REVISED
I was wondering with the ability of Vesta's to equip as many Aux DHCs that it can fit, that its time to remove "Cannot equip more than 1 of this item" tag from Quad Cannons. I guarantee the Aux DHC wouldn't be used if only 1 was allowed. I can understand the tag on a powerful weapon but the weapon in question is not.
IF however, you just simply actually made it the "highest damaging cannons in-game" as stated by a former dev then that would remedy this...
Maybe the equivalent of 4 Common Phaser Cannon Mk XIIs or 2 Common Dual Cannon Mk XIIs?
I bet sales for the Sao Paulo, Ar'Kala Tactical Warbird, and Ning'tao Bird-of-Prey would skyrocket. Cryptic, lets make this happen!
The first
Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Comments
Why? It's worse than dhcs anyway.
To make it easier in having less Engine Power? I dunno
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
It allows for different options, whether its just simply for looks.
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
There is no balance reason why a ship could not mount multiple Quad cannons. Fleet Mk XII DHCs already have four procs and do substantially more damage than Quad Cannons, so if someone wants to mount a rack of three, four or even five Quads, why are they being stopped?
The original reasons of it having to do with balance were rendered null and void as soon as fleet holdings made better weapons available.
Mind you, we'll need a warp core about the size of ESD to fire them more than once ... Bah ... don't bother me with silly details ... I Just need to Spray Phaser bullets everywhere!!!
...
Like giving my toon and all my away team boFF's miniguns, so we can go all 'Arnie" on 'em and those rare missions I get to scream at my monitor "GED TO DA SHUDDLE!!!"
Why not both?
If they're going to have zero accuracy, they should at least have like an inherent "scatter volley" bonus or something.
ROFL, I just choked on my meatloaf after reading this post, I thought I was going into cardiac durrest. OMG tooo funny!
Did it come out your nose???:eek: Please tell me it came out your nose!!
I'm guessing you were not here when the ship was released.
The official reason they gave for not being able to equip more than one was because they were, I quote, "the highest damage cannons in the game".
I believe it was Gozer that said it. (Former lead dev, has now left the company)
Maybe some people want to stall their engines every time they shoot. Then they can pretend that it is the kick back that is making them stop.
Energy weapons have no recoil...
Hysterically, yes LOL
THIS IS STAR TREK!!! If we want energy weapons to have recoil, 'coz it looks sooo coool dewd ... we will !!!
If we want ships to "bank" to turn in space, where there is no air resistance, no "lift' created, so no scientific or realistic reason for it ... WE WILL HAVE SHIPS THAT BANK!!! 'Coz it looks sooo coool dewd ...
If we want to hear SPLOSIONS and the BOOM BOOM PEW PEW in spa ... well you get the idea ...
Who didn't think, from a purely cinematic/popcorn/entertainment point of view, that seeing the Enterprise, pop up and shoot down all those torpedo's that were about to hit Spock in ST2009, wasn't totally awesome ??? ...
With multiple of those equipped you'd practically stand still. And still wouldn't make damage cause they suck....
Those things needed a general rework.... Well..... Since they have been released.
Agreed. That reason is null and void hence why the "can equip only 1 of this item" tag should be removed.
Either that or keep the tag and make the Quads actually "the highest damage cannons in the game".
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
I just hope that with all the changes to the fast ship load system on its way the dev's would go through some of the old ships and their special ability consoles to make tweaks to them making it so players will want to use all the 50 ship slots available.
Well to be fair. The tag is in place because its suppose to be the highest damage cannons in the game. If it actually was the highest damage then I would be happy with the tag. But since it isn't, remove the tag.
They wouldn't remove the tag AND make it the highest damage cannons. That would undermine the fleet MK XII DCs and DHCs. Which people spend TONs to get their fleet to the required tier to unlock and a little more to buy the items.
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
Also maybe an Andorian colored variant of the quads as well.
Hmmm .. I like this idea ... Make it part of say a 3 piece set?
A "Power Transplanarmogrifier" that lowers the over all power drain to be the same as 2 Dual Beam Banks (-10 each) By using Phase Shifted Anti-Proton particles in the "Battery" for the cannon, to increase efficiency.
A "Sub-Space Molecular Transposer" that boosts the damage output to that of 2 <faction standard> DHC's, by fusing Omega Particle Isotopes into the energy stream in the firing chamber ...
This would allow ships that only have 2 or 3 forward weap. slots to run 1 of them and a torp/mine + Turret/Beam instead of sacrificing to run two or three DHC's ...
But of course to have that much firepower in a lower tier ship, you are going to have to sacrifice the console slots ...
I checked STOwiki... doesn't show anything about a Quad Plasma set?
The first Belfast was commanded by Captain Ve'Kal Shon until its destruction in 2409. A new ship was commissioned bearing the same name and registry as special dispensation to then newly promoted Captain Edward XIII for his pivotal role during the renewed Dominion War.
You should be able to run 1 Quad cannon with Consoles to equalize power/damage to be the same as running 2 DHC's on a larger ship, but only on Escorts or Raptors and maybe Science ships.