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Dahm's new and improved plesh brek

dahminusdahminus Member Posts: 0 Arc User
http://skillplanner.stoacademy.com/?build=dahmsnewandimproved_0
Marion, 2 techs, quatermaster battery doff, 2 maintenance battery doffs.

I feel so god damn ashamed for using aux2bat on this ship...but it's the only way I feel confident with the cooldowns. Emergency power to engines puts me in a very fun place. But i can't give up emergency power to weapons, it is too strong to loset

For those that would like to see the max dps build, here it is...

http://skillplanner.stoacademy.com/?build=fulldpspkeshbrek_0
Marion, quatermaster battery doff, 3 maintenance battery doffs, dylrene
This build is just sick on the dps, problem is that I have a speed issue...38 is decent but I just need more...

Here is the single aux2vat build I've been tossing around to very high disappointment...

http://skillplanner.stoacademy.com/?build=singleayx2batplesh_0
3 techs, Marion, dylrene and a rsp doff
Single aux2bat just never triggered epte/eptw to where i wanted them to be


http://skillplanner.stoacademy.com/?build=anideaemerges_0
2-3 damage control doffs, marion, quatermaster, 1-2 maintenance doffs

Just thought of that one...i wonder if it could work...would be a pain if no damage control doff triggered...
Chive on and prosper, eh?

My PvE/PvP hybrid skill tree
Post edited by dahminus on

Comments

  • gstamo01gstamo01 Member Posts: 0 Arc User
    edited January 2014
    With the skills you've choosen, a single A2B is pointless. I'd flip that build's boff skills to 2xDEM1 and 1xA2D2 w/A2D doff. You won't need RSP in PvE if you pay attention.
    You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online! :D
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    I would probably ditch Dlyrene: half of the time these 'increased dmg vs. race X' doffs do little; the other half they do nothing.
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    N.B. I'm seeing a lot of (dual) APB in your builds. Have you ever considered APD instead? I'm asking because I see you're loving the EPtW builds. Personally I'm loving the extra resist buff you're getting yourself from APD. :)
    3lsZz0w.jpg
  • gstamo01gstamo01 Member Posts: 0 Arc User
    edited January 2014
    Yea, he'd be better off opening with his Beta3 and switching to Delta after that since he should have aggro by then.
    You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online! :D
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    Ap delta may be interesting...I'm always pulling threat...always...

    The single aux2batt build was an idea I had to get 2 eptX, rsp and dem on global...falls just short of that mark with the eptX abilities. The build is sure fun. But the loss of maintenance doffs hurts a tad

    Dps channel trials are based around ise, dylrene is there for a boost where you normally wouldn't get one.

    Rsp is a fantastic ability, when you go full boar dps. Emergency oh shot button ls are required. Talking 25k+ with cannons

    Right now, double aux2bat is what's working...great speed, amazing dps...i prefer the non aux build, but like I said, the lack of speed suck the fun out
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    dahminus wrote: »
    Ap delta may be interesting...I'm always pulling threat...always...

    The single aux2batt build was an idea I had to get 2 eptX, rsp and dem on global...falls just short of that mark with the eptX abilities. The build is sure fun. But the loss of maintenance doffs hurts a tad

    Dps channel trials are based around ise, dylrene is there for a boost where you normally wouldn't get one.

    Rsp is a fantastic ability, when you go full boar dps. Emergency oh shot button ls are required. Talking 25k+ with cannons

    Right now, double aux2bat is what's working...great speed, amazing dps...i prefer the non aux build, but like I said, the lack of speed suck the fun out


    ^^ See, this here is a great example of different play styles. Me? I always chose the [-Th] Consoles. As John Candy once said: "You know that expression 'No pain, no gain'? Well, I got another one: No pain, sounds good to me!" :P

    And speed, I never get that, tbh. In an Escort, I'm facing my foe head-on (within my 45 degree arc). Which is probably why I need my dual EPtS so much, come to think of it. The last thing I want is ADHD-ing across the map! :) My engine power is normally at its lowest (which is to say, high enough to keep it at 75 with the Leech). And nothing an Evasive Maneouvres plus [ECap] can't fix, in case of an emergency.
    3lsZz0w.jpg
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited January 2014
    A little off topic but since I have acquired 5 of the new Spire CRTH and CRTD Tac consoles in Antiproton, Polaron and Disruptor flavors, and tinkered with numerious builds and layouts on my Raider I have come to the conclusion that this new ship trumps the JHAS as the most deadly escourt. Now I did not say the most sturdy escourt. (That in my view is the Fleet Patrol) Or the most versatile (Temp destroyer). But the "kill you in 2 seconds" escourt. The ability to use A2B and DEM and other Eng abilities combined with Tac abilities and the Flanking bonus puts it above the Andorian and Jem'hadar Escorts. It has just the right amount of consoles in the right places and Boff seating to create a monster. I hate to say it but the Flanking bonus is putting it over the top. Sure the Kumari with the 5 foward weapon slots and 5 Tac consoles with Crth or Crtd tac consoles and a good wing cannon overload crit will insta-kill almost anything. But when taking off Phasers and the wing cannons and switching to Antiproton or Disruptor the Kumari just does not have the Eng Boff stations to get the steady boost that DEM and EPTW and other Eng skills needed. Like I mentioned before the Raider has just the right mix to make it better. Even without the 5th foward weapon.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited January 2014
    A little off topic but since I have acquired 5 of the new Spire CRTH and CRTD Tac consoles in Antiproton, Polaron and Disruptor flavors, and tinkered with numerious builds and layouts on my Raider I have come to the conclusion that this new ship trumps the JHAS as the most deadly escourt. Now it did not say the most sturdy escourt. (That in my view is the Fleet Patrol) Or the most versatile (Temp destroyer). But the "kill you in 2 seconds" escourt. The ability to use A2B and DEM and other Eng abilities combined with Tac abilities and the Flanking bonus puts it above the Andorian and Jem'hadar Escorts. It has just the right amount of consoles in the right places and Boff seating to create a monster. I hate to say it but the Flanking bonus is putting it over the top.

    Yup, just got 5x 1.6% CrtH Tactical Vulnerabilty Locators Phaser consoles myself too (since a few days). Never seen me so much CrtH in my life, LOL. 25.9%, for a fed, on my FAE: I say that's not bad. :)

    As for JHAS, it's virtually identical to the Fleet Patrol Escort (only with 5x Tact consoles, of course). Still, JHAS should be very sturdy too (don't have one yet: not paying 500+ mil for a ship, out of principle). But, yeah, the new CrtH Tactical Vulnerabilty Locators are gonna favor those ships with 5x Tact Consoles.
    3lsZz0w.jpg
  • bpharmabpharma Member Posts: 2,022
    edited January 2014
    You could always use a single aux to battery build with 3 technicians instead of your usual 2 for the high dps build, you'd probably have to give up something like dylerene and 2 quartermasters but you would then be able to run 2 emergency power abilities and DEM on global with a 10s reduction in AMP core damage which is 3.3%, again for 10s.

    Timing would be the trick but you could maybe even run APO3 and APB2 back to back with it too as well as getting more from your heals as they would synergies well with the 27s CD on aux to batt if it is activated more than 5s into the HE+TSS cool down....you'll see what I mean if it's not clear.

    Generally the thing to make sure you're doing with an aux to battery build is you have to keep count of the cycle. Making sure you're activating it to get the reduction when you need it without gimping yourself for heals.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • gstamo01gstamo01 Member Posts: 0 Arc User
    edited January 2014
    I don't think the JHAS was ever considered the most deadly escort, but the most dangerous because they have been so hard to kill in the past.

    BoP Alpha Snipers are the most deadly escort(raider) in the game.

    Fleet T'varo has the ability to take down a 65k+ ship in two to three seconds and the Fleet B'rel/Norgh are beyond versatile Alpha Strike killers.
    You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online! :D
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