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You laugh at me because I'm different, I laugh at you because you're all the same.

mcduffie369mcduffie369 Member Posts: 787 Arc User
edited January 2014 in PvP Gameplay
Ground Engineers use the enemy neutralization kit for its one shot mine attack. Science officers use the physicist kit for its spam and to profit off the new doff. Tactical officers cloak and prey for an ambush crit...

I use a Bunker kit. I have 70k skill points in ground and 3 traits. I won a shanty today for my team by running the virus and playing smart. I do more with less.

People often mistake skill for capitalizing on one of this games numerous 1 shot attacks. They believe that by over powering their opponent by having almost double skill points invested and potentially 800% more traits that they have some how out witted their opponent. I do not understand why players have to choose between being optimized for space or ground, and I do not understand why everyone uses these one hit wonder attacks constantly or why they even exist.
Post edited by mcduffie369 on

Comments

  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    Ground Engineers use the enemy neutralization kit for its one shot mine attack. Science officers use the physicist kit for its spam and to profit off the new doff. Tactical officers cloak and prey for an ambush crit...

    I use a Bunker kit. I have 70k skill points in ground and 3 traits. I won a shanty today for my team by running the virus and playing smart. I do more with less.

    People often mistake skill for capitalizing on one of this games numerous 1 shot attacks. They believe that by over powering their opponent by having almost double skill points invested and potentially 800% more traits that they have some how out witted their opponent. I do not understand why players have to choose between being optimized for space or ground, and I do not understand why everyone uses these one hit wonder attacks constantly or why they even exist.

    It used to be worse when you where not required to spend any of your points on ground... so almost no one did unless they where pure ground people... and the odd person would role a toon only to do ground.

    The entire kit system is what makes it feel odd to me from the start.

    I do like the new ground zone for pve though... they should have made the number of boffs 2 from the start in PvE. I might have played it more and got into it.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited January 2014
    I enjoy having 2 boffs. having 4 is okay during solo missions but is too much for an open zone. The 3 man team makes me feel at home because it is what I am accustomed to from a life time of RPG games. The 3 man team also makes you decide what kind of team you will run opposed to the 5 man "i have it all" team".
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited January 2014
    I enjoy having 2 boffs. having 4 is okay during solo missions but is too much for an open zone. The 3 man team makes me feel at home because it is what I am accustomed to from a life time of RPG games. The 3 man team also makes you decide what kind of team you will run opposed to the 5 man "i have it all" team".

    Exactly... it feels much more tactical both play wise and setup. You made a good point I never thought about the RPG game thing. Its true 3 man teams have been pretty common. Also I know they at one time where going for a control your entire crew thing... but the 3 man away team seems more canon even.

    I admit I went to the ground zone to make Voth marks... and found myself liking it more then I expected. I still think the entire thing is far to clunky for good PvP, still you and others seem to like it... so I hope they find ways to improve it like they have with ground pve... if they do that for all ground pve going forward.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2014
    Ground Engineers use the enemy neutralization kit for its one shot mine attack. Science officers use the physicist kit for its spam and to profit off the new doff. Tactical officers cloak and prey for an ambush crit...
    Alright, who did you lose to this time?
    People often mistake skill for capitalizing on one of this games numerous 1 shot attacks.
    "Numerous" is very inaccurate. Ambush, Transphasic Bomb, Chroniton Mine Barrier, and Orbital Strike have the potential to one hit kill when fully buffed or on Critical hit. For the most part though, oneshots are quite rare. Now I will say Mine Barrier III/IV has problems now that there is no more "damage reduced by distance", but that is easily fixed.

    They believe that by over powering their opponent by having almost double skill points invested and potentially 800% more traits that they have some how out witted their opponent. I do not understand why players have to choose between being optimized for space or ground...
    Every time I hear you say stuff like this, all I can think of is the fable of the fox that lost it's tail. You specced in both Ground and Space combat because you thought it would be better (tail caught in a trap), lost much of your effectiveness (lost your tail), and now you are trying to convince all of the other players to respec (foxes to cut off their own tails). Good luck, you aren't fooling anyone. Anyone serious about ground or space has a character dedicated to that aspect of the game. Ground is more crucial than space, especially when it comes to skill points. Full skill points provide versatility. Traits are minor in the end, food buffs can bring a player up to the same level as a full traited ground player.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • mimey2mimey2 Member Posts: 0 Arc User
    edited January 2014
    Ground Engineers use the enemy neutralization kit for its one shot mine attack.

    This part made me chuckle.

    Excuse me while I continue to use Equipment Technician kit. And if the changes on Tribble are soon to be on Holodeck, that will instead change to Support Technician. Plus the toon that uses that/those kit/kits is a mixed spec since it is also my main character and I play ground and space considerably on him.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    Exactly... it feels much more tactical both play wise and setup. You made a good point I never thought about the RPG game thing. Its true 3 man teams have been pretty common. Also I know they at one time where going for a control your entire crew thing... but the 3 man away team seems more canon even.

    I admit I went to the ground zone to make Voth marks... and found myself liking it more then I expected. I still think the entire thing is far to clunky for good PvP, still you and others seem to like it... so I hope they find ways to improve it like they have with ground pve... if they do that for all ground pve going forward.

    He's converting to a PvE player....HERETIC!!

    Cleanse his characters in the purifying fires of exothermic induction!

    On topic though...er see the sig. I do like the Voth battlezone though and I was into physicist before it became cool, right Sheldon?

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • edited January 2014
    This content has been removed.
  • onenonlydrockonenonlydrock Member Posts: 132 Arc User
    edited January 2014
    I understand your concerns. I have found ground pvp players to adopt very similar methods of play. Scis, engineers and tac officers tend to be the same, use the same equipment, even tend to use the same race (Caitians).

    That won't change because frankly they're effective and nobody wants to give up an edge.

    Me, I use fireteam with a sniper rifle and pulsewave. I'm just as guilty. But sometimes I wish there was a little more variety in my opponents and a little less minmaxing.
    [SIGPIC][/SIGPIC]
  • one4theagesone4theages Member Posts: 161 Arc User
    edited January 2014
    enemy neutralization--best engy kit, pvp and pve. fire team kit---best tact kit pvp pve, physicist kit---best sci kit pvp pve and destroys tacts or engys hands down. sci became the new tacts.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited January 2014
    enemy neutralization--best engy kit, pvp and pve. fire team kit---best tact kit pvp pve, physicist kit---best sci kit pvp pve and destroys tacts or engys hands down. sci became the new tacts.

    The problem is, all of the damage dealing kits are bugged or imbalanced right now in some fashion. Enemy Neutralization unfortunately got Quantum Mortars, which allows them to deal massive spam damage while also using mines. Mine barrier had it's damage reduced by distance mechanic removed to get around the fact that Caitians could exploit the mechanic in order to avoid taking mine damage. However, Cryptic didn't scale back the damage. This is even more apparent with the new mine kit, as just one mine is capable of one hit killing a player and two mines will do so 75% of the time. Keep in mind Engineers can deploy a new minefield every 22 seconds...overpowered. Mines need a damage nerf and Mortars need a revamp.

    Physicist will be brought back into line next week somewhat. The biochemist duty officer has no stack limit, which allows the Science officer to get insane damage resistance reduction numbers. The lockbox trait, Subspace Manipulator, also has a graphics bug and severely obscures the battlefield. Both of these problems will be resolved with Season 8.5

    Fire Team has three bugs associated with the kit/class. Fire on my Mark is bugging out Nanite Health Monitor. NHM attempts to clear FOMM, but cannot due to the fact that it's a tactical buff. Consequently, all three charges from the ability are burned and the player is left unprotected from the best reactive heal in the game. Suppressing Fire and other Tactical buffs are passed on to security escorts. This may be used to the Tactical officer's advantage to exploit suppressing fire stacking. Not only will the target's damage receive massive output reductions, they will be unable to move at all. Which brings us to the last bug, DoT on Ambush Security Officers. These duty officers incorrectly apply a new set of DoT Ambush procs for every second within a Plasma Fire, which allows the Tactical officer to potentially deal 35,000 damage over 9 seconds. Keep in mind the most health a player can have under normal conditions is 670. That duty officer can kill a player 52 times over.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
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