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Aux to bat and BFAW (closed, necro)

mustafatennickmustafatennick Member Posts: 868 Arc User
I'm running aux to bat on my assault cruiser with 1 purple technician and 2 blue technicians

Normaly when I run it on my tvaro all my tac powers are recharged by the second use of Aux to bat

Now on my assault cruiser I run TT1, HY1, APB1, BFAW3

Now when I cycle aux to bat my tt1, hy1 and apb1 are all off cool down however the BFAW3 still has 5 seconds remaining

Any idea why this is happening does BFAW have a higher global countdown or something
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
Post edited by mustafatennick on

Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Doesn't make any sense...

    You should have 50% reduction for global cd...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • topsettopset Member Posts: 0 Arc User
    edited September 2013
    dahminus wrote: »
    Doesn't make any sense...

    You should have 50% reduction for global cd...

    This is what happens when people get told about aux2batt but don't understand the game mechanic.

    Technicians reduce the cooldowns of bridge officer abilities by 26% in his configuration (10% per purple, 8% per blue) but that's by the amount of time they have left, not how much they started with. That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.

    Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2013
    BFAW has a 20 sec gloabal cooldown anyway...the other 3 you mentioned have 15 seconds. It even says so in the description of BFAW look under dublicate power cooldown: 20 sec.
    Go pro or go home
  • topsettopset Member Posts: 0 Arc User
    edited September 2013
    baudl wrote: »
    BFAW has a 20 sec gloabal cooldown anyway...the other 3 you mentioned have 15 seconds.

    Yep, and it's a real pain to get in a good cycle with DEM too.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited September 2013
    topset wrote: »
    This is what happens when people get told about aux2batt but don't understand the game mechanic.

    Technicians reduce the cooldowns of bridge officer abilities by 26% in his configuration (10% per purple, 8% per blue) but that's by the amount of time they have left, not how much they started with. That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.

    Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.
    Edit
    I'm a noob and can't read thanks for your assistance in this matter
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited September 2013
    baudl wrote: »
    BFAW has a 20 sec gloabal cooldown anyway...the other 3 you mentioned have 15 seconds. It even says so in the description of BFAW look under dublicate power cooldown: 20 sec.

    Thanks for your assistance that's great that's hat I asked an the answe
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    In this case I'm not bothered about the other abilities

    I also said I have one purple and two blues

    Who's said anything about spamming it?

    I appreciate it If your willing to help me but if you've just come here to say your better than everyone else kindly get back on your high horse and do one

    Topset is all about the help...

    Did you read his post, explained what the problem was...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited September 2013
    topset wrote: »
    Yep, and it's a real pain to get in a good cycle with DEM too.

    A real pain you mean have dem running with only a 15 second gap inbeteeen I find that to be a massive damage dealer
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • intrepid74656intrepid74656 Member Posts: 0 Arc User
    edited September 2013
    topset wrote: »
    That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.

    Not entirely true, you still have activation time on A2B, so you have like a second and a half to trigger other abilities after you trigger A2B and the CD reduction would still apply.
    topset wrote: »
    Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.

    It doesn't cover the whole stretch indeed, but spamming A2B can cause a funny effect in your aux. I run multiple toons with dual A2B (and tree purple techs) with different ships and on all I do the following:

    1. Hit all my offensive/debuff skills.
    2. Trigger A2B and watch aux drop.
    3. Trigger skills that have no cooldown, excluding science.
    4. Trigger the second A2B while aux is still low and not recovering.
    5. Watch aux recover and wait a second or 2 to reach its set max (I tend to have my aux set to 40ish).
    6. Trigger sci skills and by this time the first A2B should be nearly available.

    The trick above is in step 4, getting the cooldown reduction without paying the aux for it.
    [SIGPIC][/SIGPIC]
  • topsettopset Member Posts: 0 Arc User
    edited September 2013
    N
    1. Hit all my offensive/debuff skills.
    2. Trigger A2B and watch aux drop.
    3. Trigger skills that have no cooldown, excluding science.
    4. Trigger the second A2B while aux is still low and not recovering.
    5. Watch aux recover and wait a second or 2 to reach its set max (I tend to have my aux set to 40ish).
    6. Trigger sci skills and by this time the first A2B should be nearly available.

    The trick above is in step 4, getting the cooldown reduction without paying the aux for it.


    Good post, and nice rundown. I had moderate success with it but I gave up because it doesn't really fit my play style.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2013
    Edit
    I'm a noob and can't read thanks for your assistance in this matter

    We where all noobs once. I hoping your being sarcastic about being able to read. If so, there is an excellent A2B thread in the PvP forums. If not please attempt to learn as it is askill that will open many doors of opportunity for you.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited September 2013
    I'm running aux to bat on my assault cruiser with 1 purple technician and 2 blue technicians

    Normaly when I run it on my tvaro all my tac powers are recharged by the second use of Aux to bat

    Now on my assault cruiser I run TT1, HY1, APB1, BFAW3

    Now when I cycle aux to bat my tt1, hy1 and apb1 are all off cool down however the BFAW3 still has 5 seconds remaining

    Any idea why this is happening does BFAW have a higher global countdown or something

    One of the issues is bfaw isn't affected correctly by tactical initiative. Bfaw just like torpedo spread both have a 30 sec cd normally, but used in conjunction with tactical initiative the first round will tend to be affected correctly reducing both to 15 secs, but by second round you will find bfaw to lag 5 secs slower behind torpedo spread.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • larphoidlarphoid Member Posts: 0 Arc User
    edited January 2014
    topset wrote: »
    Technicians reduce the cooldowns of bridge officer abilities by 26% in his configuration (10% per purple, 8% per blue) but that's by the amount of time they have left, not how much they started with. That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.

    Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.

    If i'm not mistaken, it does reduce from total cooldown time, because no matter where in the cooldown I hit a2b, FAW always gets reduced by 5 sec in my case (I have 3 green quality = 18% of 30 sec = 5.4 sec reduction) and for example DEM at 20 sec left will get reduced to 4 sec (18% of 90sec).

    [edit]
    Maybe something changed during the time between your posts and mine. I started playing sto couple of months ago, for me it's always been like this tho.
  • dahminusdahminus Member Posts: 0 Arc User
    edited January 2014
    I'm gonna call it a necro but I'll still answer your question.

    Aux2bat only hits the current cooldown. Not the full duration

    100 seconds 10% reduction =10 seconds off
    If that cool down reaches 10 seconds without hitting global and you hit aux2bat for another 10%, it will be 1 second not 10.

    Edit: I'm editing for the same reason you did...sort of. you can never be sure what gets stealth changed in this game, I'll test it tonight just to be sure
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
This discussion has been closed.