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Gorn worth playing?

gowron248gowron248 Member Posts: 0 Arc User
edited January 2014 in Klingon Discussion
Their stats seem kinda bad compared to the klingons.

I really want to run a Gorn because I enjoy their race, but are they just a poor man's klingon stats wise? Their bite seems kinda crappy as well.

I also hear they have no options for customization and no unique ships for them?

P.S.
Also no space bonus and isn't most of this game's late game content in space? No one really plays ground at max level?
Post edited by gowron248 on

Comments

  • rexyfrexyf Member Posts: 145 Arc User
    edited January 2014
    I can't really recall stats atm, but Gorn have unique customization options, and have the Varanus and Dragaus science ships, both available in the C-Store.
  • gowron248gowron248 Member Posts: 0 Arc User
    edited January 2014
    rexyf wrote: »
    I can't really recall stats atm, but Gorn have unique customization options, and have the Varanus and Dragaus science ships, both available in the C-Store.
    No tactical ships? So if I want to run a Gorn I should go science officer?
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    Who told you that? Yes, you can only play as male Gorn, and there are no FREE Gorn ships.

    But, Gorn appearances are customizable, not as much as some other races, but enough to make your character identifiable. There ARE Gorn Z-Store ships. They're not that expensive either.

    I don't have time to look the traits up in game but here's what the wiki says:
    Species trait: Gorn are many times stronger than Humans, making their melee attacks deal massive damage and often knock down their targets. Their stamina is greater than that of Humans, providing them with resistance to many types of damage.
    +17.5% bonus to Melee Damage
    +15% chance to knock down the target of your melee attacks.
    +5 Physical Damage Resistance Rating
    +5 All Energy Damage Resistance Rating
    +10 Plasma Damage Resistance Rating
    +25 Fire Damage Resistance Rating

    Klingons have Ground Trait. An upgrade to Soldier, this trait increases ranged weapon damage, physical melee damage and crit damage.
    +15% Physical Damage
    +5 All Damage Resistance Rating
    +5% All Energy Damage
    +15% Critical Severity
    +10% Threat Generation

    So it's not too different really.

    Any character class can fly a science ship, it's no big deal really.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • baudlbaudl Member Posts: 4,060 Arc User
    edited January 2014
    stat and trait wise not really a triumphant species...but compared to romulans, no species really is.
    the minor differences they have are not gamebreaking at all. If you want to play a gorn, do so...you'll have no measurable defecit if you carefully choose your traits.
    Go pro or go home
  • gowron248gowron248 Member Posts: 0 Arc User
    edited January 2014
    So if I do go Gorn I should be running a science officer since their ships are all science apparently or am I wrong?

    Sorry, new to this game.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited January 2014
    You can make a Gorn of Eng, Tac, or Sci. It doesn't matter. Gorn aren't required to fly Gorn ships. They can fly any Klingon faction ship. It's just that the only playable Gorn ships are sci.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • gowron248gowron248 Member Posts: 0 Arc User
    edited January 2014
    You can make a Gorn of Eng, Tac, or Sci. It doesn't matter. Gorn aren't required to fly Gorn ships. They can fly any Klingon faction ship. It's just that the only playable Gorn ships are sci.
    Well, I'd like to stay with the theme is the issue.

    So because I want my Gorn to fly a Gorn ship, I should go science officer, correct? Seems a bit odd going science on an obvious Gorn Warrior model though... Would prefer to go tactical.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited January 2014
    So do a tac in a science ship. On the ground, put that extra melee bonus to use with a Close Combat kit and a bat'leth. In space, if you're set on using a Gorn sci ship, then build around damage-dealing sci powers like FPB, TBR, or PSW, that you can buff with your tac captain powers. Could end up being pretty cool.
  • gowron248gowron248 Member Posts: 0 Arc User
    edited January 2014
    So do a tac in a science ship. On the ground, put that extra melee bonus to use with a Close Combat kit and a bat'leth. In space, if you're set on using a Gorn sci ship, then build around damage-dealing sci powers like FPB, TBR, or PSW, that you can buff with your tac captain powers. Could end up being pretty cool.
    Is going tac and getting a science ship viable or should I just suck it up and go engineer?

    Also what is best for melee? Tac? Science? Engineer?
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited January 2014
    gowron248 wrote: »
    Is going tac and getting a science ship viable or should I just suck it up and go engineer?

    Also what is best for melee? Tac? Science? Engineer?

    Anybody can fly any ship, and tacs actually get a straight better damage output from science vessels than scis do.

    On the flipside, scis flying escorts are both unexpected and very nasty.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • variant37variant37 Member Posts: 867 Arc User
    edited January 2014
    Gorn are very much worth playing, my main KDF alt is a Gorn tac, and he's the best. They're devastating in ground melee, which means they're great against Borg. They're also the coolest-looking race in STO IMHO, nobody rocks the Klingon Honor Guard armor better than the Gorn do. They also look quite fetching in tuxedos. I'll have to get some screenshots.

    A tactical captain is a viable choice for a science ship, since your captain skills can buff certain sci powers. I've always found DDIS's advice on captain type vs. ship type to be very useful when considering possible matchups: http://sto-forum.perfectworld.com/showpost.php?p=8288731&postcount=599
  • kublahkankublahkan Member Posts: 0 Arc User
    edited January 2014
    Strangely, all my Science Bridge Officers are Gorn, though they don't look that intellectual
    :P

    I had a good time playing a KDF Sci in melee: Heals and AOE stuns attacks (though I'm Alien, not Gorn). I don't plan to pilot a science ship either so it all comes out on how you want to play it. I made an Asari-looking Alien with the telekinesis skill, which is rather TRIBBLE but it gives life to my character.

    Theres a Tac kit that gives a Steath skill is that right? That would be pretty weird to stealth a 10 foot Gorn.

    Cheers


    EDIT: Can't wait for your screenshots variant37!
    "Starship captains are like children. They want everything right now and they want it their way. The secret is to give them what they need, not what they want."
    - Scotty, to La Forge
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited January 2014
    gowron248 wrote: »
    Is going tac and getting a science ship viable or should I just suck it up and go engineer?

    Also what is best for melee? Tac? Science? Engineer?

    If used and played properly, a Tac. Captain in a science ship can be one of the deadliest combinations.

    Anyway, this is ofcourse my personal opinion, but I wouldn't overwhelm myself with every single piece of stat. In fact I don't. :P
    If you like playing as a Gorn in a Gorn ship because you like the sepcies and want to remain thematically in character, then by all means - go for it. The unique racial stats/traits are more of a novelty, especially nowdays when there are 10 char. traits we can choose from. Well except the obviously OP Romulan space traits, but they do no good unless you're in a cloaking vessel. And once you get stuff done and start ripping the benefits of all the reputation passives and uber-equipment, the influence of your basic racial trait will be so minor that it'll become negligible. But as a Gorn, you'll still have that awesome "bite" move, just for fun! :D

    So to conclude - if you feel like playing a Gorn, play a Gorn. In games it boils down to having fun and nothing is better for fun than playing your favourite species.
    I have a Nausicaan pirate captain in a Guramba Siege Destroyer with a crew of only Nausicaan pirates, Orion raiders and Lethean mercenaries to keep the pirating theme. Tons of fun playing that char! :)
    HQroeLu.jpg
  • tksmittytksmitty Member Posts: 173 Arc User
    edited January 2014
    Yes, play a Gorn. We need more eggmatesss for our eventual rebellion. Freeing oursselvesss from the Klingonss will come at a high price and we need as many sssoldierss as we can get.

    The only downside to playing a Gorn is that 95% of all weapons are too small to even be one-handed, let alone 2-handed. Bite is an excellent trait. I regularly bite Voth for 500+ damage and can cut down a pack of drones with ease with my Tholian lightsab...uh... sword-thing. The close combat kit can be devastating if properly applied.

    Honestly, the only "optimal" choice right now is to play a Romulan, they overshadow pretty much all other racial choices. All other choices are "fun" choices. Go with what you want to do. Gorn used to be locked into three required ground traits and one of your choice. With the new trait system, you aren't so restricted.
    Current ship/builds:
    KDF Tac: Bortasqu' Tactical
    Fed Tac: Fleet Gal-X

    Keep those big guns a-thunderin'
  • variant37variant37 Member Posts: 867 Arc User
    edited January 2014
    tksmitty wrote: »
    The only downside to playing a Gorn is that 95% of all weapons are too small to even be one-handed, let alone 2-handed.

    That huge Kahless replica bat'leth you get as a reward from one of the episode missions works pretty well for Gorn. It looks way too big in the hands of average-sized characters.
  • chairmanmeowmixchairmanmeowmix Member Posts: 11 Arc User
    edited January 2014
    If you don't like the outcome of your toon, you can always delete it and start over. If playing with and leveling your toon isn't any fun, then you know what to do.
  • chairmanmeowmixchairmanmeowmix Member Posts: 11 Arc User
    edited January 2014
    variant37 wrote: »
    That huge Kahless replica bat'leth you get as a reward from one of the episode missions works pretty well for Gorn. It looks way too big in the hands of average-sized characters.


    Most Bat'leths in-game are way over-sized. Something else the Devs NEED to fix.
  • hornet6hornet6 Member Posts: 101 Arc User
    edited January 2014
    My suggestion for a Gorn is : Sci officer in any KDF tac-leaning ship. Some people think it's junk but I like the tactical Bortasqu'. Pick your space traits, boff, doff carefully and use a good build. Gorn have no real deficits in space.

    On the ground, Gorn are unbelievable, imo, almost an exploit if equipped properly. Sci Gorn with med kit, ground traits, creative, aggressive or soldier (I don't like 'bite' even though it has 50% shield penetration), peak health and maybe 1 more ground trait of your choosing ( I would suggest lucky) but if you want, you might use that trait slot for space but I don't.

    Next, use physical augmentation armor and the best batleth or other melee weapon you can find. You now have a captain that hits terrifyingly hard, heals himself with his med kit (I throw in a hypo for when med kit might be in cooldown) and against borg in close quarters, never has to remodulate. (carry one of those nanite suppressor hypos or whatever they are to neutralize borg nanite contamination too) Give him a split beam rifle (I like plasma) to use while he closes for melee and watch any borg puddle himself when they see him approach, with melee weapon gleaming. Even Armek has wet himself and been beaten handily on the first run.

    I haven't tried to do defera hard ground yet (I doubt I could win it) but I might sometime, just to see how far he gets. Remember, a Gorn pounded the stuffing out of TOS Kirk, threw boulders and didn't even die when hit by Kirk's makeshift "hand-cannon".

    NOTHING hits like a Gorn. Nothing.
    ANOTHER NERF !?!
    [SIGPIC][/SIGPIC]
  • norobladnoroblad Member Posts: 2,624 Arc User
    edited January 2014
    I am not going to look it up for you but think on this:

    science in a tac ship works because its a dps ship and you use universal or ltc slot for a science BO to get a bit of the power, and you use the ship's firepower, the combination works.

    Tac in a sci ship is going to be 1 weapon down, maybe 2. Most sci ships (again, did not look this specific one up) have 3 weapons compared to 4 or 5 for the tacticals. So your tac skills like alpha strike fall flat as you have low tac consoles and low weapons. While you can make anything work well enough for all but the toughest content or pvp battles, a tac in a sci ship seems very weak to me. I do not see GW3 making up for this.
  • supersharkssupersharks Member Posts: 91 Arc User
    edited January 2014
    hornet6 wrote: »
    Remember, a Gorn pounded the stuffing out of TOS Kirk, threw boulders and didn't even die when hit by Kirk's makeshift "hand-cannon".

    NOTHING hits like a Gorn. Nothing.

    Yup, Gorn are super strong and super tough in character. The Gorn that fought Kirk was pretty much a midget by Gorn standards and even he could lift and throw a 1-2 ton boulder pretty far and fast. Getting in there swinging a melee weapon is incredible. Heck, you can actually do amazingly well just using basic melee, let alone martial arts. Before now I've punched bosses down alone using basic melee wearing just regen armour with all my BoF's down.

    Then there's ambush + crit traits/abilities/gear + lunge crits. Those are fun. :D

    Just watch your attacks and don't try it in fps mode. The root on every melee attack can be a killer, you can't afford to waste swings.
  • kyeto13kyeto13 Member Posts: 3 Arc User
    edited January 2014
    I would like to point the OP to the link behind the cat in my signature :D

    If you like Gorn, Play them. If you like tactical, play them. If you want to fly all Gorn in a Gorn Ship, gorn for it. *rimshots*

    Almost all the racial specific traits bear little on the overall gameplay, as they are quickly overshadowed by the other 8 traits you pick, your class, your speccing, your kits, your ship, and your bridge officers.

    Any captain can command any class of ship they want (within their faction, of course). There are many different combinations that you can pull off, all with their own strengths and weaknesses and flavors of play. Choice whatever floats your boat. Do NOT feel obligated to "stick with yer class" in space play.

    On the ground, however, Tactical officers have a slight edge when it comes to melee, as they have a specific kit (which grants you your ground based powers, and are restricted by class) that is build around melee and only melee. Again, not to say that OTHER classes cannot have fun with melee. My Trill Science officer is quite handy with a sword.

    So.. all in all.. If you want to win at STO, remember kids:
    ~Just have fun!~
    Live on Earth. Work in Space. Play with Dragons. Join the best add on to STO, the Neverwinter holodeck program! Only 14 GPL a month.
  • sander233sander233 Member Posts: 3,992 Arc User
    edited January 2014
    Gorn get the unique ability to bite people's faces off. That alone makes them worth playing. Also, they get to walk around barefoot in a full Honor Guard uniform. And literally look down on every other species.

    Forget about stats. Would you rather have a slight edge in battle, or just be awesome?
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • sandormen123sandormen123 Member Posts: 862 Arc User
    edited January 2014
    I don't mind the gorny ones, but be aware you need a strong mind. All those. Gornjokes will get to you. As the Twisted Sisters song; 'We're not gorna take it!'
    :D
    /Floozy
  • staq16staq16 Member Posts: 1,181 Arc User
    edited January 2014
    kyeto13 wrote: »
    On the ground, however, Tactical officers have a slight edge when it comes to melee, as they have a specific kit (which grants you your ground based powers, and are restricted by class) that is build around melee and only melee. Again, not to say that OTHER classes cannot have fun with melee. My Trill Science officer is quite handy with a sword.
    ~Just have fun!~

    Again, QFT. My Gorn Sci is (in STFs at least) focussed on melee, wading into close combat with his sword and teeth while using all those short-range AOE powers Scis can get. He discovered this bent in my first runthrough of Khitomer Accord on that toon (back in the day of 2-hour STFs) when, confronted with a mass of Borg and a non-functional gun, this calm scientist remembered he was also a seven-foot humanoid dinosaur and started swinging. Great fun.
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