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recommended ship for a sicentific tank.

chaseling94chaseling94 Member Posts: 60 Arc User
edited January 2014 in Federation Discussion
hi all, as it says in the title, im looking for a ship that makes a decent or brilliant science tank. the science part meaning "Crowd Control" the ability to make the enemy numb before destroying him/her/it..

the tank bit is really self explanatory. I would like it fairly mobile but able to take a beating and survive fairly intact..

recommended builds and links would also be appreciated through Skillplanner with a description on how to plan it as well.

any help would be appreciated.

cya in the field :)
Post edited by chaseling94 on
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Comments

  • caasicamcaasicam Member Posts: 228 Arc User
    edited January 2014
    I'd recommend the Nebula class (Advanced Research Vessel) as a ship that's fairly in between a traditional Science magic ship and a tanky cruiser. The fleet version especially so, with having a comparable hull strength, number of engineering consoles, and engineering abilities to a cruiser, while at the same time benefitting from the higher shield modifier and numerous science abilities of a science ship.

    The fact that they both have a Universal BOFF slot allows them to have access to a number of additional Tactical abilities for more firepower. Do note though, the Nebula only has the 3/3 weapon layout that all other science ships have.

    I'll try and get a build up sometime soon.
  • chaseling94chaseling94 Member Posts: 60 Arc User
    edited January 2014
    I have heard good things about the nebby. however it never has suited me that well.. ive never saw the merit for it. I still don't understand what role it plays... :/
  • caasicamcaasicam Member Posts: 228 Arc User
    edited January 2014
    I have heard good things about the nebby. however it never has suited me that well.. ive never saw the merit for it. I still don't understand what role it plays... :/

    Think of it as a Science ship with the survivability of a Cruiser.

    As for it's role, it really depends on whether you plan to use it for PVE or PVP. In PVP it can make one heck of a anti-cloak ship with it's special console and a bunch of high-damage torpedoes with TS.

    In PVP, I can normally tough out the Borg HY Plasma without problem, and generally am able to fill the tanking role normally used by a Cruiser, while still having access to great crowd control powers such as GW3, TS2, TR3, PS3, etc.

    As with most science ships, (even moreso because the Nebula has that Uni BOFF slot), it can fill a number of roles depending on how you build it. It can be a killer healboat with the number of Engi and Sci BOFF slots, a great debuffer, or an AoE crowd tanker, to name a few.
  • chaseling94chaseling94 Member Posts: 60 Arc User
    edited January 2014
    When it comes to the shortening of the boff ability names. you might as well say them in French lol I only knew torpedo spread XD..

    right now I fly a ody sci cruiser. but it is primarily used to tank.

    I just want a ship that can match my aggression and my tanking requirements while having that scientific bite in the TRIBBLE (would of censored it but cba)
  • caasicamcaasicam Member Posts: 228 Arc User
    edited January 2014
    When it comes to the shortening of the boff ability names. you might as well say them in French lol I only knew torpedo spread XD..

    right now I fly a ody sci cruiser. but it is primarily used to tank.

    I just want a ship that can match my aggression and my tanking requirements while having that scientific bite in the TRIBBLE (would of censored it but cba)

    GW: Gravity Well

    TR: Tychen's Rift

    PS: Photonic Shockwave

    ;)

    To compare the Nebula to the Oddy, think of it as the tanky Science ship versus the Oddy's Sciency Cruiser. Different sides of the same coin.

    I'd personally try an Antiproton cannon build along with Cannon Rapidfire/Scatter Volley mixed with the 360 Antiproton beam for damage. The added 10% Antiproton damage from the Obelisk set does help it's only two Tac consoles.

    Here's an example build (don't pay attention to the mark number and such, it's just a rough outline.) http://skillplanner.stoacademy.com/?build=nebulaexample_0
  • chaseling94chaseling94 Member Posts: 60 Arc User
    edited January 2014
    the nearest rep torp im getting is the omega XD I have a few sets as well.

    2pc maco
    assimilated set
    breen set
    jemmy set
    qrohwetiuerhg

    ive tried going for so many other ships. even a vesta and an atrox. and after a few goes. I revert back to the ody.. its like nothing else works.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited January 2014
    +1 for Nebula.

    I've used it and it works VERY well as a "tank" that can cough out Science/magic.

    I recommend searching this forum for Nebula discussions. Almost all of them are informative for the class.
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    The Voth Palisade is a good sci tank.
  • kintishokintisho Member Posts: 1,040 Arc User
    edited January 2014
    Vesta (full set) is nice crowd control and can become virtually indestructible for 30 seconds at a time. The other pinnacle sci ship in the game is the Wells (full set though which means both ships and 3 part set) Wells not so much on tank per say but man have I made people cry with her.
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  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited January 2014
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    I still stick with the Voth Palisade. I've tried the alternatives, and that particular one is my favorite.
  • chaseling94chaseling94 Member Posts: 60 Arc User
    edited January 2014
    edalgo wrote: »
    TSS3, ST2,PH,HE, TT, RSP, APO and I'm betting he's an Engineer Captain with MW + RSF.

    i did kinda erm say I HAVE NO FRICKING IDEA WHAT THOSE LETTERS MEAN :'(

    all i know is tss3 transfer shield strength. thats it :( stop bullying me :(


    but the nova.. ive only used it at a lvl 10 ship.
  • variant37variant37 Member Posts: 867 Arc User
    edited January 2014
    kintisho wrote: »
    Vesta (full set) is nice crowd control and can become virtually indestructible for 30 seconds at a time.

    I agree. Don't let the hull stat fool you. The Vesta is versatile enough to be very tanky if a player wants it to be. Put some repair drones in the hanger. Put and Eng or Sci with healing powers in the LtCom boff slot. On top of that you'll have access to the fermion field and the shield bubble. Indestructible.
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  • chaseling94chaseling94 Member Posts: 60 Arc User
    edited January 2014
    im a science career. just letting you know
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2014
    Vesta with the universal LtCmdr or Nebula with the universal Lt, either one set to engineering, will give you 5 engineering slots and Commander Science. Vesta is faster, can mount cannons, has more tac consoles, has a hangar, and is 10 consoles out of the box. Nebula has more hull, a higher shield modifier (if you get the Fleet version), the Tachyon Grid console, and has classic Starfleet lines. Either one would be a good science ship with emphasis on durability.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited January 2014
    Just to confuse the issue you can look at the ambassador. it is a cruiser with a strong sci slant.
  • jagdhippiesjagdhippies Member Posts: 676 Arc User
    edited January 2014
    robdmc wrote: »
    Just to confuse the issue you can look at the ambassador. it is a cruiser with a strong sci slant.

    It will be lite on crowd control because you can slot only 1 grav well, but she is tough and versatile.
    My carrier is more powerful than your gal-dread
  • ltdata96ltdata96 Member Posts: 15 Arc User
    edited January 2014
    I'd recommend eithet the (Fleet) Atrox Carrier (awesome survivability with nice dps output through pets, while still having enough sci slots for some nasty abilities), or (if you have the money/are willing to grind for it) the Wells class (universal boff and console layout makes it possible to tank really well and the Tipler Cylinder console makes it nearly indestructible). Also the sci oddy is a viable option because of its ltc universal and heavy sci console layout.
  • senseikriegersenseikrieger Member Posts: 11 Arc User
    edited January 2014
    The Tal Shiar
    Battle Cruiser is overlooked as a viable Sci/Tank.
    Here is a build for a crowd control Sci/Tank.

    http://skillplanner.stoacademy.com/?build=tsadaptedbcdtk_0

    I would recommend 3 DCE doffs blue is fine but purple is better.
    As for the last 2 doff slots, any doffs that boost energy. The key is to have Max weapon and aux power levels.

    With the 3 DCE officers you will have 80% uptime of eptw and epts.

    Also rotating Transfer Shield Strength 2 will give you maximum up time.

    The 2 Gravity Wells and tractor beam will give you a lot of crowd control.

    Also the 2 Beam Fire at Will will give you maximum up time.

    Another important thing to have in the role of a crowd control Sci/Tank is to have at least 6 points in Flow capacitors and graviton generators. Also it is a good idea to have some points in hull skills to enhance you tanking.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited January 2014
    From personal experience:

    Nebula - It's got about as much hull as a cruiser and can certainly take a beating to both the shields and hull if needed.

    Vesta - With a zero weapon power build(torpedos or aux cannons) and the full assimilated shield set(primarily the 2-set for the hull regen, but high shield power synergizes with the regen shield and 3-set grants the shield heal/cleanse proc). It's got enough engineering capacity to run just about any tanking build and with the hanger/Runabouts you've got additional defensive screening and control. Just be warned that it must be primarily shield tanked - the hull can't handle a heavy beating.
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited January 2014
    Vesta its my best buy from the C-store so far miles better then the oddy pack wish i neaver got that
    gs9kwcxytstg.jpg
  • chaseling94chaseling94 Member Posts: 60 Arc User
    edited January 2014
    lots about the nebby thats forsure. im still uncertin
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited January 2014
    Look the vesta is the only sci ship with cannons n subsystem targeting it hass mk xii purpke cannons from opening the box with some ace consoles.
    The nebula is a old c-store ship with a good console for pvp but not for pve end game missions cos npc dont realy cloak except in KSE. But its cd takes to long to be a big help there.
    I really wish i never got the neb cos i dont really pvp the queue takes to long pop.

    Ive had the vesta since it came out its a ace ship in all pve queue missions. Ive 5 chars all lvl 50 n full reps
    gs9kwcxytstg.jpg
  • wilbor2wilbor2 Member Posts: 1,684 Arc User
    edited January 2014
    The Tal Shiar
    Battle Cruiser is overlooked as a viable Sci/Tank.
    Here is a build for a crowd control Sci/Tank.

    http://skillplanner.stoacademy.com/?build=tsadaptedbcdtk_0

    I would recommend 3 DCE doffs blue is fine but purple is better.
    As for the last 2 doff slots, any doffs that boost energy. The key is to have Max weapon and aux power levels.

    With the 3 DCE officers you will have 80% uptime of eptw and epts.

    Also rotating Transfer Shield Strength 2 will give you maximum up time.

    The 2 Gravity Wells and tractor beam will give you a lot of crowd control.

    Also the 2 Beam Fire at Will will give you maximum up time.

    Another important thing to have in the role of a crowd control Sci/Tank is to have at least 6 points in Flow capacitors and graviton generators. Also it is a good idea to have some points in hull skills to enhance you tanking.

    Missed reading this ive got the tal'shar destroyer ship kdf side for my sci cat got a lot of dps n can take a hell of a lot of dmg. I put 2 of the mine resist MK XII consoles on it with turn rate it now turns 26 degrees a sec :)
    gs9kwcxytstg.jpg
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited January 2014
    Nebula can tank with the best of them. I use my Fleet Nebula in PVP sometimes and I go toe-to-toe with any tank ship. It often takes 2-3 people to kill the ship. But the Nebula is also kind of strange, and you need to have a specific thing in mind when you build it. Only 6 guns and 2 tac consoles so it doesnt do a lot of weapon damage, but it can do a lot of sci damage if you build for it.
  • bmdefiant2069bmdefiant2069 Member Posts: 0 Arc User
    edited January 2014
    Currently flying a Tal Shiar Adapted Battle Cruiser as a sci using its universal Cdr to get Gravity Well III in addition to Tykens Rift II...
    Add in its 4x4 weapons slots ..Dyson Torpedo/Rom Hyper Plasma et al its a darn good ship if you can afford the EC to buy it.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited January 2014
    I would like it fairly mobile but able to take a beating and survive fairly intact.

    That's not really a tank. The ships with the stats to take a beating and survive intact are all less mobile ships.

    I'd recommend a Vesta of some sort for what you're trying to do. The Nebula is not mobile. So if you're thinking Nebula, might as well just get a carrier and be far tankier and less mobile since you're already choosing a not very mobile ship.

    If you want a really mobile science ship, any Bird of Prey or the MVAE works for that.
    [SIGPIC][/SIGPIC]
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