I haven't used my D'Deridex in a while It's been sitting in the Shipyard and I really want to make use of it again It's my favorite Romulan Ship from the Franchise I feel like it's underrated in this game. But my problem is deciding on a build I would like to make a build that is based off of what the D'Deridex used in the series but can still produce worthwhile damage in PVE and fill a specific role.
This is my Initial Idea of a Canon D'Deridex Build.
http://skillplanner.stoacademy.com/?build=canondderidex_0
I thought this would be a good mixture of DPS and Survivability. I used Enhanced Neutromiums for a large Damage Resistance and +Turn to help with the Slow turn rate along with Beam Overload III to use with the Beam Banks for large Spike Damage which would suit the Romulan style of Cloak Ambushing like in the Next Generation. I'm not certain if I should use any of the Warbird Consoles like the Valdore's Shield console but it's likely be nerfed so perhaps it's not very reliable.
I'd appreciate any Feedback on the Build just to help me perfect it so I can get to work getting all the stuff. If you have anything to add feel free Thanks.
Edit: I also wouldn't mind some Feedback on the Modifiers of the Weapons and the Singularity Core I wanted [CrtH]x2 to maximize the Spike Damage and also what DOFFs I should use.
Comments
While I think your build will be fun, and very roleplay-ish with the hyper torp, it will ultimately frustrate you.
Even with a doffed aux to dampener, which your not running, to back up all that +turn your DHC will not make much of an impact beyond your alpha strike. In order to not fly past your targets you will have to drop throttle to a quarter, which will kill speed and defense. EPTS 3 will not save you vs elite content.
My suggestion for a cannon build would be single cannon only, dump the dual beam bank, and load torp spread 3. Keep the experimental beam but put it in the rear along with the Omega torp . Drop Dem, pick up EPTE 1 and Aux to Damp1, keep shield 3 and run Aux to SiF or RSP in commander. Run 2x tac team and 1 scattery volley.
Remember to drop throttle to half after passing a target and entering a turn. You will be moving very fast all the time. It will take some getting use to!
Brody
Keeping DHCs on target is not a problem for me especially in Elite Borg Content AI doesn't know how to maneuver. I use EPTS III on my Scimitar and it provides a powerful instant shield heal that's has saved me many times in Elite STFs and I don't want to use The Omega Plasma because Plasma Torpedo Spreads aren't very good I could Drop the Hyper Plasma in favor of another DHC but I don't want to use Single Cannons and having the Battle Cloak I can boost my Turn rate and re-position to keep my DHCs on target.
My character Tsin'xing
Single cannons/turrets and single beams is the way to go. for the torpedo, the omega torp or the green photon torpedo are the best fit.
KCB looks out of place too.
If canon is your aim, then you need to not concern yourself so much with mechanics. More often than not a "canon" layout is going to be inherently gimped anyway.
For a "canon" D'd, I'd say you want one single cannon, the rest beam arrays, with a plasma torp aft. You can fudge the Hyper-Plasma torp fore IMO because though I don't think we ever saw a D'd fire something quite like that on screen, it's totally a weapon type they'd use and really it's just a torpedo salvo, we saw comparable ships fire those all the time. No reason the D'd couldn't. Drop the KCB like a hot potato, that's about as canon as Rom ships power source being puppies.
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Exactly, what is he talking about?
Armaments wise, we have more frequently seen the Romulans use a single beam from the nose of the ships, as well as torpedoes from the same general area. The game does give those green photon torpedo thingies during the Romulan campaign.
The wiki also mentions beams and more hardpoints in the upper and lower "shoulders" and mentioned being capable of firing "pulses" (canon fire in STO terms I guess). I don't remember pulse fire nor even dual beam, dual cannon style fire. But then again, it's been forever since I've seen Star Trek TV shows, so my memory may be missing something. D'Deridexes in combat is also a rarity in Star Trek and I cannot remember seeing them have the opportunity firing aft weapons... hell alot of ships don't get that chance on Star Trek.
For somewhat of a guess on a "canon" weapons setup, a beamboat with 1 torpedo forward & aft will seem fine, but the the idea of a D'Deridex broadsiding kind of sickens me if you want "canon."
The main idea is that D'Deridexes are forward firepower focused, and the most commonly used attack other than the green torps is that single disruptor beam on the front. With that in mind:
FWD:
Disruptor Beam Array
Disruptor Cannons x2
Bio-Molecular Warhead Launcher x1
AFT (this is the tricky part):
Disruptor Turrets x3
Bio-Molecular Warhead Launcher x1
FAW is going to be fixed. And the nerf part just went from "fact" to mere speculation. :P
Face of the Enemy URL="http://en.memory-alpha.org/wiki/File:IRW_Khazara_fires_at_Corvallen_freighter.jpg"]screenshot[/URL
The Defector URL="http://www.youtube.com/watch?v=yLKwSJswQIY"]short video[/URL
Timescape URL="http://en.memory-alpha.org/wiki/File:Romulan_warbird_power_transfer.jpg"]screenshot[/URL
Tin Man URL="http://youtu.be/5SvUcueCrlw?t=2m40s"]short video[/URL
IMHO, this looks very much like the TNG/DS9 D'Deridex weapons.
Wait... they weren't? MIND = BLOWN.
On a more serious note, if you want a full canon build, I would recommend this:
Fore:
1x Disruptor Single Cannon
1x Disruptor BA
1x DHC/DBB (you did see things fired from their wing-tips every so often)
1x Photon Torpedo/Plasma Torp/Bio-Molecular Warhead (you saw the double D using photons and green torps on-screen. for the photons, reference the tal'shiar fleet in DS9).
Aft... well you never saw a double D shooting out it's rear, so I think it's more or less safe to ignore that part (IE put whatever you like, it doesn't seem to matter).
Since I can't remember ever having seen aft turrets, a beam boat would be perfectly in accordance with the canon and will ensure the fun while playing. From the BOFF-layout, I'd also swap EPTS3 for A2B and take EPS1 instead of EPTW. In combination with DEM, this is a deadly layout and perfectly canon-compatible.
Fore:
Disruptor Cannon
Disruptor Dual Beam Bank
Disruptor Beam Array
Plasma Torpedo
Aft:
Disruptor Beam Array
Disruptor Beam Array
Disruptor Turret
Plasma Torpedo
That's as close as I can figure you'd get while using all the weapon slots.