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Scimitar as a torp boat

wardcaliswardcalis Member Posts: 1,137 Arc User
edited February 2014 in Romulan Discussion
http://skillplanner.stoacademy.com/?build=scimitorp_4234

This is my build and I've caught a lot of flak for making a scimi-torp boat. I'm not sure why. The results speak for themselves, this is what I see in a typical eSTF run: http://imgur.com/a/MtKJL

I'm planning to swap the dual tetryon out for the experimental proton once I have the rep. And of course upgrade the drones to fleet level once my fleet hits that point.

But, I know there is a conflict between the rom-hyper and the omega torp and I was wondering if anyone had any ideas to swap one out to boost my damage further or any other ideas to tweek the spec. I've tried quantums and tricobalts but neither in the rotation parse as well as my current spec. At the moment i'm doing tremendous damage in pve and I also have very high survivability.
Post edited by wardcalis on

Comments

  • comtedeloach2comtedeloach2 Member Posts: 499 Arc User
    edited January 2014
    How about Harpeng? Might just do the trick, get the XII one...
  • veritech05veritech05 Member Posts: 0 Arc User
    edited January 2014
    wardcalis wrote: »
    http://skillplanner.stoacademy.com/?build=scimitorp_4234

    This is my build and I've caught a lot of flak for making a scimi-torp boat. I'm not sure why. The results speak for themselves, this is what I see in a typical eSTF run: http://imgur.com/a/MtKJL

    I'm planning to swap the dual tetryon out for the experimental proton once I have the rep. And of course upgrade the drones to fleet level once my fleet hits that point.

    But, I know there is a conflict between the rom-hyper and the omega torp and I was wondering if anyone had any ideas to swap one out to boost my damage further or any other ideas to tweek the spec. I've tried quantums and tricobalts but neither in the rotation parse as well as my current spec. At the moment i'm doing tremendous damage in pve and I also have very high survivability.

    I have been using my Scimitar as a torp boat too. Our builds are similar. I do not use Plasma at all because I seem to kill myself as much as the enemy with them. How to you not run into your own plasma death? I also tend to not use the destructible torpedoes as I fight the Voth a lot and they shoot them out of the sky.

    I will try your build though. I see you do not take Torpedo: Spread but instead use High Yield. Do you use the Gravity Well to cluster targets then **** them with a high yield torpedo to the grill?

    I will post up my build here tonight!
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  • borg0vermindborg0vermind Member Posts: 498 Arc User
    edited February 2014
    I'm currently testing a Scimitar with 5 FW torps:
    - Rom Hyperplasma
    - Gravimetric
    - TCD
    - BNWH
    - Breen cluster

    As the last 3 have quite a slow fire rate, i just fire them and then maintain a constant DPS with the grav and rom pl + HY/TS.
    Against unshielded targets it's very efficient; I'll have to to some real combat testing too, so I can determine if it's ok in real combat situations.
  • johankreigjohankreig Member Posts: 449 Arc User
    edited February 2014
    I found that the scimitar makes an great pure torpedo boat, its not quite as good as the t'varo with its cloaked torpedo fire ability, but with the cloaked barage, the scimitar makes for a nasty surprise, I use a pure breen trans load out for it aswell as the 2 part breen set, the torpedo spread carpet it can unleash is pure comedy.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
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  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    edited February 2014
    wardcalis wrote: »
    http://skillplanner.stoacademy.com/?build=scimitorp_4234

    Edited out

    But, I know there is a conflict between the rom-hyper and the omega torp and I was wondering if anyone had any ideas to swap one out to boost my damage further or any other ideas to tweek the spec.


    I run one fore and one aft and have no conflict.
    Joined STO in September 2010.
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  • johankreigjohankreig Member Posts: 449 Arc User
    edited February 2014
    i use trans due to the lack of the adapted maco set, and have no issues with it tbh, it still does impressive damage, as for using energy weapons, I dont see the point, I just drop the weapons power to other systems to give them a boost, used it in PVP and PVE and had no issues, Having torpedoes at the rear meens you can launch while moving around for your next attack run before you cloak, have surprised many players with my rear torpedoes, as they assume all my weapons are forward mounted, but end up with a face full of trans spread and a cluster torp.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • bones1970bones1970 Member Posts: 953 Arc User
    edited February 2014
    wardcalis wrote: »
    http://skillplanner.stoacademy.com/?build=scimitorp_4234

    This is my build and I've caught a lot of flak for making a scimi-torp boat. I'm not sure why. The results speak for themselves, this is what I see in a typical eSTF run: http://imgur.com/a/MtKJL

    LOL, 10k dps in a scimitar and you are thinking thats ok/good...
    The top in scimitars are getting 50 k in ise (top 3), but lots of people do 40k/dps, so your 10 k is lowwww.
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  • veritech05veritech05 Member Posts: 0 Arc User
    edited February 2014
    Here is my new build. It seems to be really kicking tail. Let me know what you all think.

    http://skillplanner.stoacademy.com/?build=jronsscimitartorpedoboat_4337

    What I really like about it is the Dyson 3-set Protonic Arsenal (Proton Particle Stabilizer, Gravimetric Photon Torpedo Launcher Mk XII, and the Experimental Proton Weapon MK XII) give 22.9% with Photon weapons. That means my Photon torpedos and the Gravimetric Photon Torpedo get that bonus. That set also gives a base 3% crit chance, 10% Critical Severity, and and extra 10% Crit chance with photon projectiles.

    At lease I think that is right.

    I can tell you this build strips away shields quick then give me insane critical his regularly. I find myself giddy when they happen.
  • syndonaisyndonai Member Posts: 348 Arc User
    edited February 2014
    wardcalis wrote: »
    no sir, the 11k in that chart and the 14k i'm doing with my new spec is sustained dps, meaning it doesn't involve any burst. I can sit on something for hours if need be and never drop under 14k dps, ever

    Cool. Mostly single target based, yes?
    PKsymbol.JPG

    Peacekeeper High Command
    Scorpius - Zelbinion Mk II
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  • syndonaisyndonai Member Posts: 348 Arc User
    edited February 2014
    Right... you do know thats like buying a very expensive sports are and refusing to go beyond 2nd gear?

    How well does it fair against mass numbers? Like NWS or SB24? Or even CCE?
    PKsymbol.JPG

    Peacekeeper High Command
    Scorpius - Zelbinion Mk II
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  • veritech05veritech05 Member Posts: 0 Arc User
    edited February 2014
    wardcalis wrote: »


    couple things real quick,

    1- a THY1 isn't really worth having in the face of everything else you have there, change that into a tact team so you can use the ensign slot for something more science or eng, maybe transfer shield strength1 so you have a tad more survivability.

    2- your a tact captain, drop cmdr AP beta3 and get AP omega3, its boost is substantial. Additionally, if your going to use TS3 use 2 of them. Take AP Beta 1 not 2. Its a much better boost.

    3- the reason I went with the omega torp instead of a 2nd photon of some type was because just by the math, you can't beat it. The 2 set boost to photon torp damage where you fire 1 torp every 3 seconds will not equal 50% of the damage of the omega torp+dot when firing 6 torps per 6 seconds or the rom-hyper firing off 3 torps+dot every 3 seconds. I wish I could work another photon into it and get rid of the rom-hyper but photon re-fire vs damage just isn't good enough. I hate the Rom-hyper being so slow and it being the only torp that has an actual dps loss when fired TS against a single target. It's the min reason I don't use spread. 've tried fleet photons and even the bio-molecular and the number just don't add up.



    Great advice.

    2-why is Beta 1 better then beta? Oh and where the heck doI get torpedo spread 3 to train? I can't find it anywhere.

    Just have one question on the Romulan-Hyper and omega. Don't they share a timer?
  • nobletnoblet Member Posts: 0 Arc User
    edited February 2014
    veritech05 wrote: »
    Great advice.

    2-why is Beta 1 better then beta? Oh and where the heck doI get torpedo spread 3 to train? I can't find it anywhere.

    Just have one question on the Romulan-Hyper and omega. Don't they share a timer?

    Torp 3 not available in npc trainer. If you're not tac, you'll have to hunt for a boff that has it.

    Why wouldn't they? There's the torp global cd.

    Btw, omega torp is freshly nerfed.
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited February 2014
    Torpedo ships can, and do work. It takes a determined pilot though to get full effectives out of it.

    My only thought is, and other have addressed it, is that 10K on a scimidar is like using the space shuttle to go 7-11.

    Even a 'fresh out of the box' can do 15-20K with marginal skills.

    10K is a waste of the platform.
  • jimqqijimqqi Member Posts: 2 Arc User
    edited February 2014
    Also the tvaro exists sooo.
  • annahannah Member Posts: 201 Arc User
    edited February 2014
    jimqqi wrote: »
    Also the tvaro exists sooo.


    yea and the destabilized plasma torp gets its cooldown lowered too from projectile doffs. So it'll fire more often than once every 2 min.
    I've seen that baby crit for 500k :)
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  • annahannah Member Posts: 201 Arc User
    edited February 2014
    wardcalis wrote: »
    10k isn't what should be looked at when comparing it to others, 10k is sustainable for hours if need be. The linked chart shows an alpha burst at nearly 60k. it does and can have truly massive damage. but can last in a long winded fashion. this build will both out last with a higher sustainable dps and out class even the greatest burst a t'varo could try for no matter the gear, boffs or doffs


    When i parse my builds, i found out when doing elites and such there were so much inconsistencies, other players etc affecting my end dps.
    So i started parsing on starbase 234 (after i defeat the 4 ships). Its always the same, just one target so no false numbers from faw spam hitting undamageble items etc.

    10k sustainable isn't really bad, but in a mission which takes less than 5 minutes to complete, its not very good. And 60k burst, is over what, one second, two seconds etc? If you're using ACT and looking at the graph over time, each point is one second pretty much. At which point 60k is nothing. a T'varo can crit their destabilized torp for 500k so that would be 500k burst showing on that graph.

    I've seen my scim do 47k dps in infected, the whole stf took 2min and 23 secs or so. But thats under so very ideal circumstances. On another infected i just did 20k dps, but the other four in my team combined did less dps than my drones did, so it took nearly 6 minutes to complete.
    Its why i took to starbase 234 for more consistent figures.
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