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Deuterium-Stabilized Warp Core?

edwarlordedwarlord Member Posts: 120 Arc User
edited February 2014 in Federation Discussion
"15% increase to base resistance rate to all Power Levels."

Does this mean from firing energy weapons also, or just from abilities like Subsystem Targeting, Energy Drain, and Plasmonic Leech?
Post edited by edwarlord on

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    tenkaritenkari Member Posts: 2,906 Arc User
    edited January 2014
    could be both, it is kinda vague. I wonder though, if it works against weapon drain then wonder if it stacks with the cruiser command.

    my guess is that it's more counter plasmodic and abilities that target you.
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    donrahdonrah Member Posts: 348
    edited January 2014
    I think it's supposed to work like the Marion Doff.
    Go here and show your support for a better Foundry!
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2014
    It should work with everything, like Nadion, protecting you both from hostile drain and weapon drain.
    [SIGPIC][/SIGPIC]
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    id0liciousid0licious Member Posts: 74 Arc User
    edited January 2014
    It should work with everything, like Nadion, protecting you both from hostile drain and weapon drain.

    But does it?

    Can anyone either confirm or deny this?

    I'd like to run one of these on one my ships but they are quite pricey (I'm not in a fleet yet) since they are not available in abundance. However, if they effectively -do- reduce weapon power drain, I will pick one up...but since I don't parse or have millions upon millions of EC to blow on useless junk, I'd like to ask first and see if anyone has done any actual testing. I did search around for ANY info I could find on these, but it's all just conjecture and guessing.

    Thanks.

    Cryptic, if you're reading this - if you add new stuff like this, it would be nice if the tooltips or, minimally, patch-notes from the items/gear were a little less ambigous and a bit more telling of their full function(s).
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    edwarlordedwarlord Member Posts: 120 Arc User
    edited January 2014
    id0licious wrote: »
    But does it?

    Can anyone either confirm or deny this?

    I'd like to run one of these on one my ships but they are quite pricey (I'm not in a fleet yet) since they are not available in abundance. However, if they effectively -do- reduce weapon power drain, I will pick one up...but since I don't parse or have millions upon millions of EC to blow on useless junk, I'd like to ask first and see if anyone has done any actual testing. I did search around for ANY info I could find on these, but it's all just conjecture and guessing.

    Thanks.

    Cryptic, if you're reading this - if you add new stuff like this, it would be nice if the tooltips or, minimally, patch-notes from the items/gear were a little less ambigous and a bit more telling of their full function(s).

    To your last bit, Lmao! They should do that right off the bat. Sad that you have to ask them to provide its full functions xD
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited January 2014
    id0licious wrote: »
    Can anyone either confirm or deny this?
    I can't produce hard numbers because there are no logs about energy drains, but I can tell you that anecdotal observation of drain indicates that the drain DOES seem to be lower when the ship is running a deuterium core. Obviously, there is no way to be sure that this is not an optical delusion, but white cores are cheap as free and you can try one out and see if you can see it, too.
    [SIGPIC][/SIGPIC]
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited January 2014
    Wow. This coupled with Marion would be a power saving dream on paper.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    bitemepwe wrote: »
    Wow. This coupled with Marion would be a power saving dream on paper.

    I bolded the important part.

    On paper a lot of stuff works awesome, and thats what we go off of, the paper.

    But in reality it doesnt function that way.

    For example had when i looked at the tooltip before shelling out for my Adpated maco engines interacted with my power levels so i could SEE that it wasnt going to do me any good, i never would have got it.

    Things in the game should be more straightforward, even the skill points menu is not very straight forward, 9 points is +99 for the skill, but in reality how much difference does that skill make? Another example i respecced trying to boost as much power as i could, i have effecient captain, 3 effecient Boffs, and 9 points in those respective skills, and i get maybe 4-5 extra power in my engines that are set 15. So not much of a boost then is it, even though the tooltip said it would boost it didnt really.

    So you get the fancy core, and it doesnt to do what it says, because the designers math isnt real math, its half math, anything that says 100% on does 50%, 50% does 25% so on and so forth. Nothing in this game is straightforward or honest, resulting in constant discussion and arguments on these very forums, because noone is really sure how things work and results vary from person to person.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
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    dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    From what the dps channels tell me, it's about a 1 energy saver...I'm not too impressed, I'll buy it and test it myself but it sounds like a letdown.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2014
    dahminus wrote: »
    From what the dps channels tell me, it's about a 1 energy saver...I'm not too impressed, I'll buy it and test it myself but it sounds like a letdown.

    True but even if its just an extra 1 energy per weapon, thats one extra weapon energy (instead of the usual shield+aux), plus a bonus to EPS rates besides. Strengths and drawbacks, depending on the type of ship involved.
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    baudlbaudl Member Posts: 4,060 Arc User
    edited January 2014
    was under the impression that it would make sense on my BO setup of my tac escort...the drain resist and increased power recharge could come in handy here and be of a greater benefit than the flat power increase.
    i don't see it being a huge improvement over the fleet mine cores for my other cannon escorts.
    Go pro or go home
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    micadog5micadog5 Member Posts: 45 Arc User
    edited January 2014
    While I have and use this and the Plasma-Integrated core, I don't really notice a difference over an equivalent core.

    Seems they look good on paper, not so good in practice.
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    capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited January 2014
    Yay another (insert arbitrary number) thing! Except wait everything and its mother suffers from diminishing returns so it only provides (insert useless sounding number)

    Maybe just maybe they should make it so when you put TRIBBLE on your ship it SHOWS the damn diminished return.

    Im tired of getting a console or item that is utterly useless because it only provides a 1/4 of what it says it provides, especially when the first console added is only adding about 3/4 of the tooltip.
    Inertia just means you can do Powerslides in you carrier!
    I am Il Shadow and i approve these Shennanigans!
    [SIGPIC][/SIGPIC]
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    donrahdonrah Member Posts: 348
    edited January 2014
    Yay another (insert arbitrary number) thing! Except wait everything and its mother suffers from diminishing returns so it only provides (insert useless sounding number)

    Maybe just maybe they should make it so when you put TRIBBLE on your ship it SHOWS the damn diminished return.

    Im tired of getting a console or item that is utterly useless because it only provides a 1/4 of what it says it provides, especially when the first console added is only adding about 3/4 of the tooltip.

    No doubt, this game is a tangled mess of poorly balanced and contrived mechanics. You have the skill tree that modifies attributes and you also have slotted items and Doffs that also modify those attributes. It's completely redundant and unnecessary. It's like they just did a carbon copy of another game (which I think it was likely City of Heroes) and didn't stop to think if any of it should be omitted. It makes me think that most of this stuff is in the game because somebody thought an MMO has to have it. It doesn't. It's only useful to obsessive min-max players that are compelled to build spreadsheets.

    Lose the skill tree, it's not needed. There's plenty of consoles, warp cores, Boffs and deflectors that will boost your attributes. Why further complicate that with a redundant skill tree? The more layers of complexity you add to the mechanics, the greater the chance will be that it bites you in the TRIBBLE, which it has.
    Go here and show your support for a better Foundry!
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    dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited February 2014
    I used to playtest board games. I could break any game if I knew the algorithms used. It probably saves Cryptic a huge amount of dev time if players don't know enough to find the loopholes.
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    donrahdonrah Member Posts: 348
    edited February 2014
    dpsloss88 wrote: »
    I used to playtest board games. I could break any game if I knew the algorithms used. It probably saves Cryptic a huge amount of dev time if players don't know enough to find the loopholes.

    But they do and they're terrible exploits. Stacking damage multipliers, negative resistance, etc. They get exploited by the types that enjoy breaking games.
    Go here and show your support for a better Foundry!
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    ltdata96ltdata96 Member Posts: 15 Arc User
    edited February 2014
    edwarlord wrote: »
    "15% increase to base resistance rate to all Power Levels."

    Does this mean from firing energy weapons also, or just from abilities like Subsystem Targeting, Energy Drain, and Plasmonic Leech?

    Ik, i'm a bit late on this one, but i did multiple tests and got approximately 4% power saving while firing 7 Beam arrays and a KCB (tested totally unbuffed).

    However, this is just from testing and watching, so i wouldn't rely on it...


    anyways, it seems the the core DOES have an effect on Weapon drain ;)
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