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Canon D'Deridex Build

induperatorinduperator Member Posts: 806 Arc User
edited February 2014 in Romulan Discussion
I haven't used my D'Deridex in a while It's been sitting in the Shipyard and I really want to make use of it again It's my favorite Romulan Ship from the Franchise I feel like it's underrated in this game. But my problem is deciding on a build I would like to make a build that is based off of what the D'Deridex used in the series but can still produce worthwhile damage in PVE and fill a specific role.

This is my Initial Idea of a Canon D'Deridex Build.
http://skillplanner.stoacademy.com/?build=canondderidex_0

I thought this would be a good mixture of DPS and Survivability. I used Enhanced Neutromiums for a large Damage Resistance and +Turn to help with the Slow turn rate along with Beam Overload III to use with the Beam Banks for large Spike Damage which would suit the Romulan style of Cloak Ambushing like in the Next Generation. I'm not certain if I should use any of the Warbird Consoles like the Valdore's Shield console but it's likely be nerfed so perhaps it's not very reliable.

I'd appreciate any Feedback on the Build just to help me perfect it so I can get to work getting all the stuff. If you have anything to add feel free Thanks.

Edit: I also wouldn't mind some Feedback on the Modifiers of the Weapons and the Singularity Core I wanted [CrtH]x2 to maximize the Spike Damage and also what DOFFs I should use.
Post edited by induperator on

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    oridjerraaoridjerraa Member Posts: 313 Arc User
    edited January 2014
    I am assuming your captain is a Tactical. My Romulan Engineer commands a fleet D'd exclusively and is parsed consistently over 10k for infected even with a build focused on threat control and survival.

    While I think your build will be fun, and very roleplay-ish with the hyper torp, it will ultimately frustrate you.

    Even with a doffed aux to dampener, which your not running, to back up all that +turn your DHC will not make much of an impact beyond your alpha strike. In order to not fly past your targets you will have to drop throttle to a quarter, which will kill speed and defense. EPTS 3 will not save you vs elite content.

    My suggestion for a cannon build would be single cannon only, dump the dual beam bank, and load torp spread 3. Keep the experimental beam but put it in the rear along with the Omega torp . Drop Dem, pick up EPTE 1 and Aux to Damp1, keep shield 3 and run Aux to SiF or RSP in commander. Run 2x tac team and 1 scattery volley.

    Remember to drop throttle to half after passing a target and entering a turn. You will be moving very fast all the time. It will take some getting use to!

    Brody
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    induperatorinduperator Member Posts: 806 Arc User
    edited January 2014
    oridjerraa wrote: »
    I am assuming your captain is a Tactical. My Romulan Engineer commands a fleet D'd exclusively and is parsed consistently over 10k for infected even with a build focused on threat control and survival.

    While I think your build will be fun, and very roleplay-ish with the hyper torp, it will ultimately frustrate you.

    Even with a doffed aux to dampener, which your not running, to back up all that +turn your DHC will not make much of an impact beyond your alpha strike. In order to not fly past your targets you will have to drop throttle to a quarter, which will kill speed and defense. EPTS 3 will not save you vs elite content.

    My suggestion for a cannon build would be single cannon only, dump the dual beam bank, and load torp spread 3. Keep the experimental beam but put it in the rear along with the Omega torp . Drop Dem, pick up EPTE 1 and Aux to Damp1, keep shield 3 and run Aux to SiF or RSP in commander. Run 2x tac team and 1 scattery volley.

    Remember to drop throttle to half after passing a target and entering a turn. You will be moving very fast all the time. It will take some getting use to!

    Brody
    You Misunderstood I want a "Canon" Build not "Cannon" I want a build based over what the Ship had in the series.

    Keeping DHCs on target is not a problem for me especially in Elite Borg Content AI doesn't know how to maneuver. I use EPTS III on my Scimitar and it provides a powerful instant shield heal that's has saved me many times in Elite STFs and I don't want to use The Omega Plasma because Plasma Torpedo Spreads aren't very good I could Drop the Hyper Plasma in favor of another DHC but I don't want to use Single Cannons and having the Battle Cloak I can boost my Turn rate and re-position to keep my DHCs on target.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited January 2014
    I think a beam boat would fit reasonably well with what they were seem doing on screen.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    induperatorinduperator Member Posts: 806 Arc User
    edited January 2014
    I think a beam boat would fit reasonably well with what they were seem doing on screen.
    Perhaps but Auxiliary to Battery Builds will be nerfed soon so Beam Boats will become Obsolete again especially with FAW being broken.
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    grievasgrievas Member Posts: 0 Arc User
    edited January 2014
    Sorry OP, but I don't see DHC or DBB or even the hyper torp on a canon build. KCB looks out of place too.

    Single cannons/turrets and single beams is the way to go. for the torpedo, the omega torp or the green photon torpedo are the best fit.

    KCB looks out of place too.
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    jexsamxjexsamx Member Posts: 2,802 Arc User
    edited January 2014
    Perhaps but Auxiliary to Battery Builds will be nerfed soon so Beam Boats will become Obsolete again especially with FAW being broken.

    If canon is your aim, then you need to not concern yourself so much with mechanics. More often than not a "canon" layout is going to be inherently gimped anyway.

    For a "canon" D'd, I'd say you want one single cannon, the rest beam arrays, with a plasma torp aft. You can fudge the Hyper-Plasma torp fore IMO because though I don't think we ever saw a D'd fire something quite like that on screen, it's totally a weapon type they'd use and really it's just a torpedo salvo, we saw comparable ships fire those all the time. No reason the D'd couldn't. Drop the KCB like a hot potato, that's about as canon as Rom ships power source being puppies.
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    stofskstofsk Member Posts: 1,744 Arc User
    edited January 2014
    Perhaps but Auxiliary to Battery Builds will be nerfed soon so Beam Boats will become Obsolete again especially with FAW being broken.
    What are you talking about?
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    hawke89305092hawke89305092 Member Posts: 237 Arc User
    edited January 2014
    I find the Bio-Molecular Warhead torpedo you get from completing Mind Games most resembles the torpedoes the Big D used on screen, more so than plasma torpedoes. In my experience those plus disruptor beams and single cannons looks pretty accurate.
    [SIGPIC][/SIGPIC]
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    grievasgrievas Member Posts: 0 Arc User
    edited January 2014
    Perhaps but Auxiliary to Battery Builds will be nerfed soon so Beam Boats will become Obsolete again especially with FAW being broken.
    stofsk wrote: »
    What are you talking about?

    Exactly, what is he talking about?
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    warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2014
    Well, going by onscreen stuff for the Double-D and a desire to be canon:

    Armaments wise, we have more frequently seen the Romulans use a single beam from the nose of the ships, as well as torpedoes from the same general area. The game does give those green photon torpedo thingies during the Romulan campaign.

    The wiki also mentions beams and more hardpoints in the upper and lower "shoulders" and mentioned being capable of firing "pulses" (canon fire in STO terms I guess). I don't remember pulse fire nor even dual beam, dual cannon style fire. But then again, it's been forever since I've seen Star Trek TV shows, so my memory may be missing something. D'Deridexes in combat is also a rarity in Star Trek and I cannot remember seeing them have the opportunity firing aft weapons... hell alot of ships don't get that chance on Star Trek.

    For somewhat of a guess on a "canon" weapons setup, a beamboat with 1 torpedo forward & aft will seem fine, but the the idea of a D'Deridex broadsiding kind of sickens me if you want "canon."

    The main idea is that D'Deridexes are forward firepower focused, and the most commonly used attack other than the green torps is that single disruptor beam on the front. With that in mind:

    FWD:
    Disruptor Beam Array
    Disruptor Cannons x2
    Bio-Molecular Warhead Launcher x1

    AFT (this is the tricky part):
    Disruptor Turrets x3
    Bio-Molecular Warhead Launcher x1
    XzRTofz.gif
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    induperatorinduperator Member Posts: 806 Arc User
    edited January 2014
    Well, going by onscreen stuff for the Double-D and a desire to be canon:

    Armaments wise, we have more frequently seen the Romulans use a single beam from the nose of the ships, as well as torpedoes from the same general area. The game does give those green photon torpedo thingies during the Romulan campaign.

    The wiki also mentions beams and more hardpoints in the upper and lower "shoulders" and mentioned being capable of firing "pulses" (canon fire in STO terms I guess). I don't remember pulse fire nor even dual beam, dual cannon style fire. But then again, it's been forever since I've seen Star Trek TV shows, so my memory may be missing something. D'Deridexes in combat is also a rarity in Star Trek and I cannot remember seeing them have the opportunity firing aft weapons... hell alot of ships don't get that chance on Star Trek.

    For somewhat of a guess on a "canon" weapons setup, a beamboat with 1 torpedo forward & aft will seem fine, but the the idea of a D'Deridex broadsiding kind of sickens me if you want "canon."

    The main idea is that D'Deridexes are forward firepower focused, and the most commonly used attack other than the green torps is that single disruptor beam on the front. With that in mind:

    FWD:
    Disruptor Beam Array
    Disruptor Cannons x2
    Bio-Molecular Warhead Launcher x1

    AFT (this is the tricky part):
    Disruptor Turrets x3
    Bio-Molecular Warhead Launcher x1
    That's a good setup I think I'd put Dual Heavy Cannons instead of normal Canons because I want it to be forward fire focused like in the series I've never seen a Romulan Ship roadside either but I also want it to perform decently It's tricky to make a canon build without being useless in STFs and as for the cutting Beam it's not canon but I can live with it to get the Omega Weapon Amplifier and I wanted Romulan Plasma weapons since they have the Experimental Beam Array that would be perfect for the D'Ds Forward Disruptor Array and the Colour of Romulan Plasma is pretty close to Disruptor.
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    induperatorinduperator Member Posts: 806 Arc User
    edited January 2014
    grievas wrote: »
    Exactly, what is he talking about?
    I meant what I said. A2B will no doubt be nerfed and FAW is broken.
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    qjuniorqjunior Member Posts: 2,023 Arc User
    edited January 2014
    I meant what I said. A2B will no doubt be nerfed and FAW is broken.

    FAW is going to be fixed. And the nerf part just went from "fact" to mere speculation. :P
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    induperatorinduperator Member Posts: 806 Arc User
    edited January 2014
    qjunior wrote: »
    FAW is going to be fixed. And the nerf part just went from "fact" to mere speculation. :P
    It is? Oh good looks like Beams won't be useless after all and how did the A2B nerf become "mere speculation"? I thought with all the Escort Captains complaining Cryptic would have no choice but to nerf it into oblivion.
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    solemkofsolemkof Member Posts: 0 Arc User
    edited January 2014
    The wiki also mentions beams and more hardpoints in the upper and lower "shoulders" and mentioned being capable of firing "pulses" (canon fire in STO terms I guess). I don't remember pulse fire nor even dual beam, dual cannon style fire. But then again, it's been forever since I've seen Star Trek TV shows, so my memory may be missing something.
    From what I could find, D'Deridex warbirds fired energy pulses in some TNG episodes:
    Face of the Enemy URL="http://en.memory-alpha.org/wiki/File:IRW_Khazara_fires_at_Corvallen_freighter.jpg"]screenshot[/URL
    The Defector URL="http://www.youtube.com/watch?v=yLKwSJswQIY"]short video[/URL
    Timescape URL="http://en.memory-alpha.org/wiki/File:Romulan_warbird_power_transfer.jpg"]screenshot[/URL
    Tin Man URL="http://youtu.be/5SvUcueCrlw?t=2m40s"]short video[/URL
    FWD:
    Disruptor Beam Array
    Disruptor Cannons x2
    Bio-Molecular Warhead Launcher x1

    AFT (this is the tricky part):
    Disruptor Turrets x3
    Bio-Molecular Warhead Launcher x1
    IMHO, this looks very much like the TNG/DS9 D'Deridex weapons.
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    jexsamx wrote: »
    ... that's about as canon as Rom ships power source being puppies.

    Wait... they weren't? MIND = BLOWN.

    On a more serious note, if you want a full canon build, I would recommend this:

    Fore:

    1x Disruptor Single Cannon
    1x Disruptor BA
    1x DHC/DBB (you did see things fired from their wing-tips every so often)
    1x Photon Torpedo/Plasma Torp/Bio-Molecular Warhead (you saw the double D using photons and green torps on-screen. for the photons, reference the tal'shiar fleet in DS9).

    Aft... well you never saw a double D shooting out it's rear, so I think it's more or less safe to ignore that part (IE put whatever you like, it doesn't seem to matter).
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    kmcgunkmcgun Member Posts: 5 Arc User
    edited January 2014
    If you really need a cannon, take one DHC in the front and replace the rest by Beam Arrays, especially the turrets. It's true, few ships were seen broadsiding on screen, but most of the combat scences never showed a longer fight.

    Since I can't remember ever having seen aft turrets, a beam boat would be perfectly in accordance with the canon and will ensure the fun while playing. From the BOFF-layout, I'd also swap EPTS3 for A2B and take EPS1 instead of EPTW. In combination with DEM, this is a deadly layout and perfectly canon-compatible.
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    leion#6868 leion Member Posts: 0 Arc User
    edited February 2014
    The primary directed energy weapons array of a warbird was located in its "head", and consisted of a disruptor array, capable of firing both beams and pulses, which also appears to have been shared with a torpedo launcher. (DS9: "The Die is Cast"; TNG: "The Defector", "Face of the Enemy", "Timescape"; VOY: "Message in a Bottle") Some warbirds were also known to have been equipped with phasers. (TNG: "Contagion")

    Three additional weapon arrays were located, one each, along the top of the upper "neck" support, along the bottom of the lower "neck" support, and at the tip of the "nose". (TNG: "Contagion", "Unification II"; DS9: "What You Leave Behind")
    http://en.memory-alpha.org/wiki/D%27deridex_class


    Fore:
    Disruptor Cannon
    Disruptor Dual Beam Bank
    Disruptor Beam Array
    Plasma Torpedo

    Aft:
    Disruptor Beam Array
    Disruptor Beam Array
    Disruptor Turret
    Plasma Torpedo

    That's as close as I can figure you'd get while using all the weapon slots.
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