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Ship Slot: Captain

tragamitestragamites Member Posts: 424 Arc User
What if there was a slot on each of your ships where you could promote and station one of your BOffs making them Captain of that Ship?

This would take that BOff out of your active roster as they would then be part of that ship. Having a Captain on your active ship would give you a passive "command" buff. This buff as well as the Captains BOff abilities would be applied to inactive ships which then would be available to be called upon as a support ship.

I think how this could work is by activating a ship captain would add a toggle on your power bar to call in the ship by name with "Admiral/General Command Group: SHIP NAME." This summons a support ship for 1min w/2hr CD and 20sec GCD for all command group ships.

The Captain ship would be outfitted with what you have currently slotted on it. Have only the abilities of the Captain (as a BOff) but could be buffed with special Doffs (taking the place of BOffs)

When summoned the ship would act somewhat like a Hanger Ship in that you could see the Icon that it is active with the Captain and his abilities.

http://i813.photobucket.com/albums/zz58/Tragamite/CaptainShipSlot_zps9ebdf5b4.jpg
[SIGPIC][/SIGPIC]
Post edited by tragamites on

Comments

  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited December 2013
    You're just desperate to justify Starfleet, the KDF, and whatever the Republic calls its navy being top-heavy with admirals, aren't you.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • abystander0abystander0 Member Posts: 649 Arc User
    edited December 2013
    tragamites wrote: »
    What if there was a slot on each of your ships where you could promote and station one of your BOffs making them Captain of that Ship?

    This would take that BOff out of your active roster as they would then be part of that ship. Having a Captain on your active ship would give you a passive "command" buff. This buff as well as the Captains BOff abilities would be applied to inactive ships which then would be available to be called upon as a support ship.

    I think how this could work is by activating a ship captain would add a toggle on your power bar to call in the ship by name with "Admiral/General Command Group: SHIP NAME." This summons a support ship for 1min w/2hr CD and 20sec GCD for all command group ships.

    The Captain ship would be outfitted with what you have currently slotted on it. Have only the abilities of the Captain (as a BOff) but could be buffed with special Doffs (taking the place of BOffs)

    When summoned the ship would act somewhat like a Hanger Ship in that you could see the Icon that it is active with the Captain and his abilities.

    http://i813.photobucket.com/albums/zz58/Tragamite/CaptainShipSlot_zps9ebdf5b4.jpg

    I like the idea, though since he is a captain, he should be limited to the t4 or below ships maybe? Cruising around with a small fleet of t5/fleet ships would require a change in some of the content to bring it to par with that kind of fire power.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited December 2013
    i would like NPC captains to command one of my many starships so i dont ever have to see another player again or afkers
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • wraithshadow13wraithshadow13 Member Posts: 1,728 Arc User
    edited December 2013
    I proposed this same thing a while back, minus the command ability, and people immediately proceeded to jump down my throat for the dumbest reasons. I person would like this idea. My federation (non rom) were built with not being Captains in mind. I play them as they were crew members, like the chief engineer and such. I would love to be able to designate one of my Boffs as Captain.
  • dwapookdwapook Member Posts: 43 Arc User
    edited December 2013
    That would be pretty awesome! I've already been pretending one of my BOFF's is captain, though it'd be nice if Cryptic would revisit the idea of making them playable and not confined to ships.. I kind of like having him tag along..
  • sandormen123sandormen123 Member Posts: 862 Arc User
    edited December 2013
    I like the idea very much so.
    Being able to bind a boff to a position would be awesome.
    It would free up space, much like using mothballed spaceships for storing consoles, and other items.
    I would actually see it expanded into binding all the selected boffs into their designated stations. Much less hassle every time we change ships. This way we can actually 'canonize' our ships. My D'Kora would be fitted with a Ferengi Bridge Crew, for instance. The andorian ships with andorians and so on. It would be awesome. They should ofc be unbind'able much like the doffs work.
    /Floozy
  • edited December 2013
    This content has been removed.
  • sandormen123sandormen123 Member Posts: 862 Arc User
    edited December 2013
    sophlogimo wrote: »
    Uh, we are the captain of our vessel. Hence the captain abilities.

    Yeah. This is where Cryptic sort of messed up, imo.
    If we look at it from a third person perspective, i'd say we are the admiral sitting infront of our computer, controlling our avatar, the captain. A captain that should be no different from the othe boffs. -the exception is of course that our avatar-captain has more skills due to us actually controlling this 'boff'.

    Also have in mind that we, the computercontrolling admirals are not only in charge of the crew, but also litterally have a finger on all the consoles and powers during battle in space.

    I always think like that, makes the game more... Sensible.
    My avatar is another boff, who happens to be in command.
    I see no reason why another boff cannot be captain of a vessel i don't directly control.
    It will be that captains assignment, and i will recieve reports, but not as directly as through the avatar i am bigbrother'ing/carebear'ing.Watching every step and choosing decisions for.
    /Floozy
  • tragamitestragamites Member Posts: 424 Arc User
    edited December 2013
    I proposed this same thing a while back, minus the command ability, and people immediately proceeded to jump down my throat for the dumbest reasons. I person would like this idea. My federation (non rom) were built with not being Captains in mind. I play them as they were crew members, like the chief engineer and such. I would love to be able to designate one of my Boffs as Captain.

    Well hopefully people look at a larger picture here. Cryptic has wanted us to be ablt to promote one of our BOffs to a Captain, here is a chance!

    Originally Posted by sophlogimo
    Uh, we are the captain of our vessel. Hence the captain abilities.
    Yeah. This is where Cryptic sort of messed up, imo.
    If we look at it from a third person perspective, i'd say we are the admiral sitting infront of our computer, controlling our avatar, the captain. A captain that should be no different from the othe boffs. -the exception is of course that our avatar-captain has more skills due to us actually controlling this 'boff'.

    Also have in mind that we, the computercontrolling admirals are not only in charge of the crew, but also litterally have a finger on all the consoles and powers during battle in space.

    I always think like that, makes the game more... Sensible.
    My avatar is another boff, who happens to be in command.
    I see no reason why another boff cannot be captain of a vessel i don't directly control.
    It will be that captains assignment, and i will recieve reports, but not as directly as through the avatar i am bigbrother'ing/carebear'ing.Watching every step and choosing decisions for.

    Yes we are the captain of our Active Ship but many of us carry more than 1 ship (Making us an Admiral of many ships) in our available ship yard. Some may be low level moth balls while others may be suitable to be called upon. Promote your Officers to Captain and give them Command of these ships that you can use them when needed.
    I like the idea very much so.
    Being able to bind a boff to a position would be awesome.
    It would free up space, much like using mothballed spaceships for storing consoles, and other items.
    I would actually see it expanded into binding all the selected boffs into their designated stations. Much less hassle every time we change ships. This way we can actually 'canonize' our ships. My D'Kora would be fitted with a Ferengi Bridge Crew, for instance. The andorian ships with andorians and so on. It would be awesome. They should ofc be unbind'able much like the doffs work.

    I think this would be asking a lot more. I wanted a "crew" feel for the ship and suggesting DOffs seems more in line with a chain of command concept but I feel even that might be asking too much. I think it would be simple enough though to tie in a BOff to a Captain slot on the ship and that ship to a Command ability to summon it for support.
    [SIGPIC][/SIGPIC]
  • tragamitestragamites Member Posts: 424 Arc User
    edited December 2013
    starswordc wrote: »
    You're just desperate to justify Starfleet, the KDF, and whatever the Republic calls its navy being top-heavy with admirals, aren't you.

    Not really, but I mean if I am an Admiral/General wouldn't I have more command authority then just one ship?

    The Devs have talked for years of the potential to promote one of your BOffs to the rank of Captain and allowing them to take command (albeit not like this in theory) this is a grand opportunity to explore the idea though.

    Think of it, you harbor 8 ships, 5 of which are command ships (that is they can maintain a full compliment of crew i.e. BOffs.) 1 of the ships is YOUR flag ship and the other 4 are under your command. So you promote someone you know and trust into the position of captain of the ships.

    Now you have 1 ready ship and 4 on call. When you call on one of your Captains for assistance they act like a BOff on ground or a Carrier Pet. Only the Captains (BOff) skills are available to use but it gives you 4 more BOff skills to use in play, per ship you have active (upto 3.)

    Think of the Enterprise and Kirk calling on Captain Sulu for assistance. Or when Picard commanded the fleet with Data serving as one of his Captains.
    [SIGPIC][/SIGPIC]
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited December 2013
    My goodness, imagine if you make your BOFFs captains of 4-5 other Carriers.

    THINK OF THE SPAM
    XzRTofz.gif
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited December 2013
    In a way, I think this could be plausible. Not exactly as the OP described.


    If you recall, the Dev Team once talked about BOFFs being in command of your other ships, and following you like Pets. But what if BOFF Captains had special abilities similar to what Shan and Worf had in Sphere of Influence? But Captain powers would be in their own window, like you have with Carrier Pets.

    Different BOFFs would have different abilities. Like Liberated Borg would add defensive resilience, Klingon NPCs would gain Tactical abilities that was en par to boosted fighter pet abilities.
  • tragamitestragamites Member Posts: 424 Arc User
    edited December 2013
    In a way, I think this could be plausible. Not exactly as the OP described.


    If you recall, the Dev Team once talked about BOFFs being in command of your other ships, and following you like Pets. But what if BOFF Captains had special abilities similar to what Shan and Worf had in Sphere of Influence? But Captain powers would be in their own window, like you have with Carrier Pets.

    Different BOFFs would have different abilities. Like Liberated Borg would add defensive resilience, Klingon NPCs would gain Tactical abilities that was en par to boosted fighter pet abilities.

    If you look at the picture there that is along the lines of what I proposed. I don't like the idea of race having an impact of what skills the captain has as he/she as this is one of your prodigies not an independent BOff you allowed in.

    I think the Captain should need to have been maxed out in both space and ground skills in order to receive the promotion. I like the idea of the icons like they had to make them distinct.

    I just feel like these captains would be another extension of your character.
    [SIGPIC][/SIGPIC]
  • tragamitestragamites Member Posts: 424 Arc User
    edited January 2014
    My goodness, imagine if you make your BOFFs captains of 4-5 other Carriers.

    THINK OF THE SPAM

    Well the way I have outlined it you would only be able to have 2 active "Captains" at a time so even if you had 4-5 carriers in your dock you would not be able to have all of them active. At best you would have 3 active carriers, yourself and 2 pets.
    [SIGPIC][/SIGPIC]
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited January 2014
    My goodness, imagine if you make your BOFFs captains of 4-5 other Carriers.

    THINK OF THE SPAM

    Only if Cryptic does a massive overhaul of pet AI. Right now any deployable pet that doesn't have carrier commands is basically just a target.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited January 2014
    If you include this type of system, then some other system that sends ships on missions similar to the duty officer assignment must be added as well to make up the Admiral system. Adding a desk office on a starbase where you can upgrade it would also work. So you grind STFs to get the Desk of Logistical Support +5 and Chair of Comfiness +6.

    Although, I would reduce the timer and add certain content that has the npc fleet summoned for the entire fleet. Like the Borg Cube fight in First Contact or the major DS9 space battles where 5 fleets with 5 ships per fleet battle some insane enemy. A cooldown of 10 minutes for 1 minute of action would work.
  • tragamitestragamites Member Posts: 424 Arc User
    edited January 2014
    starkaos wrote: »
    If you include this type of system, then some other system that sends ships on missions similar to the duty officer assignment must be added as well to make up the Admiral system. Adding a desk office on a starbase where you can upgrade it would also work. So you grind STFs to get the Desk of Logistical Support +5 and Chair of Comfiness +6.

    Although, I would reduce the timer and add certain content that has the npc fleet summoned for the entire fleet. Like the Borg Cube fight in First Contact or the major DS9 space battles where 5 fleets with 5 ships per fleet battle some insane enemy. A cooldown of 10 minutes for 1 minute of action would work.

    I like that, the Admiral system.
    [SIGPIC][/SIGPIC]
  • tragamitestragamites Member Posts: 424 Arc User
    edited January 2014
    starswordc wrote: »
    Only if Cryptic does a massive overhaul of pet AI. Right now any deployable pet that doesn't have carrier commands is basically just a target.

    Agreed these "pets" should be controlled like launched ships.
    [SIGPIC][/SIGPIC]
  • flash525flash525 Member Posts: 5,441 Arc User
    edited January 2014
    I actually like this idea, provided said ships to be commanded were Tier #4 or lower (though the lower versions should be given an update to match Tier #4). Heck, it doesn't even need to be called Tier #4, you just don't really want another ship under your command that is as powerful as the one you're already flying. Might be a little overkill, especially if you're running two sets of the MACO gear or something. :)
    attachment.php?attachmentid=42556&d=1518094222
  • tragamitestragamites Member Posts: 424 Arc User
    edited January 2014
    flash525 wrote: »
    I actually like this idea, provided said ships to be commanded were Tier #4 or lower (though the lower versions should be given an update to match Tier #4). Heck, it doesn't even need to be called Tier #4, you just don't really want another ship under your command that is as powerful as the one you're already flying. Might be a little overkill, especially if you're running two sets of the MACO gear or something. :)

    The ships would't be as powerful as your lead ship as they would be limited by the abilities you have to what they have. They would also be AI ships.

    The way I've designed this each ship would have access to 8 commands. The traditional pet commands of attack, defend, intercept and return and then the 4 ship abilities of your captain BOff.
    [SIGPIC][/SIGPIC]
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