hi all, as it says in the title, im looking for a ship that makes a decent or brilliant science tank. the science part meaning "Crowd Control" the ability to make the enemy numb before destroying him/her/it..
the tank bit is really self explanatory. I would like it fairly mobile but able to take a beating and survive fairly intact..
recommended builds and links would also be appreciated through Skillplanner with a description on how to plan it as well.
any help would be appreciated.
cya in the field
Comments
The fact that they both have a Universal BOFF slot allows them to have access to a number of additional Tactical abilities for more firepower. Do note though, the Nebula only has the 3/3 weapon layout that all other science ships have.
I'll try and get a build up sometime soon.
Think of it as a Science ship with the survivability of a Cruiser.
As for it's role, it really depends on whether you plan to use it for PVE or PVP. In PVP it can make one heck of a anti-cloak ship with it's special console and a bunch of high-damage torpedoes with TS.
In PVP, I can normally tough out the Borg HY Plasma without problem, and generally am able to fill the tanking role normally used by a Cruiser, while still having access to great crowd control powers such as GW3, TS2, TR3, PS3, etc.
As with most science ships, (even moreso because the Nebula has that Uni BOFF slot), it can fill a number of roles depending on how you build it. It can be a killer healboat with the number of Engi and Sci BOFF slots, a great debuffer, or an AoE crowd tanker, to name a few.
right now I fly a ody sci cruiser. but it is primarily used to tank.
I just want a ship that can match my aggression and my tanking requirements while having that scientific bite in the TRIBBLE (would of censored it but cba)
GW: Gravity Well
TR: Tychen's Rift
PS: Photonic Shockwave
To compare the Nebula to the Oddy, think of it as the tanky Science ship versus the Oddy's Sciency Cruiser. Different sides of the same coin.
I'd personally try an Antiproton cannon build along with Cannon Rapidfire/Scatter Volley mixed with the 360 Antiproton beam for damage. The added 10% Antiproton damage from the Obelisk set does help it's only two Tac consoles.
Here's an example build (don't pay attention to the mark number and such, it's just a rough outline.) http://skillplanner.stoacademy.com/?build=nebulaexample_0
2pc maco
assimilated set
breen set
jemmy set
qrohwetiuerhg
ive tried going for so many other ships. even a vesta and an atrox. and after a few goes. I revert back to the ody.. its like nothing else works.
I've used it and it works VERY well as a "tank" that can cough out Science/magic.
I recommend searching this forum for Nebula discussions. Almost all of them are informative for the class.
i did kinda erm say I HAVE NO FRICKING IDEA WHAT THOSE LETTERS MEAN
all i know is tss3 transfer shield strength. thats it stop bullying me
but the nova.. ive only used it at a lvl 10 ship.
I agree. Don't let the hull stat fool you. The Vesta is versatile enough to be very tanky if a player wants it to be. Put some repair drones in the hanger. Put and Eng or Sci with healing powers in the LtCom boff slot. On top of that you'll have access to the fermion field and the shield bubble. Indestructible.
It will be lite on crowd control because you can slot only 1 grav well, but she is tough and versatile.
Battle Cruiser is overlooked as a viable Sci/Tank.
Here is a build for a crowd control Sci/Tank.
http://skillplanner.stoacademy.com/?build=tsadaptedbcdtk_0
I would recommend 3 DCE doffs blue is fine but purple is better.
As for the last 2 doff slots, any doffs that boost energy. The key is to have Max weapon and aux power levels.
With the 3 DCE officers you will have 80% uptime of eptw and epts.
Also rotating Transfer Shield Strength 2 will give you maximum up time.
The 2 Gravity Wells and tractor beam will give you a lot of crowd control.
Also the 2 Beam Fire at Will will give you maximum up time.
Another important thing to have in the role of a crowd control Sci/Tank is to have at least 6 points in Flow capacitors and graviton generators. Also it is a good idea to have some points in hull skills to enhance you tanking.
Nebula - It's got about as much hull as a cruiser and can certainly take a beating to both the shields and hull if needed.
Vesta - With a zero weapon power build(torpedos or aux cannons) and the full assimilated shield set(primarily the 2-set for the hull regen, but high shield power synergizes with the regen shield and 3-set grants the shield heal/cleanse proc). It's got enough engineering capacity to run just about any tanking build and with the hanger/Runabouts you've got additional defensive screening and control. Just be warned that it must be primarily shield tanked - the hull can't handle a heavy beating.
The nebula is a old c-store ship with a good console for pvp but not for pve end game missions cos npc dont realy cloak except in KSE. But its cd takes to long to be a big help there.
I really wish i never got the neb cos i dont really pvp the queue takes to long pop.
Ive had the vesta since it came out its a ace ship in all pve queue missions. Ive 5 chars all lvl 50 n full reps
Missed reading this ive got the tal'shar destroyer ship kdf side for my sci cat got a lot of dps n can take a hell of a lot of dmg. I put 2 of the mine resist MK XII consoles on it with turn rate it now turns 26 degrees a sec
Add in its 4x4 weapons slots ..Dyson Torpedo/Rom Hyper Plasma et al its a darn good ship if you can afford the EC to buy it.
That's not really a tank. The ships with the stats to take a beating and survive intact are all less mobile ships.
I'd recommend a Vesta of some sort for what you're trying to do. The Nebula is not mobile. So if you're thinking Nebula, might as well just get a carrier and be far tankier and less mobile since you're already choosing a not very mobile ship.
If you want a really mobile science ship, any Bird of Prey or the MVAE works for that.