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Everyone says this Kinetic Cutting Beam is a must...but...

realisticaltyrealisticalty Member Posts: 851 Arc User
edited January 2014 in The Academy
The description says something like 8 proton damage for ~8.4 DPS or so.

What am I missing?
Post edited by realisticalty on

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    jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited January 2014
    I don't think you're looking at the Kinetic Cutting Beam.

    Cutting Beam
    Energy Damage
    360' targeting arc
    to target: 378.1 Kinetic Damage (302.5 DPS)
    to self: -8 Weapon Power when firing other weapons
    to target: Enables CuttingBeam mode
    2.5% Chance: Lesser of -20 or -20% Able Crew
    1% Chance: Lesser of -10 or -10% Alive Crew
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
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    solemkofsolemkof Member Posts: 0 Arc User
    edited January 2014
    The description says something like 8 proton damage for ~8.4 DPS or so.

    What am I missing?
    Don't believe tooltips of ship equipment while you're on the ground or in sector space. When in doubt, go to system space and check the tooltip again.
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    sjokruhlicasjokruhlica Member Posts: 434 Arc User
    edited January 2014
    For cruisers or sci, the cutting beam is great. For tac/escorts, I find I get better performance out of a turret, once you factor in tac consoles and ability bonuses.
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    kapla1755kapla1755 Member Posts: 1,249
    edited January 2014
    http://sto.gamepedia.com/Omega_Adapted_Borg_Technology_Set

    Kinetic Cutting Beam
    Assimilated Module
    wrote:
    +0.92% Critical Chance
    +9.2% Critical Severity
    +5 Weapon Power Setting
    +5.1 Starship Hull Repair
    +23 Starship Graviton Generators
    Omega Plasma Torpedo Launcher
    wrote:
    90' Targeting Arc
    10 kilometer range
    0.5 sec activate
    1261.9 Kinetic Damage (2523.7 DPS)
    694 Plasma Damage over 10 sec
    +2% Critical Chance

    Set powers

    For each item added after the first, an additional power is available.

    Set 2: Omega Weapon Amplifier

    On hit with any energy weapon, 2.5% chance: to self: Applies Omega Weapon Amplifier:

    +10 Current Weapon Power
    +500 Current Weapon Power Resistance Rating for 3 sec
    +500 Maximum Weapon Power Resistance Rating for 3 sec

    Set 3: Reactive Deflection

    Passive
    1% Chance when hit to reduce all incoming damage by approximately 99% for 2 seconds. This cannot occur more frequently than once every 30 seconds.

    Is why the Cutting beam is popular for the 2pc weapon power drain resistance which in turn makes all you weapons perform better as they have more power to use.
    [SIGPIC][/SIGPIC]
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    kintishokintisho Member Posts: 1,040 Arc User
    edited January 2014
    Cutting beam PLUS the console (borg assimilated universal)= Omega weapons amplifier THAT is what you are after.

    lol post ended up after the guy above me (edited) his info is more complete but yea its a nice addition...
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    sander233sander233 Member Posts: 3,992 Arc User
    edited January 2014
    It's not really a "must" depending on your ship and build.

    I'll let someone else do the math on this, but depending on how many tactical consoles you have and the procs associated with your energy type, using the KCB verses an aft beam array or turret sorta washes out at a certain point, in terms of pure DPS.

    If your ship is a high-end (4+ tac console) model that can use dual cannons, your definitely best off using all turrets in the back to take full advantage of your cannon abilities (rapid fire / scatter volley.)

    Also the actual utility of the KCB is somewhat situational. It deals kinetic damage, which works best on unshielded targets like Borg gateways or the Crystalline Entity - not so good against heavily shielded targets like Voth ships and other players.

    Also it depends on the synergy of your build. If you have the KCB, you should have at least the Assimilated Console as well to get the set bonus. And the KCB really is a must-have if you are running the three-piece Borg set, because of the way it improves the Borg tractor beam.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
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    realisticaltyrealisticalty Member Posts: 851 Arc User
    edited January 2014
    Aha! So its a problem with the tooltip - took it from the actual Omega project description, I can see QUITE the difference in the wiki entry. Who'da thought? (That also explains a couple of other very uncharacteristically low item descriptions I've seen.)

    As for the -actual- cutting beam, I can see from your responses that I clearly want the KCB and the console - and the Omega Plasma Torp Launcher too (been wanting that for awhile.)

    I'm running a tac plasma beam boat at the moment because I was too frustrated aiming cannons with my scimi's turn rate, but if I go (back) to cannons (which I might at some point) I'll definitely look into turrets in back.

    Wow, I am amazed that I haven't seen anyone mention this before anywhere...seems kinda important...

    Thanks -very- much!

    Now to grind Omega marks until I turn into one....
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited January 2014
    Aha! So its a problem with the tooltip - took it from the actual Omega project description, I can see QUITE the difference in the wiki entry. Who'da thought? (That also explains a couple of other very uncharacteristically low item descriptions I've seen.)

    As for the -actual- cutting beam, I can see from your responses that I clearly want the KCB and the console - and the Omega Plasma Torp Launcher too (been wanting that for awhile.)

    I'm running a tac plasma beam boat at the moment because I was too frustrated aiming cannons with my scimi's turn rate, but if I go (back) to cannons (which I might at some point) I'll definitely look into turrets in back.

    Wow, I am amazed that I haven't seen anyone mention this before anywhere...seems kinda important...

    Thanks -very- much!

    Now to grind Omega marks until I turn into one....
    lol, I like to think of it more as a 360 arc torpedo.

    DBB setups work nicely with a tac ship.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    cotp0maurafeycotp0maurafey Member Posts: 2 Arc User
    edited January 2014
    Initially, when you have lower end gear, you would probably go for at least the 2 piece set of Universal Assimilated Console and the Cutting beam. When you get better gear - Elite Tac Consoles, you can remove the Cutting beam, and just keep the Universal piece.
    Covenant of the Phoenix - Fed | Covenant of the Phoenix - KDF www.cotp.info

    “What is wanted is not the will to believe, but the will to find out, which is the exact opposite.” —Bertrand Russell
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    jexsamxjexsamx Member Posts: 2,802 Arc User
    edited January 2014
    Don't let anybody tell you what weapons you should or shouldn't use. This game is so easy and provides so many buffs that virtually anything can be effective for PvE and at least somewhat viable for PvP, depending on how much you want to crunch numbers for the latter.
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    realisticaltyrealisticalty Member Posts: 851 Arc User
    edited January 2014
    jexsamx wrote: »
    Don't let anybody tell you what weapons you should or shouldn't use. This game is so easy and provides so many buffs that virtually anything can be effective for PvE and at least somewhat viable for PvP, depending on how much you want to crunch numbers for the latter.

    I don't know about easy, but I agree with your philosophy that in this and other MMO's, there are many ways to get to "good enough." I'm not inclined to crunch numbers, so if there is an "optimal" build that is only situationally better or only a "little bit better" then I'm not going to stretch for it, I just want to be informed as to what are generally the best "more or less" so I'm basically on target and also to help my understanding of how the game works.

    If there is an item, or set of items, that very straightforwardly put me in the "more or less" "best equipped" or "best equipped without making STO a second full time job" then I'm happy with that.

    And I admit that reading what everyone things is "best" can not only inform me of what I should and should not bother with, but help me decide when to go my own way. :)
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    realisticaltyrealisticalty Member Posts: 851 Arc User
    edited January 2014
    Initially, when you have lower end gear, you would probably go for at least the 2 piece set of Universal Assimilated Console and the Cutting beam. When you get better gear - Elite Tac Consoles, you can remove the Cutting beam, and just keep the Universal piece.

    Can you give me an idea of what elite tac consoles you're referring to, I'm still not as educated as I'd like to be on what I should be shooting for.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited January 2014
    Can you give me an idea of what elite tac consoles you're referring to, I'm still not as educated as I'd like to be on what I should be shooting for.
    The new Spire consoles. They do stuff like increasing the damage of phasers or something, AND either increasing accuracy, CritH, or CritD.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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    ijimithyijimithy Member Posts: 0 Arc User
    edited January 2014
    Can you give me an idea of what elite tac consoles you're referring to, I'm still not as educated as I'd like to be on what I should be shooting for.

    Your looking for Vulnerability Locators for Critical Chance and Vulnerability Exploiters for Critical Severity Damage.

    Both cost 50K Fleet Credits and 9600 Dilithium Each

    I recommend if your going to aim for something to have at least 4 Locators because Higher Crit is more critical hits in combat which helps your dps (if your into DPS that is :) )

    My Fed Toon went from 9.5% Crit to 17.5% when I put mine on and wow things exploded everywhere xD

    My Rom on the other hand went up to over 30% Crit and that was terrifying lol

    (NB - Forgot to mention they come in different flavours too and offer an damage increase of 31.9% per console so it is far cheaper to get these than the 30% consoles on the exchange that used to be so good :) )
    [SIGPIC][/SIGPIC]
    No Drama, No Fuss, Just good old fashioned pew pew!
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited January 2014
    ijimithy wrote: »
    Your looking for Vulnerability Locators for Critical Chance and Vulnerability Exploiters for Critical Severity Damage.

    Both cost 50K Fleet Credits and 9600 Dilithium Each

    I recommend if your going to aim for something to have at least 4 Locators because Higher Crit is more critical hits in combat which helps your dps (if your into DPS that is :) )

    My Fed Toon went from 9.5% Crit to 17.5% when I put mine on and wow things exploded everywhere xD

    My Rom on the other hand went up to over 30% Crit and that was terrifying lol

    (NB - Forgot to mention they come in different flavours too and offer an damage increase of 31.9% per console so it is far cheaper to get these than the 30% consoles on the exchange that used to be so good :) )

    Reading that in your voice is hilarious. Just saying.

    Also dont forget that there are generic beam/cannon damage types that can make a "rainbow" or other hybrid build very potent. I believe they run on the order of 27.9%, so a loss of 4 percent damage, at a gain of not having to copycat every single weapon to a type (such as running all AP beam arrays with say an elachi DBB for a very nasty BO shot, etc). And they still come with the massive crit increases.
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited January 2014
    For cruisers or sci, the cutting beam is great. For tac/escorts, I find I get better performance out of a turret, once you factor in tac consoles and ability bonuses.

    For escorts is much better than a turret. Much much better.. lol. But if you can mix both, there you go. Turrets are the worst weapon in the game, and 1 turret alone is useless. Its far better to replace the turret with the KCB if you are using only 1 turret. Thats what i got in my other escort.

    But in my breen warship, my build includes all plasma weapons except the KCB, omega torpedo launchers, hyper plasma romulan torpedos, KCB, elite dual hevay plasma canons and 1 little and almost useless plasma turret. My back is guarded by 2 elite fleet plasma torpedos, plus the KCB and the turret. And i think its performance, its just amazing.

    I am trying to replace the plasma turret in the back for something else more useful, but i want it to be 360 arc and plasma based. So i dont have options, since the other 360 weapons are the AP and i dunno about anything else (besides turrets).

    But one thing for sure, i will never remove the KCB, its one of the most useful weapons on the game. I use it all the time to destroy incoming torpedoes, mines, fighters, etc. Agains science ships, the KCB is great, because it can make a ship to have hard times repairing (damn voth, stop repairing your hull!!! lol)

    And i agree that having a really high critical chance is just awesome. I dont have high critical chance in space (trying to save now a lot of dilithium to start buying fleet consoles) but in ground, i end with about 30-35% critical chance with my tactical toon lol. And its just boring sometimes, but at the same time, funny. I cant imagine in space.. the fun must be epic. Killing a tholian battleship in 4 seconds is worthy to see...

    I wonder, is the gravity well and tyken's rift able to produce critics? if thats the case, are there fleet consoles with this purpose? (improves critical chance on exotic damage or something like that).
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    ghyudtghyudt Member Posts: 1,112 Arc User
    edited January 2014
    I disagree. The cutting beam is more of a novelty item that a bunch of people on the forums said they wanted. To be honest I find it a bit useless. Sure, you can have 5 weapons or so on a target when you make a frontal assault, but what about if the target is behind you? I prefer some real weapons that hit harder. 6 beams, 2 torps, and anything I target is either dust or running away.
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    ijimithyijimithy Member Posts: 0 Arc User
    edited January 2014
    Defense wise the KCB shot down so many Torps that I didn't die nearly as much as I do now. Then again some people prefer DHC's and Turrets and some prefer Beams and Torps and some just mix and match for the same reason Rylana said to be different.

    If you have fun with it on your ship thats good and in the end thats all that really matters.
    [SIGPIC][/SIGPIC]
    No Drama, No Fuss, Just good old fashioned pew pew!
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    edgecrysgeredgecrysger Member Posts: 2,740 Arc User
    edited January 2014
    ghyudt wrote: »
    I disagree. The cutting beam is more of a novelty item that a bunch of people on the forums said they wanted. To be honest I find it a bit useless. Sure, you can have 5 weapons or so on a target when you make a frontal assault, but what about if the target is behind you? I prefer some real weapons that hit harder. 6 beams, 2 torps, and anything I target is either dust or running away.

    If the target is behind you it doesnt matter, i dont see your point. You are forgetting the KCB is a support weapon, we are talking about how good is it as a support weapon. The KCB is not a direct damage weapon and it was never the purpose.

    Every 360? arc weapon is weak in terms of damage, that is universal. For turrets, for the AP , for the KCB, etc. If you have a slow cruiser , of course you must have strong weapons to not waste the time you back is exposed. But on escorts.. lol, a KCB is far more useful that turrets, and thats what i said.
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    generator88generator88 Member Posts: 698 Arc User
    edited January 2014
    Also dont forget that there are generic beam/cannon damage types that can make a "rainbow" or other hybrid build very potent. I believe they run on the order of 27.9%, so a loss of 4 percent damage, at a gain of not having to copycat every single weapon to a type (such as running all AP beam arrays with say an elachi DBB for a very nasty BO shot, etc). And they still come with the massive crit increases.

    Hmm, I had forgotten about those. It brings up a question: the "Lotus" attacks from the Veteran Destroyers, do we know if one of those console types works for it? I'd figure if any of them do, it would be Beam, thus allowing for a vet ship that used some other type of energy for its main weapons besides phasers/disruptors/plasma, but still buffed the lotus.

    Gen
    =================

    I'm sure your DPS is great, but as Kahless said, "a petaQ with high system mastery is still a petaQ." (Well, he should have said it...!)
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    norobladnoroblad Member Posts: 2,624 Arc User
    edited January 2014
    that is a funny bug and it works both directions. Someone linked a ground weapon in chat and I moused over it, it did more damage than my ship guns in the tip.

    the web is probably the best way to compare gear, it seems like most of the gear on the wiki were installed in a way that allows relative comparison of items (even if the exact values will change on your ship).
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    sander233sander233 Member Posts: 3,992 Arc User
    edited January 2014
    Hmm, I had forgotten about those. It brings up a question: the "Lotus" attacks from the Veteran Destroyers, do we know if one of those console types works for it? I'd figure if any of them do, it would be Beam, thus allowing for a vet ship that used some other type of energy for its main weapons besides phasers/disruptors/plasma, but still buffed the lotus.

    Gen

    Yeah, if you want to "rainbow" a vet destroyer, (which is a hilarious thing to do, BTW - the Lotus attack doesn't share a cool down with beam abilities,) you'll want to use either the Directed Energy Distribution consoles or [+beam] spire consoles.
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
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    sonnikkusonnikku Member Posts: 77 Arc User
    edited January 2014
    The cutting beam is a must for me. It's 2 piece bonus with the borg console is among the most powerful in the game.
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