jaturnley wrote: »
Sadly, both the Obelisk Catnip Mouse and the Laser Pointer Swarmer remain broken. Get your act together, Cryptic! ;-)
dpglerch wrote: »
Aren't you worried that a fast ship swap option from anywhere in the game would ultimately result in the shipyards being pointless in the game?
meimeitoo wrote: »
In that order of priority? I don't want a Leech get pulled off another ship, when I have a perfectly fine one sitting in my inventory.
That could be a problem. A *major* problem, actually. On a good day I have about 4-5 open inventory slots (and yes, I purchased all upgrades to max). I most certainly don't have room for an *entire* ship equipment list. This spells disaster, quite frankly. People warping out, not realizing aforementioned 8 mil Plasmonic Leech having been put into Overflow bag... You get the gist.
And there's no guarantee the newly fitted equipment will be drawn from inventory per se, leaving a good chance you're left with an Ovverflow bag.
Please, rethink this strategy.
longasc wrote: »
Downloading, I am very excited to test this.
Some doubts about the extra layouts:
I am not sure if selling "10 ship layouts" on a per ship basis is a good solution.
I like to dismiss and reclaim my C-Store ships, as the lockbox ships already take up slots and you cannot dismiss and reclaim them without losing them.
Due to this I am really not eager to pay for a ship-bound extra layout and will rather make do with the 2 slots we get, which should be enough for most of my ships.
So if you want to sell me some extra layouts and make some cash out of the feature, you might want to rethink this.
-> maybe you can think of char- or account wide alternatives to this?
My other gripe is the way equipment gets handled: If changing layouts dumps the equipment of the ship in our inventory, the feature might be of VERY limited use.
I will have to check this in practice, most of my changes are mostly from Beam to Cannon or some extra Neutronium rather than this or that, or just BOFF seating changes. But it can greatly limited the system and might make using it a bad idea when you switch from certain ships to others.
pwebranflakes wrote: »
At this time, it's per character -- this may or many not change. For example, when you buy the additional slots pack on one of your characters, you buy them in packs of 10. If you use a slot on Ship A, you'll have 9 left to assign. If you use 2 more on Ship B, you'll have 7 left to assign. If you discharge Ship A, you're total left to assign will go back to 8 (since you used one on that ship).
ikuruyo wrote: »
Overflow bag is never auto-emptied. It does not matter in the slightest if you warp out with a dozen or more items in it. Only time items are removed from the Overflow bag is if you open it and either take the item out or click "delete all"
Only thing that autoempties when you warpout is "buyback" tab of the store.
fabinoudu73 wrote: »
About time for FAW, no congratulations patheticryptic.
Nitpicking is a time-honored tradition of science fiction. Asking your readers not to worry about the "little things" is like asking a dog not to sniff at people's crotches. If there's something that appears to violate natural laws, then you can expect someone's going to point it out. That's just the way things are.
commodoreshrvk wrote: »
The second thing I really dislike is why is there an artificial one minute cooldown? So I enter an fleet event that has Jemmies, I accidentally hit the wrong loadout now I hurt the team for 60 seconds because i cannot switch. Please reconsider this.
[1:04] [System] 1
[1:06] [System] 1
[1:08] [System] 1
[1:10] [System] 1
jediphoenix wrote: »
Fire At Will still does not crit properly. I ran ACT as a parser, and it's only showing a 10% crit hit and I have over 21%.
commodoreshrvk wrote: »
Let me ask the devs this. From a players perspective if the new "Loadout mechanic" is just going to pull and dump into our inventories how is it really different then from us just carrying all this TRIBBLE with us and just loading it in ourselves? Well to put it blankly, not really much difference, it will save us what a few seconds of double clicking? BOFF power locations are already "supposed" to be remembered when we swap them around.
So, besides add in something more to purchase how is this a quality of life improvement? Unless the equipment stores with the loadout then this system, which I am sure cost a lot to create, offers very little. Again, I understand why you want to have surprises but you guys really do not know what or how we want something that improves the game.
Again here are the problems with the loadout system that NEED to be addressed before it leaves Tribble.
Equipment needs to be stored in the loadout
Does not promote obtaining multiple sets of gear
Does not promote running said mission, rep, etc... for multiple sets of gear
Does not really save the player much time over doing it manually, therefore is not seeing its full potential
Seems half developed again with little thought of its effects on the playerbase and benefits
60 second timer is arbitrary and capricious
I am sure there are more issues but this is exactly the reason communication needs to be increased. You guys seem to be developing in a vacuum to add things you think are cool, which may be, but are not very playable by us. I am not saying you guys do not play the game, I know for a fact a few do, but you do not play, live in it, deal with it, as much as we do. We are the paying customer, if you want to purchase something, make it worthwhile. I for one see no use in buying 10 extra loadout slots ever unless my gear can be stored there for each loadout. I do not want the headache of having to load/unload my limited inventory space. Memory is cheap these days.
jaturnley wrote: »
How big was your sample set? You might have just been unlucky during that run.
monkeybone13 wrote: »
Make it an account unlock and I might be able to justify the expense. I'm sick of these "nickle and dime you" services in the c-store that are single character unlocks.
Duty officer slots purchased = a set of 100 for a single character. That's it. Won't buy anymore. 725 zen per 100 slots per character (I have 11 toons now) is too expensive. I need the doff roster slots so I can actually contribute them to fleet projects, but my rosters are full on my toons and it's not worth it. This means I have to wait for other fleet members to fill the doffs, and doffs are usually what holds us up, and possibly for this very reason; everyone has a full roster and slots cost too damned much.
Bridge officer slots = purchased a few for a few characters because I needed them at the time. I don't plan on buying anymore and I'll make due with what I have.
Character bank slots = purchased 3 sets of slots for 1 character. At the time I only had 2 or 3 characters and needed the room. I don't plan on buying anymore.
Ship slots = purchased 0. I have plenty of ship slots for enough of a variety for each character. I can't justify purchasing any for multiple toons. The cost adds up. Seriously. What's the ship slot cap now? 50? Yeah at 250 zen for a set of 2 that's a total of like 6,250 zen PER CHARACTER if you want to max out your ship slots. For my 11 characters that would be roughly 68,750 zen if I wanted to max out my ship slots on all of them.
Character inventory slots = purchased 0. I make due with what I have.
Loadout slots = Plan to purchase 0, unless it's made into an account wide unlock.
Except for doff slots, I got a bunch of free slots for everything else when I bought a lifetime sub so now there is even less reason for me to buy single character slot increases for anything.
Here is where my money goes:
Outfits in c-stores = I recently purchased the last outfit in the c-store. I now own ALL of them for all factions. I bought these because they are ACCOUNT unlocks. That's a ton of zen spent.
Account bank slots = I purchased all 4 upgrades before buying lifetime sub. Lifetime sub gave me 2 rows of slots for free and it's still not enough. If the cap was increased on account bank slots, I'd buy more. 1,000 for 12 slots that can be used by all characters is worth it. That's 4,000 zen spent.
Costume slots = Counting the 3 free slots everybody gets, I have about 39 slots. I plan to buy at least another 10 slots because I need them. Being an account wide unlock, I find it worth the zen. 2 slots per purchase costs 250 zen so that's roughly 4,500 zen spent on just costume slots and I plan to spend about another 2,000 or more eventually.
Don't you guys make enough money off of lockboxes? A long time ago I turned off the messages because seeing "[email protected] got lockbox ship" every 5 minutes being opened for the first 2 weeks of a new lockbox release is annoying.
jediphoenix wrote: »
Big enough, large voth spawn that took me a few minutes to fight. Did it multiple times. I would like to parse an entire ISE with a group though.
tfomega wrote: »
Don't know if this has already been mentioned or not, but while it is a good thing to be able to quick swap between ships, that sure doesn't affect your skill points. For example, on my b'rel, I can easily make it a science tac, or engineer ship. My skill points are different for each one of those setups depending on what I want to achieve. I'll still have to go to starbase to change skill points (which costs, by the way)
commodoreshrvk wrote: »
Let me ask the devs this. From a players perspective if the new "Loadout mechanic" is just going to pull and dump into our inventories how is it really different then from us just carrying all this TRIBBLE with us and just loading it in ourselves? Well to put it blankly, not really much difference, it will save us what a few seconds of double clicking?
*]Equipment needs to be stored in the loadout
[*]Does not promote obtaining multiple sets of gear