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Multiple spawn (NOT respawn) points on one map

paxfederaticapaxfederatica Member Posts: 1,496 Arc User
mcduffie369's post about respawn points reminded me of a related topic I was curious about.

Not only can you put multiple respawn points on a map, you can also put multiple spawn points on a map, even though for obvious reasons your initial spawn only happens once.

Why would someone want to put multiple spawn points on a map? Is this for multiplayer purposes, so you can have teammates spawning in different locations, or is it for some other purpose? Or is it a vestigial thing whose original purpose is no longer supported in the Foundry, but the feature itself remains?
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Comments

  • thegreendragoon1thegreendragoon1 Member Posts: 1,872 Arc User
    edited January 2014
    Putting multiple spawn points on a map doesn't do anything.
  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited January 2014
    Putting multiple spawn points on a map doesn't do anything.

    Then why does that ability even exist?
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited January 2014
    I say let's turn this over to Markhawkman for investigation. If anyone push the boundaries to find out if this does something, it's him.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    Um... I don't think they're actually different. *scurries off to look*
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    Item1: you do NOT spawn at the nearest spawn point. You spawn at the initial one or the most recently activated respawn.

    item2: spawn point don't activate the way respawns do.

    item3: the lowest numbered is the default spawn for the map.

    Hypothesis: we have the ability to add more than one spawn to make it easier to change the initial spawn point.
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  • stoutesstoutes Member Posts: 4,219 Arc User
    edited January 2014
    Anyone tried to start with a full player team to try such a foundry map with multiple spawn points?
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    No, but I did note that when I tested all of my Boffs spawned at the same place. It seems unlikely that players would be treated differently.
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  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    edited January 2014
    Item1: you do NOT spawn at the nearest spawn point. You spawn at the initial one or the most recently activated respawn.

    item2: spawn point don't activate the way respawns do.

    item3: the lowest numbered is the default spawn for the map.

    Hypothesis: we have the ability to add more than one spawn to make it easier to change the initial spawn point.

    Yeah, I noticed those three items too. I made a map with three spawn points and found I was always spawning at the lowest-numbered one. I'm not sure how this would make it easier to change the initial spawn point though, when you can just have one and move it around the map.

    My hypothesis is that it's either a vestigial feature (i.e. part of some functionality that was planned earlier in the Foundry's history but either abandoned or never fully implemented), or just a plain oversight by the Foundry devs. If we only need one spawn point per map, we should only be allowed to make one. It doesn't seem like that big a deal at face value, but for all we know, an extra spawn point combined with some other condition could result in funky unintended consequences, so it is a little worrisome.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    Well, placing a new spawn point is easier than moving the old one a long distance. Then you can just delete the old one.

    yeah it's a weird not-very-useful feature.
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  • nagoraknagorak Member Posts: 882 Arc User
    edited January 2014
    I've always felt that their existence was just an oversight. It could also be that at one time we were going to be able to reuse the same map multiple times in the storyline. Either way, however, it has never served a functional purpose.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    Well... at one time we COULD try to reuse a map. Maybe it's related to that? not that that feature ever worked. But it looked like it worked until you tried to play the mission.
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  • maninblack017maninblack017 Member Posts: 152 Arc User
    edited January 2014
    My brother told me about a foundry mission he played where he came to a point where he just kept fighting an enemy ship to the point of a stalemate for like 1 hour before he finally was destroyed. Upon respawning, the story had advanced. As if part of the story meant having to be destroyed. And once he respawned, he was at a totally different map.

    Anyone know what mission he was referring to?

    And can anyone explain if doing all that is possible for a foundry author? Because I have been tossing it around in my head trying to figure out how to do that in the foundry but can't seem to link it all together.

    The spawn points topic made me think of that.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    My brother told me about a foundry mission he played where he came to a point where he just kept fighting an enemy ship to the point of a stalemate for like 1 hour before he finally was destroyed. Upon respawning, the story had advanced. As if part of the story meant having to be destroyed. And once he respawned, he was at a totally different map.

    Anyone know what mission he was referring to?

    And can anyone explain if doing all that is possible for a foundry author? Because I have been tossing it around in my head trying to figure out how to do that in the foundry but can't seem to link it all together.

    The spawn points topic made me think of that.
    That's a trick involving respawn points. You can use those to spawn the player in a location that they have never been to, an easy example is on the other side of a wall they can't bypass. IIRC the dialog you were talking about was something based on a location trigger.
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  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited January 2014
    I like the multiple spawn points in New Romulus. Easy way to get up from the octopus ditch by changing maps.

    FYI - I'm drunk, sorry for calling them octopi.
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