Hello all,
I did a quick search first, but couldn't come up with anything that directly answered this question. Is the Gravimetric photon torpedo good? I've been seeing a bunch of people mentioning it in their builds, so I figure there must be something to it.
Don't let them promote you. Don't let them transfer you. Don't let them do anything that takes you off the bridge of that ship, because while you're there... you can make a difference.
-Captain James T. Kirk
I use it with the weapon set on a JHEC with Protonic-Polaron and Mk XII JH space set for RP purposes. It's okay just keep ship moving in the Breach.. Ha ha.
It's an extremly good torpedo for use with science vessel or science-leaning escorts that run Grav Well. If you use Grav Well and get a good cluster of targets, hit them with a grav torp spread; this combo has a very good chance of procing multiple gravimetric rifts. A buffed Grav Well, plus multiple rifts from the torps will do a ton of shield ignoring damage. Even better thing is this: skills that buff grav well will buff the rifts on the torps (grav gens will make the rift last longer, part gens makes the rift do more damage).
The idea is to lead with GW3 for clustering, then slam the whole group with Torp Spread 2. With a sufficiently large group of targets under the Grav Well, you tend to get multiple procs off of the torps right ontop of each other. This, in turn, starts pulling at the rest of the group causing excessive amounts of collateral damage.
You know this has just happened when you see targets rapidly circling around inside a Grav Well. That and a wall of numbers flying around. A good one to test this on is CEE as the shards seem to have zero gravimetric resistance, quite literally getting pulled into a GW3 from 10km out.
By itself, GW3 is "okay", Grav Torp is "okay", but together, they really act like force mutlipliers off of each other.
The idea is to lead with GW3 for clustering, then slam the whole group with Torp Spread 2. With a sufficiently large group of targets under the Grav Well, you tend to get multiple procs off of the torps right ontop of each other. This, in turn, starts pulling at the rest of the group causing excessive amounts of collateral damage.
You know this has just happened when you see targets rapidly circling around inside a Grav Well. That and a wall of numbers flying around. A good one to test this on is CEE as the shards seem to have zero gravimetric resistance, quite literally getting pulled into a GW3 from 10km out.
By itself, GW3 is "okay", Grav Torp is "okay", but together, they really act like force mutlipliers off of each other.
I fly sci ships, and I have to admit, getting hit by this sucks.
If you want try using the Gravmetric torp with a Romulan hyper plasma in same cue on 2 torpedo spreads and them locked in a grav well. Other than that the tactic with the repulse pull doff can be switched to pure faw. just you have to use 5 elite fleet phasers reason for this is each hit heals your shields. Just my penny s worth the fun as a sci good luck.
For once, they got a rep weapon right. It's a solid torp in-general. If youre in an escort, I would suggest slotting both HY AND TS so you can have some flexibility.
Hello all,
I did a quick search first, but couldn't come up with anything that directly answered this question. Is the Gravimetric photon torpedo good? I've been seeing a bunch of people mentioning it in their builds, so I figure there must be something to it.
Well the little gravity wells do not pull practically at all but they do a little damage straight to hull which is nice.
For the most part this thing can make a potent High Yield (though it is killable) and a respectable spread. It is best with the full set making it Crit a lot and hard but mostly great for a Torpedo/Mine Centric Ship build or a Proton Centric Build.
Very, very nasty Torpedo. On it's own it's pretty decent in HYT and TS.
But combine that with any ability or action that bundles the targets together or fixes them in place, then it's a murderous weapon in either TS or HYT. Very, very easy to make effective in PVE. In PVP, you really have to do your work considering how elusive players can be. But in PVE, it's deadly effective.
In HYT, it's targetable but can do massive damage on impact and is very likely to cause a rift. The rift does straight to the hull damage.
In TS, every torp has a chance to do a rift. Group targets together, fire a TS into them, and if you're lucky, witness several rifts open up and rip the NPCs apart. The nice thing is that the TS version is not targetable and that is a significant tactical advantage.
Gravity Well Skill determines the strength of the pull.
Particle Generators Skill determines the dmg of the rift(s).
The idea is to lead with GW3 for clustering, then slam the whole group with Torp Spread 2. With a sufficiently large group of targets under the Grav Well, you tend to get multiple procs off of the torps right ontop of each other. This, in turn, starts pulling at the rest of the group causing excessive amounts of collateral damage.
This tactic is no different from popping a GW1 + CSV. It says nothing about the Gravimetric Torp itself (save that you seem to say it needs the support of an extra GW).
By itself, GW3 is "okay", Grav Torp is "okay", but together, they really act like force mutlipliers off of each other.
The whole point of the Gravimetric Torp -- its selling-point, if you will -- is that it doesn't need a supporting GW, and instead creates its own ones. And it does. In my experience, the Gravimetric Torp really shines with (very) high Gravgens + TS3. Sure, and extra GW never hurts, of course; but not every Escort has a Lt. Cmdr. Sci station. So, my point being, even by itself, when properly pumped, the Gravimetric Torp is quite a good wep.
Hello all,
I did a quick search first, but couldn't come up with anything that directly answered this question. Is the Gravimetric photon torpedo good? I've been seeing a bunch of people mentioning it in their builds, so I figure there must be something to it.
I think it depends on what you are looking for. For me it's meh, and the situation drives my use of it. I'll probably only continue to use use it in a photon torpedo, not a DoT, boat build. For me the real downside is the 30% Gravemetric Rift proc. That said, if you have the dil and resources I'd say get it. You never know when you will need it.
I think it depends on what you are looking for. For me it's meh, and the situation drives my use of it. I'll probably only continue to use use it in a photon torpedo, not a DoT, boat build. For me the real downside is the 30% Gravemetric Rift proc. That said, if you have the dil and resources I'd say get it. You never know when you will need it.
I think it depends on what you are looking for. For me it's meh, and the situation drives my use of it. I'll probably only continue to use use it in a photon torpedo, not a DoT, boat build. For me the real downside is the 30% Gravemetric Rift proc. That said, if you have the dil and resources I'd say get it. You never know when you will need it.
Also, as has been said before, don't discount the whopping +3.0% CrtH you get when using it in combination with the Dyson Particle console (granted, this can also be gotten when slotting not the torp, but the EPW; but the latter, because of its 180 Arc, is often hard to fit properly: you are either, effectively, giving up a turret, or a DHC, for some very mild native DPS from it).
This tactic is no different from popping a GW1 + CSV. It says nothing about the Gravimetric Torp itself (save that you seem to say it needs the support of an extra GW).
The whole point of the Gravimetric Torp -- its selling-point, if you will -- is that it doesn't need a supporting GW, and instead creates its own ones. And it does. In my experience, the Gravimetric Torp really shines with (very) high Gravgens + TS3. Sure, and extra GW never hurts, of course; but not every Escort has a Lt. Cmdr. Sci station. So, my point being, even by itself, when properly pumped, the Gravimetric Torp is quite a good wep.
It's selling point for me isn't the pull from the wells...it's the damage the wells do. Using GW + TS creates a lot of the torpedo's gravity wells. Each one does over 1k damage through shields and they all stack, so grouping them with GW means each torpedo well is doing damage to multiple ships. Put a SS and/or APB on top of that and most things melt even with full shields. In my T'varo I can add CSV and the red beach ball for even more crazyness
For PvP it's even better because the GW portion also decloaks people
Just a simple question to the people who say it's meh... Do you have points in particle generators?
As already said the grav torpedo is nice with HY or a Nadeon Detonator because your basically getting a free (even if weaker) gravity well in a weapons slot.
It's selling point for me isn't the pull from the wells...it's the damage the wells do. Using GW + TS creates a lot of the torpedo's gravity wells. Each one does over 1k damage through shields and they all stack, so grouping them with GW means each torpedo well is doing damage to multiple ships. Put a SS and/or APB on top of that and most things melt even with full shields. In my T'varo I can add CSV and the red beach ball for even more crazyness
For PvP it's even better because the GW portion also decloaks people
Just a simple question to the people who say it's meh... Do you have points in particle generators?
These are all good points you make. And, tbh, I didn't know its gravity wells stack. All the more reason for me never to let go of it.
The whole point of the Gravimetric Torp -- its selling-point, if you will -- is that it doesn't need a supporting GW, and instead creates its own ones. And it does. In my experience, the Gravimetric Torp really shines with (very) high Gravgens + TS3. Sure, and extra GW never hurts, of course; but not every Escort has a Lt. Cmdr. Sci station. So, my point being, even by itself, when properly pumped, the Gravimetric Torp is quite a good wep.
Except that the GW's the Torps creates have next to NO pull even with high skill. So they DO need GW to pull things together for them.
Also, as has been said before, don't discount the whopping +3.0% CrtH you get when using it in combination with the Dyson Particle console (granted, this can also be gotten when slotting not the torp, but the EPW; but the latter, because of its 180 Arc, is often hard to fit properly: you are either, effectively, giving up a turret, or a DHC, for some very mild native DPS from it).
This tactic is no different from popping a GW1 + CSV. It says nothing about the Gravimetric Torp itself (save that you seem to say it needs the support of an extra GW).
No weapon that utilizes CSV has any realistic chance of causing collateral damage similar to the multiple procs fired off by GravTorps in a TS. Not even the Nukara weapons. Solid investment in GravGens will increase the radius of the microwells, which, in turn, increases the damage range exponentially (remember, the damage significantly increases the closer you are to the central point).
The whole point of the Gravimetric Torp -- its selling-point, if you will -- is that it doesn't need a supporting GW, and instead creates its own ones. And it does. In my experience, the Gravimetric Torp really shines with (very) high Gravgens + TS3. Sure, and extra GW never hurts, of course; but not every Escort has a Lt. Cmdr. Sci station. So, my point being, even by itself, when properly pumped, the Gravimetric Torp is quite a good wep.
It does indeed need the support of a grav well as on it's own is not sufficient to hold a target in it's well. The pull is very, very weak, the big selling point to combining the two is that at its best, an entire group of targets have to contend with the combined pull of a GW 3 and a large cluster of micro wells. This is a massive amount of collateral damage.
To insinuate that the GravTorp is "meh" on its own may be disingenuous on my part, but being at it's base a photon torp, they don't really put out a whole lot of pain on their own to begin with. It's the same here with GravTorps, they don't put out a whole lot of pain, but to really do damage a micro well needs to proc and the target needs to remain affected by it to get the whole damage delivery. That is why it needs help.
I agree with wr3knar21 here, and like I said on page 1 the thing is really OP with torp spread
Photons are useful by themself, and these are too, but the real power (and the OP aspect) is if you clump the targets with Gravwell and then use CSV to lower some shield facings, and then launch a torp spread of gravitons--the mini gravs further clump the targets together, and the damage from the AOE explosions plus the direct-to-hull kinetic bonus is guaranteed to start a chain reaction of warp core breaches. I can clear any wave of NWS with that setup, or at least get it down to just a couple of heavy ships.
Torp spread does not directly impact the target like high-yield, but instead detonates around the target (go look), so basically each projectile does AOE against the target(s) in reach. When you use spread on a clumped group of targets, they all do AOE damage against all of the targets. With the extra proc from the grav torp, it really adds up fast, its an exponential reward for the number of targets.
i did a fleet alert with my KDF Dyson ship :cool: a grav well and the grav torp with a spread riped the rom npc to bits i was killing them faster then a rom player in that big rom ship from the last next gen film the scimitar is it.
yes i puged it but still its a great new torp for PvE queue missions to grind out ur marks
I agree with wr3knar21 here, and like I said on page 1 the thing is really OP with torp spread
Photons are useful by themself, and these are too, but the real power (and the OP aspect) is if you clump the targets with Gravwell and then use CSV to lower some shield facings, and then launch a torp spread of gravitons--the mini gravs further clump the targets together, and the damage from the AOE explosions plus the direct-to-hull kinetic bonus is guaranteed to start a chain reaction of warp core breaches. I can clear any wave of NWS with that setup, or at least get it down to just a couple of heavy ships.
CSV is totally redundant if what you want is the death by little gravity wells. They already hit straight through shields and make them irrelevant.
Furthermore, while this torpedo is technically a Photon it behaves in damage and cooldown FAR more like a Quantum than a Photon.
When you get the full set together these things have really high crit chances and the AoE from their High Yield seems to be unusually large. So all in all they can be a very deadly Torpedo. Even still those little Gravity Well Rifts basically have 0 pull power and are also not that deadly by themselves to anything with more HP than a Fighter. So indeed you want to stack as many of them together as possible and reduce your enemy's resistances to really see their full effect.
No weapon that utilizes CSV has any realistic chance of causing collateral damage similar to the multiple procs fired off by GravTorps in a TS. Not even the Nukara weapons. Solid investment in GravGens will increase the radius of the microwells, which, in turn, increases the damage range exponentially (remember, the damage significantly increases the closer you are to the central point).
It does indeed need the support of a grav well as on it's own is not sufficient to hold a target in it's well. The pull is very, very weak, the big selling point to combining the two is that at its best, an entire group of targets have to contend with the combined pull of a GW 3 and a large cluster of micro wells. This is a massive amount of collateral damage.
To insinuate that the GravTorp is "meh" on its own may be disingenuous on my part, but being at it's base a photon torp, they don't really put out a whole lot of pain on their own to begin with. It's the same here with GravTorps, they don't put out a whole lot of pain, but to really do damage a micro well needs to proc and the target needs to remain affected by it to get the whole damage delivery. That is why it needs help.
It would appear I largely misunderstood the purpose of the GW on this thing. Thanks for all the detailed explanations, guys!
I tried it out on a ship with enough Tact stations for continuous CSV + TS, plus a GW -- my Mobius, in this case -- and it absolutely rocks!
The torpedo + console = +3% crth, micro-Gw have some pull (if spect in to it) and the unviessal also have a + torpedo damage boost (in the 20%'s).
Get your fed in the 25.1 crth.
Its a great way to do nws !!!! (csv, ts, gw)
The torpedo + console = +3% crth, micro-Gw have some pull (if spect in to it) and the unviessal also have a + torpedo damage boost (in the 20%'s).
Get your fed in the 25.1 crth.
Its a great way to do nws !!!! (csv, ts, gw)
CombatLogReader clocked me at 28.9% Critical hits last night (24.3% of which is CrtH; and I have 117% CrtD, courtesty of the Bioneural Infusion Circuits). You get an extra 10% CrtH, and another extra 10% CrtD, for the torp in the full set. And that +15.2% from the Bioneural Infusion Circuits doesn't exactly hurt either (or it does, depending on which end of the equation you are, LOL).
For a Fed, those numbers aren't half bad, if I dare say so myself.
CSV is totally redundant if what you want is the death by little gravity wells. They already hit straight through shields and make them irrelevant.
Uh, okay. Throwing a torpedo salvo at shielded target means you forfeit the main explosion damage. The gravtorp bonus damage is just bonus, not enough to clear a wave by itself. CSV lowers shield facings so the main explosion damage can do its thing.
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The idea is to lead with GW3 for clustering, then slam the whole group with Torp Spread 2. With a sufficiently large group of targets under the Grav Well, you tend to get multiple procs off of the torps right ontop of each other. This, in turn, starts pulling at the rest of the group causing excessive amounts of collateral damage.
You know this has just happened when you see targets rapidly circling around inside a Grav Well. That and a wall of numbers flying around. A good one to test this on is CEE as the shards seem to have zero gravimetric resistance, quite literally getting pulled into a GW3 from 10km out.
By itself, GW3 is "okay", Grav Torp is "okay", but together, they really act like force mutlipliers off of each other.
I fly sci ships, and I have to admit, getting hit by this sucks.
Well the little gravity wells do not pull practically at all but they do a little damage straight to hull which is nice.
For the most part this thing can make a potent High Yield (though it is killable) and a respectable spread. It is best with the full set making it Crit a lot and hard but mostly great for a Torpedo/Mine Centric Ship build or a Proton Centric Build.
But combine that with any ability or action that bundles the targets together or fixes them in place, then it's a murderous weapon in either TS or HYT. Very, very easy to make effective in PVE. In PVP, you really have to do your work considering how elusive players can be. But in PVE, it's deadly effective.
In HYT, it's targetable but can do massive damage on impact and is very likely to cause a rift. The rift does straight to the hull damage.
In TS, every torp has a chance to do a rift. Group targets together, fire a TS into them, and if you're lucky, witness several rifts open up and rip the NPCs apart. The nice thing is that the TS version is not targetable and that is a significant tactical advantage.
Gravity Well Skill determines the strength of the pull.
Particle Generators Skill determines the dmg of the rift(s).
This tactic is no different from popping a GW1 + CSV. It says nothing about the Gravimetric Torp itself (save that you seem to say it needs the support of an extra GW).
The whole point of the Gravimetric Torp -- its selling-point, if you will -- is that it doesn't need a supporting GW, and instead creates its own ones. And it does. In my experience, the Gravimetric Torp really shines with (very) high Gravgens + TS3. Sure, and extra GW never hurts, of course; but not every Escort has a Lt. Cmdr. Sci station. So, my point being, even by itself, when properly pumped, the Gravimetric Torp is quite a good wep.
I think it depends on what you are looking for. For me it's meh, and the situation drives my use of it. I'll probably only continue to use use it in a photon torpedo, not a DoT, boat build. For me the real downside is the 30% Gravemetric Rift proc. That said, if you have the dil and resources I'd say get it. You never know when you will need it.
30% is a lot on a torp spread.
Also, as has been said before, don't discount the whopping +3.0% CrtH you get when using it in combination with the Dyson Particle console (granted, this can also be gotten when slotting not the torp, but the EPW; but the latter, because of its 180 Arc, is often hard to fit properly: you are either, effectively, giving up a turret, or a DHC, for some very mild native DPS from it).
It's selling point for me isn't the pull from the wells...it's the damage the wells do. Using GW + TS creates a lot of the torpedo's gravity wells. Each one does over 1k damage through shields and they all stack, so grouping them with GW means each torpedo well is doing damage to multiple ships. Put a SS and/or APB on top of that and most things melt even with full shields. In my T'varo I can add CSV and the red beach ball for even more crazyness
For PvP it's even better because the GW portion also decloaks people
Just a simple question to the people who say it's meh... Do you have points in particle generators?
These are all good points you make. And, tbh, I didn't know its gravity wells stack. All the more reason for me never to let go of it.
Except that the GW's the Torps creates have next to NO pull even with high skill. So they DO need GW to pull things together for them.
I use all three pieces on my photon torpedo boat.
It is 30% for the first torpedo, not every torpedo, in the group. For me, 30% is nice but it's not 100%.
No weapon that utilizes CSV has any realistic chance of causing collateral damage similar to the multiple procs fired off by GravTorps in a TS. Not even the Nukara weapons. Solid investment in GravGens will increase the radius of the microwells, which, in turn, increases the damage range exponentially (remember, the damage significantly increases the closer you are to the central point).
It does indeed need the support of a grav well as on it's own is not sufficient to hold a target in it's well. The pull is very, very weak, the big selling point to combining the two is that at its best, an entire group of targets have to contend with the combined pull of a GW 3 and a large cluster of micro wells. This is a massive amount of collateral damage.
To insinuate that the GravTorp is "meh" on its own may be disingenuous on my part, but being at it's base a photon torp, they don't really put out a whole lot of pain on their own to begin with. It's the same here with GravTorps, they don't put out a whole lot of pain, but to really do damage a micro well needs to proc and the target needs to remain affected by it to get the whole damage delivery. That is why it needs help.
Photons are useful by themself, and these are too, but the real power (and the OP aspect) is if you clump the targets with Gravwell and then use CSV to lower some shield facings, and then launch a torp spread of gravitons--the mini gravs further clump the targets together, and the damage from the AOE explosions plus the direct-to-hull kinetic bonus is guaranteed to start a chain reaction of warp core breaches. I can clear any wave of NWS with that setup, or at least get it down to just a couple of heavy ships.
Torp spread does not directly impact the target like high-yield, but instead detonates around the target (go look), so basically each projectile does AOE against the target(s) in reach. When you use spread on a clumped group of targets, they all do AOE damage against all of the targets. With the extra proc from the grav torp, it really adds up fast, its an exponential reward for the number of targets.
yes i puged it but still its a great new torp for PvE queue missions to grind out ur marks
CSV is totally redundant if what you want is the death by little gravity wells. They already hit straight through shields and make them irrelevant.
Furthermore, while this torpedo is technically a Photon it behaves in damage and cooldown FAR more like a Quantum than a Photon.
When you get the full set together these things have really high crit chances and the AoE from their High Yield seems to be unusually large. So all in all they can be a very deadly Torpedo. Even still those little Gravity Well Rifts basically have 0 pull power and are also not that deadly by themselves to anything with more HP than a Fighter. So indeed you want to stack as many of them together as possible and reduce your enemy's resistances to really see their full effect.
It would appear I largely misunderstood the purpose of the GW on this thing. Thanks for all the detailed explanations, guys!
I tried it out on a ship with enough Tact stations for continuous CSV + TS, plus a GW -- my Mobius, in this case -- and it absolutely rocks!
Get your fed in the 25.1 crth.
Its a great way to do nws !!!! (csv, ts, gw)
CombatLogReader clocked me at 28.9% Critical hits last night (24.3% of which is CrtH; and I have 117% CrtD, courtesty of the Bioneural Infusion Circuits). You get an extra 10% CrtH, and another extra 10% CrtD, for the torp in the full set. And that +15.2% from the Bioneural Infusion Circuits doesn't exactly hurt either (or it does, depending on which end of the equation you are, LOL).
For a Fed, those numbers aren't half bad, if I dare say so myself.