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Official Quick Equip feedback thread

coldsnappedcoldsnapped Member Posts: 520 Cryptic Developer
Please post your feedback and any bugs found for the new feature Quick Equip in this thread:

Quick Equip:
  • This feature allows you to click on a equip slot for your captain, bridge officer, and ship and have access to all items that can be slotted in that spot without having to go to your inventory.
  • Directions:
    • Left click on a slot that can equip an item or device such as Fore Weapons slot on your ship.
    • An Equip menu will appear which will show all items in your inventory that are able to be equipped in that selected slot.
    • Left click on the item you want and it will be placed into the slot.
  • The items stored in banks will be available for fast equip when interacting with the bank.
  • The items equipped on other ships you own will be available for fast equip when interacting with the ship selector.
Post edited by coldsnapped on

Comments

  • p52smithp52smith Member Posts: 0 Arc User
    edited January 2014
    I usually keep one set of phaser quad cannons on my main ship (Avenger right now) and on my Peregrine Fighter for ease of access for small-craft missions. The quick equip system allowed me to equip both sets on either ship without complaint. When I moved on to aid the SS Azura to test the changes I noticed the weapon slot with the second set of quad cannons was now empty. To my dismay these cannons no longer exist in my inventory or on either ship.

    Otherwise I've had a play around with the system and it looks good. No more searching in my inventory for the right gun to deal with my current enemy, I can just see the guns in an easy menu, with the name mostly visible in the list mode (at default box size).

    My only suggestion so far would be to have a checkbox option to hide items equipped on BOffs as this can produce rather numerous additional choices which I don't want to change.

    Also just noticed that the box for quick equip does not remember if it's been resized or moved, but does remember whether it's in list mode or grid mode.
    My YouTube channel, predominantly featuring STO at the moment: http://www.youtube.com/user/P52Smith
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited January 2014
    I tried this on a fresh character that I used to test the new Federation Tutorial. Though I'm conflicted if this is good or bad. I can see it being highly useful in switching gear. Like switching weapons from your inventory or from other BOFFs, or switching out your Borg Engine for Sector Travel for your Set Engine. HOWEVER, when I was testing out the revamped episode missions, I quickly found this new tool to be annoying as it was offering me every weapon that I had.


    If I was to improve this new tool, I think having a flagging tool that let me isolate which weapons I prefer to switchout. That way I don't have to hunt down which weapon I wanted in the list that's so large I have to scroll down, and included weapons I intend to sell / destroy. (Which has great potential for accidental equipping). Secondly, the Rarity is not easy to discern. Uncommons and Rares looked like commons from this new inventory screen. Third, while the Text says where from, it all being one color and small text makes it hard to read. Perhaps color coding to tell apart from inventory, BOFFS, or your character.


    But right now, I'm questioning is if this system is necessary. Because we can already click from our inventory to switch out anything on the character page. So can't help but to think we are adding another couch potato system because people are too lazy to organize their inventory and click to equip.
  • erei1erei1 Member Posts: 4,081 Arc User
    edited January 2014
    I don't think it was necessary. However, a way to save and load template (BOFF station, powertray and gear) would be awesome.
    [SIGPIC][/SIGPIC]
  • jarodroto123jarodroto123 Member Posts: 1,337 Arc User
    edited January 2014
    When I looked hard enough I noticed the small icons on the items that tell you if they are equipped to a BOFF or in your inventory, my only suggestion is to make the icons a little more noticeable and the text at the bottom of the tool tip large. Otherwise this is a very useful and convienent feature for quickly switching equipment
  • burstdragon323burstdragon323 Member Posts: 853 Arc User
    edited January 2014
    I don't like this. I am very good at switching gear in the ship selection screen, easily completing a change in about 20 seconds. this new system invalidates that, and made me take almost FOUR MINUTES to change my equipment.
  • pwstolemynamepwstolemyname Member Posts: 1,417 Arc User
    edited January 2014
    I'm my experience with other games that manage equipment like this I have always found it unintuitive.

    Now if this code can be repurposes as part of a system to save and load ship setups (equipment, bridge officers and duty officers) then I am all for it.
  • mattaukettmattaukett Member Posts: 190 Arc User
    edited January 2014
    Tend to agree with some of the comments above about whether or not this is really needed, but that might just be because I'm used to going to inventory and swapping stuff that way. Although I suspect this will make it easier to store set on Boffs and swap them over as required which is helpful. Same goes for Auzian's comment on all the loot/junk that tends to accumulate which for someone with a fairly large loot bag can make a lot of trash to pick through when using quick equip which quickly could become slow equip.

    One problem however, and this is a bug that's been annoying me since season 6 (as I recall) which is when you swap items out on ground or space (I notice it most with devices but does it with set items as well) it doesn't put the replaced item in the same tray slot and often they go off the 3 tray lines I have displayed for quick access. Same goes for powers etc as well.

    So kind of makes the quick equip function a bit pointless in my book if I then have to go and mess around with the skill tray to be able to use the device I've just swapped in. So as an example, I've got a stack of hypos in Row 1, Slot 10 and I swap it out (via quick equip or the usual mode) for a stack of power cells, I'd have expected the power cells to go to Row 1, Slot 10 but they don't they go to some random other slot on the power tray and sometimes is Rows 4 to 10 which I normally don't have displayed.

    So if this can be fixed as well (assuming its not in any of the remaining changes that are incoming) it will make Quick Equip more useful for quickly changing gear between engagements with either switch out mode.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2014
    mattaukett wrote: »
    One problem however, and this is a bug that's been annoying me since season 6 (as I recall) which is when you swap items out on ground or space (I notice it most with devices but does it with set items as well) it doesn't put the replaced item in the same tray slot and often they go off the 3 tray lines I have displayed for quick access. Same goes for powers etc as well.

    This. This this this this this for the love of god this. Here I made a thread about it with videos, after being annoyed by this bug for multiple seasons now, that hasn't received any notice since November.

    http://sto-forum.perfectworld.com/showthread.php?t=919681



    Now with that out of the way, I'm confused about the sort-order logic used by the quick equip window. It's not purely alphabetical, and it's not by slot (either vertical or horizontal) in the inventory, so how does it decide what comes in what order?

    I do notice that it is split into a priority that puts all inventory items at the top before it gets to gear that is equipped on a BOFF.

    When I have it set to the default list mode, my CRM-200 shows up in the middle of the "stuff in inventory" section before it starts listing my BOFF's items, as does my compressed cryo launcher and my nanopulse lirpa. The same thing happens in the "stuff equipped on BOFFS" section where it jumps from A to M to P to T to D to J back to P again in that order. It's also not by the alphabetical name of the BOFF that is holding the item either. o.O Are these items somehow mislabled on the back-end of the database with IDs that don't match the name text presented to the player?



    Ways to improve:
    *Single clicking the slot brings up the quick equip (as it functions now) but double click unequips the item without bringing up the menu please. There are times when you just want to remove gear without swapping it for something else, which is what quick equip is for.

    *Ability to filter which sources appear in the quick equip menu. E.G. I only want it to show items in my inventory, or only items on my BOFFS, etc. (This should be a persistent setting that is always remembered so I don't have to re-check the option constantly.)
    ---OR a more visible icon or color stroke outline or something to show at a glance where an item is so we don't have to read the accompanying text
    ---OR ability to specify exactly which items should appear in the list (I'm not a fan of long lists that take a while to scroll through. :P )

    *I am of the opinion that the sort order should follow the order in your inventory/bank/boff/ship roster and If I change the order of items in my inventory, the order in the quick equip list should change accordingly so that I can decide what shows up at the top of the list as my highest priority for truly quick switches. Please look at the way the Exchange sell tab works when you click the giant button that says "Click here or drag from your inventory" as it pulls its list order from the slot order in your inventory.

    *I think the "item location priority" should go Inventory > Bank > BOFF/Ship roster (currently if you have the Bank open and open quick equip for a ground item it goes Inventory > BOFFs > Bank)

    *For the ship weapon sort order, when you have the Ship Selector window open, weapons really need to be grouped by which ship they're equipped on. If I scroll through the list in the quick equip menu it's all over the place jumping from ship to ship.
    ---The same goes for Devices on BOFFs. In both cases this isn't an issue for items of which only one can be equipped like shields, but only for categories like devices and consoles of which there can by multiple with different names.


    Not sure if you would call this a bug or as designed, but if you go to change gear on a BOFF from quick equip, gear that is equipped on your character says "Equipped on captain" instead of using your character name. And your captain gear is mixed in among the other BOFFs instead of above or below that priority section.

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • jimtkirkjimtkirk Member Posts: 0
    edited January 2014
    I've tried this feature and it seems to work fine. Though I must admit I also have to ask if its something that is really needed. It seems no faster than opening my menu and equiping the item I want. And bank items still aren't available unless you go to a bank and open it.

    I have to ask, why aren't we testing the other features mentioned in the "Season 8.5 Revealed" email? Like saving premade easily changable ship builds? Or the abilty to select your ship in sector space?
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited January 2014
    From Season 8 blog 38 (emphasis added):
    If you are not at a starbase, Quick-Equip will restrict you to the gear in your inventory and readied small craft, but it will still show you other potential gear you have stored in the bank or on another ship -- that gear will just be grayed out.

    Good idea. I like. :)

    Joined January 2009
    Finger wrote:
    Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited January 2014
    The new equip feature seems to be working.


    It doesn't seem particularly faster than just opening my inventory.

    Why was the feature of equipping from (drag & drop) inventory removed?

    Can we not have both features based on preference?
  • jhighfilljhighfill Member Posts: 59 Arc User
    edited January 2014
    the way the system dumps consoles and other items into inventory instead of the hot swapped items to the ship it was borrowed from or the bank instead of dumping the mismatched items in to active inventory. I don't want to sell a Xii tac console to a vender accidently.
  • rhodgherrhodgher Member Posts: 39 Arc User
    edited January 2014
    Odyssey (tactical) with adv flt antiproton beam arrays
    Trying to replace aft weapon -mine laucher- with cutting beam.
    Result: mine launcher replaced with adv flt ap beam array (symbol of fed cruiser in upper left corner from that weapon icon). The ap beam array pops up in inventory.

    2nd try:
    Trying to replace adv flt ap beam with cutting beam (same slot as first try).
    Result: nothing happend.

    Trying to replace fore weapon -another adv flt ap beam- with just some beam array.
    Result: OK.

    Trying to replace fore weapon adv flt ap beam with cutting beam.
    Result: The ap beam array disappears from status window but is not replaced with anything at all. The ap beam array pops up in inventory. This weapon could be put back in weapon slot by means of quick equip.

    Trying to replace the same adv flt ap beam with disruptor beam array.
    Result OK
    Closed status window and switched ship.

    Jem'Hadar Dreadnought Carrier with adv flt polaron beam arrays
    Trying to replace aft weapon -adv flt polaron beam array- with cutting beam.
    Result: adv flt polaron beam array replaced with another adv flt polaron beam array (symbol of fed cruiser in upper left corner from that weapon icon). The original adv flt polaron beam array pops up in inventory.

    2nd try:
    Result: nothing happend.

    Trying to replace fore weapon with some beam array.
    Result: nothing happened.

    Trying to replace Obelisk warp core with Field Stabilizing warp core.
    Result: Obelisk warp core pops up in inventory. In status window still the icon from the Obelisk warp core with small fed cruiser symbol in upper left corner.
    Closed status window and changed ship.

    Obelisk Carrier
    Trying to replace Obelisk warp core with Field Stabilizing warp core.
    Result: Obelisk warp core pops up in inventory. In status window still the icon from the Obelisk warp core with small fed cruiser symbol in upper left corner.
    Closed status window.

    Remarks/suggestions
    The items in the quick equip window are more or less sorted by source. Maybe a sort button to let the player sort the items by type (all shields together, all polaron beam arrays together, ?.)

    When you replace an item this item pops in your inventory. After some changes your inventory gets rather full so you still have to go back to a station to empty your inventory. Making quick equip not so quick anymore... Wouldn't it be possible to store an item you want to swap out in the source delivering the item you want to swap in? (Exchanging the items.)
  • trekkiemelissatrekkiemelissa Member Posts: 242 Arc User
    edited January 2014
    rhodgher wrote: »
    Odyssey (tactical) with adv flt antiproton beam arrays
    Trying to replace aft weapon -mine laucher- with cutting beam.
    Result: mine launcher replaced with adv flt ap beam array (symbol of fed cruiser in upper left corner from that weapon icon). The ap beam array pops up in inventory.

    2nd try:
    Trying to replace adv flt ap beam with cutting beam (same slot as first try).
    Result: nothing happend.

    Trying to replace fore weapon -another adv flt ap beam- with just some beam array.
    Result: OK.

    Trying to replace fore weapon adv flt ap beam with cutting beam.
    Result: The ap beam array disappears from status window but is not replaced with anything at all. The ap beam array pops up in inventory. This weapon could be put back in weapon slot by means of quick equip.

    Trying to replace the same adv flt ap beam with disruptor beam array.
    Result OK
    Closed status window and switched ship.

    Jem'Hadar Dreadnought Carrier with adv flt polaron beam arrays
    Trying to replace aft weapon -adv flt polaron beam array- with cutting beam.
    Result: adv flt polaron beam array replaced with another adv flt polaron beam array (symbol of fed cruiser in upper left corner from that weapon icon). The original adv flt polaron beam array pops up in inventory.

    2nd try:
    Result: nothing happend.

    Trying to replace fore weapon with some beam array.
    Result: nothing happened.

    Trying to replace Obelisk warp core with Field Stabilizing warp core.
    Result: Obelisk warp core pops up in inventory. In status window still the icon from the Obelisk warp core with small fed cruiser symbol in upper left corner.
    Closed status window and changed ship.

    Obelisk Carrier
    Trying to replace Obelisk warp core with Field Stabilizing warp core.
    Result: Obelisk warp core pops up in inventory. In status window still the icon from the Obelisk warp core with small fed cruiser symbol in upper left corner.
    Closed status window.

    Remarks/suggestions
    The items in the quick equip window are more or less sorted by source. Maybe a sort button to let the player sort the items by type (all shields together, all polaron beam arrays together, ?.)

    When you replace an item this item pops in your inventory. After some changes your inventory gets rather full so you still have to go back to a station to empty your inventory. Making quick equip not so quick anymore... Wouldn't it be possible to store an item you want to swap out in the source delivering the item you want to swap in? (Exchanging the items.)

    I found this happening to me. Once I went into esd and went to the ship selector, I was able to change the equipment with no problems at all.
  • trekkiemelissatrekkiemelissa Member Posts: 242 Arc User
    edited January 2014
    I tested this out with one of my escorts. There are some things I really do not like here.

    Changing Loadouts, you have to wait a min in between. I would prefer we not have a cooldown on that.

    Say you have more than one preset and with that, you take gear from another ship that you own. What I found with that is that when you switch presets, instead of it going back to the ship it came from, it goes to your inventory. What I would suggest, is set it up that if you switch presets, the gear goes back to the ship it came. If that is not possible, what about setting up a tab in your inventory or bank called Presets so that its not cluttering up your inventory with gear you change? There are some people that if they see it in their inventory they will accidently sell the items.

    Other than that, it works great.
  • hajmyishajmyis Member Posts: 405 Arc User
    edited January 2014
    I have a question about the quick equip.

    So I was in sector space and wanted to switch weapons and gear around.

    The QE gave me all my choices form what is in the bank and on another ships.

    However those where greyed out and would not let me choose those Items.

    My question is this then, I know it is by design that we can see what we have even if we can not choose them, and if so it would be nice if we did not. caused some confusion.

    And if you cant choose that, then cant one just switch to another ship garb what you need by putting it in the Inventory then switch the ship out again. kind of time consuming.

    Plus from what I noticed, I miss the double click to unequip an Item, maybe can we right click and under where it says info there would be an QE option.

    Just my Two cents
    "Frankly, not sure why you're on a one man nerf campaign. "
  • rhodgherrhodgher Member Posts: 39 Arc User
    edited January 2014
    OK next time I'll read dev blogs beter. Then I wouldn't have written post #14...
    The Equip system is not to be used in sector space except items in your inventory can be Equiped. You use Equip to make loadouts for your ships when at a ship selector. That works great. No more searching through every ship...
    Changing loadouts in sector space works like a charm. A good improvement of the game. When tray layouts and doffs are stored too it will be a great improvement.

    Drawbacks
    When in sector space you cannot use drag&drop anymore. You have to use Equip and that takes a wee bit more time.
    Items in the Equip window are not always in logical order. Sometime items of the same kind -phaser arrays for example- are one after another. Others are spread all over the window. Makes searching more time consuming for those with lots of stuff.
    Swapping something like a torp launcher from aft to font is not possible anymore.
  • luke3424luke3424 Member Posts: 37 Arc User
    edited January 2014
    Tested with Chel Grett warship and Breen Raider
    Bugs:
    -when trying to move weapon 1 from ship A to Ship B, weapon 1 fails to grey out when trying to equip a weapon in 2nd slot, allowing for the loud out screen to show 4 copies of the same weapon. however when weapons are saved, nothing shows up when switching ships.(maybe grey out any weapon that has already been moved from Ship A to Ship B?)
    Suggestions:
    -Add ability to sort weapons by level or quality
  • mancommancom Member Posts: 784 Arc User
    edited January 2014
    Is it intentional that dragging items from the inventory to the ship is not working anymore? This is really bad. Please restore the original functionality.

    Why do items (from other ships) that get replaced via quick equip get moved to my inventory and not go to the place where the other item comes from? If I have to clean up my inventory and move stuff to other ships after doing the quick equip thing, I'm losing all the time that I'm supposedly saving through this feature.
    1042856
  • sanatobasanatoba Member Posts: 145 Arc User
    edited January 2014
    [Following re-posted in Loadout thread: I have a concern about the equip system where you switch between saved equip setups. I am concerned about the previous equipment on a ship being shifted to my inventory (though I would be just as concerned if it were to the bank). What were to happen if my inventory (or bank) were completely full? Would I loose that equipment or would it end up in the overflow bag? (I need to test it I guess).]

    And as for the quick equip, I haven't been able to get it to change the equipment in my ship. I'm still having to go in and manually drag around my equipment with the mouse. Is it disabled for a bit or am I experiencing a bug?
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  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited January 2014
    Why was the feature of equipping from (drag & drop) inventory removed?
    mancom wrote: »
    Is it intentional that dragging items from the inventory to the ship is not working anymore? This is really bad. Please restore the original functionality.

    Dragging into an empty slot is working for me. What appears to be broken is dragging into an occupied slot (i.e., swapping items). This bug has multiple effects not related to equipping and unequipping items. For example, you can't swap the positions of two items in inventory or two items in the bank. You also can't drag one stack of items into another.

    More details can be found here:
    http://sto-forum.perfectworld.com/showthread.php?t=993921

    Other bug reports on the same issue:
    http://sto-forum.perfectworld.com/showthread.php?t=993531
    http://sto-forum.perfectworld.com/showthread.php?t=993391
    http://sto-forum.perfectworld.com/showpost.php?p=14676361&postcount=2
    Waiting for a programmer ...
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  • krendigkrendig Member Posts: 43 Arc User
    edited January 2014
    Generally, I like the idea... but a filter somewhere in the pop up window to set the minimum level of equipment displayed would be useful.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited February 2014
    Please post your feedback and any bugs found for the new feature Quick Equip in this thread:

    Quick Equip:
    • This feature allows you to click on a equip slot for your captain, bridge officer, and ship and have access to all items that can be slotted in that spot without having to go to your inventory.
    • Directions:
      • Left click on a slot that can equip an item or device such as Fore Weapons slot on your ship.
      • An Equip menu will appear which will show all items in your inventory that are able to be equipped in that selected slot.
      • Left click on the item you want and it will be placed into the slot.
    • The items stored in banks will be available for fast equip when interacting with the bank.
    • The items equipped on other ships you own will be available for fast equip when interacting with the ship selector.


    Feels like Quick Equip is a bit of a bust. I mean, if you can only draw from inventory (when in space), then what's the point? I can just open my inventory and do that manually, and easier.

    Dito on the ship selector: if I'm already at the ship selector, I can just take what I want from my ships manually.

    I thought the whole point of Quick Equip was so you could draw from mutiple sources (like loadouts do). Guess not.
    3lsZz0w.jpg
  • id0liciousid0licious Member Posts: 74 Arc User
    edited February 2014
    This "feature" SERIOUSLY needs a 'disable' option.

    For me (and this is only my opinion, hence the 'option' suggestion) this only gets in my way. Annoyingly so.

    I understand some people like it. There are also those who don't.

    Please implement a god-dang'd 'disable quick equip' option in the options menu. Forcing stuff like this on people who find it cumbersome is detracting from QOL.
  • cuatelacuatela Member Posts: 296 Arc User
    edited February 2014
    id0licious wrote: »
    This "feature" SERIOUSLY needs a 'disable' option.

    For me (and this is only my opinion, hence the 'option' suggestion) this only gets in my way. Annoyingly so.

    I understand some people like it. There are also those who don't.

    Please implement a god-dang'd 'disable quick equip' option in the options menu. Forcing stuff like this on people who find it cumbersome is detracting from QOL.



    Yes please.

    Also, a simple left-click doesn't work too well, since there are multiple different things I may want to do that don't involve quick equip. ctrl+lclick links an item, but now also opens quick equip. double click removes it, but now also opens quick equip.

    I recommend changing it to either a right-click option, or a shift-click function. something that's not so forced and non-optional.

  • neotrident12neotrident12 Member Posts: 287 Arc User
    edited February 2014
    cuatela wrote: »
    Yes please.

    Also, a simple left-click doesn't work too well, since there are multiple different things I may want to do that don't involve quick equip. ctrl+lclick links an item, but now also opens quick equip. double click removes it, but now also opens quick equip.

    I recommend changing it to either a right-click option, or a shift-click function. something that's not so forced and non-optional.

    I would concur to this. Additionally would it be possible to add some sort of unique identifier? For example I have Four identical AP Tactical Consoles and no way to distinguish between them if I want to quick equip multiple copies.
    [SIGPIC][/SIGPIC]
  • kishodarkishodar Member Posts: 89 Arc User
    edited February 2014
    +1 on a disable option.

    That or at least make it remember the position/size of the window.

    I keep double-clicking items to unequip them and the Quick equip window pops up right under the mouse cursor equipping some random piece of gear.
  • greuceangreucean Member Posts: 111 Arc User
    edited February 2014
    kishodar wrote: »
    +1 on a disable option.


    + 100 on that

    Right now.
  • synfoolasynfoola Member Posts: 156 Arc User
    edited February 2014
    I have to admit, that I'm not that impressed with this feature. In it's current form, it's not saving me much time if I have to go back to the shipyard to fully utilize its potential. And having switched items go into my inventory just adds hassle to something that's supposed to be saving us just that.
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