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1-Shot Kill NPC Ships

[Deleted User][Deleted User] Posts: 0 Arc User
I'm curious why is there so many NPC ships that have 1-shot abilities that give no warning?

For an example, I was just fighting two Voth Battleships in the Ion Stream in the Alliance Zone, and all of a sudden a massive AoE that wiped out myself, my fighters, as well as the friendly NPCs that spawned with me for the Tachyon Scan. And there are also other NPCs that do this too, like Klingon Negh'vars and the Tholian ships that mysteriously 1-shot you if you get too close.

I can understand that we need some difficulty since space is too easy, but why not add a warning system that says something nasty is coming? We have it with the Scimitar Thalaron Attack and the Tholian boss ships with the spinning prior to firing that ship net, to get out of the way or pay the consequences.
Post edited by [Deleted User] on

Comments

  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited January 2014
    Dude, the Borg have always done that. Especially Donatra. I never really understood it, as insta-kills kinda make it hard to put up a fight. But this game is all about DPS and who has the biggest...phaser.

    Just do an Aux2Batt build and you'll be fine.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    The borg invistorp is the only thing that one shots without warning. If voth torpedo spread is killing you, you are flying without enough hull. If you go 100% to 0. Your doing something wrong...like flying without a shield wrong
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • tekehdtekehd Member Posts: 2,032 Arc User
    edited January 2014
    tyraidd wrote: »
    I'm curious why is there so many NPC ships that have 1-shot abilities that give no warning?

    For an example, I was just fighting two Voth Battleships in the Ion Stream in the Alliance Zone, and all of a sudden a massive AoE that wiped out myself, my fighters, as well as the friendly NPCs that spawned with me for the Tachyon Scan. And there are also other NPCs that do this too, like Klingon Negh'vars and the Tholian ships that mysteriously 1-shot you if you get too close.

    I can understand that we need some difficulty since space is too easy, but why not add a warning system that says something nasty is coming? We have it with the Scimitar Thalaron Attack and the Tholian boss ships with the spinning prior to firing that ship net, to get out of the way or pay the consequences.

    Voth battleships are tough TRIBBLE that can dish out some serious AoE...... probably got hit by both of them.... I tend to keep one out of range as much as possible if there are two. The Voth are a bit tougher that the Borg and like, you may need to respec to give yourself more points in hull armor, shields and structural re-enforcment. Also helps to have more AoE.... so I have her carrying an Subspace integration console, and have a science boff with both Tykens Rift and Gravity Well.
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited January 2014
    I use a t'varo retrofit with transphasic torps and mines, the Breen supertorp, and the destabilized plasma torp set.

    It tears the Voth apart.
  • ultijuiceultijuice Member Posts: 0 Arc User
    edited January 2014
    tyraidd wrote: »
    I'm curious why is there so many NPC ships that have 1-shot abilities that give no warning?

    For an example, I was just fighting two Voth Battleships in the Ion Stream in the Alliance Zone, and all of a sudden a massive AoE that wiped out myself, my fighters, as well as the friendly NPCs that spawned with me for the Tachyon Scan.
    That was the discharge after aceton mode and that is not without a warning. Did you miss the buff that ship used on itself? Did you miss that it was draining power from everyone around the same way aceton asimilator does? Did you miss that it turned blue and energy attacks dealt only 1 damage to it? Well that was the warning. You are supposed to either withdraw more than 5 km away from the ship, stop using energy attacks for the duration of the buff or simply finish it off with kinetic damage or simply wait it out. If you keep feeding it with energy attacks then prepare for a massive explosion, if you didn't notice all the warnings then its entirely your fault. There's pretty much warning for everything except those awesome borg torpedoes and the occasional last jump of the isometric charge from neghwars which hurts like hell if your shields are not at full capacity and those are no longer issue if you know when to expect them by playing the game over and over and over again.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited January 2014
    daqhegh wrote: »
    Dude, the Borg have always done that. Especially Donatra. I never really understood it, as insta-kills kinda make it hard to put up a fight. But this game is all about DPS and who has the biggest...phaser.

    Just do an Aux2Batt build and you'll be fine.

    My pardon, but I wasn't specifcally talking about the Borg, just the Borg Negh'vars. And I'm not sure Aux to Bat will help with survivability.
    ultijuice wrote: »
    That was the discharge after aceton mode and that is not without a warning. Did you miss the buff that ship used on itself? Did you miss that it was draining power from everyone around the same way aceton asimilator does? Did you miss that it turned blue and energy attacks dealt only 1 damage to it? Well that was the warning. You are supposed to either withdraw more than 5 km away from the ship, stop using energy attacks for the duration of the buff or simply finish it off with kinetic damage or simply wait it out. If you keep feeding it with energy attacks then prepare for a massive explosion, if you didn't notice all the warnings then its entirely your fault. There's pretty much warning for everything except those awesome borg torpedoes and the occasional last jump of the isometric charge from neghwars which hurts like hell if your shields are not at full capacity and those are no longer issue if you know when to expect them by playing the game over and over and over again.

    I'm sorry but how is it my fault for not noticing when I wasn't sure what was going on? If this is a Star Trek game, then how come my bridge crew isn't alerting me to take action if one of these NPCs is about to unleash a powerful attack?
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Because this is star trek online. Not tyraidd's star trek mmo...

    Would be nice for inversion but it just isn't like that
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • edited January 2014
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited January 2014
    Foes that oneshot are lazy programming. There should NEVER be a foe that can oneshot a player character (ship or otherwise), because it takes away the GAME in the game.

    I learned from years of GMing PnP games (especially Champions) that you don't design foes that just defeat the heroes. They have to get the chance to fight back, or there's no point in being there. The enemy should have roughly the same abilities the player does, and the same limitations (though there are exceptions). For instance, if my player character is a Human Captain and I meet another NPC Human Captain, he should have the same health, the same shields, do the same damage and so on, as I do. Why? Because we're both the same. That one is an NPC and one is a PC should make no difference (or at least, should make little difference - some concession for the sake of limited AI could be warranted).

    The way to make foes challenging is to make them SMARTER. Instead of making us fight one enemy ship, have us fight two or three. Create a scenario where they're getting a boost from an external source, so we have to track it down and even the odds.

    Instead of these kinds of things, we get big piles of hit points that do ridiculous, immersion breaking damage. It's lazy programming, but it's what I've come to expect from games these days. There's too much focus on the STORE and grabbing whatever cash they can gouge from us to spend any time or resources making a worthwhile, immersive, quality GAME.

    To an extent, I agree.

    But there's that little voice...that asks, "Hey, VD - when was the last time you were one-shot by anything?" And I can't remember. And...I suck. I'm average at best...on a really good day, I might be average. So if folks are getting one-shot by something...maybe it's them.

    If it's Elite/Team content, and you're getting one-shot - it may not be a case of there being a problem with the mechanic, as much as there is the simple issue that perhaps you're not ready for the content. Something that would not have one-shot somebody prepared, somebody with a team, etc, etc, etc...popping you (btw, this "you" is just a general you - not a specific you) might simply mean you shouldn't be there yet or there alone.
  • jimqqijimqqi Member Posts: 2 Arc User
    edited January 2014
    Foes that oneshot are lazy programming. There should NEVER be a foe that can oneshot a player character (ship or otherwise), because it takes away the GAME in the game.

    No one shots are fine as long as you can do something to avoid them (looking at you WoW). Stuff like the CE's aoe are fine (though it really should be harder to avoid than flying out to 10km). True unavoidable one shots really aren't that common in sto. In this case he kept shooting at something with a mechanic deliberately designed to encourage you not to keep shooting at it.
    tyraidd wrote: »
    I'm sorry but how is it my fault for not noticing when I wasn't sure what was going on? If this is a Star Trek game, then how come my bridge crew isn't alerting me to take action if one of these NPCs is about to unleash a powerful attack?

    wtf is this mindset. Oops I died, better go cry on the forums before doing some research to find out what killed me and how easily avoidable it is. But nope everything in the game needs to be handed over on a silver platter and heaven forbid an npc actually poses a threat to you.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited January 2014
    jimqqi wrote: »
    No one shots are fine as long as you can do something to avoid them (looking at you WoW). Stuff like the CE's aoe are fine (though it really should be harder to avoid than flying out to 10km). True unavoidable one shots really aren't that common in sto. In this case he kept shooting at something with a mechanic deliberately designed to encourage you not to keep shooting at it.



    wtf is this mindset. Oops I died, better go cry on the forums before doing some research to find out what killed me and how easily avoidable it is. But nope everything in the game needs to be handed over on a silver platter and heaven forbid an npc actually poses a threat to you.

    The problem with this is the borg's uber torpedo damage that rarely misses, and at times cannot even bee seen on screen coming. Or Donatra's uncloak insta-Thalaron blast at times (heck even seen the Tholian capital ships do it minus the cloaking part).
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited January 2014
    You weren't one-shotted by the Voth Battleships. You were probably either 1) Aceton Mode AoE OMFGWTFJUSTHITME burst (which is very easily avoided/mitigated by using EPtS and TT AND by staying more than 5k away) OR 2) BFAWBO OMFGYUCHEATSOMUCHLIZARDPEOPLE attack. Both of which I can survive easily in my badly kit-bashed Obelisk.

    There are almost no one-shots that are without warning. Thalarons from NPC scimitars give you all day to get out of them (the only reason they insta-fire is if someone knocks their weapons offline or hits them with a MACO Graviton Beam, basically anything that moves them too hard or hits a SS). Tholian Web Cannons give you some time to get away, and really don't hurt that much. The CE AoE gives you quite a bit of time to open up distance (especially on normal), and the Borg Neggies use buffed Iso charges (because the player one is weak as hell). All of them are avoidable (with scimitars, tarantulas, borg neggies you stay behind them, CE you stay away from it, blah blah blah).

    The only truly broken one shots that I know of are the Plasma Lances used by the Unimatrices in HSE.

    And as for those invisitorps used by the borg... yeeeeah they fixed that a VERY long time ago (something like 8 patches back or something). The borg no longer beam torps into your warp core and they are actually visible. The only reason you wouldn't see one coming is if you're zoomed too far out.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • jimqqijimqqi Member Posts: 2 Arc User
    edited January 2014
    The problem with this is the borg's uber torpedo damage that rarely misses, and at times cannot even bee seen on screen coming. Or Donatra's uncloak insta-Thalaron blast at times (heck even seen the Tholian capital ships do it minus the cloaking part).

    Those are bugs though and who knows one day they might even get around to fixing them (lol).
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