No-Win Scenario (Elite) vs Borg, Tholians and Voth - edit: and Undine! I always forget them, since they never show up anywhere...
Cryptic, give us something to do with all this fancy gear and active doff slots you've given us. something that won't make the rest whine about it being too hard, since it's supposed to be that way in the first place.
I see people complain that things like this are too easy, that you want a challenge. Have you considered that its challenging to players who don't care for the top dps builds? Or the ones who prefer to pilot iconic and well known ships, rather than use whatever is most op'd this month?
Here's a challenge for you. Grab a D'Deridex or a Galaxy, and set it up to use a variety of weapons (cannons, beams, torps) and lose aux2batt, tac team, etc. Finally, stop doing them in premade teams and jump into a pug. Trust me, its plenty challenging to use your favorite ship from the show rather than one of these unheard of things cryptic came up with.
I see people complain that things like this are too easy, that you want a challenge. Have you considered that its challenging to players who don't care for the top dps builds? Or the ones who prefer to pilot iconic and well known ships, rather than use whatever is most op'd this month?
Here's a challenge for you. Grab a D'Deridex or a Galaxy, and set it up to use a variety of weapons (cannons, beams, torps) and lose aux2batt, tac team, etc. Finally, stop doing them in premade teams and jump into a pug. Trust me, its plenty challenging to use your favorite ship from the show rather than one of these unheard of things cryptic came up with.
On the one hand, yes +1 a new challenge but on the other hand NWS is still relatively hard and un-winnable for many. To add another level might not be the right way to go. NWS already pays heavily and elite would need to be much more. Some players have problems coping with lv10 in terms of their pc's so would adding more ships be best or just raise their difficulty? Saving a ship kind of puts a spanner in the works for adding more levels so would try redesign NWS from the ground up?
I don't know if Cryptic had ideas for NWS being beatable but now they know it is would they give us the means to farm an even more profitable event? Normal vs elite seems to be a mute point - people go elite so that's another question about having 2 versions.
Or maybe they should just make a new event; a ground NWS or something that people have wanted for ages; class specific requirements where being a science or engineer is just as handy as a tactical.
I think I'll take back my +1 and be +/-1 and look at alternatives that would also address other parts lacking in STO.
Ha, I quipped something to myself in my usual jerkface manner and diceded to expand on it.... Of course this would never happen.
It should be something stupid so people freak out, but pretty much intangible. If you beat the elite you get banned from the game for a week... but your name goes up on "the wall" which could just be a leader-board except with just names and no values to measure by. I think that would be the best as far as bragging rights... Oh, did you break the game? Yup, yes I did, I served my week and I'm up on the wall.
Maybe you get an accolade that you were suspended from Starfleet/KDF/Rommy's for one week on suspicion of tampering with your Kobayashi Maru test... Perhaps throw in 56,000 dilithium (7 days x 8000 DL) when you sign back in so it's a suspension with pay during the "investigation"
join Date: Sep 2009 - I want my changeling lava lamp!
On the one hand, yes +1 a new challenge but on the other hand NWS is still relatively hard and un-winnable for many. To add another level might not be the right way to go. NWS already pays heavily and elite would need to be much more. Some players have problems coping with lv10 in terms of their pc's so would adding more ships be best or just raise their difficulty? Saving a ship kind of puts a spanner in the works for adding more levels so would try redesign NWS from the ground up?
I don't know if Cryptic had ideas for NWS being beatable but now they know it is would they give us the means to farm an even more profitable event? Normal vs elite seems to be a mute point - people go elite so that's another question about having 2 versions.
Or maybe they should just make a new event; a ground NWS or something that people have wanted for ages; class specific requirements where being a science or engineer is just as handy as a tactical.
I think I'll take back my +1 and be +/-1 and look at alternatives that would also address other parts lacking in STO.
I don't see why it would have to be a drastically larger reward, if at all. Regular NWS would still be there for farming after all, and most people who go for wave 10 do so for the accolade anyways - perhaps the same rewards as regular, but with another reward upon completing wave 10 it -maybe an exclusive hull material so that people can see in sector space that you've beaten it. Rewards would be something to be considered.
It doesn't necessarily interfere with a ground NWS either - Cryptic often releases related ground and space content simultaneously.
I would also like to see a bit more class balance in space combat myself, won't argue there
edit: also, it wouldn't necessarily be more ships, but harder foes. you'd only get the chance of fighting the 3 mentioned in the OP, the others would still be just in regular nws
Ooh, I know: Tholian Last Stand Ground NWS. You and your 4 teammates in a Nuka Fort defending against endless waves of Tholian attackers. Unlike NWS, which actually ends, however, this never ends, and your score is purely how long you survive as the waves gets bigger and nastier and the fort gets more destroyed.
There are no respawns. When you die, you're dead, and if you push respawn, the mission is over for you and you collect your payout.
A similar No Win can exist in space: Endless Survival. Your team, lost in space, surviving for as long as possible without the unnecessary distraction of a transport that refuses to move.
On the one hand, yes +1 a new challenge but on the other hand NWS is still relatively hard and un-winnable for many. To add another level might not be the right way to go. NWS already pays heavily and elite would need to be much more. Some players have problems coping with lv10 in terms of their pc's so would adding more ships be best or just raise their difficulty? Saving a ship kind of puts a spanner in the works for adding more levels so would try redesign NWS from the ground up?
I don't know if Cryptic had ideas for NWS being beatable but now they know it is would they give us the means to farm an even more profitable event? Normal vs elite seems to be a mute point - people go elite so that's another question about having 2 versions.
Or maybe they should just make a new event; a ground NWS or something that people have wanted for ages; class specific requirements where being a science or engineer is just as handy as a tactical.
I think I'll take back my +1 and be +/-1 and look at alternatives that would also address other parts lacking in STO.
I would love a ground NWS scenario. But I know they will never do it because the majority of the population would rage since most people don't do ground.
I think a ground NWS would be awesome. They could mix the Nukara ground missions with the temple at Defera...
I'd also like an enhanced version of NWS. TBH, I don't care that most people can't do the current one. The idea that all newly minted level 50's should be able to do all content never sat well with me. Why not have some content you have to work to get access to?
The idea that all newly minted level 50's should be able to do all content never sat well with me.
^ This. A million times, this.
Every season we get all this great gear to play with, I think we need more content that puts it to good use. I don't understand why there can't be end game content that requires end game gear to win.
It seems though, whenever the devs put in anything in this game that can't be beaten by a pug group with mk x white gear that doesn't even use chat, there is an uproar from some about it being too hard, unbeatable, bugged etc (I'm still not convinced the MU ship spawns in the last CCE event were a bug).
This is what made me think of my OP in the first place, since NWS has largely avoided this problem by virtue of it's name - but that name is now becoming more inaccurate due to power creep, and will continue to do so with each new holding/scim level ship. It is still a difficult mission, which is why I don't think the current one should be changed, but an elite vs the 3 'heavyweights' would give those of us who have put the time and effort into our builds and skills the opportunity to fail horribly as well.
I don't play much ground myself, so it didn't originally occur to me, but I think adding a ground NWS is a fantastic idea also.
Going back to the rewards question, I would say the rewards should be the same as normal NWS at least until wave 10, to prevent issues with the uproar crowd - completion reward would also have to be something that conveys no real benefit (I kind of like the idea of an exclusive hull material) - the reward for winning it should really be the feeling you get when you finally do, and the ability to show off that you have
Going back to the rewards question, I would say the rewards should be the same as normal NWS at least until wave 10, to prevent issues with the uproar crowd - completion reward would also have to be something that conveys no real benefit (I kind of like the idea of an exclusive hull material) - the reward for winning it should really be the feeling you get when you finally do, and the ability to show off that you have
I was talking about this in game with a few people, and I agree with the OP
and I agree with the above quote; give us an elite version, with something to show... I don't need any more reward than what NWS gives now... I was and AM proud of the Kirk's Protoge title... but, due to the power creep, it is losing its value.
Now that NWS, while still difficult, is no where near unwinnable... its time to give another level of difficulty. The OPS suggestion is spot on.
I see people complain that things like this are too easy, that you want a challenge. Have you considered that its challenging to players who don't care for the top dps builds? Or the ones who prefer to pilot iconic and well known ships, rather than use whatever is most op'd this month?
Here's a challenge for you. Grab a D'Deridex or a Galaxy, and set it up to use a variety of weapons (cannons, beams, torps) and lose aux2batt, tac team, etc. Finally, stop doing them in premade teams and jump into a pug. Trust me, its plenty challenging to use your favorite ship from the show rather than one of these unheard of things cryptic came up with.
Please explain what other game in existence tells you to nerf yourself for a challenge, providing no continual challenges to combat the power creep of the game?
I am sorry, but that is patently ridiculous, and there does need to be more challenging content for the top tier of players.
That is unless one wants this 'taking a break for 6months+ due to boredom' to continue.
Additionally, pugging it is not challenging, it's just painful. One generally plays games with friends. Carrying an entire clueless team is not a challenge, just a pain.
The problem really amounts to Cryptic refusing to release appropriate end-game content to challenge the power creep they add. Take one long look at season 8. Ridiculously easy enemies(Gorn > Voth in difficulty, by a long ways), yet new tactical consoles raising the bar of power creep.
I am sorry, but that is a cop-out for Cryptic you perpetuate there. Every other game has an answer to power creep in the PVE content. Cryptic seems more interested in fresh 50's than the top-end players regarding end-game content, and that is a shame at the current age of the game.
(Whiners be damned, require tier 5 reps, require whatever you need to to avoid the screams of the noobs wanting to f+space through it, we need end-game content to challenge the ones who actually have competence, Cryptic.)
I see people complain that things like this are too easy, that you want a challenge. Have you considered that its challenging to players who don't care for the top dps builds? Or the ones who prefer to pilot iconic and well known ships, rather than use whatever is most op'd this month?
Here's a challenge for you. Grab a D'Deridex or a Galaxy, and set it up to use a variety of weapons (cannons, beams, torps) and lose aux2batt, tac team, etc. Finally, stop doing them in premade teams and jump into a pug. Trust me, its plenty challenging to use your favorite ship from the show rather than one of these unheard of things cryptic came up with.
If you don't care for dps, don't play it, we that does care about dps, special builds/ships and make a ship special for a mission like to see if cryptic realy can make a almost no win senario.
ps: i use cannons & torpedo, no aux2bat.
And why would you do the only mission in game where you need to do your part and every1 needs to do his part just to get to wave 10 as a pug...
Comments
Think the Tholians might be the easiest out of the bad choices...
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
[/SIGPIC]
Tholians would be tricky, with webs/meshes etc, and the tarantula can teleport you out of position, but I agree.
I think the borg would be hardest. Can't TBR cubes, nevermind tac cubes.
I think borg would be epic...can't push cubes...
Tactical cubes are dreadnaughts or flagships?
If it's regular cubes borg would be the easiest faction. 5 secs for a gigantic warp breech
My PvE/PvP hybrid skill tree
Not to mention they would fire one hit kill torpedoes at the Civilian Transport :eek:.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Here's a challenge for you. Grab a D'Deridex or a Galaxy, and set it up to use a variety of weapons (cannons, beams, torps) and lose aux2batt, tac team, etc. Finally, stop doing them in premade teams and jump into a pug. Trust me, its plenty challenging to use your favorite ship from the show rather than one of these unheard of things cryptic came up with.
why not do ise in a t'liss, or a t1 connie?
On the one hand, yes +1 a new challenge but on the other hand NWS is still relatively hard and un-winnable for many. To add another level might not be the right way to go. NWS already pays heavily and elite would need to be much more. Some players have problems coping with lv10 in terms of their pc's so would adding more ships be best or just raise their difficulty? Saving a ship kind of puts a spanner in the works for adding more levels so would try redesign NWS from the ground up?
I don't know if Cryptic had ideas for NWS being beatable but now they know it is would they give us the means to farm an even more profitable event? Normal vs elite seems to be a mute point - people go elite so that's another question about having 2 versions.
Or maybe they should just make a new event; a ground NWS or something that people have wanted for ages; class specific requirements where being a science or engineer is just as handy as a tactical.
I think I'll take back my +1 and be +/-1 and look at alternatives that would also address other parts lacking in STO.
Ha, I quipped something to myself in my usual jerkface manner and diceded to expand on it.... Of course this would never happen.
It should be something stupid so people freak out, but pretty much intangible. If you beat the elite you get banned from the game for a week... but your name goes up on "the wall" which could just be a leader-board except with just names and no values to measure by. I think that would be the best as far as bragging rights... Oh, did you break the game? Yup, yes I did, I served my week and I'm up on the wall.
Maybe you get an accolade that you were suspended from Starfleet/KDF/Rommy's for one week on suspicion of tampering with your Kobayashi Maru test... Perhaps throw in 56,000 dilithium (7 days x 8000 DL) when you sign back in so it's a suspension with pay during the "investigation"
I don't see why it would have to be a drastically larger reward, if at all. Regular NWS would still be there for farming after all, and most people who go for wave 10 do so for the accolade anyways - perhaps the same rewards as regular, but with another reward upon completing wave 10 it -maybe an exclusive hull material so that people can see in sector space that you've beaten it. Rewards would be something to be considered.
It doesn't necessarily interfere with a ground NWS either - Cryptic often releases related ground and space content simultaneously.
I would also like to see a bit more class balance in space combat myself, won't argue there
edit: also, it wouldn't necessarily be more ships, but harder foes. you'd only get the chance of fighting the 3 mentioned in the OP, the others would still be just in regular nws
Ill say the same thing here I did there.
Yesplz.
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Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
There are no respawns. When you die, you're dead, and if you push respawn, the mission is over for you and you collect your payout.
A similar No Win can exist in space: Endless Survival. Your team, lost in space, surviving for as long as possible without the unnecessary distraction of a transport that refuses to move.
I would love a ground NWS scenario. But I know they will never do it because the majority of the population would rage since most people don't do ground.
I'd also like an enhanced version of NWS. TBH, I don't care that most people can't do the current one. The idea that all newly minted level 50's should be able to do all content never sat well with me. Why not have some content you have to work to get access to?
^ This. A million times, this.
Every season we get all this great gear to play with, I think we need more content that puts it to good use. I don't understand why there can't be end game content that requires end game gear to win.
It seems though, whenever the devs put in anything in this game that can't be beaten by a pug group with mk x white gear that doesn't even use chat, there is an uproar from some about it being too hard, unbeatable, bugged etc (I'm still not convinced the MU ship spawns in the last CCE event were a bug).
This is what made me think of my OP in the first place, since NWS has largely avoided this problem by virtue of it's name - but that name is now becoming more inaccurate due to power creep, and will continue to do so with each new holding/scim level ship. It is still a difficult mission, which is why I don't think the current one should be changed, but an elite vs the 3 'heavyweights' would give those of us who have put the time and effort into our builds and skills the opportunity to fail horribly as well.
I don't play much ground myself, so it didn't originally occur to me, but I think adding a ground NWS is a fantastic idea also.
Going back to the rewards question, I would say the rewards should be the same as normal NWS at least until wave 10, to prevent issues with the uproar crowd - completion reward would also have to be something that conveys no real benefit (I kind of like the idea of an exclusive hull material) - the reward for winning it should really be the feeling you get when you finally do, and the ability to show off that you have
I was talking about this in game with a few people, and I agree with the OP
and I agree with the above quote; give us an elite version, with something to show... I don't need any more reward than what NWS gives now... I was and AM proud of the Kirk's Protoge title... but, due to the power creep, it is losing its value.
Now that NWS, while still difficult, is no where near unwinnable... its time to give another level of difficulty. The OPS suggestion is spot on.
Star Trek Online, Now with out the Trek....
Please explain what other game in existence tells you to nerf yourself for a challenge, providing no continual challenges to combat the power creep of the game?
I am sorry, but that is patently ridiculous, and there does need to be more challenging content for the top tier of players.
That is unless one wants this 'taking a break for 6months+ due to boredom' to continue.
Additionally, pugging it is not challenging, it's just painful. One generally plays games with friends. Carrying an entire clueless team is not a challenge, just a pain.
The problem really amounts to Cryptic refusing to release appropriate end-game content to challenge the power creep they add. Take one long look at season 8. Ridiculously easy enemies(Gorn > Voth in difficulty, by a long ways), yet new tactical consoles raising the bar of power creep.
I am sorry, but that is a cop-out for Cryptic you perpetuate there. Every other game has an answer to power creep in the PVE content. Cryptic seems more interested in fresh 50's than the top-end players regarding end-game content, and that is a shame at the current age of the game.
(Whiners be damned, require tier 5 reps, require whatever you need to to avoid the screams of the noobs wanting to f+space through it, we need end-game content to challenge the ones who actually have competence, Cryptic.)
If you don't care for dps, don't play it, we that does care about dps, special builds/ships and make a ship special for a mission like to see if cryptic realy can make a almost no win senario.
ps: i use cannons & torpedo, no aux2bat.
And why would you do the only mission in game where you need to do your part and every1 needs to do his part just to get to wave 10 as a pug...