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Ship Animations Feedback

adverberoadverbero Member Posts: 2,045 Arc User
edited February 2014 in The Art of Star Trek Online
Just wanted to express my appreciation for the new ship designs that have a triggered animation effect , I am absolutely loving the animations that seem to have become more prevalent in recent vessels, I'm not entirely sure how much of a difficult task they are to add, But the effect in my opinion is well worth the effort, Its very satisfying to have my Avenger class armor up when combat starts, Or when playing the featured episode, the Cannons on the Aves swinging round to fire is very nice, Makes pushing that Tactical button a lot more satisfying

Please keep on adding these animations , they make the ships feel a lot more fun to use
solar_approach_by_chaos_sandwhich-d74kjft.png


These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
Post edited by adverbero on

Comments

  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited February 2014
    I still wish they would add ships with working shuttlebay doors. :(
  • adverberoadverbero Member Posts: 2,045 Arc User
    edited February 2014
    I still wish they would add ships with working shuttlebay doors. :(

    Would be a very nice addition, though not sure how that would work since the bays and shuttles seem out of scale anyways
    solar_approach_by_chaos_sandwhich-d74kjft.png


    These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
  • pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited February 2014
    Love them for the most part but I've taken issue with the romulan science destroyer's cannons.

    Unlike the Nov class, they're tiny, and given how they swing around, lacking any real place to get nested, there feels like there's no reason at all why they wouldn't be out all the time.

    Instead of a solid cannon mount, even one that spins out, it's just two small sticks on a little spinny rod, that really don't fit the rest of the ship's style.
  • angelsilhouetteangelsilhouette Member Posts: 24
    edited February 2014
    On my client only the right nacelle closes up on the Starfleet Dyson ship.

    Also, right after I go through the gate, the polygons go a little crazy and start stretching out like crazy until I start to move.


    In regards to the Romulan Dyson ship's transformation...

    Heheh, the nacelles get a little longer and cannons swing out from inside the hull halves.

    But then I transformed back and I saw that....

    The cannons swing back and point at my own ship!

    What the hell is the point of them swinging back, at that point?

    And pointing at my own hull? That's like having a holster that points the barrel right at your chest.
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