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Chimera Heavy Destroyer

teddyphototeddyphoto Member Posts: 12 Arc User
edited January 2014 in Federation Discussion
I was just thinking about this when I was generally chatting in zone. I know each of the destroyer's lotus matches the main weapon used by that faction.

I came up with an idea on how the lotus would match the type of weapon used. For example, it would switch from a Phaser Lotus to a Anti-Proton Lotus if I am running all AP weapons. To be fair to everyone, this will only occur when you have all types as AP. It would look a little wierd if your running a Skittles boat, the Lotus becomes a giant rainbow.

I think this will add more features to the ship. I was curious what the rest of you guys thought?
Post edited by teddyphoto on

Comments

  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited January 2014
    Interesting idea.
  • berginsbergins Member Posts: 3,453 Arc User
    edited January 2014
    Learn something new every day. Had no idea what a Phaser Lotus was. Now I do.

    How would procs work with this? I can hear OP cries now, and not from the OP thread...
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • annemarie30annemarie30 Member Posts: 2,670 Arc User
    edited January 2014
    any of the special weapons should adapt to the type fitted. if you put polaron on the dread, the spinal lance should be polaron. if you have disruptors, fitted to the sao paulo, the quad cannon becomes a disruptor. if an off type energy weapon is fitted, it reverts to faction normal
    We Want Vic Fontaine
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited January 2014
    any of the special weapons should adapt to the type fitted. if you put polaron on the dread, the spinal lance should be polaron. if you have disruptors, fitted to the sao paulo, the quad cannon becomes a disruptor. if an off type energy weapon is fitted, it reverts to faction normal

    ^^^^ This ^^^^
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited January 2014
    teddyphoto wrote: »
    I was just thinking about this when I was generally chatting in zone. I know each of the destroyer's lotus matches the main weapon used by that faction.

    I came up with an idea on how the lotus would match the type of weapon used. For example, it would switch from a Phaser Lotus to a Anti-Proton Lotus if I am running all AP weapons. To be fair to everyone, this will only occur when you have all types as AP. It would look a little wierd if your running a Skittles boat, the Lotus becomes a giant rainbow.

    I think this will add more features to the ship. I was curious what the rest of you guys thought?

    This wouldn't be fair to everyone because most people, even the ones that advocate for full weapons of one energy type, don't actually run ALL their weapons with just one energy type.

    Most endgame builds involve the Kinetic Cutting Beam, a weapon with the Physical damage type. Does doing that mean killing the phaser lotus' energy adaptation? How about a torpedo?

    Actually, the REAL reason people are complaining so much about the Vet Ship Lotuses isn't because they want to use other energy types. No, the real reason is that Phasers and Disruptors have been obsoleted by the many and varied energy weapon types (Lucky Romulans and their Romulan Plasma :D ).

    So it's actually a BETTER idea not to ask for the Lotuses to be "fixed", but instead for the devs to MAKE PHASERS AND DISRUPTORS MORE ATTRACTIVE, so more people choose them at the endgame level.

    This is the ideal path because it doesn't change what's already established and introduces new gear for players to get excited about, even players that aren't Veterans.

    In fact, that's the path Cryptic has already chosen. Nanite Disruptors and the Elachi equipment have made disruptors more attractive, and the Nukara Rep sets and the new Hirogen lockbox will be trying to put Tetryons on the map again. And for the lucky few of course, there's the Plasma-Disruptor Hybrid weapons (which are Disruptor based) and the Spiral Wave disruptors and their beautiful yellow beams.

    We're still not there yet, though. Of the special hybrid disruptors only the Polarized Disruptors have made a dent in the endgame consensus, since they're a good alternative to polarons. And we still have no hybrid Phasers of any kind. The Andorian Phasers are Blue and have nice stats, but that's about it, AND they're locked to Andorian Escort owners.

    So here's my counter-proposal:

    Polarized Phasers - Phasers with a drain proc
    Breaching Phasers - Phasers with a damage resist debuff proc
    Plasma-Phaser Hybrid - Phasers with a plasma proc
    Phased Disruptors - Disruptors with a phaser proc

    And new gear sets, either for the Lobi store, or part of a lockbox/event release, that boost Phaser damage and add nifty gimmicks using phasers.

    Let's remember that Phasers are THE iconic Star Trek weapon. They deserve a better place in this game's top tiers of play.
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    Disruptor proc is already the best proc. Phaser proc is already useful, just not in pve.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited January 2014
    noblet wrote: »
    Disruptor proc is already the best proc. Phaser proc is already useful, just not in pve.

    And yet all the most popular builds and weaponry advice being bandied about on these very forums call for Antiprotons or Romulan Plasma, so clearly Phasers and vanilla Disruptors are not yet being considered at the same level.

    I don't see anyone recommending Elite Fleet Phasers over Advanced Fleet Antiprotons, except maybe for PVP and even then a strong drain build centered around Phased Polarons or Polarized Disruptors is preferred for killing subsystems. Even now in PVE Protonic Polarons are the ideal for roasting the Voth's many subsystems. Not Phasers.

    Disruptor proc may be the best general-use proc, but outside of Fleet gear it's all about Romulan Plasma, the PLASMA weapons that just so happen to have a Disruptor proc. So my assertion that Phasers and Disruptors aren't attractive enough to the majority of the endgame playerbase still stands.

    As a side note, given that Tetryons have the least useful proc, it's almost hilarious how hard Cryptic have been trying to make them worthwhile. An entire Nukara gear set based on Tetryon weapons, and now a second gear set with Destabilized Tetryons (though I suppose that being Hirogen-focused they didn't have a choice as to weapon type). We have Polarized Tetryons, Piercing Tetryons, and Phased Tetryons, and still Tetryons are the cheapest weapons and damage consoles on the exchange.
  • simeion1simeion1 Member Posts: 898 Arc User
    edited January 2014
    And yet all the most popular builds and weaponry advice being bandied about on these very forums call for Antiprotons or Romulan Plasma, so clearly Phasers and vanilla Disruptors are not yet being considered at the same level.

    I don't see anyone recommending Elite Fleet Phasers over Advanced Fleet Antiprotons, except maybe for PVP and even then a strong drain build centered around Phased Polarons or Polarized Disruptors is preferred for killing subsystems. Even now in PVE Protonic Polarons are the ideal for roasting the Voth's many subsystems. Not Phasers.

    Disruptor proc may be the best general-use proc, but outside of Fleet gear it's all about Romulan Plasma, the PLASMA weapons that just so happen to have a Disruptor proc. So my assertion that Phasers and Disruptors aren't attractive enough to the majority of the endgame playerbase still stands.

    As a side note, given that Tetryons have the least useful proc, it's almost hilarious how hard Cryptic have been trying to make them worthwhile. An entire Nukara gear set based on Tetryon weapons, and now a second gear set with Destabilized Tetryons (though I suppose that being Hirogen-focused they didn't have a choice as to weapon type). We have Polarized Tetryons, Piercing Tetryons, and Phased Tetryons, and still Tetryons are the cheapest weapons and damage consoles on the exchange.

    Could not agree with you any more on this statement. The best way to get tetryons useful again is make the drain unresistable. Depending on some build I have running I could easily drain 500-700 shields per facing.
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  • priestofsin420priestofsin420 Member Posts: 419
    edited January 2014
    For those having issues putting together a Chimera build, I use this:

    http://skillplanner.stoacademy.com/?build=phaserchimera234234_0

    Granted, it takes a lot of fleet gear, including three Romulan BOffs for the extra crit chance, but it really tears things up. The extra proc that the Elite Fleet Phasers get, the extra shield regen, really helps to make my Chimera less squishy. The Phaser Lotus is a beast as well, I like to use it after I get the shield facings down on a large group of enemies. They tend to... melt.

    Would it be better if I had full antiprotons with an antiproton lotus? Of course. But I think that speaks to the general OP nature of Antirpoton weaponry. The solution, then, is to make the Phaser Proc a little more useful. On the one hand, it's very nice early on, especially if you manage to down a target's shield subsystem. On the other hand, it's not very helpful versus the Borg, and everyone kind of regards them as the "endgame" enemy.

    So no, I do not think that the Lotus should switch to whatever weapon type you happen to be maining. I do think that phasers need to be made a more attractive option.

    But how could we make them a more attractive option? I can come up with one of two things:

    1.) Make the proc happen more often, say a 25% chance on crit, or 5% chance on a non-crit. This is coupled with giving all endgame enemies subsystems to mess with. This option also helps out Science Officers who enjoy running Viral Matrix, so we're killing two birds with one stone.

    2.) Rework the whole proc. As to what they'd do, I've not a clue. My wish would be to make phaser weapons drain less weapons power as they fire, to make them the most efficient option to use.
    Sardak (Science Officer): Captain of a 23k DPS R'Mor Temporal Science Vessel, R.R.W. Vathos
    Odan Brota (Science Officer): Captain of a 28k DPS Scryer Intel Science Vessel, U.S.S. Kepler
    Patiently waiting for a Romulan Science Vessel
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited January 2014
    For those having issues putting together a Chimera build, I use this:

    http://skillplanner.stoacademy.com/?build=phaserchimera234234_0

    Granted, it takes a lot of fleet gear, including three Romulan BOffs for the extra crit chance, but it really tears things up. The extra proc that the Elite Fleet Phasers get, the extra shield regen, really helps to make my Chimera less squishy. The Phaser Lotus is a beast as well, I like to use it after I get the shield facings down on a large group of enemies. They tend to... melt.

    Would it be better if I had full antiprotons with an antiproton lotus? Of course. But I think that speaks to the general OP nature of Antirpoton weaponry. The solution, then, is to make the Phaser Proc a little more useful. On the one hand, it's very nice early on, especially if you manage to down a target's shield subsystem. On the other hand, it's not very helpful versus the Borg, and everyone kind of regards them as the "endgame" enemy.

    So no, I do not think that the Lotus should switch to whatever weapon type you happen to be maining. I do think that phasers need to be made a more attractive option.

    But how could we make them a more attractive option? I can come up with one of two things:

    1.) Make the proc happen more often, say a 25% chance on crit, or 5% chance on a non-crit. This is coupled with giving all endgame enemies subsystems to mess with. This option also helps out Science Officers who enjoy running Viral Matrix, so we're killing two birds with one stone.

    2.) Rework the whole proc. As to what they'd do, I've not a clue. My wish would be to make phaser weapons drain less weapons power as they fire, to make them the most efficient option to use.

    Phasers have always been associated with the use of weapons in Star Trek, and the two most common actions involving them has been "set to stun" on ground and "target their weapons and shields" in space. Thus a random subsystem disable proc was the most "appropriate" for phaser weapons.

    They could also make the phaser proc specifically immune to the tactical team cleansing effect, because every captain worth a damn uses tactical team, so weapon-disabling abilities need to be more reliable.

    If they coudn't buff the proc somehow, maybe Cryptic could make common endgame enemies more vulnerable to having subsystems disabled or make the disable last longer (say, 5 seconds minimum with 6 ranks in subsystem repair).

    A last-ditch idea would be to increase the base damage of phasers, maybe adding one [dmg] mod's worth of damage to the base. Kind of like how all vanilla antiprotons come with on [CritD] worth of crit severity bonus. If phasers had that kind of "inherent" advantage, then they could compete on more equal ground even in situations where the proc isn't as useful.
    simeion1 wrote: »
    Could not agree with you any more on this statement. The best way to get tetryons useful again is make the drain unresistable. Depending on some build I have running I could easily drain 500-700 shields per facing.

    That would be OK. That, or add a 2nd proc to Tetryons that increase shield bleedthrough or something maybe?
  • sevenatsevenat Member Posts: 34 Arc User
    edited January 2014
    OP has good idea, its important to make each ship different and unique, they all have roles to fill and some overlap is okay, variety is key.

    I have to agree on the point of these unique ship skills. If you can make a spinal phaser lance, you can retrofit it to be another type. Part of the fun of the game is using different weapons, i used tetyron for the longest time, as i felt that i wanted to be a shield killer. Others may like teh plasma effect, or the polaron effect.

    I am always up for customization, the less I'm like the next guy beside me the better!
  • arctcwolfarctcwolf Member Posts: 242 Arc User
    edited January 2014
    The way to "fix" endgame usage of faction specific weapons is to provide faction specific bonuses for using them.

    Provide each faction critical hit and critical damage bonuses for running a pure build. This means nothing other than fed developed weapons on fed ships, klingon on klingon, romulan on romulan, and so on.

    another possibility is to add another base proc to that factions specific weapons. feds using phasers get 2 separate chances to knock subsystems offline, klingons get 2 separate chances of lowering damage resistance, and so on.

    Chimera served me well until the fleet avenger came out, and even then the fleet chimera is on par with it. the only things slipping avenger ahead is the 5th weapon slot and cruiser commands.
  • teddyphototeddyphoto Member Posts: 12 Arc User
    edited January 2014
    The reason why I originally bring this up is I am jumping between both the Chimera and the Defiant Retro. I have the FSM to get the fleet Chimera, I just need to wait till our Spire hits Tier II.
  • vetteguy904vetteguy904 Member Posts: 3,903 Arc User
    edited January 2014
    unless they seriously boost phasers damage though it's a moot point. right now there are three viable weapons. the rom plasma, anti proton and the proton-polarons. why? because of the additional damage incurred by set bonuses. the embassy gear to make the plasma insane, the ORI 2 piece to boost AP damage and the Jem set to boost Polaron. take the polaron boost, add to it dyson proton boosts and who would NOT want that sort of extra damage?

    want to improve phasers? create an Advanced Aegis set, 2 piece gives a comparable phaser damage boost three piece set gives you a power tied to the definition of Aegis, depending on if you choose the original definition, it would be a shield repair proc, or if you adapt the purpose of the US Navy weapon system, an inherent ability for some sort of point defense, simular to the point defense console.
    if you wanted to go really crazy allow a set enabled extend shields or TSS function. even on a long cooldown would make it viable with the borg maco or dyson sets.
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