test content
What is the Arc Client?
Install Arc

Whats GD's assessment of protonic polarons?

miirikmiirik Member Posts: 483 Arc User
I been thinking of using protonic polarons for some time, even before the sci destroyers were even announced. But now I want to use them more but I am incredibly hesitant.

Is the energy drain affected by flow capacitors? When I was looking at them while my shuttle was highlighted the energy drain was -25, but on my sci destroyer it bumped up to around 37.5

Is the shield penetration damage useful despite fighting non-voth?

Or should I go plain polarons or polarized tetryon's for their %10 chance of shield damage?
Post edited by miirik on

Comments

  • opo98opo98 Member Posts: 435 Arc User
    edited February 2014
    miirik wrote: »
    I been thinking of using protonic polarons for some time, even before the sci destroyers were even announced. But now I want to use them more but I am incredibly hesitant.

    Is the energy drain affected by flow capacitors? When I was looking at them while my shuttle was highlighted the energy drain was -25, but on my sci destroyer it bumped up to around 37.5

    Is the shield penetration damage useful despite fighting non-voth?

    Or should I go plain polarons or polarized tetryon's for their %10 chance of shield damage?

    Going vanilla polaron for the extra modifier in this case is probably the best idea.
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited February 2014
    I have a bunch of the polarised proton beams on a full dyson rep Oddy.

    They work fine there, and the thing about their proc is its hull damage.
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited February 2014
    I'm always leery of things w/ a proc that is only for one type of enemy. I'll use the ones I got for free from the rep project boxes, but would not spend dil on them.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited February 2014
    I'm planning to put a proton build on the anniversary ship but that's mainly to synergise with all the proton based abilities tied to it, I think the thing with the consoles is a reliance on accuracy overflow to increase crit stats to drag the end damage up to par.
    ZiOfChe.png?1
  • fidelstixfidelstix Member Posts: 0 Arc User
    edited February 2014
    I'm always leery of things w/ a proc that is only for one type of enemy. I'll use the ones I got for free from the rep project boxes, but would not spend dil on them.


    The proc isn't for just one type(Voth), it applies in lesser frequency to all enemies too. The 2nd part applies at half strength though.
  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited February 2014
    Personally they are OK, not great but not terrible. At best they are MEH, but with all the Proton stuff coming maybe they will find a small home. BUT that said the Voth invulnerability shield blocks the proc too.

    I will really just have to grind one out and see.....
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited February 2014
    I'm always leery of things w/ a proc that is only for one type of enemy. I'll use the ones I got for free from the rep project boxes, but would not spend dil on them.

    Yep, pretty much. I have a set of the protonic Polarons I fit on my KDF's toons ship whe engaging Voth, and then replace them with the disruptors when I go elsewhere.

    I do use them for my rom when she pops in her Aves..... as I can use Dyson rep consoles to boost them and the built in cannons. Pretty much a specialyu build just for that ship.
  • miirikmiirik Member Posts: 483 Arc User
    edited February 2014
    someone brought up "all this proton stuff coming" From what I understand there is like 2-3 weapons max that deal any proton damage at all, why would I want to allocate any of my consoles to boosting their damage?
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited February 2014
    miirik wrote: »
    Is the energy drain affected by flow capacitors? When I was looking at them while my shuttle was highlighted the energy drain was -25, but on my sci destroyer it bumped up to around 37.5
    Yes the polaron proc amount is determined by flowcaps. Some deflectors and consoles have +flowcaps so that could explain the difference, assuming it was even the same toon with the same skill spec.
    Is the shield penetration damage useful despite fighting non-voth?
    Not in my opinion.

    First the proc only occurs 1-of-4 crits so you need a decent crit chance to even get a decent proc rate. Stupid math says that 10% crth should translate to 2.5% proc, over time, so just getting a basic proc requires that much crit.

    The next issue is that the amount of base damage from the proc is pretty low. For comparison, the omega graviton amplifier proc from T4 Omega rep gives ~750 unresistable damage on 2.5% of everything, while the proton proc on my KDF tac shows 254 damage vs non-voth--literally a third the damage of a free giveaway proc. Furthermore, the only way to significantly buff it is with the dyson rep tac consoles (in your rep store), but those also debuff the other weapon damage relative to regular tac consoles, which means that buffing the proton for ~5% of the time it procs will require you to do debuff the weapon damage for the other ~95% of the damage hits.

    There are other ways to trip the proton damage (sci console proc, and protonic barrage from the dyson rep equipment set), so if you invest in all of it together then you may get some pretty good damage from all of it together.

    Its also possible you could just do something like 8x turrets and try to get your crth very very high, then maybe between the omega proc and this one you could do some constant damage to hull.

    Personally I'm just ignoring it and sticking to polarized disruptors and phased polarons on a situational basis for now. I might go for the full set later, but the weapons in isolation are not that good in the general case.
  • dahminusdahminus Member Posts: 0 Arc User
    edited February 2014
    The proc is supposedly per hit instead of per cycle. Dual cannons are the best choice here.

    I'll be giving them a whirl on Tribble soon. If they are amazing, I won't be back, if the suck...I'll tell everyone about it...if they are decent, I'll poke my head in threads asking about them.

    Rylan seemed impressed by them, and that was before the buff fix
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • htingramhtingram Member Posts: 13 Arc User
    edited February 2014
    Yea the Protonic poloron weapons are OK much like Voth Antiprotons are. Lacking the extra procs but making up for it with different added bonuses. I did make one and its working out OK, but not great. best DPS I am getting is around 4000, where as the Fleet Antiproton weapons are far better IMHO. That being said, the best gimmic weapon I had seen was the Refracting Tetryon with a embassy {pla} console to achieve the added proc it had the shield drain proc the hull drain proc and the refracting abilities. add a Maco space set or plasmatic leech and you get an added benifit that stacks. (NOT BOTH) That will get an average player around a 5k dps and if you go the extra effort on CrtH modifiers you could see a 10k DPS ship without too much trouble. But the protonic poloron didnt seem to have the nessisary percentages to make for a true STF killer. Just my opinion. I like it I have used it on newer characters that have not unlocked reputation yet, but I think once you unlock reputation you will find there are better weapons out there...


    BTW I have yet to be able to fully test Ninite Disruptor builds yet. It Might and it Might not be just as good as refracting tetryon. I'm sure someone has had the time and oppertunity to try it.

    PS: Remember if you do start a protonic poloron your adding consoles to enhance the Poloron dmg not proton. thats a comon mistake.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited February 2014
    htingram wrote: »
    Yea the Protonic poloron weapons are OK much like Voth Antiprotons are. Lacking the extra procs but making up for it with different added bonuses. I did make one and its working out OK, but not great. best DPS I am getting is around 4000, where as the Fleet Antiproton weapons are far better IMHO. That being said, the best gimmic weapon I had seen was the Refracting Tetryon with a embassy {pla} console to achieve the added proc it had the shield drain proc the hull drain proc and the refracting abilities. add a Maco space set or plasmatic leech and you get an added benifit that stacks. (NOT BOTH) That will get an average player around a 5k dps and if you go the extra effort on CrtH modifiers you could see a 10k DPS ship without too much trouble. But the protonic poloron didnt seem to have the nessisary percentages to make for a true STF killer. Just my opinion. I like it I have used it on newer characters that have not unlocked reputation yet, but I think once you unlock reputation you will find there are better weapons out there...


    BTW I have yet to be able to fully test Ninite Disruptor builds yet. It Might and it Might not be just as good as refracting tetryon. I'm sure someone has had the time and oppertunity to try it.

    PS: Remember if you do start a protonic poloron your adding consoles to enhance the Poloron dmg not proton. thats a comon mistake.

    Or you can get auto-target Polaron consoles and buff the Polaron damage, the proton proc, the EPW, and accuracy overflow to crit.
  • nathraelnathrael Member Posts: 264 Arc User
    edited February 2014
    Going to try a mixed polaron DBB build on my main's Jemmie Escort Carrier (2 Protonic Polaron DBB/2 Phased Polaron DBB. Running the Mk XII JH set the polaron damage should be decent in any case but like dahminus I will let people know how it goes.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited February 2014
    Protonic Polarons? Been trying them out. They're okay, I'm not saying they're the next Big Thing in Energy Weapons. They can be useful, IMO, even against non-Voth, but require alot of investment.

    Firstly, the higher the Crit Chance you have, the better Protonic Polarons will perform (including the Experimental Protonic Weapon). The description gives it a rather high chance of occuring, IF you get Criticals. I know some out there, esp. the RRW, can have ridiculous CritH values.

    Secondly, I think the Protonic Polarons are decent enough to access as a substitute to the more exotic, more expensive on the exchange Phased Polarons and such. They won't have as much weapon traits, yes, but at T4 Dyson, you have a full array of Protonic Polarons at Mk XII to at least get 2 traits at whatever combination you like without spilling alot of EC on the exchange or Fleet Credits & Dil for Advanced Fleet Polarons.

    Thirdly, the Dyson TAC Consoles directly boost Proton Dmg, though how it does this will upset a number of players. The consoles split the dmg bonus with the normal weapon type and the Proton Dmg. What's nice is the inherent + Accuracy mod. Moar accuracy is always nice. But the dilemma is when you compare these consoles to the Fleet Spire CritH consoles. If you want to boost the Proton Dmg proc, the Dyson Tac Consoles benefit you and give you accuracy. However, the Proc's chances of occuring is based on CritH to kick off first. But using the Spire TAC Consoles do not increase the Proton Dmg. You have some serious give and take here.

    So far, I think overall they're okay. But we need to see where Cryptic intends to take Proton Dmg type. I like that the proc is straight to the hull dmg and doesn't lock other procs out like Elach proc does.

    Interesting thing on synergy between the new Protonic Polarons and the Dyson Set: The set has no bonus to Flow Caps whatsoever, and the basic Polaron drain proc is reliant on that skill for effectiveness.
    XzRTofz.gif
  • miirikmiirik Member Posts: 483 Arc User
    edited February 2014
    above poster speaks of accuracy to critH overflow, but at what value does overflow occur?
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited February 2014
    miirik wrote: »
    above poster speaks of accuracy to critH overflow, but at what value does overflow occur?

    overflow happens when your chance to hit a target, after adding in their defense against your attacks, is still 100% or more. so its easier to get overflow on stationary targets with no defense (as non-moving ships have -defense values), than it is a ship running evasive and eptE.
Sign In or Register to comment.