So I think I am finally happy with my damage dealing Engineer and I am planning out my Tactical dps/healer hybrid. I have a while until he is all done with the reputations but I want some advice before I pick all the passives and spend the dil to get everything.
Here is the build
http://skillplanner.stoacademy.com/?build=tacticaldpshealer_0 Doffs are in the notes.
One of my main questions is will it be too hard to fly a cannon escort and do team healing? When I do fly my healer I am really good at watching team mates and handing out heals but I am only ok at flying a cannon escort, partly because I don?t do it often. I am sure I can get better but does anyone do this now and if so how hard is it?
Also it?s been a long time what is the cool down for the Phaser lotus?
Comments
I will be using it for pve also so any input is welcomed. I know it has to many heals for pve.
How about this for Boff powers http://skillplanner.stoacademy.com/?build=tacticaldpshealer2_0
I think trying to heal in an escort is crazy... even the hybrid style chim.
http://sto-forum.perfectworld.com/showthread.php?t=969181
A week ago or so I reposted some old "escort" stuff for someone... go read that. You CAN and should be supporting your team in an "escort"... but that doesn't mean trying to heal them. Focus on your own speed... so you can share a couple heals when you need to.... focus on people hurting teammates... buff them with attack pattern delta. (you could even consider running delta 3)... in short play to the escorts strengths.
As it is I fear your build will not really put out enough healing to help anyone not die... and the second you get focuses you will go down pretty hard.
I could be wrong... by all means try it out sometimes odd ideas end up working.
Here is a the build I wold consider flying if you want to fly a supportive version of that ship.
http://skillplanner.stoacademy.com/?build=chimhus_0
Here is what I changed.
1) forget trying to be the clear for subnukes and carrying the engi team... all that is going to happen is you are going to end up dead.. Leave those clears to the ships that can do it.
2) focus more on providing escort class support... Run delta 3 (get some attack pattern doffs if you can) then pracitice using it on team mates that are under fire... in that other thread I linked I post some ideas on the target of my target window look at that info. Use delta on teammates your targets are firing at... its great support that not many people provide and can make a major difference in a battle.
3) Run GW... which gives you some great support.... lets you really hurt pets and spam form the other side... if you use it on the carrier / healer ships on the other side it can really mess them up.
4) Forget doubling up all the heals... run a tractor beam... you can use this in a defensive matter as well... tractor people OUT of there arc so they can't beat on you or teammates.
5) you NEED EPTS... you can't pvp with out that... you will die to fast and you will help no one. Run EPTS 2... and ETPE... escorts get the best impulse mods and EPTE will allow you to move and accelerate in a way that will be much more useful to the team. Get where you need to be... don't worry about trying to boost healing with ETPA.
6) Add a leech... just to good to not and everyone else in pvp will have one.
7) keep to power profiles ready and switch between them when you are dropping heals.... the leech + time bump on your bats will help as well... but have say a 100 25 35 40 (attack setting) and a 50 25 25 100 (aux heal setting) and toggle back and forth as needed.
8) your spec I respeced you pretty heavy... here is a short list of what I changed and why.
Tier 1
Driver coil - added 3 points... this will increase your full impulse speed and turn... more importantly you won't loose as much power when you full impulse... good for zooming in and trying to help save teammates with out having no power.
Battaries - added 6 points... this will give you 8 more seconds on both your red matter and other battaries.
Flow Cap - Maxed it... this will increase your leech drain... also the proc from other weapons if you ever switch to say polaron or tet weapons.
Tier2
Warp core Eff - Dropped some points... this only effects systems with super low power which shouldn't ever be an issue anymore... a few points are still nice if you get drained yourself or something though.
Power INs... added 5 points... you need this one to pvp these days... this will resist drain from leech tykens siphen cpb ect. With all the leech around you need to have 4-6 points in here at least.
Tier 3
Electro - dropped some points... truth is this won't much effect you... once you get 4-5 points in you have almost as much boost as having 9 points in. And having a lower power transfer rate is sometimes a good thing in pvp anyway.
Warp core potential... dropped 3 points... the last 3 points of WCP litterly do nothing at all.
Partical Gen - added 4 points... this will boost dmg on your GW and any other dmging sci you might run.
Tier 4
Threat Control / Hull platting - set both to 4. Your old spec would have given you 12.4% total resist... the new one (which cost 1 point less) would give you 14.1% not a major difference but still a bit better for cheaper.
I damp - added 3 points... will help you resist holds a bit
Sensors - added 3 points... will allow you to see mines with MES much sooner which is nice.
Tier 5
Weapon spec - dropped to 3 points. 1.09% crith instead of 2% 13.6% crtd instead of 25%
it hurts a bit to drop them but there just way to expensive.
Wepaon performance... added 6 points 8 more weapon power... is worth trading the points out of weapon spec.
Hope my thoughts help you out... have fun either way you go.
I used the lt com for another eng with ET1[mostly to clear VM], ExtS1, and A2SIF 2 with a lt sci for HE and TSS. A Sci with TSS1, HE2, and TSS3 and have an eng in the lt uni with ET1 and A2SIF1[really nice with the doffs] may be even better. Naturally keep plenty of Aux Batts on hand.
Often times I was able to influence a match that had no healer, as a KDF this happened more times than not, but I also kept a separate set of boffs for matches that had a dedicated healer.
House of Beautiful Orions
PUNISH THE FEDs
So here is my new build for healing. http://skillplanner.stoacademy.com/?build=tacticaldpshealer3_0
and the back up drain build http://skillplanner.stoacademy.com/?build=tacticaldpshealer4_0
and if this build doesn't work well here is my back up http://skillplanner.stoacademy.com/?build=tacticalbackup_0