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What would YOU add to STO?

captainkbxcaptainkbx Member Posts: 18 Arc User
I've been playing STO off and on since October of 2010, and I've seen the game change a lot.

I've also seen people complain constantly on the forums about the game "lacking content." But usually not explaining WHAT they'd like more specifically. There are complaints about grinding, but what do you want instead?

Now I had wanted the Ambassador class since I joined, I'd even dreamt about it! (It ended up being a costume for the Galaxy in the dream :( ) Since that was added last year, I was pretty happy.

What do I want now, you might ask? Well, for one, I would enjoy more Voice acting. Not necessarily getting say, Brent Spiner to return as Data (Although I would love that, especially because I want to know about the decommissioning or destruction of the Enterprise-E) but Voicing of Player Characters and Bridge Officers. In a sort of "Male Voice 01" "Female Voice 03" etc. way

The other thing I'd add would be more endgame content. Yes, i'm sure you're thinking "Well we have a ton! That's all they add anymore anyway!" But you see, there isn't a lot you can do on your own. I'm talking a few missions that might award some better endgame gear - missions you can do solo. There are some people who refuse to join fleets (Myself not included, but hey, I'm looking out for people.) people in inactive fleets, and some antisocial people. This would really help them out.

One other thing I'd consider would be adding a SHIP reward for reputation. Something else to work toward, especially once rep is maxed and no longer of any use. They'd likely be expensive, possibly even costing a fleet ship module? It would be a way to balance getting a "free" ship.

That's what I'd add. What would YOU add?
Post edited by captainkbx on

Comments

  • protogothprotogoth Member Posts: 2,369 Arc User
    edited January 2014
    I would add this. Support it here (if you play a Romulan) or here (if you play anything).

    And T5 Connie for Feds, T5 D7 for Romulans (since the KDF can already get one), and T5 T'liss for Romulans.

    And more Orion ships.

    And make the Orion Dance (the Nerve Tonic dance) into an actual emote, unlocked once the player has finished "Night of the Comet."

    And make the "party balls" work the way they're supposed to (so they cannot be used to grief other players).
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    A 6 fore/0aft weapon ship
    Mines that follow you and branch off when enemy ships get close
    Remove player warp core explosions and make it a warp out animation
    Add first officer abilities
    Add another cosmozoan encounter. But make it an episode where you have to determine how to talk to it, escape it and/or destroy it
    Revamp fleet support ability so that it can cause fellow fleet member ships to appear (not the actual player, but a clone)
    Add a 3 way commander ship
    Add the old stfs back to the queues
    Add a master stf that is harder then elite and is comprised of the old stfs back to back to back
    Add GMs that will actually help the players
    Add a new style of pvp that makes it so you can queue as a healer, dps, anchor for pvp. The role you choose has you enter the match in that type of ship.
    Create a "shuttle squadron" ship. Based around the swarm in Voyager.
    Add Iconian sneak peaks through the sphere that culminates in an amazing space to ground stf with near impossible optionals that awards an accolade and an Iconian ship...no grinding, just a reward for completing near impossible optional content.
    Remove bull**** requirement for the jhas hangar pets and reward those that spent 300mil off the exchange to get one, one of the veteran boffs.
    Add a red matter capacitor like device
    Make fed/klingon pvp matches possible
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • ulyssessolo16ulyssessolo16 Member Posts: 68 Arc User
    edited January 2014
    If I am not mistaken, isn't the anniversary ship award effectively done through a reputation grind. As was the winter festival ship reward.

    As for player voices, I would very much like that to be on the dev's list of things to seriously consider (Especially if the female voices included both Jennifer Hale and Claudia Black). It would be hard work, but I think well worth it especially considering that they have player characters actually speaking in cut scenes now.

    I'd also like to see two ideas for future villians for future seasons considered seriously. I was thinking maybe of Augment humans, I just have a feeling that section 31 (which we know existed during the 22nd century) would either somehow retrieve some of the augment embryos. As well as (correct me if I'm wrong) the fact that I am pretty sure that Khan's colony ship was not the only one that left earth, who is to say that some others didn't survive and colonise somewhere.

    I'd also like the dev's to come up with a completely new civilization other than the deferi that was in no way connected to the series or movies. A new original Big Bad for STO (even better if they could get CBS to sign off on them becoming canon, though that is unlikely I do realize.)

    Another thing that might be cool is competitions for foundry user's that could have their episode or series turned into a FE or FE Series with full production support.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited January 2014
    if you looking for t5 connie and t'liss then im looking for a t5 miranda. but since these are pipe dreams it could never get added the same with that idea of jjcrap stuff on sto.

    what can be added is less grind and more game.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited January 2014
    Nothing. In that position I'm pretty sure I'd ruin the game for quite a lot of players :)
  • oldkhemaraaoldkhemaraa Member Posts: 1,039 Arc User
    edited January 2014
    I'd entirely scrap the current space combat system, and start over with a slower paced thinking persons game.. longer cool downs between shots.. shields that take a long time to regenerate...

    Dump the current rank structure.. and a somewhat rebuilt skill tree. Even a full make over wouldn't like require that big of a rebuild to the skill tree. system. Leave " Levels" in place. Rank would be a separate category of earned, based on accolades perhapes.. not just completing missions, but achiving specific goals...Rank would determine the tier of ship the player can fly. But highest normal player rank being captain.. it just feels silly to have vice admirals running around still commanding starships. You could be level "20" but only a Lt.C because you didn't exert your self to get accolades. Make it pretty much neccesary for players to at least get thier feet damp in some sort of PvP to achive captain and have access to tier 5 or better ships.

    Revamp ships so there is less customization, not more... console , great idea, stacking effcects from consoles? Not so good of an idea. Some ships WILL be better then others because they'll have better intrinsic abilities due to the ships design..could be as simple as in increased base sensors, warp power, handling, energy transfer or generation rating, more differentiation differentiation between ships and generations/refits of classes..

    Revamp ships to reflect range of operation. If you wan't to run missions out in Gamma Orionias your going to have to do it in a high endurance ships such as a science ship, destroyer, or larger class ship. BOP's and escorts just don't have the range with out some sort of tender/mother ship along. Those are low cost "atrittion" units with small crews, short construction times, but very short legs. Have a meta game that depends on fleet bases to get the smaller tactically oriented ships into battle by providing a base for them to operate out of. Put war back into the war. Of course if the player action threaten to end the war, just have a massive AI offensive start to push back a few bases and reset the lines.. should be a some sort of viable benefit/penalty. Likely an economic penalty of some sort in place though effected by over all standing for the faction.

    Slow the pace of levelling down.. so that when you hit the lavel cap and start playing in the "end game" it means something.

    Won't happen.. would be an entirely different game but a miracle could happen. STO is over all a little to easy as it currently stands.. players hit the level cap and have yet to be challenged... this much needs to happen sooner in the game.. from the standpoint of being "Good Game". Don't be afraid of make a "difficult" trek game. Right now STO is just to damd simple early, and instead of a learning "curve" new players hit a shear cliff with not much in the way of anything to hang on to. Making the end game easier is a very poor solution and dis respectful of the efforts of those who have all ready been there. Make the earlier game more difficult and sneak some lessons in on how the abilities of a ships, BOFF's and a captain can create synergies..

    The early game is NOT teaching players how to play STO effectively. There is just no challenge to it. There never was. This should change.
    "I aim to misbehave" - Malcolm Reynolds
  • galacticgoogalacticgoo Member Posts: 61 Arc User
    edited January 2014
    I would make space bigger. I'd stretch (not add to) the maps so they are 10 times bigger and it would take 10 times longer to go anywhere. Make it feel like you are exploring and navigating through an immense galaxy. Right now it feels too cramped. When you come across another player/ship that should be a rare event instead of seeing many ships no matter where you are. This was my main complaint with the JJ Abrams trek(s). In TOS is took several weeks to get to Vulcan which equals a journey. In the JJ Abrams ADD trek(s) it took 33 seconds. In World of ******** they have created this large area for you to explore. It's impressive how big it is. The Devs have stated that adding Flying completely ruined the feel of being in a large world and if given a do over would be the first thing they would remove.

    The other thing is I'd add time/era servers. When you sign in, you pick and time/era so the only ships you see are from that time/era. The uniforms and aliens you see would only be from that time/era. In STF's, to keep them well populated you'd have a simple converter. For example, in an STF on a TOS server if someone (from a future time/era) was flying an Odyssey, the players on the TOS server would see a constitution class starship. The Odyssey player would see other Odyssey's instead of Constitution class starships. That way your suspension of belief is maintained for what ever time/era you picked.
  • gurluasgurluas Member Posts: 464 Arc User
    edited January 2014
    I'd want the D'kyr Science Vessel to be reclassified to tier 4.5 (Refit)
    Stat wise it's on par with Tier 4 refits, then my Romulan can finally use it.

    And then perhaps we can add a Fleet D'kyr or D'kyr retrofit for the Feds so they don't miss out.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited January 2014
    The other thing is I'd add time/era servers. When you sign in, you pick and time/era so the only ships you see are from that time/era. The uniforms and aliens you see would only be from that time/era. In STF's, to keep them well populated you'd have a simple converter. For example, in an STF on a TOS server if someone (from a future time/era) was flying an Odyssey, the players on the TOS server would see a constitution class starship. The Odyssey player would see other Odyssey's instead of Constitution class starships. That way your suspension of belief is maintained for what ever time/era you picked.

    Now what I would suggest for a cross/server stf is not local reskinning of someone else's ships. I would have each one be a dimensional and/or temporal intersection. Those answering the call are actually from different timelines.
    And the reason it keeps resetting itself is that it is in millions of possible branch points so you are going in and sealing (or failing to seal) yet another branch. This would give room for 'new' STF locations based on the points where players failed to take the objectives.
    Imagine Cure space where the Elite version has a fleet of borg Klingon ships protecting one working platform and two trashed ones. Instead of Cure, it is Cleaning up the Mess.

    Thus adds to the storylines as you go.

    There is a lot that can be done with such an intersection from this point too.

    Fleet defense: Assimilated faction ships like those in STFs attacking.
    More than just Klingon assimilated vessels, you have each platform producing a different faction's classes. So you have to handle different weapons and load outs on each platform. Etc.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
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  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited January 2014
    1. On ground playable Bridge Officers (either make the ones we have playable or let us create some pzrticlulary for that or whatever...)
    Its just ridiculous to have the captain lead every single away team....

    2. Change sector travel to traveling in our ship interiors.
    Ship interiors should be a CENTRAL part of gameplay in STO and this would be the best way to do it.

    dahminus wrote: »
    Remove player warp core explosions and make it a warp out animation

    Thats a great Idea.... might even happen to lots of NPC so that game wouldn't be a pure mass slaughter any more.
    May be ships should just blow up when "killed" with a crit (or if the last hits gets the hull to -5000)
    dahminus wrote: »
    Add the old stfs back to the queues

    Add GMs that will actually help the players
    I'd support those too....
  • ari3sholeari3shole Member Posts: 0 Arc User
    edited January 2014
    New executive producer!!!
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    I would add:

    * More and better bridges;

    * Inter-boff trait retraining;

    * Doff setups added to ship loadout;

    * Ship 'costume' unlock projects;

    * Changeable Rom Embassy boffs.

    And bug fixes over endless new stuff.
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  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited January 2014
    Bridge modules. Each module would be interchangeable and determine a ship's Boff and console layout.
  • greyhame3greyhame3 Member Posts: 914 Arc User
    edited January 2014
    Remove the barriers in sector space.
  • enderssoupenderssoup Member Posts: 1 Arc User
    edited January 2014
    360 degree movement,


    like in space, if you continue to go up you will eventually loop around again (with thrusters calculating movement). This would make pvp amazing and general combat awesome.
    Excuse me, excuse me, would you mind stopping that darn noise?
    obscene gesture, vulcan neck pinch, claps, cheers
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited January 2014
    captainkbx wrote: »
    That's what I'd add. What would YOU add?

    More Star Trek. We're getting scarce on that stuff lately.
    HQroeLu.jpg
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited January 2014
    A Lounge emote. One where I am sitting in a beach chair wearing sunglasses sipping some sort of tropical concoction out of a coconut shell under a big ol' umbrella. With anyone at all who walks up being able to challenge me to a 1v1 PvP match when I am doing so.

    The ability to loot the gear of players I beat in PvP. And if you kill me and take my Red Matter Capacitor, next time I'll try a little harder.

    Dying in the game meaning something. Like at least losing a rank and having to start again from that level.

    Having a convoy escort/raider PvP mission.

    Having a defend the Starbase PvP mission. Where you're defending your starbase and the attackers are another fleet.

    Real exploration. C'mon, Man! If the Dynaverse could pull this off, STO certainly should be able to.

    Having the option to retreat. Sometimes, discretion is the only part of valor.

    GM's being more visible ingame. Blatantly so. Might not stop the B.S. but it sure ought to slow it down.
    A six year old boy and his starship. Living the dream.
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited January 2014
    Player created customizable ship interiors.

    The ability to upgrade everyship in the game to a 10 console/5 Boff ship.

    I would make all ships currently in game available at the start and you upgrade it via crafting and doffing and missions and gameplay to get it to a Tier 5 or Fleet varient ship. The different classes and type of ships will have limitations on how high you can upgrade the Boff stations. So whe you are finished you will have similar loadouts as what the ships are now. Example a Fleet Defiant can have 5 Tac consoles but a Fleert Patrol escourt can't. But you would be able to have 10 consoles Connies and Mirandas and such. That way if someone love a specific ship they can keep it and fly it for their entire gaming career and it still be competitive. If someone loves say the Oberth. And it is their favorite ship, who are the Dev's to tell them "Sorry if you want to compete in level 50 end game STF's and missions you will gave to get a different ship". Now as far as Uni-consoles and such, you unlock them when you reach a cartian level. As far as the Ship packs go you would buy them from the C-store as unlocks once you get one of the ships in the class to tier 5.
  • antzudanantzudan Member Posts: 231 Arc User
    edited January 2014
    The ability to play as your bridge officers, and lead away teams with them. Or if this is not possible perhaps the ability to "promote" one to first officer who then becomes somewhere between a boff and player character that you can use instead. Perhaps as rank increases the number of playable boffs can increase (to reflect an admiral commanding his captains).

    Not being able to play as your boffs is a huge oversight and I can't believe the game has gone this long without fixing it. Star Trek is about the crew not about the Captain.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited January 2014
    Personally I want an in depth crafting system, and real epic PvP across huge maps involving dozens, in not hundred of players. Capturing starbaes, outposts, etc.

    Some long raid 10 man missions that take an hour to complete would be nice.
  • donrahdonrah Member Posts: 348
    edited January 2014
    This is what I want to see in STO. Also, let players choose what rewards they get from them (with EC and skill/expertise being universal) with the quantity based on the length of the mission. I would say limit the choice to one reward at a time. This way, you can play whatever missions you like and still be able to grind the necessary resources without it feeling like a grind.

    Separate the ground and space trees. It's not right to force players to choose space vs ground when so many missions are a mix of both.
    Go here and show your support for a better Foundry!
  • catoblepasbetacatoblepasbeta Member Posts: 1,532 Arc User
    edited January 2014
    KDF npcs have a great shuttle and capital ship variety, how come the player faction doesn't? Naga Fighters, Orion Interceptors, Stinger Fighters, Slavemaster Battleship, Syphon Frigate etc. These should be easy to add to the zen store and shipyards as playable ships, shuttles, and hanger pets. It's really annoying playing a gorn, orion, or nausicaan and having to use a Klingon shuttle with your ship, when the Npcs are flying around in them all the time. I would spend a lot more time on my KDF characters if they had some more of their ships available to players.

    Embassy and Marauding Bridge officers need to be customizable. They needed to be customizable a long time ago.

    A Romulan faction that is complete and not padded out with Fed/KDF content and has at least a passing similarity with the Star Empire outside of pointy ears and green ships. Romulans were villains on the show, and that's what they were iconic as-villains. High time they started acting like it instead of Bajoran/Maquis/Rebel Alliance knockoffs.

    More fleet ships. There are some rather glaring omissions here, like the Vorcha. If the venerable D7 can have a fleet retrofit, why not the Vorcha? Particularly glaring with the KDf, since they have less ships to begin with. (and even more so with the Nausicaan/Gorn/Orion ships) At the very least, all canon ships should have fleet versions.

    I really like the idea I have heard floated around of having one of your bridge officers promoted to captain and follow you around as a wingman. This would be amazing if implemented, IMO, and would give me a chance to use ships that usually just sit in my hanger, unused.

    Rewards for the non-diplomacy/marauding branches of the doff system that are as good as the marauding bridge officer?

    More content for the ship interiors. Daily's episodes. Whatever. At the very least we should have the ability to set the uniform and species of our crew. Vulcan, Gorn, Nausicaan, Orion ships should have their own interiors as well. Many Trek episodes occurred entirely inside of the ships, it's a shame we have so little reason to visit our own.
  • kobayashikumihokobayashikumiho Member Posts: 8 Arc User
    edited January 2014
    I would like to add a "Spore" like Colony addition to the game where you can search for a suitable but lifeless planet and then start building it from the ground up, adding animals, flora, infrastructure, and finally people. Rather than this being faction based it would be account based so if you have a T5 Colony then you really have something worth celebrating personally. I would like to see the Colony use EC, Doffs, and other crafting materials, but not dilithium, and be set up in such a way that it encourages people to log in at least daily for a few minutes to get what Colony marks/points they need. Marks/points/items needed for Colony construction could be done in the mini missions similar to the "Explore New Worlds" set up. Depending on how your colony is customized it would generate different things such as marks so if you really hate grinding a particular mark then the colony can grind it for you but it can only grind out one thing at a time so you have to choose what is most important to you.

    I would also like to see a use for all of your lower tier ships that you no longer use. It would be nice to have "fleet" actions where your personal fleet of ships engage as NPCs against another enemy fleet and you are allowed one T1, T2, T3, T4 in your fleet besides your own ship, that way you can still see your other older ships in action.

    Another idea adding the fleet and colony ideas together would be to permanently station your unwanted ships around the colony. Doing so would move the ship from your available selection to a permanent NPC position around the colony. Then enemy factions would attack the colony and those ships would respond to the defense if you were offline, or join you in the defense if you were online. Later when you log in you would need repair the ships, replenish lost Doffs, and collect rewards from the successful defense. If a player was offline too much eventually all the defending ships would be reduced to 0% hull, and the colony taken offline until you returned to make the necessary repairs. This would encourage people to come online more often.

    I'd also like to see "death" of a ship being more important and meaningful. Perhaps if you lose a ship it goes into an escrow for 20 hours and you have to use another ship instead to keep playing, or you have to pay several million EC to make the repairs and get the ship out of escrow sooner.
  • sander233sander233 Member Posts: 3,992 Arc User
    edited January 2014
    More options in the Alien player/BOff creator. Fur and Scale skin types. Longer jaws. Tails. Insectoids would be cool, but difficult to model and animate. Current Alien creator settings give you the option of imitating all sorts of canon races, as well as coming up with some truly weird things. But it would be nice to create some non-humanoids, for a change.

    A female reptilian body template (without TRIBBLE) fixing the Saurian female mistake and allowing for Gorn and Lethean female options.

    Captain Klaa's rock star hair, the Dahar Master greatcoat and many other KDF tailor options.

    Customizable mission reward Reman, Jem'Hadar, Borg and Photonic BOffs.

    Ability to respec BOff traits.

    Many more species in the DOff system.

    Branching DOff assignment chains with risk/reward options.

    More melee weapons. Mek'leth, d'k tahg, Ushaan-tor, Reman jackal knife, etc.

    Many, many customization options for starship interiors.

    A separate inventory for vanity pets, and more of them.

    More combat pets.

    "Build your own" kits.

    Species-appropriate mission dialogue, or better yet, options, with varying outcomes.

    A revamped crafting system that offers a competitive (time/cost) alternative to max-level top-shelf gear.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited January 2014
    Manes, fur patterns, digitgrade legs and paws for cat species. Customization for all species.

    Unique clothing for each species. New end-game Master STFs. New STF raids with enemies like the Undine.

    More updates to the foundry. A ground capture and hold PVP map.

    All I can think of atm.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • nyniknynik Member Posts: 1,628 Arc User
    edited January 2014
    Tricorders.

    I mean, tricorder gameplay (since kits may be staying a separate thing). A content patch which would add a wealth of minigame tricorder gameplay to every mission in the game. Influence outcomes, change previously linear stories, expand the type of pve experience available to players (not just pew pew pve), new itemization options! A feature that can be added to every season thereafter.
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