First off, I want to thank you for reading this thread.... the past 3yrs I've been running a tac and quite frankly I'm about tac'd out. Compliments of those with some amazing advice here on the forums.
So now, I've rolled a new sci to VA and I have the fleet intrepid. I'm looking for a possible build with skill information, overall looking for damage and capable of holding my own.
Any suggestions would be great. Thanks
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butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Your biggest problem will be only 2 engineering slots. In my opinion to be a heal boat you need a good set of engineering slots for eng heals to compliment your sci heals.
Also, most of the sci commander skills are lackluster. With so many sci slots you might consider doubling up on powers; but doubling up on sci healer skills is painful because they are 2/3 (45s, global CD 30s) skills and you don't gain as much as doubling up on 1/2 (eg: 60s, global CD 30s) skills.
Or, for exotic damage, stack particle generators and fit a combination of Gravity Well (high Aux required) and Tractor Beam Repulsors with the new Voth separatist doff that switches them to pull instead of push. It's a Tractor Beam Officer IIRC.
Currently flying the Tac version of the Vesta science ship which gives Cdr Science, Lt Cdr Universal, Lt Tactical, Lt Engineering and an Ensign Universal, which means you can "Tac" up with a Lt Cdr Tactical to complement your sci powers.
With my Cdr Sci I use Sci Team I, Tractor Beam Repulsors I, Tykens Rift II and Gravity Well III..I use a Tac in the Lt Cdr universal BOFF slot to give Tac Team I, Beam Overload II and Torpedo Spread III..
For the remainder I am just experimenting with different setups (ie you could use get 3x copies of the Aux Phaser Dual cannons and use Attack Pattern TRIBBLE plus Cannon:Rapid Fire.
Add the Dyson Gravimetric Torpedo to the rear (along with a Gravimetric Scientist) then you have the ability to create Gravity Wells to the front and back of your ship.
Dude bought a Fleet Intrepid, and you mention a Vesta. wtflol
Anyone have the skill tree setup and what doffs are needed for the energy siphon build for this ship? It would be greatly appreciated.
For boff abilities, you want two copies of energy siphon and you might as well make them the lieutenant commander versions. Tyken's Rift 3 is the Commander ability, since you're already invested into flow caps there's a bit of synergy there.
For doffs, Juel Ducane and Mariah Kilara Marr are the two main ones. Note that Mariah can only be got AFAIK if you completed the last Crystaline Cataclysm Event. You can get Juel Ducane off the exchange or temporal lock box. The rest depends on what other abilities you have with the rest of your boffs. I've got a purple tractor beam officer for shield draining and use TB1 on the Fleet Intrepid's ensign slot. I also like to use Photonic Officer so I have a single photonic studies scientist.
I generally run with 75/25/25/75 power configuration. I pop an aux battery at the start of combat, which gives my energy siphon more time and also boosts my tyken's rift. But once you've got energy siphon rolling you're pretty much set for power. Not hard to get all subsystems up to 75+ so an AMP warp core would be a good investment.
Heavy dps?
Sci shenangins?
Beams?
Torpedos?
Could you provide your build from stoacademy.com. Would help to know how you like your ship.
Too many aspects, I could give you a build and you could say "no thanks I don't like torpedos" thusly wasting my time trying to help.
Cheers,
My PvE/PvP hybrid skill tree
Weel i bolded the parts i usually go for, Beams and Sci Shenanigans. I do have a Vesta, and an Intrepid, and a Recluse, and an Atrox.
For an Intrepid i will give you what i would run, and a variant of that. Bear in mind i rather enjoy shennanigans.
Firstly, a straight up, Beam/Shennanigan build
This is the very very basic.
http://skillplanner.stoacademy.com/?build=intrepidbasic1_0
Most of the variations i would provide are along the same lines. Differntiating mostly along the lines of weapons.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Hmm yeah shenanigans, not entirely my playstyle, a pve or pvp build probably would be best with a decent amount of damage. I have spec'd skills as of yet.
http://skillplanner.stoacademy.com/?build=cb1_5766
Yes, yes I know, not the most perfect build in the world, but any help would be appreciated. The skill tree is also loaded. Many thanks for your input on this.:D
Gravimetric grav well doff, 2 damage control doffs, tractor beam pull instead of push doff and a borg warefare doff.
That should make for some fun times...bloody hard to really make it a dps hound...
My PvE/PvP hybrid skill tree
I had one in there initially as part of a polaron drain build...but I had a feeling the op didn't want to go that route for some reason. So It became a "GET OVER HERE" build.
If the op wants a drain build I could make it happen
My PvE/PvP hybrid skill tree