I know there are the luke skywalkers out there but im not one of them.
The route to fly into the fortress ship seems very confusing.
Cryptic,i doubt this will ever happen but its worth asking,How about adding some directional indicators in the fortress ship,so we know where we are going.
I tried The Breach and I was clearly deadweight to the group. Not sure where to go next, and kept bumping into walls, so for now, I just don't do it.
What I would -ideally- like is the ability to run through the mission in some sort of 'practice mode' so I could take my time and learn the route.
Alternatively, would like detailed maps.
Then I would feel comfortable giving it another shot.
And yes, I know about the advice of getting a good group that will help you - it will take more than one run for me and finding such a group is not always easily done.
It doesn't matter whether you're in normal or elite. When you're in the center, both routes look the same and unless your ship has only been facing the one direction you're going to lose navigation. I did the breach yesterday in my cruiser (thus flew around a bit broadsiding with beams), I must have gone the wrong way several times.
I agree that some directional icons or something need to be put in place. That, or change the way the interior of the ship looks so that it's more obvious to players.
I agree. I get lost in there, and several people with whom I've discussed it express the same frustration. As a result, I've stopped attempting it until such time as there is a map on the Wiki or the thing gets revamped by the Devs.
To me it is very obvious where to go once you do it at least once before (on normal, to not interfere with people who know it by memory)...
In my opinion, the first time I did it, finding the way was the fun factor since every other PVE content is SO straightforward by itself... besides we already know how to do every PVE event in our sleep and you cant help feeling like a drone (the simple, no need to think design of PVE really doesnt help either).
So I kinnda like a new challenge and a chance to actually explore the place so I know where to go
on the last piece you can easily find your way using the mini map, you just see which direction the objective is is and then take that route (talking about after you blow the power core)
Took me a while to figure out that marker, but it makes it SO much easier
Just follow the mini-map... it's orientation does not change when yours does, just watch where everybody else is going. Even on my first attempt at the breach, the only mistake i made in terms of direction was trying to fly out of the wrong door at the end, because i wasn't watching the map or anyone else.
In fact, i honestly don't see how you could get lost unless your trying to Lone Wolf the mission and completely ignoring the map.
Real Temporal Operative: Purchased the Special Temporal Agent pack before it was even officially announced!
/shrug, I found it very easy to figure out where to go, it really isn't that hard navigationally speaking. At the beginning, you fly down the middle, easy, you then fly toward the front, and sides, take out the thingies, then regroup, punch a hole, and fly through the doors, you just keep flying through the rooms, from one to the next, easy. At the end, you head out the ship, there is a dupe door to trick you, so just note where it is, and fly out the right one. Easy.
Don't worry: everything is confusing at first. I recall my first few rounds of Breach Elite. Even asked my CEO whether it was at all possible to escape with 0/9 in Driver Coil, LOL. And now I just exit with like 23 secs to spare. Tl;dr: you'll get better at it soon enough, no worries.
Only thing I just find somewhat confusing my own self, is to find the optimal 'outer' route (before you warp to the actual Breach point).
But it's a cool ~76 Dysons marks each time. And that ain't bad.
At the end, you head out the ship, there is a dupe door to trick you, so just note where it is, and fly out the right one. Easy.
It's not a 'dupe' door: it's the one you came in from. :P (And it gets busted once you're all in).
The Core keep teleporting you, so as to disorient you. But, on the minimap, the exit door is clearly marked with blue-ish stuff on the side. Once you realize that, you'll never take a wrong turn ever again.
First couple of runs things were a bit confusing, after that is was cake to know where you are oriented. Just use your minimap or full map if unsure. I've flown my Scimitar through it many a time. Definitely not as pet friendly, I will say that much, have had my drones get stuck many times, just learned to live without 'em.
Heh, this reminds me of my very first try at The Breach
In my fresh Obelisk carrier, not a clue what to expect... I believe I was chuckling all the way through, even when blowing up at the end along with the exploding vessel I was desperately trying to escape from.
Granted, the final door to escape is quite tricky like I found out a while ago. Hadn't done The Breach for some time and forgot the actual exit was just around the corner from the closed hangar door, so I instinctively made that fatal 180...
Just keep an eye on the mini-map and you'll be ok, and don't worry too much about TRIBBLE up the first time... We ALL went down that road somehow.
I personally get pretty irritated by people who clearly know their way around but FAIL TO CLOSE THE DAMN HANGAR DOORS, just to mention a point.
One more thing: Don't want your pets to get stuck? Just recall them before you move into the corridors! You should have plenty of time for that.
I learned my lesson though: I'm not using carriers for The Breach anymore, for my own sanity's sake :P
Good luck and please do try again, I'm sure you'll get the hang of it! Too much fun to miss!
OMG I can see it now, you all want is so easy that they need post EXIT signs everywhere. :P
It is not really a feat of great skill to know the exit route...i just see no reason why i'm basically supposed to fail at my first attempt, just because i havent seen it before.
difficulty should be determened by something else than learning an exit route after 1 or 2 trys.
the race against the clock at the end is not a test of skilled piloting or skill in general...just annoyingly dull for people who know the exit route, and frustrating for those who don't know it or play it for the first time.
It is not really a feat of great skill to know the exit route...i just see no reason why i'm basically supposed to fail at my first attempt, just because i havent seen it before.
difficulty should be determened by something else than learning an exit route after 1 or 2 trys.
the race against the clock at the end is not a test of skilled piloting or skill in general...just annoyingly dull for people who know the exit route, and frustrating for those who don't know it or play it for the first time.
And that is part of the challenge for first timers to experience, getting rid of it or making it to easy and it loses immersion.
One more thing: Don't want your pets to get stuck? Just recall them before you move into the corridors! You should have plenty of time for that.
I learned my lesson though: I'm not using carriers for The Breach anymore, for my own sanity's sake :P
for some parts, there's enough time, IF the pets would actually return...
Swarmers seem ok, but BoP on a Vu'Qov...
I have to weigh in on this discussion. The Breach Elite has been a mainstay for fleet groups among ToS Veterans. It can be a little confusing at first but overall its a very forgiving elite mission.
Here is some general tips for solo minded players pugging this.
-Most players will fly down the "Death Star" Trench, if your ship is well balanced in offense and defense go left or right along the outside, find and kill the battleship defended integrity nodes.
-Torpedo Spread, Tetryon Cascade, Bfaw, all work wonders for killing the cannon bubbles around the Integrity node-ATTACK from behind the bulwark so to avoid being sub-nuked while AoE-ing the nodes.
-Rally as soon as the button becomes available!
-Use Romulan Rep cloak in first room and rescue the solo federation ship on the right hand side. It will die quickly so move fast for it. Engineer Team, Engine battery will restore a shutdown engine. If your in a PUG always go after that ship first!
-Rescue other two federation ships, closes doors, kill voth, lower forcefield and move on.
-Free 3 more federation ships in second room, proceed to kill Citadel! Moving to a different position will help you avoid a spamming string of IMMUNES and respawning a lot in this fight!
-Sub warpcore room. Free 3 more federation ships, kill Voth, and then pray! Pray that if your in a PUG players won't shoot warpcores with ? after the name. They will. ET or engine battery your way past it. Kill sub warpcore in 3 phases. WARNING!!! The relays will crush you like a bug, its funny, but easily avoidable.
-Last room, almost done. Super warpcore! Reminds me of the original Tron when he fought the MCP. You kill it be firing between the rotating shield wings. Get too close and only Miracle Worker will save you. Don't sweat having shield facings off line, as long as your not too close!
-BOOM!
-FLY WEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Look at your mini map, WEST(LEFT)side is the way to go!!!!!!!!!!!!!
The first couple of times was indeed confusing for me, but its not difficult to remember. There's always at least 1 person in the group who knows the route now, so if you're new to it, hang back a little bit at let them take the lead.
As for losing your sense of direction, your map doesn't rotate with you, its a static setting. Just make a note of which direction you were going at the time and resume that course when the time comes. This is important for the 3 sub-cores area just before the final primary core, and the primary core itself. For both those rooms, I believe you want to fly west on the map to continue on and escape. Bear in mind, after the final area, turn west and dive down into the door, and after the first door opens, there are no more. There's a hard 90 degree left turn just before the next door you must take and the exit is dead ahead.
for some parts, there's enough time, IF the pets would actually return...
Swarmers seem ok, but BoP on a Vu'Qov...
Wouldn't have been an issue with the old hanger system. Shame we can't even have the option of using it. I would GLADLY, HAPPILY give up leveling hanger pets for the ability to respawn them when they go rogue.
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What I would -ideally- like is the ability to run through the mission in some sort of 'practice mode' so I could take my time and learn the route.
Alternatively, would like detailed maps.
Then I would feel comfortable giving it another shot.
And yes, I know about the advice of getting a good group that will help you - it will take more than one run for me and finding such a group is not always easily done.
I agree that some directional icons or something need to be put in place. That, or change the way the interior of the ship looks so that it's more obvious to players.
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In my opinion, the first time I did it, finding the way was the fun factor since every other PVE content is SO straightforward by itself... besides we already know how to do every PVE event in our sleep and you cant help feeling like a drone (the simple, no need to think design of PVE really doesnt help either).
So I kinnda like a new challenge and a chance to actually explore the place so I know where to go
Took me a while to figure out that marker, but it makes it SO much easier
In fact, i honestly don't see how you could get lost unless your trying to Lone Wolf the mission and completely ignoring the map.
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stupid carrier pets...:mad:
It does test maneuverability of ships quite well. I'm using it now for this very purpose, to test maneuverability on ships.
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Not the right one, the left one - On the mini-map at least.
Only thing I just find somewhat confusing my own self, is to find the optimal 'outer' route (before you warp to the actual Breach point).
But it's a cool ~76 Dysons marks each time. And that ain't bad.
It's not a 'dupe' door: it's the one you came in from. :P (And it gets busted once you're all in).
The Core keep teleporting you, so as to disorient you. But, on the minimap, the exit door is clearly marked with blue-ish stuff on the side. Once you realize that, you'll never take a wrong turn ever again.
there should be markers that indicate where to go next...
In my fresh Obelisk carrier, not a clue what to expect... I believe I was chuckling all the way through, even when blowing up at the end along with the exploding vessel I was desperately trying to escape from.
Granted, the final door to escape is quite tricky like I found out a while ago. Hadn't done The Breach for some time and forgot the actual exit was just around the corner from the closed hangar door, so I instinctively made that fatal 180...
Just keep an eye on the mini-map and you'll be ok, and don't worry too much about TRIBBLE up the first time... We ALL went down that road somehow.
I personally get pretty irritated by people who clearly know their way around but FAIL TO CLOSE THE DAMN HANGAR DOORS, just to mention a point.
One more thing: Don't want your pets to get stuck? Just recall them before you move into the corridors! You should have plenty of time for that.
I learned my lesson though: I'm not using carriers for The Breach anymore, for my own sanity's sake :P
Good luck and please do try again, I'm sure you'll get the hang of it! Too much fun to miss!
OMG I can see it now, you all want is so easy that they need post EXIT signs everywhere. :P
Praetor of the -RTS- Romulan Tal Shiar fleet!
It is not really a feat of great skill to know the exit route...i just see no reason why i'm basically supposed to fail at my first attempt, just because i havent seen it before.
difficulty should be determened by something else than learning an exit route after 1 or 2 trys.
the race against the clock at the end is not a test of skilled piloting or skill in general...just annoyingly dull for people who know the exit route, and frustrating for those who don't know it or play it for the first time.
And that is part of the challenge for first timers to experience, getting rid of it or making it to easy and it loses immersion.
Praetor of the -RTS- Romulan Tal Shiar fleet!
for some parts, there's enough time, IF the pets would actually return...
Swarmers seem ok, but BoP on a Vu'Qov...
Here is some general tips for solo minded players pugging this.
-Most players will fly down the "Death Star" Trench, if your ship is well balanced in offense and defense go left or right along the outside, find and kill the battleship defended integrity nodes.
-Torpedo Spread, Tetryon Cascade, Bfaw, all work wonders for killing the cannon bubbles around the Integrity node-ATTACK from behind the bulwark so to avoid being sub-nuked while AoE-ing the nodes.
-Rally as soon as the button becomes available!
-Use Romulan Rep cloak in first room and rescue the solo federation ship on the right hand side. It will die quickly so move fast for it. Engineer Team, Engine battery will restore a shutdown engine. If your in a PUG always go after that ship first!
-Rescue other two federation ships, closes doors, kill voth, lower forcefield and move on.
-Free 3 more federation ships in second room, proceed to kill Citadel! Moving to a different position will help you avoid a spamming string of IMMUNES and respawning a lot in this fight!
-Sub warpcore room. Free 3 more federation ships, kill Voth, and then pray! Pray that if your in a PUG players won't shoot warpcores with ? after the name. They will. ET or engine battery your way past it. Kill sub warpcore in 3 phases. WARNING!!! The relays will crush you like a bug, its funny, but easily avoidable.
-Last room, almost done. Super warpcore! Reminds me of the original Tron when he fought the MCP. You kill it be firing between the rotating shield wings. Get too close and only Miracle Worker will save you. Don't sweat having shield facings off line, as long as your not too close!
-BOOM!
-FLY WEST!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Look at your mini map, WEST(LEFT)side is the way to go!!!!!!!!!!!!!
-Good Luck, Have fun!
As for losing your sense of direction, your map doesn't rotate with you, its a static setting. Just make a note of which direction you were going at the time and resume that course when the time comes. This is important for the 3 sub-cores area just before the final primary core, and the primary core itself. For both those rooms, I believe you want to fly west on the map to continue on and escape. Bear in mind, after the final area, turn west and dive down into the door, and after the first door opens, there are no more. There's a hard 90 degree left turn just before the next door you must take and the exit is dead ahead.
Wouldn't have been an issue with the old hanger system. Shame we can't even have the option of using it. I would GLADLY, HAPPILY give up leveling hanger pets for the ability to respawn them when they go rogue.
I haven't even dared to try it. Just thinking about what a nightmare pet management would be running Breach gives me a headache.