I've had several issues here, and I'd thought I would list them.
Voth Spec Ops:
OP as heck. They have a melee attack speed that is FASTER AND STRONGER THAN A DAHAR MASTER. Two of these guys can obliterate you and your BOFFs before you can say LLAP. Their damage completely out-heals even the strongest heals a Science Medic can put out.
Voth General Mini-Boss (Outskirts):
This guy can summon Spec Ops mobs with almost no internal cooldowns. Kill the mobs, he just summons more by snapping his finger.
Spawn Rates in general:
This is most evident at a Generator Point. As soon as you get the Battery to about halfway, suddenly, there's 5 Spec Ops and 2 Exo-Suits right there to obliterate you.
Swarmers:
As soon as they detect you (player), the ignore everything else, even what they were attacking, and come after you.
Please address this. You claim to not need a team, these problems tell me otherwise.
I've had several issues here, and I'd thought I would list them.
Voth Spec Ops:
OP as heck. They have a melee attack speed that is FASTER AND STRONGER THAN A DAHAR MASTER. Two of these guys can obliterate you and your BOFFs before you can say LLAP. Their damage completely out-heals even the strongest heals a Science Medic can put out.
Voth General Mini-Boss (Outskirts):
This guy can summon Spec Ops mobs with almost no internal cooldowns. Kill the mobs, he just summons more by snapping his finger.
Spawn Rates in general:
This is most evident at a Generator Point. As soon as you get the Battery to about halfway, suddenly, there's 5 Spec Ops and 2 Exo-Suits right there to obliterate you.
Swarmers:
As soon as they detect you (player), the ignore everything else, even what they were attacking, and come after you.
Please address this. You claim to not need a team, these problems tell me otherwise.
You probably need to evaluate your build and your boff crew. I go there on a sci character (my weakest) and can do most of the map... The generators are one of the hardest and usually need others there to finish... My engineers can do everything and same with my tacs with engineer boffs and escorts as well as the shard. You don't need to be on a team but running with others on the map makes it easier. I always take out medics first since they revive everyone else.
Gold Sub since March 2010
Lifetime Sub since June 2010
Well, as always, the best way to do BattleZone is with friends. If you don't have any friends (this being a Star Trek game), latch onto someone looking for more for a group.
Secondly, the Spec Ops aren't that tough. You and your boffs should be able to handle a few of them on your own. If you're more outnumbered than that, you should have stayed closer to your team.
You can solo everything except the bosses. All you need is decent equipment and boffs with heals. The generators are the only sites that offer any challenge at all.
The spec ops aren't that tough. Obviously if they go melee at you and you just stand there and let them wail on you you'll die pretty quick. So don't let them. Move away, use weapon or ability to knock them back, etc. And remember that they can self-rez, so don't ignore a "corpse" unless you know its been killed twice.
And always kill the medics first or nothing will ever stay dead.
The battlezone is actually an interesting inversion of the usual MMORPG combat paradigm. You're the boss there, and the Voth are the raid. They have the tanks (exosuit), the dps (spec ops) and the healers (medic). You can't fall for the classic MMORPG boss mistake of letting the tank draw your aggro. Shoot the medic first, then the dps and let the big guys cower behind their shields.
Make sure you're using armor that has some physical resistance. If you're wearing energy dampening it's very low, jem hadar none at all etc. Elite fleet polyalloy gives the most physical/kinetic you can get with a good amount of energy resistance. Should also be ok with any Omega STF set.
Voth Spec Ops:
OP as heck. They have a melee attack speed that is FASTER AND STRONGER THAN A DAHAR MASTER. Two of these guys can obliterate you and your BOFFs before you can say LLAP. Their damage completely out-heals even the strongest heals a Science Medic can put out.
What setup are you using, I'm not having any problems taking damage from Spec Ops.
Spawn Rates in general:
This is most evident at a Generator Point. As soon as you get the Battery to about halfway, suddenly, there's 5 Spec Ops and 2 Exo-Suits right there to obliterate you.
There is a very easy solution to this problem, the Voth have set spawn points. Have your Engineer bridge officer lay Chroniton Mine Barrier in those specific spots. The Voth will then beam in on an active minefield, they usually don't survive.
Yeah, i'd say rethink what boffs are being used, their weapons and equipment.
Rethink how to take down the opponent. Keep distance. That said, melee is possible, but needs caution. At times, pull back, regain shield and health and push forward again.
Running eng myself. Yes the minibosses are lethal, but doable. Comparable to thollie captain from dungeon of doom (new romulus). Even the big lizzards are doable, but usually strangers shows up to interfer in my kill. My hunt. My kill. Nothing feels better than having Neelix deboneing a big trex in his galley. Work for him, throphy for me. And meat for my eppohhs.
I'm wondering if Cryptic has taken a look at the auto-revive that the Voth have. I mean, you kill one and then they pop up and stab you in the back. Cryptic also needs to check the damage done by the Voth Spec Ops. The lunge shouldn't destroy your shields, but it does. Also the Spec Ops have an incredible melee attack the takes half your health away in one strike and you can't heal fast enough to avoid the next strike. I've soloed just about everything except the generators consistently. I did run a fairly successful turret spam build but I didn't have enough mobile firepower and the recharge timer overlapped.
I've only taken two of my toons into the BZ so far, and they can solo most of the points, but every now and then I'll beam into an instance and get my TRIBBLE kicked, so I sometimes wonder if the instances are taking their difficulty level from the first player rather than being predefined.
I know the Issue.However if you ever played Halo,you'll see that those voth spec ops get owned with a Shotgun,just like Covenant Elites. My Rommie girl didn't have trouble dealing with them with a plasma shotgun. Try it
Peter J. Sammungs, U.S.S. Nordic Wind
Eltosh Shamun, I.K.S. Garshatos
Commander Lena Rho'lan, R.R.W. Haakona
Ashley Williams U.S.S. Marcuso
I've had several issues here, and I'd thought I would list them.
Voth Spec Ops:
OP as heck. They have a melee attack speed that is FASTER AND STRONGER THAN A DAHAR MASTER. Two of these guys can obliterate you and your BOFFs before you can say LLAP. Their damage completely out-heals even the strongest heals a Science Medic can put out.
Voth General Mini-Boss (Outskirts):
This guy can summon Spec Ops mobs with almost no internal cooldowns. Kill the mobs, he just summons more by snapping his finger.
Spawn Rates in general:
This is most evident at a Generator Point. As soon as you get the Battery to about halfway, suddenly, there's 5 Spec Ops and 2 Exo-Suits right there to obliterate you.
Swarmers:
As soon as they detect you (player), the ignore everything else, even what they were attacking, and come after you.
Please address this. You claim to not need a team, these problems tell me otherwise.
The only gripe I have with the Battlezone is the higher than normal threat generation that your character seems to generate. And the last time I checked, my science character doesn't have the "draw fire" skill that I might be accidently clicking on.
But it's something that can be worked around, and just about everything in the ground zone can be soloed with decent gear and right bridge officers.
The biggest issue, really is that the Voth can recover from vaporization, which is utter bullocks. As someone else in another thread has mentioned, Vaporization is a perfect and fair counter to the auto-res (Reboot) capability they have.
I would also say a Dahar Master/Artillery Spotter could smoke a Spec Ops. Perhaps it'd be close, but I think The Dahar would win. Just my thoughts.
The biggest issue, really is that the Voth can recover from vaporization, which is utter bullocks. As someone else in another thread has mentioned, Vaporization is a perfect and fair counter to the auto-res (Reboot) capability they have.
I would also say a Dahar Master/Artillery Spotter could smoke a Spec Ops. Perhaps it'd be close, but I think The Dahar would win. Just my thoughts.
Yeah, I've "dueled" both in melee, and the Voth aren't THAT powerful.
The constant auto revive is ridiculous though. It makes me wish STO had a corpse explosion skill.... Vaporization just hides corpses.... we need to explode them.
Oh and speaking of vaporization, I've seen cases where my Boffs were shooting at something I couldn't see. It wasn't just AI idiocy since whatever my boffs were shooting at WAS shooting back. I've seen turrets explode, and had my character get knocked down and take damage(not from the exploding turret). My hypothesis is that not all of the Voth that recover from vaporization stop being invisible. Some walk the battle zone as wraiths...
The only gripe I have with the Battlezone is the higher than normal threat generation that your character seems to generate. And the last time I checked, my science character doesn't have the "draw fire" skill that I might be accidently clicking on.
But it's something that can be worked around, and just about everything in the ground zone can be soloed with decent gear and right bridge officers.
The biggest issue, really is that the Voth can recover from vaporization, which is utter bullocks. As someone else in another thread has mentioned, Vaporization is a perfect and fair counter to the auto-res (Reboot) capability they have.
These are really the only issues that I see.
Even when playing an orion female or a betazoid (races with threat reduction traits) You still get attacked even when you do nothing that generates threat (healing, firing at npcs, using kit powers) over a friendly npc, even one who is using draw fire.
Targets that get vaporized should not be able to be revived. That is just silly. I haven't seen that issue with other combat medic type npcs where they are able to revive vaporized npcs. Voth medics should not be able to do this. If this silly mechanic can't be fixed, at least rename them to Voth Priest. :P
Other than these two issues, the battle zone is not difficult, even the mini bosses are soloable, once you know their tricks. The melee attack of the spec ops npcs is not that spectacular, it's when you get multiple mobs on you, that it can be a problem. Pulswave attacks, and other aoe knockbacks/knockdowns are good for mitigating this.
The only reason you would have difficulty, is not managing the mobs. If you get a large group on you and you are getting overwhelmed, fall and pick them off one at a time. If you see the pink rings of splat, get away from them, and make sure your BOs are too.
Use the bridge officer commands to your advantage. If you just want to run by something without engaging, put your BOs on passive, and they will just follow you, then set them back when you get to your target destination. Using hold position can allow you to have your BOs hold down the enemy somewhere while you are doing something else away from them. You can use the attack my target command to have them kill enemies at an artillery point, while you are shutting down another.
Comments
You probably need to evaluate your build and your boff crew. I go there on a sci character (my weakest) and can do most of the map... The generators are one of the hardest and usually need others there to finish... My engineers can do everything and same with my tacs with engineer boffs and escorts as well as the shard. You don't need to be on a team but running with others on the map makes it easier. I always take out medics first since they revive everyone else.
Lifetime Sub since June 2010
Secondly, the Spec Ops aren't that tough. You and your boffs should be able to handle a few of them on your own. If you're more outnumbered than that, you should have stayed closer to your team.
Don't fight the mini-bosses on your own, either.
The spec ops aren't that tough. Obviously if they go melee at you and you just stand there and let them wail on you you'll die pretty quick. So don't let them. Move away, use weapon or ability to knock them back, etc. And remember that they can self-rez, so don't ignore a "corpse" unless you know its been killed twice.
And always kill the medics first or nothing will ever stay dead.
The battlezone is actually an interesting inversion of the usual MMORPG combat paradigm. You're the boss there, and the Voth are the raid. They have the tanks (exosuit), the dps (spec ops) and the healers (medic). You can't fall for the classic MMORPG boss mistake of letting the tank draw your aggro. Shoot the medic first, then the dps and let the big guys cower behind their shields.
Vanilla Ground PvP information
There is a very easy solution to this problem, the Voth have set spawn points. Have your Engineer bridge officer lay Chroniton Mine Barrier in those specific spots. The Voth will then beam in on an active minefield, they usually don't survive.
Why? I've killed all three mini-bosses solo before and I've seen countless others do the same.
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
Rethink how to take down the opponent. Keep distance. That said, melee is possible, but needs caution. At times, pull back, regain shield and health and push forward again.
Running eng myself. Yes the minibosses are lethal, but doable. Comparable to thollie captain from dungeon of doom (new romulus). Even the big lizzards are doable, but usually strangers shows up to interfer in my kill. My hunt. My kill. Nothing feels better than having Neelix deboneing a big trex in his galley. Work for him, throphy for me. And meat for my eppohhs.
I'm wondering if Cryptic has taken a look at the auto-revive that the Voth have. I mean, you kill one and then they pop up and stab you in the back. Cryptic also needs to check the damage done by the Voth Spec Ops. The lunge shouldn't destroy your shields, but it does. Also the Spec Ops have an incredible melee attack the takes half your health away in one strike and you can't heal fast enough to avoid the next strike. I've soloed just about everything except the generators consistently. I did run a fairly successful turret spam build but I didn't have enough mobile firepower and the recharge timer overlapped.
Eltosh Shamun, I.K.S. Garshatos
Commander Lena Rho'lan, R.R.W. Haakona
Ashley Williams U.S.S. Marcuso
The only gripe I have with the Battlezone is the higher than normal threat generation that your character seems to generate. And the last time I checked, my science character doesn't have the "draw fire" skill that I might be accidently clicking on.
But it's something that can be worked around, and just about everything in the ground zone can be soloed with decent gear and right bridge officers.
I would also say a Dahar Master/Artillery Spotter could smoke a Spec Ops. Perhaps it'd be close, but I think The Dahar would win. Just my thoughts.
The constant auto revive is ridiculous though. It makes me wish STO had a corpse explosion skill.... Vaporization just hides corpses.... we need to explode them.
Oh and speaking of vaporization, I've seen cases where my Boffs were shooting at something I couldn't see. It wasn't just AI idiocy since whatever my boffs were shooting at WAS shooting back. I've seen turrets explode, and had my character get knocked down and take damage(not from the exploding turret). My hypothesis is that not all of the Voth that recover from vaporization stop being invisible. Some walk the battle zone as wraiths...
My character Tsin'xing
These are really the only issues that I see.
Even when playing an orion female or a betazoid (races with threat reduction traits) You still get attacked even when you do nothing that generates threat (healing, firing at npcs, using kit powers) over a friendly npc, even one who is using draw fire.
Targets that get vaporized should not be able to be revived. That is just silly. I haven't seen that issue with other combat medic type npcs where they are able to revive vaporized npcs. Voth medics should not be able to do this. If this silly mechanic can't be fixed, at least rename them to Voth Priest. :P
Other than these two issues, the battle zone is not difficult, even the mini bosses are soloable, once you know their tricks. The melee attack of the spec ops npcs is not that spectacular, it's when you get multiple mobs on you, that it can be a problem. Pulswave attacks, and other aoe knockbacks/knockdowns are good for mitigating this.
The only reason you would have difficulty, is not managing the mobs. If you get a large group on you and you are getting overwhelmed, fall and pick them off one at a time. If you see the pink rings of splat, get away from them, and make sure your BOs are too.
Use the bridge officer commands to your advantage. If you just want to run by something without engaging, put your BOs on passive, and they will just follow you, then set them back when you get to your target destination. Using hold position can allow you to have your BOs hold down the enemy somewhere while you are doing something else away from them. You can use the attack my target command to have them kill enemies at an artillery point, while you are shutting down another.