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Dyson Battlezone Command Credits, please describe them precisely.

realisticaltyrealisticalty Member Posts: 851 Arc User
I'm trying to understand what credits are - I -thought- they were awarded for taking and holding control points but after rereading the mission text it seems they are something you need to actually pick up?

Please describe precisely what they are and where they can be found by someone who is colorblind, and are they exclusive to you or does everyone vie for the same credits?

Thanks!
Post edited by realisticalty on

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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited January 2014
    They are like coins from super mario bros, because this game is no longer Star Trek
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    castsbugccastsbugc Member Posts: 830 Arc User
    edited January 2014
    nicha0 wrote: »
    They are like coins from super mario bros, because this game is no longer Star Trek

    And what is 'Star Trek'?
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    dukeskyloaferdukeskyloafer Member Posts: 101 Arc User
    edited January 2014
    They look like little purple glowing versions of the Dyson Sphere symbol. When you take a point, you'll see the beaming effect in a few places around you, and then a bunch of these things pop out and scatter around the map. Everyone runs around trying to get as many as they can. You only need to touch them to pick them up, you don't have to click anything.
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    aloishammeraloishammer Member Posts: 3,294 Arc User
    edited January 2014
    Please describe precisely what they are and where they can be found by someone who is colorblind, and are they exclusive to you or does everyone vie for the same credits?

    As a previous poster stated, they're just like coins in a Mario game. They drop (literally, appearing to fall in from the sky) after certain kills and after an area is captured.

    And yes, they're free-for-all. Whoever is fastest gets them, and everyone else gets hosed. And like anything exploitable in any online game, there are people who will follow "actual" players around solely to scramble for these Mario Coins while the player who actually did the work to make them appear is finishing off straggling enemies.
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    drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited January 2014
    The Battlezone Command Credits spawn when you capture a point. You'll see a bunch of round glowy things suddenly drop on the ground around the capture points. Simply run over them to pick them up. You will have to compete for them with other players, so be quick.

    The other way to get them is to defend capture points. If you kill a mob attacking a capture point, any command credit icon you run over will give you 4 instead of just 1.

    You need 20 for one daily and 120 to finish the "call reinforcement's" daily.

    They also go away from your inventory after a set amount of time, so you can't pick them up one day to use the next day.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
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    kantazo1kantazo1 Member Posts: 0 Arc User
    edited January 2014
    nicha0 wrote: »
    They are like coins from super mario bros, because this game is no longer Star Trek

    LOL I was trying to figure out where I have seen that before and voila you made my brain rest. This is Super Mario space cadet :D
    Seek and ye shall find. Yeshua
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    gonaliusgonalius Member Posts: 893 Arc User
    edited January 2014
    drogyn1701 wrote: »
    You need 20 for one daily and 120 to finish the "call reinforcement's" daily.

    I'm pretty sure you only need 80, or at least you do if you complete the mission by beaming in a single lackey.
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    drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited January 2014
    gonalius wrote: »
    I'm pretty sure you only need 80, or at least you do if you complete the mission by beaming in a single lackey.

    Have they changed that? Used to be the one that would give you 100% in one shot was beaming in the captain reinforcement for 120.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
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    castsbugccastsbugc Member Posts: 830 Arc User
    edited January 2014
    They dropped the overall number to get the daily, I think right before...Xmas?
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    aloishammeraloishammer Member Posts: 3,294 Arc User
    edited January 2014
    drogyn1701 wrote: »
    Have they changed that? Used to be the one that would give you 100% in one shot was beaming in the captain reinforcement for 120.

    Yeah, they reduced it over the complaints about players who (still, since nothing was done about the real problem but only about its symptoms) run around vacuuming up Mario Coins to the exclusion of all else, making it hard for the the people who actually made them spawn to get them and complete their "call in reinforcements" daily.
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    drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited January 2014
    Ah well, thx for the info! Personally I try to be fair about it. Like when my dailies are done I do everything I can to avoid taking any more, leaving them for other players.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
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    maiewskimaiewski Member Posts: 0 Arc User
    edited January 2014
    They look like little purple glowing versions of the Dyson Sphere symbol. When you take a point, you'll see the beaming effect in a few places around you, and then a bunch of these things pop out and scatter around the map. Everyone runs around trying to get as many as they can. You only need to touch them to pick them up, you don't have to click anything.

    ...are you frelling serious?

    Who thought this was good MMO game deisgn?!?!

    Why would anyone play anything but an Escort in that zone, then?!
    DarthGM, GM Phil, Admiral Kavalon, et al

    Currently cruising the Pi Canis Sector Block...
    Member Since: 08/09
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    drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited January 2014
    maiewski wrote: »
    ...are you frelling serious?

    Who thought this was good MMO game deisgn?!?!

    Why would anyone play anything but an Escort in that zone, then?!

    ...it's not space, it's ground. And it's not even that important. You just need them for two quests that give a few marks and some dilithium, of which you can get plenty without even doing those quests.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
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    phadrenphadren Member Posts: 159 Arc User
    edited January 2014
    If you group up everyone gets credit, it is very easy to do and the returns from the ground are well worth t.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited January 2014
    gonalius wrote: »
    I'm pretty sure you only need 80, or at least you do if you complete the mission by beaming in a single lackey.

    You actually need 60, a Lieutenant grade NPC and a Ensign are enough to complete the daily.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    aloishammeraloishammer Member Posts: 3,294 Arc User
    edited January 2014
    maiewski wrote: »
    Why would anyone play anything but an Escort in that zone, then?!

    Because it's a ground map, where Eng turret-spam rules. ;)
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    smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited January 2014
    There are 15 people per instance, which means an average of 5 per area. Tons of these drop whenever you capture a point, so there is more than enough for everyone. Unless you encounter some troll, you are certain to pick up enough in a single run to fill both the credit and reinforcements daily.
    EnYn9p9.jpg
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    realisticaltyrealisticalty Member Posts: 851 Arc User
    edited January 2014
    Ah I finally saw one, a small solid object low to the ground, snagged it.

    I've been doing the battlezone heavy for a few days and that's the very first one I actually remember seeing.

    I will have to look carefully the next time I take a point to see how close they fall, where they fall, etc.
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    angrytargangrytarg Member Posts: 11,001 Arc User
    edited January 2014
    Ah I finally saw one, a small solid object low to the ground, snagged it.

    I've been doing the battlezone heavy for a few days and that's the very first one I actually remember seeing.

    I will have to look carefully the next time I take a point to see how close they fall, where they fall, etc.

    Keep in mind that you only keep them for two hours before they vanish from your inventory
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
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    aloishammeraloishammer Member Posts: 3,294 Arc User
    edited January 2014
    I will have to look carefully the next time I take a point to see how close they fall, where they fall, etc.

    For kills, they generally drop close to the target. For taking a point, they scatter all over the area. As in, anywhere inside the dotted outline on the map that encloses the capture point.
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    tekehdtekehd Member Posts: 2,032 Arc User
    edited January 2014
    drogyn1701 wrote: »
    Ah well, thx for the info! Personally I try to be fair about it. Like when my dailies are done I do everything I can to avoid taking any more, leaving them for other players.

    I pick them up for the purpose of calling in useful reinforcements where they are needed... I know, such an idea is weird.
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    maiewskimaiewski Member Posts: 0 Arc User
    edited January 2014
    Oh, it's the ground map. So it's like those tokens when the Abominable Bumble dies in Q's "Defend the Gingerbread Village" mission.

    My bad.

    Still...bad implementation. If it's needed for a quest, it should be awarded to everyone in the area who contributed.
    DarthGM, GM Phil, Admiral Kavalon, et al

    Currently cruising the Pi Canis Sector Block...
    Member Since: 08/09
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    aloishammeraloishammer Member Posts: 3,294 Arc User
    edited January 2014
    maiewski wrote: »
    Oh, it's the ground map. So it's like those tokens when the Abominable Bumble dies in Q's "Defend the Gingerbread Village" mission.

    Very much like. In fact, those exact tokens from the Bumble Snow Monster drop when you take down a "Voth Supply Runner" dinosaur, this is where they came from.
    Still...bad implementation. If it's needed for a quest, it should be awarded to everyone in the area who contributed.

    Oh, "bad" is just the tip of the iceberg, unless they were deliberately going for that "Super Mario Trek World" feel. ;)
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    iceeaglexiceeaglex Member Posts: 375 Arc User
    edited January 2014
    angrytarg wrote: »
    You actually need 60, a Lieutenant grade NPC and a Ensign are enough to complete the daily.

    This is because your fleet has upgraded the 2 projects that lower the credits needed. For anyone without those upgrades, then it is a lot more still.
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    solemkofsolemkof Member Posts: 0 Arc User
    edited January 2014
    iceeaglex wrote: »
    This is because your fleet has upgraded the 2 projects that lower the credits needed. For anyone without those upgrades, then it is a lot more still.
    Without a fleet it works this way:
    Calling a Lieutenant for 40 command credits contributes 83% towards completion of the daily call reinforcements mission. Then calling an Ensign for 20 command credits completes the daily. (you don't have to call them in that order, of course)
    Don't waste all the command credits on Ensings and don't waste your time saving up for reinforcements above Lieutenant rank, if you're looking for quick completion of this mission.
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    oneandonlyrecceoneandonlyrecce Member Posts: 0 Arc User
    edited January 2014
    I'm trying to understand what credits are - I -thought- they were awarded for taking and holding control points but after rereading the mission text it seems they are something you need to actually pick up?

    Please describe precisely what they are and where they can be found by someone who is colorblind, and are they exclusive to you or does everyone vie for the same credits?

    Thanks!
    As already stated, the Command Credits are the purple "coins" that drop once a Point is captured. Also a handful drop when you halt the take over of a Point or when you kill one of the mini-bosses that wander around the Zones.

    Once a Point is in Allied control, they can be spent to summon additional reinforcements, expect for the Transporter points, which cannot be reinforced.

    Not sure how effective the summoned reinforcements are at stopping the Voth from retaking a Point. It may be better to call in 2 Ensigns over 1 higher rank, but I have no idea. If there are enough people on the map not just stood around waiting for the V-Rex, the Voth retaking points won't be a problem. But I have doubled back to one of the 1st Points I've captured to reinforce rather than the current one.

    As you progress upgrade the Fleet Spire the reinforcements costs will go down.

    DO NOT PICK UP THE COMMAND CREDITS AS THEY WILL GIVE YOU COOTIES!!!!
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    shockwave85shockwave85 Member Posts: 1,040 Arc User
    edited January 2014
    If you just need to complete your missions, find yourself an uncaptured transporter and capture it. They're quick, and they drop a ton of command credits. That should get you well on your way to your 60 at least. Then, go capture a point, collect the last bit you need, call in a Lt and an Ensign, and you're done. If the transporters are all captured, zone hop.

    If you want to actually be helpful in the battlezone after finishing your quest, keep summoning reinforcements. If you captured a point with other players, take what's near you, and don't be an a-hole. If you solo captured a point, or if the other players don't seem interested in collecting them, grab them all. Check your reinforcements interact and see what you can call in. Ensigns are kind of a waste on their own, try to save up and at least call in a Lieutenant or better. Calling reinforcements helps keep the point from being retaken, which results in faster zone clears, and everybody profits. Having a Fleet Spire leveled up will give you command credit discounts which make this easier to do.
    ssog-maco-sig.jpg
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    iceeaglexiceeaglex Member Posts: 375 Arc User
    edited January 2014
    solemkof wrote: »
    Without a fleet it works this way:
    Calling a Lieutenant for 40 command credits contributes 83% towards completion of the daily call reinforcements mission. Then calling an Ensign for 20 command credits completes the daily. (you don't have to call them in that order, of course)

    Wow ok so they fully halved the amount you need. That's a lot!
    Used to be 120 no fleet, 60 with fleet.
    Now 60 no fleet, 30 with fleet.
    And here i've been still getting 60. Silly me.
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