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Aux2Bat or 4 EPtX...

snakeofnemesis78snakeofnemesis78 Member Posts: 27 Arc User
Hello all,

My main character is an Engineer, flying in a Tactical Odyssey. I have used an aux2bat build before and suprisingly did not enjoy it as much as I thought, but I was and still am new to the concept. Meanwhile I have been running 2 copies of EPtW and 2 copies of EPtS, which for an engineer gives out a lot of energy and nice buffs too. I have a few questions.. ^.^

1.) How useful is DEM III?
2.) I have used 2 copies of aux to battery before and noticed some skills go grey and I must wait to use them, in what ways can this be avoided (do i wait a bit before using a second copy of aux to bat? Should I bring only one copy of A2B? What about EPtA, use that before or after?
3.) I currently run with 6 Beams and a torp on front and back, would the difference in dps be quite different if I ran all beams?

Currently using

Ens. T - TTI
LT. T - FaWI, AP:BI

Com Eng - EPtWI, EPtSII, ETIII, AuxtoSifIII
Lt. C Eng - EPtWI, EPtSII, RSPII

Lt. Sci - HEI, TSSII

I have read up a bit on AuxtoBat builds and come to the conclusion that I should at the very least try it again. Right now, my ship can take one hell of a beating, and I my damage is.. well, low yes but not completely useless. I want to maintain the durability and squeek out just a few pinches of damage if possible... A2B may just do that for me, but should I just use 1 copy? Grrrr... don't know lol
Post edited by snakeofnemesis78 on

Comments

  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2013
    Aux2Batt isn't worth it in my honest opinion, I would swap your EPtX skills around as EptS1 is enough for pretty much anything in the game, ET3 is a wasted slot that could be used for DEM2 which gives you a decent amount of damage regardless of target shields.

    Based on your boff layout you should be doing between 5k and 8k dps over an STF depending upon consoles, weapons and piloting which isn't too bad for a cruiser. if you haven't already set your weapon power to 100 base and you will definitely reach the aforementioned figures.

    When you can I'd suggest getting hold of some damage control engineer doffs so you can half the number of EPtX skills you need for the build which would allow you to run LTC Tac and ensign eng for more dps.
    ZiOfChe.png?1
  • snakeofnemesis78snakeofnemesis78 Member Posts: 27 Arc User
    edited December 2013
    Thanks for sucha quick reply Adamkafei!

    So your suggestion would have me grab up as many doffs for EPtX cooldown reduction? In that way I could maybe just use 2 copies? I like the look of DEM, used it before but it didnt seem to amazing, but that was way back when my gear was trash.

    I'm surprised that ETIII is a wasted slot, but then again I suppose thats my own inexperience lol.

    Would you mind very much listing a Boff layout for me based off of your suggestions (including the changing to a higher ranked tact). I don't want to copy it, but would like to see just how it would work compared to my own and what things I could alter for myself :)
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2013
    Thanks for sucha quick reply Adamkafei!

    So your suggestion would have me grab up as many doffs for EPtX cooldown reduction? In that way I could maybe just use 2 copies? I like the look of DEM, used it before but it didnt seem to amazing, but that was way back when my gear was trash.

    I run with either 2 purple DCE or 3 blues. I think it's about 3 mil ECs to get 2 purples
    I'm surprised that ETIII is a wasted slot, but then again I suppose thats my own inexperience lol.

    I don't mind using ET1 in a spare ensign but that's as far as it's use really goes, anything more is taking up a slot better used by something else due to tac team, in this case DEM :P
    Would you mind very much listing a Boff layout for me based off of your suggestions (including the changing to a higher ranked tact). I don't want to copy it, but would like to see just how it would work compared to my own and what things I could alter for myself :)

    Sure:

    LT Tac: FAW1, FAW2
    LTC TacL TT1, APB1, APB2
    CMDR Eng: EPtS1, RSP1, DEM2, Aux2SIF3
    Ensign Eng: EPtW1
    Lt Sci: HE1, TSS2
    ZiOfChe.png?1
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2013
    doubling ALL your boff abilities is really worth it IMO and obviously thousands of other sto players.
    the way sci powers work (aux level at the time of activation is only relevant) you don't really lose much by draining all your aux power.
    Aux battery in your device slot is mandatory though.

    3 doff slots for essentially making 10 boff abiliites into 20 is a bargain as the ferengi would say.
    4xEPtX was the way to role before technician doffs...now it is just the cheap version before you can afford the 3 technicians.

    it is the most popular build for a reason among cruisers, and frankly i believe people that diss it so energicly here on the forum are a) just very jelly
    or b) love to be the underdog an swim against the stream no matter how absurd they look doing so.

    there will always be some aspect that aux2batt will not provide you with, because it is not an "I WIN" build.
    But it is a solid way to give cruiser the punching power they deserve in this game.
    Go pro or go home
  • snakeofnemesis78snakeofnemesis78 Member Posts: 27 Arc User
    edited December 2013
    Awesome feedback ^.^

    Right, Here is a bit of an update then!

    Doffs:
    2x Conn Officers - TT Reduction :)
    3x DCE - 33% per officer for cd reduction, should make me have perma EPtX. (dont know if I can use 3 or is it only 2?)

    Boffs:

    Lt. Com T - _____, FaWII, AP:BII (stuck for choice between FaW1 and Torp Spread1.. I use a quantum fore)
    Lt. T - TTI, AP:BI

    Com Eng - EptWI, RSPI, EPtSIII, Aux2SIFIII
    Ens Eng - ET 1 (May change out, but i do like having a 'between' fight heal, and its not bad for teammates sometimes..)

    Lt. Sci - HEI, TSSII

    hoping with this new arrangement I can still easily survive in ESTF's and at the same time see a pretty big difference in my damage. I heard Maco deflector is a good thing to get... for cruisers anyway, and even the shields look good on paper.. otherwise right now I am just using MkX (havent hit tier 5 yet) Assimilated deflector and engines. (for the hull repair bonuses and what not.) If Maco is much better than maybe its time for a swap :) I am currently using elite fleet covariant shields and love them really, but im a bit unsure as to if the aegis like resistance effect only works on hull?
  • breygornbreygorn Member Posts: 189 Arc User
    edited December 2013
    I don't really care for A2B myself, and think that the Tech doffs are OP.
    I do like using 2 different EPtX abilities with the maint doffs. you only need 2 that way.

    On cruisers, I do like having an Eng Team, even if my Tac Team is 16s cooldown.

    Since you use a torp, try the spread to see how you like it.

    For a bit more dmg, switch the shield and wep EPtX around,
    or keep the shield at 3 for the better shield resist.
    [SIGPIC][/SIGPIC]
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2013
    the resi effect on your shield actually ONLY works while your shields are up...and the armor consoles ONLY work once you lost your shields (or bleedthrough)

    your fleet shields ([resB] i guess) are superior to any of the reputation shields...stick with them.
    maco deflector is very good, though you can get similar MK XII positron deflectors already for less than 1 million EC.
    either 2 piece (deflector and engine) is great. i'd say survivability is not an issue, so the maco engine and deflector would be my choice.

    i'd either remove the torp launcher completely...or atleast give it a torp spread 1. dps wise an additional beam is superior in any measurable way.

    also think about EPtW3 and EPtS1...it is not only about the 6,6% more dmg, but also the very high increase of weapon power adds more dmg than you would expect.
    EPtS3 is really overkill for PVE content.
    Go pro or go home
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2013
    Awesome feedback ^.^

    Right, Here is a bit of an update then!

    Doffs:
    2x Conn Officers - TT Reduction :)
    3x DCE - 33% per officer for cd reduction, should make me have perma EPtX. (dont know if I can use 3 or is it only 2?)

    Boffs:

    Lt. Com T - _____, FaWII, AP:BII (stuck for choice between FaW1 and Torp Spread1.. I use a quantum fore)
    Lt. T - TTI, AP:BI

    Com Eng - EptWI, RSPI, EPtSIII, Aux2SIFIII
    Ens Eng - ET 1 (May change out, but i do like having a 'between' fight heal, and its not bad for teammates sometimes..)

    Lt. Sci - HEI, TSSII

    Looks good, you can use 3 DCEs and it will give you a solid EPtX cycle, I personally only use 2 purples so I can more doffs :)
    hoping with this new arrangement I can still easily survive in ESTF's and at the same time see a pretty big difference in my damage. I heard Maco deflector is a good thing to get... for cruisers anyway, and even the shields look good on paper.. otherwise right now I am just using MkX (havent hit tier 5 yet) Assimilated deflector and engines. (for the hull repair bonuses and what not.) If Maco is much better than maybe its time for a swap :) I am currently using elite fleet covariant shields and love them really, but im a bit unsure as to if the aegis like resistance effect only works on hull?

    For tanking the best setup is two piece borg with either fleet or MACO shields, for damage you want the Omega deflector and engines (which give more mobility though you need to keep your engine power high (hypercharged warp cores make this easier, one of those with [W->E] makes it even easier still)) you should have at least 75 engine power after your mods to run these engines, pair that with either MACO or fleet shields. (Given you already have fleet shields I'd say stick with them)
    ZiOfChe.png?1
  • snakeofnemesis78snakeofnemesis78 Member Posts: 27 Arc User
    edited December 2013
    Again brilliant feedback, as mucn as I would have liked to try aux2bat, I think becuase of the Universal spot I can afford to skip it. I am currently at work but will post the skillplanner link the minute I get home. Trying to remmember all my consoles and everything else at this point lol.

    Weapons - Fore: 3x Purple Polarized Disruptors, 1 Quantum Torp - Aft: same as Fore but with KCB.

    consoles
    T: 3x Disruptor dmg
    E: Fleet RCS(armor), Purple EPS, Assimilated Module, Plasmonic Leech
    S: Fleet (can't recal name) with +threat and shield repair chance, 2 Shield emitters? (max hp shields)

    The more and more I look through my build the more excited I get, just seems to get better all the time :) Can't wait to try it lol.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2013
    the EPS console is worthless and the emitter consoles increase shield heals not shield points.
    you should strife for zeropoint module and the nukara console with the 10% acc for beams.

    eps console is primarely to increase recover rate from Beam overloads...one however is hardly noteworthy.
    i saw a video a while ago where a fellow used 4 EPS consoles with a MASSIVE overcap (talking about 150 and more "theoretic" weapon power) to produce huge DPS for a short time.
    i think the last change to fire at will (just last thursday) eliminated, or is supposed to eliminate that effect.
    use the slot for the zero point module.
    Go pro or go home
  • snakeofnemesis78snakeofnemesis78 Member Posts: 27 Arc User
    edited December 2013
    Build (modified now) is up, made a new thread to continue on as this thread is now going more into all the aspects of the build really :)

    http://sto-forum.perfectworld.com/showthread.php?t=964361
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