I'm running aux to bat on my assault cruiser with 1 purple technician and 2 blue technicians
Normaly when I run it on my tvaro all my tac powers are recharged by the second use of Aux to bat
Now on my assault cruiser I run TT1, HY1, APB1, BFAW3
Now when I cycle aux to bat my tt1, hy1 and apb1 are all off cool down however the BFAW3 still has 5 seconds remaining
Any idea why this is happening does BFAW have a higher global countdown or something
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
This is what happens when people get told about aux2batt but don't understand the game mechanic.
Technicians reduce the cooldowns of bridge officer abilities by 26% in his configuration (10% per purple, 8% per blue) but that's by the amount of time they have left, not how much they started with. That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.
Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.
BFAW has a 20 sec gloabal cooldown anyway...the other 3 you mentioned have 15 seconds. It even says so in the description of BFAW look under dublicate power cooldown: 20 sec.
This is what happens when people get told about aux2batt but don't understand the game mechanic.
Technicians reduce the cooldowns of bridge officer abilities by 26% in his configuration (10% per purple, 8% per blue) but that's by the amount of time they have left, not how much they started with. That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.
Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.
Edit
I'm a noob and can't read thanks for your assistance in this matter
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
BFAW has a 20 sec gloabal cooldown anyway...the other 3 you mentioned have 15 seconds. It even says so in the description of BFAW look under dublicate power cooldown: 20 sec.
Thanks for your assistance that's great that's hat I asked an the answe
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
In this case I'm not bothered about the other abilities
I also said I have one purple and two blues
Who's said anything about spamming it?
I appreciate it If your willing to help me but if you've just come here to say your better than everyone else kindly get back on your high horse and do one
Topset is all about the help...
Did you read his post, explained what the problem was...
Yep, and it's a real pain to get in a good cycle with DEM too.
A real pain you mean have dem running with only a 15 second gap inbeteeen I find that to be a massive damage dealer
----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.
Not entirely true, you still have activation time on A2B, so you have like a second and a half to trigger other abilities after you trigger A2B and the CD reduction would still apply.
Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.
It doesn't cover the whole stretch indeed, but spamming A2B can cause a funny effect in your aux. I run multiple toons with dual A2B (and tree purple techs) with different ships and on all I do the following:
1. Hit all my offensive/debuff skills.
2. Trigger A2B and watch aux drop.
3. Trigger skills that have no cooldown, excluding science.
4. Trigger the second A2B while aux is still low and not recovering.
5. Watch aux recover and wait a second or 2 to reach its set max (I tend to have my aux set to 40ish).
6. Trigger sci skills and by this time the first A2B should be nearly available.
The trick above is in step 4, getting the cooldown reduction without paying the aux for it.
N
1. Hit all my offensive/debuff skills.
2. Trigger A2B and watch aux drop.
3. Trigger skills that have no cooldown, excluding science.
4. Trigger the second A2B while aux is still low and not recovering.
5. Watch aux recover and wait a second or 2 to reach its set max (I tend to have my aux set to 40ish).
6. Trigger sci skills and by this time the first A2B should be nearly available.
The trick above is in step 4, getting the cooldown reduction without paying the aux for it.
Good post, and nice rundown. I had moderate success with it but I gave up because it doesn't really fit my play style.
Edit
I'm a noob and can't read thanks for your assistance in this matter
We where all noobs once. I hoping your being sarcastic about being able to read. If so, there is an excellent A2B thread in the PvP forums. If not please attempt to learn as it is askill that will open many doors of opportunity for you.
I'm running aux to bat on my assault cruiser with 1 purple technician and 2 blue technicians
Normaly when I run it on my tvaro all my tac powers are recharged by the second use of Aux to bat
Now on my assault cruiser I run TT1, HY1, APB1, BFAW3
Now when I cycle aux to bat my tt1, hy1 and apb1 are all off cool down however the BFAW3 still has 5 seconds remaining
Any idea why this is happening does BFAW have a higher global countdown or something
One of the issues is bfaw isn't affected correctly by tactical initiative. Bfaw just like torpedo spread both have a 30 sec cd normally, but used in conjunction with tactical initiative the first round will tend to be affected correctly reducing both to 15 secs, but by second round you will find bfaw to lag 5 secs slower behind torpedo spread.
Technicians reduce the cooldowns of bridge officer abilities by 26% in his configuration (10% per purple, 8% per blue) but that's by the amount of time they have left, not how much they started with. That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.
Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.
If i'm not mistaken, it does reduce from total cooldown time, because no matter where in the cooldown I hit a2b, FAW always gets reduced by 5 sec in my case (I have 3 green quality = 18% of 30 sec = 5.4 sec reduction) and for example DEM at 20 sec left will get reduced to 4 sec (18% of 90sec).
[edit]
Maybe something changed during the time between your posts and mine. I started playing sto couple of months ago, for me it's always been like this tho.
I'm gonna call it a necro but I'll still answer your question.
Aux2bat only hits the current cooldown. Not the full duration
100 seconds 10% reduction =10 seconds off
If that cool down reaches 10 seconds without hitting global and you hit aux2bat for another 10%, it will be 1 second not 10.
Edit: I'm editing for the same reason you did...sort of. you can never be sure what gets stealth changed in this game, I'll test it tonight just to be sure
Comments
You should have 50% reduction for global cd...
My PvE/PvP hybrid skill tree
This is what happens when people get told about aux2batt but don't understand the game mechanic.
Technicians reduce the cooldowns of bridge officer abilities by 26% in his configuration (10% per purple, 8% per blue) but that's by the amount of time they have left, not how much they started with. That's why aux2bat is pretty tricky to use efficiently, because if you hit it before an ability you've essentially wasted it.
Two copies of aux2bat don't sync your timers up perfectly, so you shouldn't be spamming it whenever it's off cooldown. Only use it after your other abilities, and pay attention to it.
Kirk's Protege.
Yep, and it's a real pain to get in a good cycle with DEM too.
Kirk's Protege.
I'm a noob and can't read thanks for your assistance in this matter
Thanks for your assistance that's great that's hat I asked an the answe
Topset is all about the help...
Did you read his post, explained what the problem was...
My PvE/PvP hybrid skill tree
A real pain you mean have dem running with only a 15 second gap inbeteeen I find that to be a massive damage dealer
Not entirely true, you still have activation time on A2B, so you have like a second and a half to trigger other abilities after you trigger A2B and the CD reduction would still apply.
It doesn't cover the whole stretch indeed, but spamming A2B can cause a funny effect in your aux. I run multiple toons with dual A2B (and tree purple techs) with different ships and on all I do the following:
1. Hit all my offensive/debuff skills.
2. Trigger A2B and watch aux drop.
3. Trigger skills that have no cooldown, excluding science.
4. Trigger the second A2B while aux is still low and not recovering.
5. Watch aux recover and wait a second or 2 to reach its set max (I tend to have my aux set to 40ish).
6. Trigger sci skills and by this time the first A2B should be nearly available.
The trick above is in step 4, getting the cooldown reduction without paying the aux for it.
Good post, and nice rundown. I had moderate success with it but I gave up because it doesn't really fit my play style.
Kirk's Protege.
We where all noobs once. I hoping your being sarcastic about being able to read. If so, there is an excellent A2B thread in the PvP forums. If not please attempt to learn as it is askill that will open many doors of opportunity for you.
R.I.P
One of the issues is bfaw isn't affected correctly by tactical initiative. Bfaw just like torpedo spread both have a 30 sec cd normally, but used in conjunction with tactical initiative the first round will tend to be affected correctly reducing both to 15 secs, but by second round you will find bfaw to lag 5 secs slower behind torpedo spread.
Praetor of the -RTS- Romulan Tal Shiar fleet!
If i'm not mistaken, it does reduce from total cooldown time, because no matter where in the cooldown I hit a2b, FAW always gets reduced by 5 sec in my case (I have 3 green quality = 18% of 30 sec = 5.4 sec reduction) and for example DEM at 20 sec left will get reduced to 4 sec (18% of 90sec).
[edit]
Maybe something changed during the time between your posts and mine. I started playing sto couple of months ago, for me it's always been like this tho.
Aux2bat only hits the current cooldown. Not the full duration
100 seconds 10% reduction =10 seconds off
If that cool down reaches 10 seconds without hitting global and you hit aux2bat for another 10%, it will be 1 second not 10.
Edit: I'm editing for the same reason you did...sort of. you can never be sure what gets stealth changed in this game, I'll test it tonight just to be sure
My PvE/PvP hybrid skill tree