills to 9, and if you know how to play and build your ship you will still outperform specialists nine times out of ten through player skill.
Taking skills to 6 you have more then enough skill points to be proficient with any ship in any configuration. If your not capable its down to your skill or other elements of your build, not your captain skills. You would still suck with a specialist build.
Saving Boff and Doff assignments to loadouts is what they are working on, on the tribble server right now. It should be coming soon. Saving character builds isn't necessary for the above reasons.
You gotta be joking? This feature is the best thing since sliced bread and saves heaps of time for me!!!
Don't water it down like that, or try and get high and mighty with the old timers TRIBBLE. I'm an old timer too and I see it as a gimmick and time saver.
That has nothing to do with it dude. Just as many people min-max in this game as any other. It may not be as critical in this game to do it since basically you're doing the end game the instant you hit 50. So you're basically grinding the end game, to get better gear to do the same end game content, just faster and easier, but plenty of people min-max in sto.
Do you realize how condescending you sound and come off as? Cryptic represents what captain skills do fine. Some people actually just enjoy min-maxing.
LOL wow... just wow. Nope, didn't follow your link. You're here to tell me I'm wrong, not to discuss it or share an opinion.
Thank you for your OPINION... however next time try and state it as such and try to come off less like you're the guy who gets to decide what's best for the rest of us. I might take you more seriously then.
That doesn't really address my post or concerns though. I'm not saying people aren't going to enjoy it, or aren't wanting or asking for it. However it ultimately boils down to nothing more than a time-saving gimmick imo.
No. What in my post changes that for you? I specifically stated in my post it was a time-saver. Did you read my post or just stop at the tread title and go all rage on me?
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
This post has what to do with the op?
And when someone comes in, ignores the actual content of the post and uses !!!!, that's pretty much raging in my book.
Well having carefully read through the post and replies, it would appear to me that youre attacking anyone who responds to the thread. Therefore I said exactly what I meant, no one here is raging at you.
You however seem to be raging at anyone that disagrees with you.
As far as the OP? I am a PvPer, the swapping for me is going to be a godsend.
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Please do not state the new feature is a gimmick as if it is a "fact". You rage at others for NOT pointing out opinion yet you categorically state these features are a "gimmick".
Also, you do not speak for me. If that is YOUR opinion, fine, state it as such, but it is NOT my opinion.
I PvP and PvE in Star Trek Online. One thing that stops me playing as much as I'd like is the sheer amount of time I loose out on having to constantly return to the shipyards and bank (plus running between the 2 is a major time waster).
The new features in my first play session in a week, saved me about 30 minutes of play time as a friend and I were comparing a loadout on several ships to see what ship best suited the loadout we had come up with. It is the first time in years I actually enjoyed swapping ship (something I do a lot).
I also have no idea how or why you are locked in to a "role", but my Romulan Engineer has his skills set out so I can be good in a variety of ships and roles. The testing of the config last night, I was killing only a fraction of a second slower than my Tactical counterpart, but was able to take more of a pounding than he could. Perhaps a respec is on order and look at your Boffs and Doffs ?
As you have attacked EVERYONE else who has responded here - please note I have stayed on topic, I responded directly to you, about your points - if you want to discuss how I am able to jump ships and be effective I will talk about it with you, but I will respond to flaming / attacking in kind.
I'll second this. I my Rom(Tac) was a min/max setup..... I respec'ed her after leveling another character when I realized as specing it and experimentingwith the respec tokens in leveling that one that I could get some really nice ballance between tanking and DPS. Realy once you start pointing into the red on your skills it's dimishing returns. You get very little for those last three blocks of points that could give a lot of points elsewhere
He's not arguing whether or not plenty of people do it, but what the value of it is. Some of us don't... some of us have, experimented and realized we didn't need to, have respec'ed and now have captains that can jump from a dreadnaught type vessel to an escort. As such this "gimmick" gets us to use these ships and swaps more to have fun, since swapping was far more convoluted before. There is still a bit that is convoluted (Doff issues for example) but that stuff is still coming down the pipe.
I apologies if you felt my post was condescending or derogatory of your own opinion. I respect your opinion and appreciate that from your perspective this feature may be a waist of development time.
However your expression of your opinion invited others to express theirs, what's more you expressly asserted as fact:
While you may hold this as an opinion, it is not fact. I would like to know what experience you have that has led you to believe otherwise. In my post I assumed that like many you had never experimented with unspecialized builds. But if you have tested them extensively and can provide the numbers in contradiction of those found by other dedicated skill testers I am sure you could spark some controversy hear on the forums.
This is your point now? I thought it was mine:
That's fine if its your opinion. Mine is that they do not. Lets take an example:
Starship Graviton Generators
This skill improves your knock, repel, and slow abilities.
Examples include:
Tractor Beam
Repulsor Beam
Photonic Shockwave.
That's not really very much information. If all I had to go on was that, and I was using those abilities I would just max the skill. To know exactly how much it really helped me I would have to test it. Which I did by the way. It took a long time because there is no info about the range of a gravity well in its tool tip.
If your interested you can increase the radius of your max aux level 3 gravity well by roughly 0.45 km per 30 points in graviton generators.
Yes they do. I know some of these people. min-maxing as part of a strategy to complete stfs as fast as possible is a game in and of itself. My fastest infected space run was a full minute longer then the fastest I know of. 1min, 30 seconds.
When it comes to this:
Yes I am telling you that your wrong. I'm sorry if that embarrasses you or hurts your feelings. But you are.
I'm not trying to make you feel bad, or build myself up by putting you down. I was trying to help you.
I've been wrong on the forums before. I don't care for it either, but every time some one has called me out I have learned from it and improved. If you would rather get mad then humble about it that's up to you.
Can the one or two of you who need to chill out please do, so that moderation is not required?
As a reminder, "unfriendly conversation" is against the rules.
Link: How to PM - Twitter @STOMod_Bluegeek
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Well I considered the term gimmick as something useful but not essential.
SHIP switching in sector space for example is a IMO gimmick. Practical but it wasn't really necessary at all.... But since its there I'll use it^^
Build save/load on the other hand is something essential...
I HATED the lack of that, it was requested and needed since the games release.
When the switching goes love I'll have to go through the C-store and see how many ships I bought at some point and almost never used beside the first few hours because it was annoying as hell switching them, since it took at least 10 minutes to rearrange the hot bar each time. There was nothing easy about that.
My understanding of the word;
Gimmick;
something that is not serious or of real value that is used to attract people's attention or interest temporarily, especially to make them buy something:
"a publicity gimmick"
"They give away free gifts with children's meals as a sales/marketing gimmick"
U.S. Version according to the same site;
something invented esp. for the purpose of attracting attention and that has no other purpose or value
And I cannot speak for the rest of you, but that new feature has a lot of value to this player, who swaps ships a lot depending on what I am doing each play session. As I posted before, this new feature has saved me time all ready, and in a grind game like this, time is money (hence the value in it)
It will be better with the save loadout features.
But to me, so far, it has been a great help, for the short time it has been live.
I have been playing the game for almost a year now, have spent allot of time and effort attaining new ships and gear. And honestly I cannot wait for the new system to go live on holodeck. If you really think about it as someone previously mentioned it is not only a time saver but a mahoosive money saver (ingame or zen conversion as well as mark grinding time),as you will only really need one set of one kit per toon as you can instantly switch what you have access to in terms of a flight capeable loadout.
I do not see this as a gimmic myself, a timesaver yes I definately agree with you, but in a game where let's be frank, grind is king time saved to make the grind more fun and diverse keeps us (or me anyway) playing more.
Bring on the new system and thankyou devs.
"If this will be our end, then I will have them make SUCH an end as to be worthy of rememberance! Out of torpedos you say?! Find me the ferengi!".
I'd be happy if they did something so when you change ships, all your Bridge Officers would be where you stationed them, and you didn't have to rebuild your tray. I've given up running more then one ship... I got tired of rebuilding my trays almost every time I switched ships, and by "almost" I mean 3 out of 4 ship changes requires re-stationing Bridge Officers and rebuilding trays.
In frustration, I now fly one ship for my one character. If I want to try a different ship, I'll have to roll a new character, level it up, and grind the reputation systems.
I'm a little torqued about the resources I wasted on ship modules, and Fleet gear I wasted on ships I wont fly again. I wont be doing that again.
Bridge Officers will be part of the final product, with saved loadouts.
So your wish, will be granted.
I think that the ship change feature is great and will save players loads of time, there have been many times I wanted to change ship but was put off by the time it would take.
I was also disappointed they have not yet implemented the save/load layout function as I have sampled it on tribble and think its also a great feature and the best part is when you use these features together they really make such a big difference to the business of changing things around.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
I can't think of any place I'd rather be or any people I'd rather be with.
Again, I can't get excited about this "granted" wish. It'll only be good if it's actually reliable. Even now with having only ONE ship, and by that I mean I've since deleted every ship I had except my Fleet Avenger, my bridge officers occasionally go missing from their stations. Which again, means re-stationing them, and rebuilding my trays. I'm reaching a point were I figure it would be easier for me to not bother with keybinds, because then I wont have to be concerned with rebuilding my trays exactly the same way each time.
Recent dev comments have led me to believe the new loadout functionality will just be old, broken mechanics dressed up new, with or without doffs added. If so, it will be as unreliable as current tray positions, boff stations, etc.
If they're creating new meta-records for it, however, and you can reliably swap between loadouts, then, indeed, it will the next best thing to sliced bread!
I've already suspended ordering yet another new Borg/Adapted Maco set, etc, awaiting this new feature. Why have 10 Borg sets, when 1 will suffice now!?
Not really an old-timer myself yet, but I've been waiting for this ever since I started playing STO.
This sums it up for me. Now I can switch from my Vo'quv to my Qin to my B'rel without 30 minutes of swapping gear and, more importantly, DOffs. Woooohoooo!!
STO Forum member since before February 2010.
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I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman