The flanking animation green thing they claimed to be with flanking doesn't seem to function imo after using it for about an hour now lol.
Unless you are really close against some ships, zoomed in a lot, or just run circles to you see it gets a lil annoying trying to find the rear arc on the smaller ships so I hope they fix this soon or atleast before the bops can get it which I haven't seen anything posted when the bops will get it.
and why 1 class of Starship gains bonuses from Flanking while others don't is illogical.
^^ This ^^
If a ship is flanking another, it should receive an offensive bonus no matter what the ship type. Restricting this to only raiders is more than illogical, it's unreasonable, imho... The non-inclusion of escorts & BoPs just makes this glaringly obvious.
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If a ship is flanking another, it should receive an offensive bonus no matter what the ship type. Restricting this to only raiders is more than illogical, it's unreasonable, imho... The non-inclusion of escorts & BoPs just makes this glaringly obvious.
Any ship having a flanking bonus is illogical, not just BoPs. Flanking in space just doesn't make sense, at all. And you don't need a Vulcan to tell you that. This flanking bonus was really just to give BoPs the balance pass that they've desperately needed after falling behind the power creep curve. Personally, I would have settled for them switching all BoPs to a 5/1 weapon layout (to emphasize their tactical role), and making their consoles more tac focused (they aren't multi-role ships, they don't need a multi-role console set-up).
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Any ship having a flanking bonus is illogical, not just BoPs. Flanking in space just doesn't make sense, at all. And you don't need a Vulcan to tell you that. This flanking bonus was really just to give BoPs the balance pass that they've desperately needed after falling behind the power creep curve. Personally, I would have settled for them switching all BoPs to a 5/1 weapon layout (to emphasize their tactical role), and making their consoles more tac focused (they aren't multi-role ships, they don't need a multi-role console set-up).
Moreover, how do you justify anything being the "rear arc" of a Borg Cube or Sphere... They do not HAVE a rear.
The flanking animation green thing they claimed to be with flanking doesn't seem to function imo after using it for about an hour now lol.
Unless you are really close against some ships, zoomed in a lot, or just run circles to you see it gets a lil annoying trying to find the rear arc on the smaller ships so I hope they fix this soon or atleast before the bops can get it which I haven't seen anything posted when the bops will get it.
yeah it is very hard to be at rear side think it would work a lot better if like nverwinter flanking there u get it when on oposite side of another of your team members and also breen raider consle should give flank for 10 sec to
It is a ship ability given to raiders a gimmick, the thing everybody whines for. Just because you now have it and it does not work how YOU want it to does not mean it is broken. It means it is new and you have to get used to it, when and where to employ it AND this ability is mainly for the Klink BoP's anyway. it is only going to really effect and be well employed by de-cloak alpha strikes.
Also with the flanking bonus being at the rear of a ship that is where you tend to find yourself the majority of the time in PvP, who cares about a flanking bonus in PvE, do you really need it ? You could ask the dev's to paint a luminous red flanking arc to the back of ships if you really are finding it that confusing. I am sure they are open to ideas !
I find this funny because in a few moths when all the BoP's have this and all the Klinks migrate back to their BoP's the whiners are gonna scream "NERF FLANKING BONUS ITS OP"
It is a ship ability given to raiders a gimmick, the thing everybody whines for. Just because you now have it and it does not work how YOU want it to does not mean it is broken. It means it is new and you have to get used to it, when and where to employ it AND this ability is mainly for the Klink BoP's anyway. it is only going to really effect and be well employed by de-cloak alpha strikes.
Also with the flanking bonus being at the rear of a ship that is where you tend to find yourself the majority of the time in PvP, who cares about a flanking bonus in PvE, do you really need it ? You could ask the dev's to paint a luminous red flanking arc to the back of ships if you really are finding it that confusing. I am sure they are open to ideas !
I find this funny because in a few moths when all the BoP's have this and all the Klinks migrate back to their BoP's the whiners are gonna scream "NERF FLANKING BONUS ITS OP"
Exactly. As someone that gets a lot of time during the day at work to read this forum and has been doing so for years I have come to one certian fact. STO players will gripe and complain about anything and everything. For no other reason it seem other than to just make themselves seem important or just to Troll. Cryptic could post a message saying that everything in the C-store is now free and everyone gets 1000 lock box keys free a month and people would come on ethis forum and cry and complain about it.
It is a ship ability given to raiders a gimmick, the thing everybody whines for. Just because you now have it and it does not work how YOU want it to does not mean it is broken. It means it is new and you have to get used to it, when and where to employ it AND this ability is mainly for the Klink BoP's anyway. it is only going to really effect and be well employed by de-cloak alpha strikes.
Also with the flanking bonus being at the rear of a ship that is where you tend to find yourself the majority of the time in PvP, who cares about a flanking bonus in PvE, do you really need it ? You could ask the dev's to paint a luminous red flanking arc to the back of ships if you really are finding it that confusing. I am sure they are open to ideas !
I find this funny because in a few moths when all the BoP's have this and all the Klinks migrate back to their BoP's the whiners are gonna scream "NERF FLANKING BONUS ITS OP"
Well thought out post!
Except that you actually have no clue about what you are talking about right?
Flanking damage is diminished HEAVYLY in pvp
tbh PVE wise the flanking ability is pointless... maybe a little less than PVP
PVP wise... still pointless.
reasons why for one what you're complaining about and 2 the ship itself can't cloak so flanking is just pointless..
and why 1 class of Starship gains bonuses from Flanking while others don't is illogical.
Wow... that one came out from Japan...
Anyways It gets quite a nice buff being it can't cloak but you can always set it up to mask energy signature which is pretty much a cloak in itself if you use it right.
Its quite logical since its a raider in it fighting something of a much higher weight class in most cases it would need a system in place to give it a chance but yet not some outragous stat so it can be a ship needing actual piloting skill to pull off.
Anyways if you are worried about PvP I wouldn't be since this isn't a pvp game. It is more so casual pvp since nothing risked nothing gained in this game.
It is a ship ability given to raiders a gimmick, the thing everybody whines for. Just because you now have it and it does not work how YOU want it to does not mean it is broken. It means it is new and you have to get used to it, when and where to employ it AND this ability is mainly for the Klink BoP's anyway. it is only going to really effect and be well employed by de-cloak alpha strikes.
Also with the flanking bonus being at the rear of a ship that is where you tend to find yourself the majority of the time in PvP, who cares about a flanking bonus in PvE, do you really need it ? You could ask the dev's to paint a luminous red flanking arc to the back of ships if you really are finding it that confusing. I am sure they are open to ideas !
I find this funny because in a few moths when all the BoP's have this and all the Klinks migrate back to their BoP's the whiners are gonna scream "NERF FLANKING BONUS ITS OP"
It is not really much of a PvP bonus thanks to being rather nerfed in PvP.
We are not complaining that BoP's are getting a new passive ability. We are complaining that the ability in question is mechanically wonky and simply illogical.
Now one might ask a valid question like: So what sort of a bonus SHOULD a tiny attack ship like a Raider get?
I might quickly counter with: "Besides the incredible speed and turn rate? Besides the battle cloak?" because they seem pretty solid as it is.
What I might do is give them even higher built in Defense Rating.
OR give them built in higher Critical Chance based on being able to fine tune their smaller guns on bigger ships. This could even get higher the bigger the opposing vessel was (as determined by Hull HP perhaps or Class).
The thing is combined with an alpha an the usual buffs, the new flanking bonus adds that extra punch. In pvp it will still be noticeable and bop pilots have the skill to achieve, just means we will have to watch our backs a hell of lot more.
Cryptic could post a message saying that everything in the C-store is now free and everyone gets 1000 lock box keys free a month and people would come on ethis forum and cry and complain about it.
so true, i remember someone complaining about it, when they put the jem'hadar bugfighter in the doffpacks again, because then his bugfighter would be less unique :rolleyes:
i agree that flanking in space doesn't make a whole lot of sense, but it's a nice mechanic for raiders to give a bonus to those who can really fly a ship. you know the skill thing many people complain about
I remember a long thread about someone complaining that the hangar was added to the Ar'Kif after they bought it, on the grounds it changed from the advertised ship even though it was made even better.
Gamers can be a funny lot.
Anyhoo I'm happy to see raiders get a leg up, it's a welcome addition in my eyes.
Can the devs enhance the GUI so you aren't looking for the tiny little triangle? I don't have the raider but it sounds painful making sure you are in position to get flank bonus. Btw ... If this was a flanking bonus it would apply to the sided too. Flanking is essentially sides.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The only thing that really bothers me about the flanking thing is it is fairly useless for solo content, at least without battle-cloak or a integrated advanced / battle mask energy sig type thing.
This could be helped immensely by giving them half the rear flank bonus on the sides of the ship, another interesting addition would be to give them a small chance of disabling a subsystem dependent on the facing they are targeting. Essentially front facing = small chance at disable / drain on weapons or aux, side facings = shield and rear would be engines.
This would also be a much cooler mechanic and be useful in any content
There should also be some indicator on the target or yourself as to what is being targeted if there currently isn't something, with the above mechanics a couple of triangles appearing around the engine exhaust would be nice, and a triangle surrounded by a circle for the sides / shield.
the problem you have with your suggestion-is that it would be OP. let me explain:
The flankiing bonus is balanced against the Cruiser Auras, and applies it's bonus to the sum at the end of the hit/damage calculation string, which means it's not taking any of the minuses for defense or resistances.
The equivalent is, (in PvP) the equivalent of another tactical console-but you have to be in a specific spot for the numbers to be added in-this is a balancing mechanism, it means with good piloting and care, you can get a positional boost to your damage-but not an overpowering boost.
(mind that the PvP form is 1/3 the effect, rounded down, of the PvE form. On the Plesh, that hacks out to 11 out of 33 and change, when it comes to the Bird of Prey classes, it'll be 8 PvP and 25 PvE.)
what balances this vs. the low boost from Cruiser Auras, is that it's very positional-you have to work to get it to work.
spreading that bonus to the adjoining sections would be OP-because most approaches aren't dead-on to a single facing. Most will hit aft aND side, this adds complexity to the math on the developer end, and starts pushing Raiders into "Top damage dealer/top killer" ranges with little actual effort or skill.
which is not an ideal situation if you're trying to make a balanced ability-you don't NEED to make any single class "better" than every other class. "Different" is good enough.
Sorry I don't fully understand your post admittedly however it really doesn't seem like it would be that difficult to balance it one option would be to cut the damage bonus down, however also consider the raider has low total health both shield and hull for the most part and looses out on a rear weapon slot if I remember correctly the bonus doesn't effect created entity's either such as torpedo's which would make the optimal dps build for it against most shielded targets most likely either 4 dhc front with 2 turret rear, or something along those lines dbb with overload and the cutting beam are also good possibilities, now realistically as you mentioned the flank is around 1 tac console applied only on the rear facing I could be wrong but that 1 additional console/flank bonus just might negate the loss of the 1 weapons slot however I highly doubt that this would be true in addition it is only on the rear which is rather unlikely you will be able to keep targeted for any large period of time due both to the other ships movement as well as the speed of your own.
Granted I'm not that knowledgeable about pvp since I honestly don't like it but as the dev's have already demonstrated with the reduced bonus vs player that they can do such a thing essentially making the balancing for it more easily done. From what I have seen there are already a number of things in pvp which can essentially one shot you as well which largely makes the point moot since the bonus damage is largely meaningless if your target would have been destroyed even without it, aside from the warm glow of large numbers of course.
As to the difficulty added to the programmers I would like to think they would be capable of such a thing and to be fair the problem you mentioned with hitting aft and side facings would also technically affect the ship currently and be reducing its damage. However if it is designed the way I believe it currently is the bonus is most likely setup for 1 activation ie. if you are facing the flank spot your cannons and turrets activate and fire all getting the bonus and hitting that area if you or your target move outside the flank area during this firing cycle the bonus still remains in effect until a new firing cycle is started whereupon no bonus area is detected and they fire a new cycle at reduced damage. My idea would essentially be to add another check into the system which would pretty much be along the lines of " if facing = rear + X% damage + .001 % chance engine subsystem disable/drain , if facing = side/right/left + Y% damage (around half or less X) + .001% chance shield disable/drain & if facing = front .001% chance weapon/aux drain/disable" the drains and disables would have a cooldown and low chance of occurring just pulled the .001% outta the air really but would function on the same cycle based mechanic.
Now I can see this getting a bit more difficult using aoe but realistically the system is either checking that as well currently or if you are targeting the rear facing of a ship and scatter volley / faw towards a group you would technically be getting the bonus against them all regardless of facing.
From what I understand of the dev's intentions they are essentially making the raiders rogues / assassins they are designed to get in deal as much damage as possible and get out before the enemy is able to retaliate. Due to their glass cannon type nature doing a lot of damage is kinda required and versatility is kinda their bag which would make having a torp and possibly mine as well a rather nice thing to have. At the moment aside from being kinda fun to fly I really don't see the flanking bonus bringing the ship to a level where they would be as viable in any solo pve environment or stf for that matter, pure escorts have a additional rear slot and more survivability, escort carriers as well with additional versatility due to the pet, cruisers even more survivability and slots.
I am also unsure what you mean about the cruiser commands ? being they affect a group within range and from the looks of it are mostly there to add more versatility as well as a command unit type feel to the ships. It's also worth noting that due to the speed and maneuvering the raider will most typically be out of range of any such aura.
What it would really give the raider is versatility and a good usefulness buff you could buff you and your allies damage by hitting the rear and hoping to kill their engines (great for probe duty) you could come in from the side and hope to drop their shields or weaken them, or if need be come in the front and hope you survive the flyby. These additions would also make it perfectly viable solo a rear attack not only giving you a decent chance of killing the target/targets in your first pass (if the disable paralyzes them) and gives you some extra shots at there rear, but giving you a chance at slightly more survivability head on and a possibility at decent damage on the sides.
It would defiantly give the ship class a unique feel and it would be different as well, realistically what it would amount to is that it would be powerful in the hands of someone skilled at flying it however the same can be said for pretty much every ship in the game.
The dev's can balance things as they will/desire just figured this is something that would be kinda interesting to have and add a fun mechanic to the game really.
Yeah I've been playing around with it other than the obvious animation that isn't working on it. It does seem that the first volley of cannons firing that its actually causing less damage than it should. My best guess is that the normal damage you do from your weapons is not being applied and only the flanking damage on first volley on the flank.
It was a great Idea on Cryptic's part it just most likely wasn't give much testing time due to it was only going to be affecting a box ship that at the time wasn't going to be seen for a month or so after announcing it. As well as for other ships it would only be affecting the bird of preys so most likely after anniversary stuff hits we might see some patch notes of it being worked on further and thats if it doesn't get put put on the back burner for whatever they are w orking on for the spring/early summer release.
Comments
PVP wise... still pointless.
reasons why for one what you're complaining about and 2 the ship itself can't cloak so flanking is just pointless..
and why 1 class of Starship gains bonuses from Flanking while others don't is illogical.
^^ This ^^
If a ship is flanking another, it should receive an offensive bonus no matter what the ship type. Restricting this to only raiders is more than illogical, it's unreasonable, imho... The non-inclusion of escorts & BoPs just makes this glaringly obvious.
It's like how the cloaking buff emulates your target not being ready for battle.
Does it make sense? In a really messed up fringe way...yes
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Any ship having a flanking bonus is illogical, not just BoPs. Flanking in space just doesn't make sense, at all. And you don't need a Vulcan to tell you that. This flanking bonus was really just to give BoPs the balance pass that they've desperately needed after falling behind the power creep curve. Personally, I would have settled for them switching all BoPs to a 5/1 weapon layout (to emphasize their tactical role), and making their consoles more tac focused (they aren't multi-role ships, they don't need a multi-role console set-up).
Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
Moreover, how do you justify anything being the "rear arc" of a Borg Cube or Sphere... They do not HAVE a rear.
^^^^ exactly. flawwwwweddd
yeah it is very hard to be at rear side think it would work a lot better if like nverwinter flanking there u get it when on oposite side of another of your team members and also breen raider consle should give flank for 10 sec to
Also with the flanking bonus being at the rear of a ship that is where you tend to find yourself the majority of the time in PvP, who cares about a flanking bonus in PvE, do you really need it ? You could ask the dev's to paint a luminous red flanking arc to the back of ships if you really are finding it that confusing. I am sure they are open to ideas !
I find this funny because in a few moths when all the BoP's have this and all the Klinks migrate back to their BoP's the whiners are gonna scream "NERF FLANKING BONUS ITS OP"
Exactly. As someone that gets a lot of time during the day at work to read this forum and has been doing so for years I have come to one certian fact. STO players will gripe and complain about anything and everything. For no other reason it seem other than to just make themselves seem important or just to Troll. Cryptic could post a message saying that everything in the C-store is now free and everyone gets 1000 lock box keys free a month and people would come on ethis forum and cry and complain about it.
Well thought out post!
Except that you actually have no clue about what you are talking about right?
Flanking damage is diminished HEAVYLY in pvp
like it or not, its a pve mechanic
Wow... that one came out from Japan...
Anyways It gets quite a nice buff being it can't cloak but you can always set it up to mask energy signature which is pretty much a cloak in itself if you use it right.
Its quite logical since its a raider in it fighting something of a much higher weight class in most cases it would need a system in place to give it a chance but yet not some outragous stat so it can be a ship needing actual piloting skill to pull off.
Anyways if you are worried about PvP I wouldn't be since this isn't a pvp game. It is more so casual pvp since nothing risked nothing gained in this game.
It is not really much of a PvP bonus thanks to being rather nerfed in PvP.
We are not complaining that BoP's are getting a new passive ability. We are complaining that the ability in question is mechanically wonky and simply illogical.
Now one might ask a valid question like: So what sort of a bonus SHOULD a tiny attack ship like a Raider get?
I might quickly counter with: "Besides the incredible speed and turn rate? Besides the battle cloak?" because they seem pretty solid as it is.
What I might do is give them even higher built in Defense Rating.
OR give them built in higher Critical Chance based on being able to fine tune their smaller guns on bigger ships. This could even get higher the bigger the opposing vessel was (as determined by Hull HP perhaps or Class).
Also, no, I will not be switching back to my BoP.
Get over it, raiders get something for once, shut up.
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so true, i remember someone complaining about it, when they put the jem'hadar bugfighter in the doffpacks again, because then his bugfighter would be less unique :rolleyes:
i agree that flanking in space doesn't make a whole lot of sense, but it's a nice mechanic for raiders to give a bonus to those who can really fly a ship. you know the skill thing many people complain about
Gamers can be a funny lot.
Anyhoo I'm happy to see raiders get a leg up, it's a welcome addition in my eyes.
That player was an extortionist. Hoping to get his money back on a technicality because he disliked the ship.
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This could be helped immensely by giving them half the rear flank bonus on the sides of the ship, another interesting addition would be to give them a small chance of disabling a subsystem dependent on the facing they are targeting. Essentially front facing = small chance at disable / drain on weapons or aux, side facings = shield and rear would be engines.
This would also be a much cooler mechanic and be useful in any content
There should also be some indicator on the target or yourself as to what is being targeted if there currently isn't something, with the above mechanics a couple of triangles appearing around the engine exhaust would be nice, and a triangle surrounded by a circle for the sides / shield.
Sorry I don't fully understand your post admittedly however it really doesn't seem like it would be that difficult to balance it one option would be to cut the damage bonus down, however also consider the raider has low total health both shield and hull for the most part and looses out on a rear weapon slot if I remember correctly the bonus doesn't effect created entity's either such as torpedo's which would make the optimal dps build for it against most shielded targets most likely either 4 dhc front with 2 turret rear, or something along those lines dbb with overload and the cutting beam are also good possibilities, now realistically as you mentioned the flank is around 1 tac console applied only on the rear facing I could be wrong but that 1 additional console/flank bonus just might negate the loss of the 1 weapons slot however I highly doubt that this would be true in addition it is only on the rear which is rather unlikely you will be able to keep targeted for any large period of time due both to the other ships movement as well as the speed of your own.
Granted I'm not that knowledgeable about pvp since I honestly don't like it but as the dev's have already demonstrated with the reduced bonus vs player that they can do such a thing essentially making the balancing for it more easily done. From what I have seen there are already a number of things in pvp which can essentially one shot you as well which largely makes the point moot since the bonus damage is largely meaningless if your target would have been destroyed even without it, aside from the warm glow of large numbers of course.
As to the difficulty added to the programmers I would like to think they would be capable of such a thing and to be fair the problem you mentioned with hitting aft and side facings would also technically affect the ship currently and be reducing its damage. However if it is designed the way I believe it currently is the bonus is most likely setup for 1 activation ie. if you are facing the flank spot your cannons and turrets activate and fire all getting the bonus and hitting that area if you or your target move outside the flank area during this firing cycle the bonus still remains in effect until a new firing cycle is started whereupon no bonus area is detected and they fire a new cycle at reduced damage. My idea would essentially be to add another check into the system which would pretty much be along the lines of " if facing = rear + X% damage + .001 % chance engine subsystem disable/drain , if facing = side/right/left + Y% damage (around half or less X) + .001% chance shield disable/drain & if facing = front .001% chance weapon/aux drain/disable" the drains and disables would have a cooldown and low chance of occurring just pulled the .001% outta the air really but would function on the same cycle based mechanic.
Now I can see this getting a bit more difficult using aoe but realistically the system is either checking that as well currently or if you are targeting the rear facing of a ship and scatter volley / faw towards a group you would technically be getting the bonus against them all regardless of facing.
From what I understand of the dev's intentions they are essentially making the raiders rogues / assassins they are designed to get in deal as much damage as possible and get out before the enemy is able to retaliate. Due to their glass cannon type nature doing a lot of damage is kinda required and versatility is kinda their bag which would make having a torp and possibly mine as well a rather nice thing to have. At the moment aside from being kinda fun to fly I really don't see the flanking bonus bringing the ship to a level where they would be as viable in any solo pve environment or stf for that matter, pure escorts have a additional rear slot and more survivability, escort carriers as well with additional versatility due to the pet, cruisers even more survivability and slots.
I am also unsure what you mean about the cruiser commands ? being they affect a group within range and from the looks of it are mostly there to add more versatility as well as a command unit type feel to the ships. It's also worth noting that due to the speed and maneuvering the raider will most typically be out of range of any such aura.
What it would really give the raider is versatility and a good usefulness buff you could buff you and your allies damage by hitting the rear and hoping to kill their engines (great for probe duty) you could come in from the side and hope to drop their shields or weaken them, or if need be come in the front and hope you survive the flyby. These additions would also make it perfectly viable solo a rear attack not only giving you a decent chance of killing the target/targets in your first pass (if the disable paralyzes them) and gives you some extra shots at there rear, but giving you a chance at slightly more survivability head on and a possibility at decent damage on the sides.
It would defiantly give the ship class a unique feel and it would be different as well, realistically what it would amount to is that it would be powerful in the hands of someone skilled at flying it however the same can be said for pretty much every ship in the game.
The dev's can balance things as they will/desire just figured this is something that would be kinda interesting to have and add a fun mechanic to the game really.
It was a great Idea on Cryptic's part it just most likely wasn't give much testing time due to it was only going to be affecting a box ship that at the time wasn't going to be seen for a month or so after announcing it. As well as for other ships it would only be affecting the bird of preys so most likely after anniversary stuff hits we might see some patch notes of it being worked on further and thats if it doesn't get put put on the back burner for whatever they are w orking on for the spring/early summer release.
R.I.P
You can get the flanking damage numbers from the sides, but the shield needs to be down...
Flanking damage seems to work well in PvE, but for PvP it's pretty substandard...
The visual that appear when you mouse over a weapon in your weapons tray...would make finding borg everything a lot easier to find that flank
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