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Multiple Quad Cannons please

stoltsstolts Member Posts: 482 Arc User
edited January 2014 in Federation Discussion
REVISED

I was wondering with the ability of Vesta's to equip as many Aux DHCs that it can fit, that its time to remove "Cannot equip more than 1 of this item" tag from Quad Cannons. I guarantee the Aux DHC wouldn't be used if only 1 was allowed. I can understand the tag on a powerful weapon but the weapon in question is not.

IF however, you just simply actually made it the "highest damaging cannons in-game" as stated by a former dev then that would remedy this...

Maybe the equivalent of 4 Common Phaser Cannon Mk XIIs or 2 Common Dual Cannon Mk XIIs?

I bet sales for the Sao Paulo, Ar'Kala Tactical Warbird, and Ning'tao Bird-of-Prey would skyrocket. Cryptic, lets make this happen! :D
1686is5.jpg
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Post edited by stolts on

Comments

  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    stolts wrote: »
    I was wondering with the ability of Vesta's to equip as many Aux DHCs that it can fit, that its time to remove "Cannot equip more than 1 of this item" tag from Quad Cannons. Aux DHCs wouldn't be used if only 1 was allowed. I can understand the tag on a powerful weapon but the weapon in question is not.

    Cryptic, lets make this happen! :D

    Why? It's worse than dhcs anyway.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited January 2014
    noblet wrote: »
    Why? It's worse than dhcs anyway.

    To make it easier in having less Engine Power? I dunno :D
    XzRTofz.gif
  • stoltsstolts Member Posts: 482 Arc User
    edited January 2014
    Because it looks Awesome! :P
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • stoltsstolts Member Posts: 482 Arc User
    edited January 2014
    noblet wrote: »
    Why? It's worse than dhcs anyway.

    It allows for different options, whether its just simply for looks.
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • koppenflakkoppenflak Member Posts: 191 Arc User
    edited January 2014
    While I can't see any benefit as to why you'd want to use QHCs over fleet DHCs, OP has a point...

    There is no balance reason why a ship could not mount multiple Quad cannons. Fleet Mk XII DHCs already have four procs and do substantially more damage than Quad Cannons, so if someone wants to mount a rack of three, four or even five Quads, why are they being stopped?

    The original reasons of it having to do with balance were rendered null and void as soon as fleet holdings made better weapons available.
    [SIGPIC][/SIGPIC]
  • stofskstofsk Member Posts: 1,744 Arc User
    edited January 2014
    I'd rather see quads get a buff than being able to equip more than one of them.
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited January 2014
    Oh yes, we must have MOAR QUADS!!! ... So we can make a JJ Trek Connie, that has 24 360Deg firing arc Quad Phaser cannons mounted around the saucer and totally PWN everything, with around 36000 rounds being pumped out every 30 secs! ...

    Mind you, we'll need a warp core about the size of ESD to fire them more than once ... Bah ... don't bother me with silly details ... I Just need to Spray Phaser bullets everywhere!!!

    ...

    Like giving my toon and all my away team boFF's miniguns, so we can go all 'Arnie" on 'em and those rare missions I get to scream at my monitor "GED TO DA SHUDDLE!!!"
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2014
    koppenflak wrote: »
    The original reasons of it having to do with balance were rendered null and void as soon as fleet holdings made better weapons available.
    What "original reason"? Those weapons are terrible and always have been, even compared to standard DHCs. As Non-Heavy cannons, their power drain mechanics and lack of innate +10% CrtD already give them a strike against them. The fact that they are statistically inferior to boot seals the deal: They are trash, and go in the trash bin. That "ship" is just a really expensive altskin for the Defiant/Norgh.
    [SIGPIC][/SIGPIC]
  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited January 2014
    stofsk wrote: »
    I'd rather see quads get a buff than being able to equip more than one of them.

    Why not both?

    If they're going to have zero accuracy, they should at least have like an inherent "scatter volley" bonus or something.
  • abfabfleetabfabfleet Member Posts: 0 Arc User
    edited January 2014
    bendalek wrote: »
    Oh yes, we must have MOAR QUADS!!! ... So we can make a JJ Trek Connie, that has 24 360Deg firing arc Quad Phaser cannons mounted around the saucer and totally PWN everything, with around 36000 rounds being pumped out every 30 secs! ...

    Mind you, we'll need a warp core about the size of ESD to fire them more than once ... Bah ... don't bother me with silly details ... I Just need to Spray Phaser bullets everywhere!!!

    ...

    Like giving my toon and all my away team boFF's miniguns, so we can go all 'Arnie" on 'em and those rare missions I get to scream at my monitor "GED TO DA SHUDDLE!!!"

    ROFL, I just choked on my meatloaf after reading this post, I thought I was going into cardiac durrest. OMG tooo funny! :D
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited January 2014
    abfabfleet wrote: »
    ROFL, I just choked on my meatloaf after reading this post, I thought I was going into cardiac durrest. OMG tooo funny! :D

    Did it come out your nose???:eek: Please tell me it came out your nose!! :D
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • koppenflakkoppenflak Member Posts: 191 Arc User
    edited January 2014
    What "original reason"? Those weapons are terrible and always have been, even compared to standard DHCs. As Non-Heavy cannons, their power drain mechanics and lack of innate +10% CrtD already give them a strike against them. The fact that they are statistically inferior to boot seals the deal: They are trash, and go in the trash bin. That "ship" is just a really expensive altskin for the Defiant/Norgh.

    I'm guessing you were not here when the ship was released.

    The official reason they gave for not being able to equip more than one was because they were, I quote, "the highest damage cannons in the game".

    I believe it was Gozer that said it. (Former lead dev, has now left the company)
    [SIGPIC][/SIGPIC]
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited January 2014
    To make it easier in having less Engine Power? I dunno :D

    Maybe some people want to stall their engines every time they shoot. Then they can pretend that it is the kick back that is making them stop.
  • koppenflakkoppenflak Member Posts: 191 Arc User
    edited January 2014
    robdmc wrote: »
    Maybe some people want to stall their engines every time they shoot. Then they can pretend that it is the kick back that is making them stop.

    Energy weapons have no recoil... ;)
    [SIGPIC][/SIGPIC]
  • abfabfleetabfabfleet Member Posts: 0 Arc User
    edited January 2014
    bendalek wrote: »
    Did it come out your nose???:eek: Please tell me it came out your nose!! :D

    Hysterically, yes LOL :D
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited January 2014
    koppenflak wrote: »
    Energy weapons have no recoil... ;)

    THIS IS STAR TREK!!! If we want energy weapons to have recoil, 'coz it looks sooo coool dewd ... we will !!!

    If we want ships to "bank" to turn in space, where there is no air resistance, no "lift' created, so no scientific or realistic reason for it ... WE WILL HAVE SHIPS THAT BANK!!! 'Coz it looks sooo coool dewd ...

    If we want to hear SPLOSIONS and the BOOM BOOM PEW PEW in spa ... well you get the idea ...

    Who didn't think, from a purely cinematic/popcorn/entertainment point of view, that seeing the Enterprise, pop up and shoot down all those torpedo's that were about to hit Spock in ST2009, wasn't totally awesome ??? ...
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • revandarklighterrevandarklighter Member Posts: 0 Arc User
    edited January 2014
    Problem would be the engine power drain.
    With multiple of those equipped you'd practically stand still. And still wouldn't make damage cause they suck....

    Those things needed a general rework.... Well..... Since they have been released.
  • nobletnoblet Member Posts: 0 Arc User
    edited January 2014
    Does that mean you would run with max power to engines? And turrets still draw power from weapons, so you split power?
  • stoltsstolts Member Posts: 482 Arc User
    edited January 2014
    koppenflak wrote: »
    I'm guessing you were not here when the ship was released.

    The official reason they gave for not being able to equip more than one was because they were, I quote, "the highest damage cannons in the game".

    I believe it was Gozer that said it. (Former lead dev, has now left the company)

    Agreed. That reason is null and void hence why the "can equip only 1 of this item" tag should be removed.

    Either that or keep the tag and make the Quads actually "the highest damage cannons in the game".
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    edited January 2014
    I'd like to see the ability to load multiple quads, but also see the quads fixed so that they become as powerfull as they are supposed to be. going off the name alone, each quad is a pair of duel cannons, yet they do just as much or less damage as a duel cannon. If the quads did double the damage of a duel cannon I could understand a substantial power drain to other systems.
    I just hope that with all the changes to the fast ship load system on its way the dev's would go through some of the old ships and their special ability consoles to make tweaks to them making it so players will want to use all the 50 ship slots available.
  • stoltsstolts Member Posts: 482 Arc User
    edited January 2014
    johnnymo1 wrote: »
    I'd like to see the ability to load multiple quads, but also see the quads fixed so that they become as powerfull as they are supposed to be. going off the name alone, each quad is a pair of duel cannons, yet they do just as much or less damage as a duel cannon. If the quads did double the damage of a duel cannon I could understand a substantial power drain to other systems.
    I just hope that with all the changes to the fast ship load system on its way the dev's would go through some of the old ships and their special ability consoles to make tweaks to them making it so players will want to use all the 50 ship slots available.

    Well to be fair. The tag is in place because its suppose to be the highest damage cannons in the game. If it actually was the highest damage then I would be happy with the tag. But since it isn't, remove the tag.

    They wouldn't remove the tag AND make it the highest damage cannons. That would undermine the fleet MK XII DCs and DHCs. Which people spend TONs to get their fleet to the required tier to unlock and a little more to buy the items.
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited January 2014
    I would rather see the quads turned into a set item like the Romulan quad plasmas. Give us a console to combine with it that gives bonus phaser damage! That would certainly make them worth while to use.

    Also maybe an Andorian colored variant of the quads as well.
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited January 2014
    I would rather see the quads turned into a set item like the Romulan quad plasmas. Give us a console to combine with it that gives bonus phaser damage! That would certainly make them worth while to use.

    Also maybe an Andorian colored variant of the quads as well.

    Hmmm .. I like this idea ... Make it part of say a 3 piece set?

    A "Power Transplanarmogrifier" that lowers the over all power drain to be the same as 2 Dual Beam Banks (-10 each) By using Phase Shifted Anti-Proton particles in the "Battery" for the cannon, to increase efficiency.

    A "Sub-Space Molecular Transposer" that boosts the damage output to that of 2 <faction standard> DHC's, by fusing Omega Particle Isotopes into the energy stream in the firing chamber ...

    This would allow ships that only have 2 or 3 forward weap. slots to run 1 of them and a torp/mine + Turret/Beam instead of sacrificing to run two or three DHC's ...

    But of course to have that much firepower in a lower tier ship, you are going to have to sacrifice the console slots ...
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
  • stoltsstolts Member Posts: 482 Arc User
    edited January 2014
    I would rather see the quads turned into a set item like the Romulan quad plasmas. Give us a console to combine with it that gives bonus phaser damage! That would certainly make them worth while to use.

    Also maybe an Andorian colored variant of the quads as well.

    I checked STOwiki... doesn't show anything about a Quad Plasma set?
    1686is5.jpg
    The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
  • johnnymo1johnnymo1 Member Posts: 697 Arc User
    edited January 2014
    I don't mind there being a trade off to the quads being the most powerfull weapons in the game, but right now I'm using them for the look it feels. a set bonus would be great. quads, cloaking device on a defiant class ship could remove the penalty on the quads, but you give up a console slot for a sub par cloak to increase the quads usage,
  • ghyudtghyudt Member Posts: 1,112 Arc User
    edited January 2014
    Ummm, no? I can understand people wanting more firepower, I really can, but dps is already killing this game. We don't need more. And if this does happen, then the quads should be limited to a 10 degree firing arc.
  • kostamojenxkostamojenx Member Posts: 251 Arc User
    edited January 2014
    stolts wrote: »
    I checked STOwiki... doesn't show anything about a Quad Plasma set?
    "Enhanced Plasma Fusion" set. Plasma Quad cannons + Focused Singularity Modulator
  • revan999revan999 Member Posts: 43 Arc User
    edited January 2014
    Well I like the idea of changing things everyone once and while , we are suppose to be moving forward right? So any change really seems fine. If someone wants to throw 3-4 quad cannons on a ship, let them. They won't really move while shooting to say the lest , however that's not a problem for pve and in pvp they wouldn't likely hit anything and would be an easy target.
  • bendalekbendalek Member Posts: 1,781 Arc User
    edited January 2014
    ghyudt wrote: »
    Ummm, no? I can understand people wanting more firepower, I really can, but dps is already killing this game. We don't need more. And if this does happen, then the quads should be limited to a 10 degree firing arc.
    Not talking about making them a super weapon with ridiculous DPS, just making them the equal of other combinations already in the game ... They don't need to do any more damage than running Dual DHC's, but they do need to be feasible, and at the moment they are not!

    You should be able to run 1 Quad cannon with Consoles to equalize power/damage to be the same as running 2 DHC's on a larger ship, but only on Escorts or Raptors and maybe Science ships.
    Oh, hoho hohhhhh, Oh,, hoho, hohhhhh
    My%20STO%20Sig%20Clear_zps5etu86s1.png
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