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What is your beef with the Galaxy Cryptic?

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  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2014
    Making the stardrive section the engineering-heavy section of the ship runs against what was said on screen and in the technical manual. When separated, the saucer is nothing more than a vehicle to help civilians escape to safety. The stardrive is where the majority of the ship's power and weapon systems are.

    They call it a "battle bridge" for a reason.

    You have point but I could see them retrofitting Galaxy class star ships saucer sections after the whole war with borg, dominion etc, to be less of life raft as much more combat ready. Along with less civilians on board.
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited February 2014
    reading the dev blog, i was surprised how much cryptic actually gave. set bonus, fixed galaxy X separation, additions to the lancer, a fleet variant, universal Boff, (even if it is just a ensign) and a hanger that does actually make sense considering the only other ship officially labeled dreadnought (aka, scimitar) has a hanger so this does make sense and lets people increase their damage of this ship without adding anything crazy like 5th weapon or additional tactical Boff. the didnt TRIBBLE up any current builds by changing the Boff layout (aside from the change to a universal) and didnt change the console layout, which would have messed up some builds.

    instead they made it so the galaxy can fully compete in the real world. its even less likely to die now, has more potential..... aaaand people are still complaining.

    hey. at least you galaxy fans got your fix. us Multivectors have been waiting for a fix to our separation just as long as you have, and nothing has been suggested that the galaxy's fix will be coming to us any time soon. so savor you're victory, and shut up please.
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  • gofasternowgofasternow Member Posts: 1,390 Arc User
    edited February 2014
    reading the dev blog, i was surprised how much cryptic actually gave. set bonus, fixed galaxy X separation, additions to the lancer, a fleet variant, universal Boff, (even if it is just a ensign) and a hanger that does actually make sense considering the only other ship officially labeled dreadnought (aka, scimitar) has a hanger so this does make sense and lets people increase their damage of this ship without adding anything crazy like 5th weapon or additional tactical Boff. the didnt TRIBBLE up any current builds by changing the Boff layout (aside from the change to a universal) and didnt change the console layout, which would have messed up some builds.

    instead they made it so the galaxy can fully compete in the real world. its even less likely to die now, has more potential..... aaaand people are still complaining.

    hey. at least you galaxy fans got your fix. us Multivectors have been waiting for a fix to our separation just as long as you have, and nothing has been suggested that the galaxy's fix will be coming to us any time soon. so savor you're victory, and shut up please.

    Nope, they won't get their victory until they get their LtC BOFF Tac
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    hey. at least you galaxy fans got your fix. us Multivectors have been waiting for a fix to our separation just as long as you have, and nothing has been suggested that the galaxy's fix will be coming to us any time soon. so savor you're victory, and shut up please.

    They said that your MVAE will get the separation fix togehther with the Galaxies in the patch next week.
    HQroeLu.jpg
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2014
    reading the dev blog, i was surprised how much cryptic actually gave. set bonus, fixed galaxy X separation, additions to the lancer, a fleet variant, universal Boff, (even if it is just a ensign) and a hanger that does actually make sense considering the only other ship officially labeled dreadnought (aka, scimitar) has a hanger so this does make sense and lets people increase their damage of this ship without adding anything crazy like 5th weapon or additional tactical Boff. the didnt TRIBBLE up any current builds by changing the Boff layout (aside from the change to a universal) and didnt change the console layout, which would have messed up some builds.

    instead they made it so the galaxy can fully compete in the real world. its even less likely to die now, has more potential..... aaaand people are still complaining.

    hey. at least you galaxy fans got your fix. us Multivectors have been waiting for a fix to our separation just as long as you have, and nothing has been suggested that the galaxy's fix will be coming to us any time soon. so savor you're victory, and shut up please.
    Yes the fixed the Gal-x making it more dreadnought like, but Gal-R wasn't touched at all besides the saucer sep fix and the console set bonus. People rarely use those consoles to began with. That's why there is still some frustration.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited February 2014
    I think the problem is that after 3 years, they completely ignored the players feedback and the Geko arrogance made again, another canon and iconic ship useless.
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  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2014
    hey. at least you galaxy fans got your fix. us Multivectors have been waiting for a fix to our separation just as long as you have, and nothing has been suggested that the galaxy's fix will be coming to us any time soon. so savor you're victory, and shut up please.

    Calling this a "fix" shows how little you understand about this ship's predicament. It didn't need more damage resistance, it needs more damage output. It's supposed to be the "ultimate tank." It has the highest base hull HP out of every Federation ship and an Engineering-heavy layout, but it can't draw aggro better than ships like the Avenger or the Excelsior because they churn out more damage. The ship's excess of Engineering powers and consoles make it ineffective at its intended role.

    As I said earlier, eleven months of careful grinding and building has effectively amounted to a ship that still can't compete in No-Win Scenario. Why? Because its layout doesn't allow it to meet the damage standard necessary to complete it. Romulan set bonuses, Tetryon Glider, Embassy consoles... all for naught. For at least one event, this ship is indisputably a handicap to whatever team it's on. That set bonus "fix" doesn't mean ****.

    THE FLEET EXPLORATION CRUISER NEEDS MORE FIREPOWER.

    dontdrunkimshoot's idea of giving the Saucer Separation module the same layout swapping tech as the Dyson Science Destroyer is the most effective solution. It gives Saucer Separation, and the Exploration Cruiser itself by extension, an actual purpose.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    THE FLEET EXPLORATION CRUISER NEEDS MORE DAMAGE.
    No it doesn't.
  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited February 2014
    I think that the revamp they're doing is perfect.
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited February 2014
    Calling this a "fix" shows how little you understand about this ship's predicament. It didn't need more damage resistance, it needs more damage. It's supposed to be the "ultimate tank." It has the highest base hull HP out of every Federation ship and an Engineering-heavy layout, but it can't draw aggro better than ships like the Avenger or the Excelsior because they churn out more damage. The ship's excess of Engineering powers and consoles make it ineffective at its intended role.

    As I said earlier, eleven months of careful grinding and building has effectively amounted to a ship that still can't compete in No-Win Scenario. Why? Because its layout doesn't allow it to meet the damage standard necessary to complete it. Romulan set bonuses, Tetryon Glider, Embassy consoles... all for naught. For at least one event, this ship is indisputably a handicap to whatever team it's on. That set bonus "fix" doesn't mean ****.

    THE FLEET EXPLORATION CRUISER NEEDS MORE DAMAGE.

    dontdrunkimshoot's idea of giving the Saucer Separation module the same layout swapping tech as the Dyson Science Destroyers is the most effective solution. It gives Saucer Separation, and the Exploration Cruiser itself by extension, an actual purpose.

    Agreed. If the STO Galaxy-class is to keep up in the PvE environment, it requires something a little bigger than a 2pc console bonus.

    Side note: http://community.arcgames.com/en/news/star-trek-online/detail/3035243 says there's a 10th console slot on the Fleet Gal-X. Anyone know which one will get the 10th slot?
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  • thegalaxy31thegalaxy31 Member Posts: 1,211 Arc User
    edited February 2014
    I hope it's Tactical. XD
    I would love to visit this star in-game...or maybe this one!
    Won't SOMEONE please think of the CHILDREN?!
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited February 2014
    Agreed. If the STO Galaxy-class is to keep up in the PvE environment, it requires something a little bigger than a 2pc console bonus.

    Side note: http://community.arcgames.com/en/news/star-trek-online/detail/3035243 says there's a 10th console slot on the Fleet Gal-X. Anyone know which one will get the 10th slot?

    maybe it'll be a tactical. and if it is, will you guys shut up yet? that'll give you as many as the avenger, which is the only cruiser intentionally designed for damage.
    [SIGPIC]Timelords Fleet [/SIGPIC]
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2014
    maybe it'll be a tactical. and if it is, will you guys shut up yet? that'll give you as many as the avenger, which is the only cruiser intentionally designed for damage.

    Most of the complaining in this thread is directed at the Exploration Cruiser. They're talking about the Dreadnought Cruiser, which was initially designed to be the Federation's counterpart to Klingon Battle Cruisers. It'd be better for your mental health if you stopped confusing the two.

    Personally, I'd be satisfied if the tenth slot was Tactical, but it certainly deserves a Lieutenant Commander Tactical station.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2014
    maybe it'll be a tactical. and if it is, will you guys shut up yet? that'll give you as many as the avenger, which is the only cruiser intentionally designed for damage.
    well I'd say the assault cruiser would take offense to that statement, I mean assault is in the name...
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited February 2014
    Galaxy Dreadnought Improvements – We have updated the Galaxy Dreadnought stats to bring it in line with other Dreadnoughts.
    New BOff seating – The Galaxy Dreadnought’s Ensign Tactical BOff seat will become an Ensign Universal BOff seat.
    Hangar Bay – The Galaxy Dreadnought will now have one Hangar Bay Slot, equipped by default with Type 8 Shuttles. It can equip any standard Federation hanger pet.
    Saucer Separation – The Galaxy Dreadnought will finally support Saucer Separation. The Galaxy Dreadnought does not come with the Saucer Separation Console, but if you own one, you can now use it on the Dreadnought. The separated Saucer pet of a Galaxy Dreadnought has a more tactical flavor than the standard Galaxy Saucer pet. It is equipped with Dual Phaser Cannons, and a mini-Phaser Lance.
    Phaser Lance Wide Beam – When the Saucer is separated, the Galaxy Dreadnought’s Phaser Lance standard beam becomes a Wide Beam attack (like a sawed-off shotgun). Damage is only slightly reduced, but the affect area is much larger.
    All existing Galaxy Dreadnoughts will be automatically fixed-up; however, you will not be automatically granted a Type 8 shuttle pet. You can either purchase one in the Hangar Pet store for Energy Credits, or dismiss your Dreadnought and reclaim a new one which will be fully outfitted with a Type 8 shuttle.

    This from the dev blog. So to bring the Galaxy Dreadnought in line with other dreadnoughts (there is only one other to my knowledge which is the Scimitar) they have changed the ensign tac into an ensign universal. Um.... the ship already lacks tac seating why change one of it's tac seats to universal? This would have made way more sense on the Galaxy Retrofit not the Dreadnought, but hey now it has a hangar bay. -.-
    Tza0PEl.png
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2014
    orangeitis wrote: »
    No it doesn't.

    the cruiser with the worst damage potentual, proboly could use more damage potential. just throwing that out there.

    i mean, ships MUCH better at tanking and healing also have more damage potentual. ther isnt some category of performance the galaxy excels at that would make up for being bad at these 2 things, thats called imbalance.


    its really time people dropped their personal bias, based on their interpretation of the canon, regarding these ships. and to judge it only as a faceless ship, and on its stats and performance in game. this is what is done for every cryptic design at the very least, and all the other canon designs have station setups that outperform their canon counterpart
  • stardestroyer001stardestroyer001 Member Posts: 2,615 Arc User
    edited February 2014
    its really time people dropped their personal bias, based on their interpretation of the canon, regarding these ships. and to judge it only as a faceless ship, and on its stats and performance in game. this is what is done for every cryptic design at the very least, and all the otehr canon designs have station setups that outperform thier canon counterpart

    Then I'd cry. :P
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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    maybe it'll be a tactical. and if it is, will you guys shut up yet? that'll give you as many as the avenger, which is the only cruiser intentionally designed for damage.

    While this thread gave the much needed space for Galaxy-X players to share their issues with the heavier sister of the Galaxy in STO, you do realize that this thread was created with the Galaxy-R in mind first, right?
    HQroeLu.jpg
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2014
    nikephorus wrote: »
    Galaxy Dreadnought Improvements –
    This from the dev blog. So to bring the Galaxy Dreadnought in line with other dreadnoughts (there is only one other to my knowledge which is the Scimitar) they have changed the ensign tac into an ensign universal. Um.... the ship already lacks tac seating why change one of it's tac seats to universal? This would have made way more sense on the Galaxy Retrofit not the Dreadnought, but hey now it has a hangar bay. -.-


    http://sto.gamepedia.com/Voth_Bulwark_Dreadnought_Cruiser
    http://sto.gamepedia.com/Jem%27Hadar_Dreadnought_Carrier

    only other dreadnoughts besides scimitar and as you can see have very varied stats.. and boff layouts.
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2014
    http://sto.gamepedia.com/Voth_Bulwark_Dreadnought_Cruiser
    http://sto.gamepedia.com/Jem%27Hadar_Dreadnought_Carrier

    only other dreadnoughts besides scimitar and as you can see have very varied stats.. and boff layouts.

    Lieutenant Commander Tactical stations should come standard on Dreadnought-type ships, given that every other ship with "Dreadnought" in the class name has one.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited February 2014
    http://sto.gamepedia.com/Voth_Bulwark_Dreadnought_Cruiser
    http://sto.gamepedia.com/Jem%27Hadar_Dreadnought_Carrier

    only other dreadnoughts besides scimitar and as you can see have very varied stats.. and boff layouts.

    Yah I forgot about the Jem'Hadar because it's a full carrier and the Voth one because I try to ignore the dinos. Seriously tho, how does making the tac ensign universal help the ship at all? It will continue to be used as a tac seat because the ship is so tactically impotent already. Those two ships you linked up there prove that. They along with the scimitar are miles ahead of the dreadnought even with this bs update.
    Tza0PEl.png
  • starboardnacellestarboardnacelle Member Posts: 67 Arc User
    edited February 2014
    nikephorus wrote: »
    Yah I forgot about the Jem'Hadar because it's a full carrier and the Voth one because I try to ignore the dinos. Seriously tho, how does making the tac ensign universal help the ship at all? It will continue to be used as a tac seat because the ship is so tactically impotent already. Those two ships you linked up there prove that. They along with the scimitar are miles ahead of the dreadnought even with this bs update.

    Actually, another Ensign Tactical station is a bit of a hindrance for a beam boat. Turning it to Ensign Science and running Polarize Hull at global is pretty handy.
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited February 2014
    shpoks wrote: »
    While this thread gave the much needed space for Galaxy-X players to share their issues with the heavier sister of the Galaxy in STO, you do realize that this thread was created with the Galaxy-R in mind first, right?

    i understand that. and while the galaxy-R truly does suffer DPS wise, with only 2 tactical and all, were people really expecting that with the sovereign, oddy, and avenger cruisers around, all designed for more and more damage after the galaxy, that the original would be able to do more then them?

    (although the excelsior i really cant explain. that's just.... i have no idea.)

    that said, the main argument i've heard is that the galaxy cant compete. with 2 tactical, and 3 science, i can think of many ways to gain agro. at which point, it's ultimate tank function becomes quite useful to a science like my alt. while those pesky escorts own the game, we cruisers and science really need to stick together.
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  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited February 2014
    Lieutenant Commander Tactical stations should come standard on Dreadnought-type ships, given that every other ship with "Dreadnought" in the class name has one.

    Honestly Dreadnoughts should have Cmdr Tacs, like the scimitar. They are cruisers built for damage... But not for maneuverability, like battlecruisers. At least in this game that's how i see them.

    The boff build I see Gal-x using is Cmdr Tac,Lt com engi, lt engi, lt sci, uni ensign
    4/4/1 tac/eng/sci

    fleet version 5/4/1

    Voth bulkwork

    Cmdr Tac, Lt com uni , lt sci
    ,lt sci, ensign uni
    console layout 4/2/3 fleet 4/3/3

    Something like that would have made more sense IMO
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    edited February 2014
    Actually, another Ensign Tactical station is a bit of a hindrance for a beam boat. Turning it to Ensign Science and running Polarize Hull at global is pretty handy.

    You need three things for a FaW build. TT1 for survival - this is probably the best defensive skill in the game. Attack Pattern Beta to debuff the target(s) damage resistance rating so that your Fire at will can destroy said target(s). You can argue that you don't need the attack pattern, but your damage will be much lower without it. If you don't believe me go parse it. I did multiple tests with two builds in a foundry farm mission. One build with only FaW the other with FaW and Attack Pattern Beta. The first ship without Beta parsed an average of 7.5k dps. The second ship using Beta parsed at a little over 11k dps. This was with a ship using garbage gear from the exchange. The disparity grows even more once you have fleet and rep gear and all the other fancy toys. So I suppose if you don't mind gimping your damage you can throw polarize hull in there.
    Tza0PEl.png
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2014
    i understand that. and while the galaxy-R truly does suffer DPS wise, with only 2 tactical and all, were people really expecting that with the sovereign, oddy, and avenger cruisers around, all designed for more and more damage after the galaxy, that the original would be able to do more then them?

    (although the excelsior i really cant explain. that's just.... i have no idea.)

    that said, the main argument i've heard is that the galaxy cant compete. with 2 tactical, and 3 science, i can think of many ways to gain agro. at which point, it's ultimate tank function becomes quite useful to a science like my alt. while those pesky escorts own the game, we cruisers and science really need to stick together.

    Ideally (for me) - I'd like the following layout for the Galaxy R: TRIBBLE X XXXX X TRIBBLE, with the current console setup. Similar to the D'Deridex, but locked more in engineering.

    At this point, I'd satisfy with making the eng.ens universal, if nothing then to add just a bit of flexibility.
    What I'm trying to say is, personally I would like more science availible on the R than pure damage. The Fleet Ambassador setup was also sweet for a ship like the Galaxy-R.

    Not to say that I can't handle the ship as it is. I can, it's my main ship and I'm quite used to her. Like I said, I'll continue flying my Galaxy untill STO shuts down, hopefully many years from now.
    The point I was trying to make is that one of the most iconic ships in the history of Star Trek deserves a better treatment.
    HQroeLu.jpg
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited February 2014
    the cruiser with the worst damage potentual, proboly could use more damage potential. just throwing that out there.

    i mean, ships MUCH better at tanking and healing also have more damage potentual. ther isnt some category of performance the galaxy excels at that would make up for being bad at these 2 things, thats called imbalance.


    its really time people dropped their personal bias, based on their interpretation of the canon, regarding these ships. and to judge it only as a faceless ship, and on its stats and performance in game. this is what is done for every cryptic design at the very least, and all the other canon designs have station setups that outperform their canon counterpart
    DDIS, I already gave you my $.02, and the arguments I've gotten back were based on nothing but fallacies and pure emotion. Now if you're gonna throw some more opinion-based claims at me, that's fine. But they're not objective.

    I have no personal bias at all, if you are accusing me of that. I merely present cold, hard facts, as well as my own opinions which I try to back up with as much reason and justification as I can.
  • captainpirkocaptainpirko Member Posts: 270 Arc User
    edited February 2014
    shpoks wrote: »
    Ideally (for me) - I'd like the following layout for the Galaxy R: TRIBBLE X XXXX X TRIBBLE, with the current console setup. Similar to the D'Deridex, but locked more in engineering.

    At this point, I'd satisfy with making the eng.ens universal, if nothing then to add just a bit of flexibility.
    What I'm trying to say is, personally I would like more science availible on the R than pure damage. The Fleet Ambassador setup was also sweet for a ship like the Galaxy-R.

    Not to say that I can't handle the ship as it is. I can, it's my main ship and I'm quite used to her. Like I said, I'll continue flying my Galaxy untill STO shuts down, hopefully many years from now.
    The point I was trying to make is that one of the most iconic ships in the history of Star Trek deserves a better treatment.

    indeed. though i wish the game had more customization, being able to choose any Boff layout you want, with the difference between ships being one is better at certain Boff powers.

    imagine if some engineering specific ships had a +30% engineering efficiency, but could have any Boff layout you felt like (to the current game's limit of course). that way ships like the avenger could have +15% all beam damage skills, and +15% all power skills. then something like the support cruiser could have +20% all heal/buff skills, with maybe a +10% if used on another player.

    but that wishful thinking out of the way, my message now is that the galaxy X does indeed appear to be able to compete now. something for all you galaxy fans to play with. meanwhile i'll go back over with the silent crowd of multivectors, and hope we get our fix. :/
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited February 2014
    Actually, another Ensign Tactical station is a bit of a hindrance for a beam boat. Turning it to Ensign Science and running Polarize Hull at global is pretty handy.

    APB and FAW1 will get you better beam boat damage, especially in pve. if you actually weren't running an AtB build, you want all enough tac for at least full FAW and TT uptime, making the ENS universal takes away any sort of apparent tac leaning it had, that doesn't make much sense. over all its an improvement of course, an ENS uni an incredibly useful thing that can single handedly improve a ship a huge amount.

    i can only hope that by next thrusday they will have taken the universal feedback and at least give it a LTC tac and LT eng, if not give these ships the saucer sep dyson ship station swapping tech they deserve.
  • neo1nxneo1nx Member Posts: 962 Arc User
    edited February 2014
    PHANTASTIC!!!
    like brandon said it is really Xeptional!!

    an universal ensign on my galaxy dreadnought!!
    WONDERFULL! that EXACTLY what i always wanted!
    i mean i always thaught that a lt tact + an ensign tact was really TOO MUCH for a TACTICAL SHIP wich was rename DREADNOUGHT!
    no seriously, now i will at last be able to put it in science, or even better in engeeniring to mimick the most OP bo layout available in the game as of today: the galaxy retrofit!!!

    a lt commander tact?!!! for a dreadnought?!!! where on hell did you see something like that??!!!!!
    pfffff, naaaaa! i got a better idea.
    what about loosing half of your firepower to gain a little flexibility in your tanking skill?
    that seem like a fair bargain woudn't you said? huh?
    and perfectly fit with the role of a tactical ship btw.

    and of course the well known recipy, when in doubt slap a hangar bay!!
    what? you are not happy? it not over, take this, a useless saucer separation console.
    reduced lance cooldown and better accuracy? are you creazy?!! you don't want it to become almost as efficient as a javeling don't you, hey it is a galaxy ship we are talking about man, not a tier 5 cstore ship
    yes! it is different!
    but we keep the best for the end, we didn't announce what the 10th console will beeeeeeeee! hehehe.
    guess what it will be? engi or science?
    what? what?
    what are you talking about, a tactical console, hello hello anybody home? think mcfly, think!
    it a galaxy ship, not a tactical cruiser you idiot!

    ho and for the galaxy retrofit? good job! they were nothing that you could have done netter anyway, the ship is already borderless OP with it current bo layout, any change to it would have diminish it.
    yeah, even a universal engi ensign.
    the ship got too much firepower anyway, and too much flexibility.
    i fear the nerf thread with this new separation ability, you can even fire while separating!!
    can you imagine! NWS prepare yourself here we come!!!

    “Let's make sure STO never forgets... the name...’Enterprise’!” – captain gecko
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