Try to do the "deport Colonists" mission for the 500 dil only to find you're one colonist short. I must have accidentally sold one into a life of permanent servitude among Orion slavers... Whoops! Sorry! :eek:
Do you ever feel bad about what becomes of your doffs? I think about how many poor souls I've sold into slavery for peanuts compared to how many I would need just to afford a new outfit. I did the math. 550 zen x 125 dil going rate = 68750 dil / 500 dil per assignment = 137.5 forced labor requisitions x 4 prisoners each = 550 people. 550 people that were once free and happy serving aboard some ship that I forcefully boarded, locked up and sold into slavery for one measly outfit. :eek: I'm either getting overcharged for my clothes or I'm a major TRIBBLE hole... maybe both.
Try to do the "deport Colonists" mission for the 500 dil only to find you're one colonist short. I must have accidentally sold one into a life of permanent servitude among Orion slavers... Whoops! Sorry! :eek:
Do you ever feel bad about what becomes of your doffs? I think about how many poor souls I've sold into slavery for peanuts compared to how many I would need just to afford a new outfit. I did the math. 550 zen x 125 dil going rate = 68750 dil / 500 dil per assignment = 137.5 forced labor requisitions x 4 prisoners each = 550 people. 550 people that were once free and happy serving aboard some ship that I forcefully boarded, locked up and sold into slavery for one measly outfit. :eek: I'm either getting overcharged for my clothes or I'm a major TRIBBLE hole... maybe both.
This actually made me laugh. You sir are realizing the true nature of that part of the game. Also do note in America we call this freedom because we "pay" the slaves
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Not to make you feel worse but how many cooks have you killed due to some "mutiny" attempt? Really being a doff on the KDF side is a very hard life if your not a very rare at least:)
You know, considering the sheer number of times I seem to wind up with the same DOffs on the KDF, I wonder if right after I sell them to the Orions, they get sprung, return "home", and go right back to the dangerous life of being a colonist / Federation freighter pilot...
Heck, I think the Refugees do the same thing, I've tried shipping Pudo off so many times yet him and his 20 cousins keep showing up on my roster... :P
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
I'd feel bad if anything in the duty officer system actually meant anything.
Actually Doffs mean tens of millions EC, you can get technician doffs worth 10M crucial for atb builds, if you doff tau dewa aid you can get atd and rsp doffs worth 15M, ect ect.
You can also doff for contraband and get millions without actually selling the doffs.
You know, considering the sheer number of times I seem to wind up with the same DOffs on the KDF, I wonder if right after I sell them to the Orions, they get sprung, return "home", and go right back to the dangerous life of being a colonist / Federation freighter pilot...
Heck, I think the Refugees do the same thing, I've tried shipping Pudo off so many times yet him and his 20 cousins keep showing up on my roster... :P
Actually Doffs mean tens of millions EC, you can get technician doffs worth 10M crucial for atb builds, if you doff tau dewa aid you can get atd and rsp doffs worth 15M, ect ect.
You can also doff for contraband and get millions without actually selling the doffs.
I know all that. I fear you may have missed the point I was making. I'm well aware that doffing is lucrative, for energy credits or dilth or both. I'm gonna go on a longish diatribe here, so tl;dr version is I think the doff system should be revamped to make the choices meaningful.
The OP was rhetorically asking (and I quoted the specific part) 'do you feel bad for whatever happens to your doff?' What I meant in my reply is that there really isn't any consequence in doffing. They simply are. They're means to an end. It's not 'oh poor Lt Steve took a disruptor to the knee, and now his doff adventuring days are over'. No, not if he's green or better, he's just gonna sit this one out for 20hrs in sickbay, and then he'll be right as rain. If he's a white doff, WHY ARE YOU SENDING HIM TO DO ANYTHING? He should be fed to the starbase because the starbase gods are hungry for blood and the bigger they get the more ravenous their hunger becomes.
Seriously, it's meaningless. I have a friend who plays STO and he can't get over how doffs Are People Too, and how bad he feels for this doff or that for stubbing his toe on an assignment. Or if he's playing KDF and dismissing a doff basically means executing them. ('******nit why are the KDF so bad?') It makes no sense to me, and I can totally appreciate RP don't get me wrong. It's just there's no penalty for failure. Not really. There's no consequences to whatever choice you make, which means the choice doesn't really matter, beyond say selecting doffs that AREN'T the recommended ones purely to increase your crit chance. Which is itself pretty weird, I mean it's so counterintuitive. You have a better chance at criting if you don't go with what the DH recommends, at which point I - in RP mode - have to wonder at the competence of my bridge officer for making me recommendations that are stupid.
Imagine doing one of those longish chain assignments and failing one part of it closes off the rest of the chain, only to open up a new - and DIFFERENT - chain altogether. Think of those colonisation chains where the point is to build up and support a colony, only disaster strikes mid-way through. Now the goal of the chain is to try and save what colonists you put in there and salvage the situation. Make the situation randomised, so one colony could be threatened by an earthquake and you need to put geologists on the case. Another might be threatened by pirates so you need tac officers. Update the log to keep track of how many colonies there are in whatever cluster, how many colonists there are in each, what their supply needs may be. Imagine a procedurally generated system that updates that cluster every day, or every week, with random events that offer a number of different doff assignments. Hell, there's part of an exploration revamp!
What if those espionage missions you can pick up in KDF actually had consequences? You gather information on house of Sko'pa. The information you get can then be used half a dozen ways - blackmail a ranking member of the house for your house's benefit, but gain their undying enmity; blackmail a low ranking member of the house, who uses the information to take out a rival and increase in social standing, and he owes you a favour as a result; reveal the information to the High Council for strategic benefit; sell it to the Orion Syndicate for fat stacks of cash, except now that you've done that Sko'pa knows there's a leak somewhere in their house, and will investigate it, potentially leading back to you; save the information for yourself, if you gather intel on several houses you can play one against another etc. Depending on the information, follow up assignments can become harder or easier. Assassinate one person here, you open up an assignment there. Instigate a feud, have it mean something.
The duty officer system could be so much more than what it is. And what it is is basically a minigame designed to cater to people who are OCD about spreadsheets. Or people who just want to get tons of EC, dilth and a bunch of other stuff for very little effort. I wish they would revamp the system.
Try to do the "deport Colonists" mission for the 500 dil only to find you're one colonist short. I must have accidentally sold one into a life of permanent servitude among Orion slavers... Whoops! Sorry! :eek:
Do you ever feel bad about what becomes of your doffs? I think about how many poor souls I've sold into slavery for peanuts compared to how many I would need just to afford a new outfit. I did the math. 550 zen x 125 dil going rate = 68750 dil / 500 dil per assignment = 137.5 forced labor requisitions x 4 prisoners each = 550 people. 550 people that were once free and happy serving aboard some ship that I forcefully boarded, locked up and sold into slavery for one measly outfit. :eek: I'm either getting overcharged for my clothes or I'm a major TRIBBLE hole... maybe both.
Well if your point of view is like that, then what does doff on exchange is called? Human/alien trafficking? Lol. JK.
I also think about all the botanists I've executed for incompetence and all the chefs I've executed for being tal shiar/changling spies (I've watched enough Under Siege and Red October to know that the chef is ALWAYS the spy, plus I have a replicator anyway...) and I've come to the conclusion that life sure does suck aboard my ship. :P Inversely, I understand the view point that doffing is just a system for profit and the faces are just painted portraits that don't really exist. But sometimes I still think about it jokingly.
I prefer to think of it as finding them new jobs. :P
Yeah that's how I view it too. They're no longer needed on your ship, so you're offering them to another Captain. The EC is just.... a signifier of the demand for that DOff's particular skills. That EC could then be used to obtain a DOff to take their place.
As for Fleet Holdings. You need DOffs to staff your Starbase. The reason you need to keep sending more is because it's a boring job and the personnel are constantly being transferred out.
And as a KDF you are attacking these FED citizens and taking prisoners so that they can't contribute their talents to the FED in this war. Because they failed in battle and were taken alive they don't deserve dignity and should be put to menial labor. You don't have the resources to take care of them yourself so since you're allied with the Orions handing them over for some resources in return isn't a bad trade.
Once, before lining the walls of the starbase, i used white doffs i didn't like to critically fail their missions. Always fun when they get hurt or killed.
I often imagined during the Winter Event that the Eppohs were tossed into a woodchipper to grind the Marks boxes.
I always imagined that GRRRRRRRRRRONCH sound like in Fargo, right after that cheery woman asked me, "Don't you want an Eppoh friend?"
Please reconsider ARC. Please make it optional, at the least. PLEASE.
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
Well, rabbit doesn't taste exactly like chicken. :P It's very similar, but not quite... It's about as close to chicken as you can get without actually tasting like poultry.
OP, just imagine on Earth/Betazed/other place the weeping men/women who lost their loved ones for the crewmen you gave away as slaves, forced to do harsh labor until they die of exhaustion.
Those 550 people had families you monster, and now those families will try to destroy any uniform they find
"I am a travelor of both time and space to be where I have been"
Imagine doing one of those longish chain assignments and failing one part of it closes off the rest of the chain, only to open up a new - and DIFFERENT - chain altogether. Think of those colonisation chains where the point is to build up and support a colony, only disaster strikes mid-way through. Now the goal of the chain is to try and save what colonists you put in there and salvage the situation. Make the situation randomised, so one colony could be threatened by an earthquake and you need to put geologists on the case. Another might be threatened by pirates so you need tac officers. Update the log to keep track of how many colonies there are in whatever cluster, how many colonists there are in each, what their supply needs may be. Imagine a procedurally generated system that updates that cluster every day, or every week, with random events that offer a number of different doff assignments. Hell, there's part of an exploration revamp!
What if those espionage missions you can pick up in KDF actually had consequences? You gather information on house of Sko'pa. The information you get can then be used half a dozen ways - blackmail a ranking member of the house for your house's benefit, but gain their undying enmity; blackmail a low ranking member of the house, who uses the information to take out a rival and increase in social standing, and he owes you a favour as a result; reveal the information to the High Council for strategic benefit; sell it to the Orion Syndicate for fat stacks of cash, except now that you've done that Sko'pa knows there's a leak somewhere in their house, and will investigate it, potentially leading back to you; save the information for yourself, if you gather intel on several houses you can play one against another etc. Depending on the information, follow up assignments can become harder or easier. Assassinate one person here, you open up an assignment there. Instigate a feud, have it mean something.
The duty officer system could be so much more than what it is. And what it is is basically a minigame designed to cater to people who are OCD about spreadsheets. Or people who just want to get tons of EC, dilth and a bunch of other stuff for very little effort. I wish they would revamp the system.
We share the same dream.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
Comments
This actually made me laugh. You sir are realizing the true nature of that part of the game. Also do note in America we call this freedom because we "pay" the slaves
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Heck, I think the Refugees do the same thing, I've tried shipping Pudo off so many times yet him and his 20 cousins keep showing up on my roster... :P
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Actually Doffs mean tens of millions EC, you can get technician doffs worth 10M crucial for atb builds, if you doff tau dewa aid you can get atd and rsp doffs worth 15M, ect ect.
You can also doff for contraband and get millions without actually selling the doffs.
My character Tsin'xing
Yeah they only do.. hihihi... youknowwhat .... hihihi with them
all the time, from each side
The OP was rhetorically asking (and I quoted the specific part) 'do you feel bad for whatever happens to your doff?' What I meant in my reply is that there really isn't any consequence in doffing. They simply are. They're means to an end. It's not 'oh poor Lt Steve took a disruptor to the knee, and now his doff adventuring days are over'. No, not if he's green or better, he's just gonna sit this one out for 20hrs in sickbay, and then he'll be right as rain. If he's a white doff, WHY ARE YOU SENDING HIM TO DO ANYTHING? He should be fed to the starbase because the starbase gods are hungry for blood and the bigger they get the more ravenous their hunger becomes.
Seriously, it's meaningless. I have a friend who plays STO and he can't get over how doffs Are People Too, and how bad he feels for this doff or that for stubbing his toe on an assignment. Or if he's playing KDF and dismissing a doff basically means executing them. ('******nit why are the KDF so bad?') It makes no sense to me, and I can totally appreciate RP don't get me wrong. It's just there's no penalty for failure. Not really. There's no consequences to whatever choice you make, which means the choice doesn't really matter, beyond say selecting doffs that AREN'T the recommended ones purely to increase your crit chance. Which is itself pretty weird, I mean it's so counterintuitive. You have a better chance at criting if you don't go with what the DH recommends, at which point I - in RP mode - have to wonder at the competence of my bridge officer for making me recommendations that are stupid.
Imagine doing one of those longish chain assignments and failing one part of it closes off the rest of the chain, only to open up a new - and DIFFERENT - chain altogether. Think of those colonisation chains where the point is to build up and support a colony, only disaster strikes mid-way through. Now the goal of the chain is to try and save what colonists you put in there and salvage the situation. Make the situation randomised, so one colony could be threatened by an earthquake and you need to put geologists on the case. Another might be threatened by pirates so you need tac officers. Update the log to keep track of how many colonies there are in whatever cluster, how many colonists there are in each, what their supply needs may be. Imagine a procedurally generated system that updates that cluster every day, or every week, with random events that offer a number of different doff assignments. Hell, there's part of an exploration revamp!
What if those espionage missions you can pick up in KDF actually had consequences? You gather information on house of Sko'pa. The information you get can then be used half a dozen ways - blackmail a ranking member of the house for your house's benefit, but gain their undying enmity; blackmail a low ranking member of the house, who uses the information to take out a rival and increase in social standing, and he owes you a favour as a result; reveal the information to the High Council for strategic benefit; sell it to the Orion Syndicate for fat stacks of cash, except now that you've done that Sko'pa knows there's a leak somewhere in their house, and will investigate it, potentially leading back to you; save the information for yourself, if you gather intel on several houses you can play one against another etc. Depending on the information, follow up assignments can become harder or easier. Assassinate one person here, you open up an assignment there. Instigate a feud, have it mean something.
The duty officer system could be so much more than what it is. And what it is is basically a minigame designed to cater to people who are OCD about spreadsheets. Or people who just want to get tons of EC, dilth and a bunch of other stuff for very little effort. I wish they would revamp the system.
Well if your point of view is like that, then what does doff on exchange is called? Human/alien trafficking? Lol. JK.
Pretty much! :eek: Just one more way the Feds have become as savage as the KDF. :P
I don't know their names. But I do know what missions they are performing and how profitable. Imagination.
Ex-CoH players, Please add the chat channel "CoX STO"
My character Tsin'xing
Yeah that's how I view it too. They're no longer needed on your ship, so you're offering them to another Captain. The EC is just.... a signifier of the demand for that DOff's particular skills. That EC could then be used to obtain a DOff to take their place.
As for Fleet Holdings. You need DOffs to staff your Starbase. The reason you need to keep sending more is because it's a boring job and the personnel are constantly being transferred out.
And as a KDF you are attacking these FED citizens and taking prisoners so that they can't contribute their talents to the FED in this war. Because they failed in battle and were taken alive they don't deserve dignity and should be put to menial labor. You don't have the resources to take care of them yourself so since you're allied with the Orions handing them over for some resources in return isn't a bad trade.
I always imagined that GRRRRRRRRRRONCH sound like in Fargo, right after that cheery woman asked me, "Don't you want an Eppoh friend?"
It seems the vast majority of your most active players (forum regulars) hate the idea... and while that's a small subset of the playerbase, I think it's an important constituency.
THE PLAYERS DO NOT WANT THIS.
My character Tsin'xing
MMmmmm, tastes like chicken.
*sends a crate of Billy Sims' BBQ Sauce to New Romulus, gets elected Praetor-for-life* :cool:
--Red Annorax
Eppohs are not POULTRY. It's probably closer to LAMB. Or VENISON.
I could say DOG, but I don't know what that tastes like.
FED: Royal Federation Mounted Starfleet: SB3, TAC3, ENG3, SCI3, Win, Int, DOff(T/E/S/B)
KDF: Parliamentary Klingon Empire: SB2, TAC2, ENG2, SCI2, Win, DOff(T)
Interested in joining? Please send a PM to @Tahna_Los.
Then again, so does alligator, so read into *that* whatever you want.
And this is me not *even* touching the dog comment. Do not want.
--Red Annorax
My character Tsin'xing
Those 550 people had families you monster, and now those families will try to destroy any uniform they find
I've had rabbit. Tastes like really dry pork, if you ask me....
FED: Royal Federation Mounted Starfleet: SB3, TAC3, ENG3, SCI3, Win, Int, DOff(T/E/S/B)
KDF: Parliamentary Klingon Empire: SB2, TAC2, ENG2, SCI2, Win, DOff(T)
Interested in joining? Please send a PM to @Tahna_Los.
We share the same dream.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
--Red Annorax