Greetings Fleet Admirals. I've created this thread to discuss any ideas on a Multi-Fleet Coalition where personal, resources, and support are made available to any member fleets.
I'd like to hear ideas or suggestions on how such a system could work, or if anyone is currently in such an arrangement. Please leave positive constructive comments only.
There is s a bit of a problem with your concept, and it's fairly one sided.
Sharing resources likely means access to ships, consoles etc. For it to be beneficial to some, one fleet would have to support the costs involved. There is no mechanism in game that would allow compensation of a sort which would benefit that fleet from outside entities - say 'partner fleets'.
To develop the ability to gain access, let alone provision these resources takes a significant coordinated effort to achieve. Fleet ships - while having the ability to produce them, still requires provisions. Most people don't even realize the cost is significantly higher than the player cost you see in the shipyards. It's not even close...
Even if one fleet developed say the spire, one the dilithium mine, another the embassy; the combined effort of these three PALE in comparison to that of a T5 Starbase.
So any 'coalition' becomes one where one fleet would effectively support the others. It's just not workable.
There is an alternative. Merge your fleets. Find like-minded players.
That's what we did. We built a nice T5 Starbase, maxed out the dil mine and embassy and are in the finals stage of the spire. 80 Alts, and about 25 actual active members.
It is hard. But it's supposed to be. A few like minded people can really work together. Try it.
There is a inherit conflict of interest if a person is a member of more then one fleet. This issue will need to be addressed first before any talk about fleet coalition can proceed...
There is s a bit of a problem with your concept, and it's fairly one sided.
Sharing resources likely means access to ships, consoles etc. For it to be beneficial to some, one fleet would have to support the costs involved. There is no mechanism in game that would allow compensation of a sort which would benefit that fleet from outside entities - say 'partner fleets'.
To develop the ability to gain access, let alone provision these resources takes a significant coordinated effort to achieve. Fleet ships - while having the ability to produce them, still requires provisions. Most people don't even realize the cost is significantly higher than the player cost you see in the shipyards. It's not even close...
Even if one fleet developed say the spire, one the dilithium mine, another the embassy; the combined effort of these three PALE in comparison to that of a T5 Starbase.
So any 'coalition' becomes one where one fleet would effectively support the others. It's just not workable.
There is an alternative. Merge your fleets. Find like-minded players.
That's what we did. We built a nice T5 Starbase, maxed out the dil mine and embassy and are in the finals stage of the spire. 80 Alts, and about 25 actual active members.
It is hard. But it's supposed to be. A few like minded people can really work together. Try it.
#1 Considering that my fleet has already achieved a T5 starbase, T3 mine and embassy, and currently working on a T2 spire... I say we've done well for our selves. Not to mention that we currently manage 2 fleets in unison.(FED/KDF)
#2 There are a number of people that have spent far too much to abandon there current fleets. Where they have a lot of provisions already stored, but don't have access to the facilities needed.
To say its "one sided" with out even putting any though into how such a system could work shows a lack of vision. Not to mention posting obvious hurdles that currently exist make productive progress harder than it needs to be.
Here is an example on how our current coalition works now. The lower tier fleet has a team speak account and grants access to the higher Tier fleet. In exchange, the Higher fleet grants access to all the lower fleets members to purchase (Using there own Provisions) items from the higher tier fleet.
Another way you could have it is to have an alt in the other fleet where you could send Dilithium, EC, or even Fleet Marks to support the other developing fleets.
I agree that the current system does not support a fluid system. A trading system may be another way you could run a coalition.
#1 Considering that my fleet has already achieved a T5 starbase, T3 mine and embassy, and currently working on a T2 spire... I say we've done well for our selves. Not to mention that we currently manage 2 fleets in unison.(FED/KDF)
#2 There are a number of people that have spent far too much to abandon there current fleets. Where they have a lot of provisions already stored, but don't have access to the facilities needed.
To say its "one sided" with out even putting any though into how such a system could work shows a lack of vision. Not to mention posting obvious hurdles that currently exist make productive progress harder than it needs to be.
Here is an example on how our current coalition works now. The lower tier fleet has a team speak account and grants access to the higher Tier fleet. In exchange, the Higher fleet grants access to all the lower fleets members to purchase (Using there own Provisions) items from the higher tier fleet.
Another way you could have it is to have an alt in the other fleet where you could send Dilithium, EC, or even Fleet Marks to support the other developing fleets.
I agree that the current system does not support a fluid system. A trading system may be another way you could run a coalition.
If the fleet in question has provisions use nop public service/public service to get a holdings invite for free, then spend your provisions in their stores.
ok 1 its not impossible for them to make a trading system to help a fleet out
2 they can always find a way to make this two sided when you are thinking this is all one sided then your not open to new ideas and certainly you are blind
3 i am a Lieutenant of the Fleet EDSF and i will say this theres alliances all over the place for fleets between other fleets why not make a way to help your allies with the technology not only rl but in game they could always come up with a way to make it where it benefits everyone in both fleets i know this not only as a former fleet admiral of numerous other fleets but as well as a computer software and hardware designer and repair agent so in turn dont diss the idea when it could happen
#1 Considering that my fleet has already achieved a T5 starbase, T3 mine and embassy, and currently working on a T2 spire... I say we've done well for our selves.
[edit]
To say its "one sided" with out even putting any though into how such a system could work shows a lack of vision. Not to mention posting obvious hurdles that currently exist make productive progress harder than it needs to be.
My comments were not meant to be offensive.
One sided in that what your proposing can never be fair, and short sighted no. I am speaking from experience.
I've been involved in a similar way with more than one fleet and it was difficult to work effectively. Fleet members were constantly changing, donations to develop existing holdings became un-trackable, meaning some members bore the full weight for development while others exploited their efforts.
The experience was not a positive one. Your efforts may prove to be more fruitful.
But it's a lot of work. If you're willing to put yourself out there, i respect the attempt.
For me, working within the confines of a single fleet with singular goals is significantly more productive. Yes we get our share of players who join with the hopes of easy promotions and access to the new shiney for little or no participation. They leave quickly when they realize we don't believe in free rides.
But if you like a team of fleet mates who 1.) like to enjoy the game, 2.) improve your skills, and 3.) have a great time - then maybe a fleet with a single goal is better for you.
Fleet alliances are a great idea (if I understand them correctly). If small fleets can share resources with big fleets. It probably takes some work to avoid exploits but could really help people. I am in 2 fleets across (okay 3 (1 toon outlier) - but that one is kind of dead(toon too) - has been for a while). The KDF one is doing great with Tier 3 Embassy and Mine, Tier 2 Spire and Tier 4+ on all other fleet holdings.
Realistically, it is gong to take another 6-9 months to max out tier V. That's nearly 2 years which is too much for a moderate fleet with dozens of active players who pitch in resources. The Fed fleet one is only at Tier III and just now about to finish Tier 3 embassy. It will take 4 times as long probably to get to tier V. It has slightly fewer players and some are less active.
Just to put this in prespective, I am in the top 10-30 (depending on holding) and I have several million in fleet credits (lifetime) across all toons. That's way too much for more casual fleets.
Like I said, we will get there but others are being locked out of too many of the end game gear is sad. If not for NoP channel, I would be so behind on Fed side gear wise.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Thank you for the clarification. I understand that many people fear the prospect of "free loaders" (and lets be honest, there are many out there), however, these can be worked around with careful planning. And I didn't find offense in you first comment, I felt I didn't explain it well enough.
I've said it once and I will say it again, any sort of system that helps large fleets dump resources into smaller fleet is a win win all around.
Large fleets have the manpower and resources but not the slots for people to get fleet credits in a timely manner. The single most common complaint is that in order to get any fleet credits people have to be right there when a project opens up. Some larger fleet attempt to address the problem with throw away farm fleets and that just makes me sad.
Small fleets don't have the manpower nor resources to move their bases along at any rate at all. And for some, they are far too invested in their fleets to leave them. I will put myself as an example. I have been in my fleet since launch. Since Starbases have come out, for ever 10 fleet credits paid out, 8 of them are paid to me. I have built 4/5 of the SB and its holdings. About a dozen other people make up the other 20%.
So while I am heavily invested in my SB, I physically can't move things along at any sort of steady rate. The costs are just took high and time consuming for a small group of people to do. And no one ever wants to join a small fleet. Small fleets lack the shipyards and weaponry to entice potential members.
Having a fleet alliance system would work out for all parties. Larger fleets will have dedicated outlets for its members to gain fleet credits from, while smaller fleets benefit by actually getting their projects fill in under a fortnight.
Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
I've said it once and I will say it again, any sort of system that helps large fleets dump resources into smaller fleet is a win win all around.
Large fleets have the manpower and resources but not the slots for people to get fleet credits in a timely manner. The single most common complaint is that in order to get any fleet credits people have to be right there when a project opens up. Some larger fleet attempt to address the problem with throw away farm fleets and that just makes me sad.
Small fleets don't have the manpower nor resources to move their bases along at any rate at all. And for some, they are far too invested in their fleets to leave them. I will put myself as an example. I have been in my fleet since launch. Since Starbases have come out, for ever 10 fleet credits paid out, 8 of them are paid to me. I have built 4/5 of the SB and its holdings. About a dozen other people make up the other 20%.
So while I am heavily invested in my SB, I physically can't move things along at any sort of steady rate. The costs are just took high and time consuming for a small group of people to do. And no one ever wants to join a small fleet. Small fleets lack the shipyards and weaponry to entice potential members.
Having a fleet alliance system would work out for all parties. Larger fleets will have dedicated outlets for its members to gain fleet credits from, while smaller fleets benefit by actually getting their projects fill in under a fortnight.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
This is how I see it, an alliance of fleets can be good in respects of getting a good pve team together, for example if both fleets need dilithium and fleet marks, then a coalition is good in respects of planning and running joint operations for those resources.
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
The discount on Starbase projects is pretty much locked down by the Dilithium mine projects to obtain % discounts per tier. While it wasn't the small-fleet help that we had hoped for it's what we got. So I wouldn't expect Cryptic to further discount dilithium requirements for projects.
However, a fleet level variant of the Squad system might be interesting. Where a player of the lower-tier fleet (starbase tier) gets % bonus to fleet marks and such for grouping with any higher tier fleet player's in ground or space.
(/\) Exploring Star Trek Online Since July 2008 (/\)
The discount on Starbase projects is pretty much locked down by the Dilithium mine projects to obtain % discounts per tier. While it wasn't the small-fleet help that we had hoped for it's what we got. So I wouldn't expect Cryptic to further discount dilithium requirements for projects.
That is the truth.
Sure the Dilithium mine discounts helped a little, but a small fleet still loses out in having to spend more time grinding Fleet Marks and Dilithum so they can progress. And those Tier 2 and 3 projects are extremely huge obstacles that small fleets cannot handle. The only small fleets that are thriving are those of hardcore gamers who have the time to farm NWS and money to burn in buying Dilithium.
Really wish the Dev Team wouldn't keep ignoring the issues for small fleets. They want to have fun, but instead all their free time grinding away. And last I checked, people are getting tired of the constant grinding and leaving the game to actually have fun. How is this good for STO?
They really need to address this issue with a well-thought out Fleet Alliance system or having fleet projects scale by size. I'm sure large fleets would love having projects be larger, where there is far greater opportunity to earn Fleet Credits.
With nop public service, why do people even bother ranking up their fleet anymore? Just run provisioning projects and then get a FREE invite to their holdings and use your provisions in their stores.
With nop public service, why do people even bother ranking up their fleet anymore? Just run provisioning projects and then get a FREE invite to their holdings and use your provisions in their stores.
Well most of the original fleets just want to say they finished there projects. Something of a sense of pride that they made it to T5.
I just don't think having adjustments, to the costs of things, for large vs small fleets is anywhere near a good idea.
However, what would be a fun idea to play with, is maybe a way to have "dual-fleet" membership, but with only one active at a time. It would make it easier to bounce between the big fleet, and a sister fleet, that's either been allied with, or started up by the main fleet. And maybe a 2 day, to a week, "cooldown", between being able to use that 2nd membership.
That way, it would eliminate the problem of jumping fleet, to a sister fleet, losing your rank in the process. Then donating whatever to the sister fleet's projects, bank, etc. Then you can reactivate your primary membership. But you have to wait a while, before being able to do it again. Also, might avoid multiple hops, to a slew of other fleets, this way you could just have it be dedicated. And if you "abandon" your secondary or primary, have it work like the cooldown, so you have to wait a time period, before joining any other fleet out there.
Might be a nightmare to code, then again, might be easy. But I see that, as a possible way to help both sides of this, without pandering to either.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Comments
Sharing resources likely means access to ships, consoles etc. For it to be beneficial to some, one fleet would have to support the costs involved. There is no mechanism in game that would allow compensation of a sort which would benefit that fleet from outside entities - say 'partner fleets'.
To develop the ability to gain access, let alone provision these resources takes a significant coordinated effort to achieve. Fleet ships - while having the ability to produce them, still requires provisions. Most people don't even realize the cost is significantly higher than the player cost you see in the shipyards. It's not even close...
Even if one fleet developed say the spire, one the dilithium mine, another the embassy; the combined effort of these three PALE in comparison to that of a T5 Starbase.
So any 'coalition' becomes one where one fleet would effectively support the others. It's just not workable.
There is an alternative. Merge your fleets. Find like-minded players.
That's what we did. We built a nice T5 Starbase, maxed out the dil mine and embassy and are in the finals stage of the spire. 80 Alts, and about 25 actual active members.
It is hard. But it's supposed to be. A few like minded people can really work together. Try it.
#1 Considering that my fleet has already achieved a T5 starbase, T3 mine and embassy, and currently working on a T2 spire... I say we've done well for our selves. Not to mention that we currently manage 2 fleets in unison.(FED/KDF)
#2 There are a number of people that have spent far too much to abandon there current fleets. Where they have a lot of provisions already stored, but don't have access to the facilities needed.
To say its "one sided" with out even putting any though into how such a system could work shows a lack of vision. Not to mention posting obvious hurdles that currently exist make productive progress harder than it needs to be.
Here is an example on how our current coalition works now. The lower tier fleet has a team speak account and grants access to the higher Tier fleet. In exchange, the Higher fleet grants access to all the lower fleets members to purchase (Using there own Provisions) items from the higher tier fleet.
Another way you could have it is to have an alt in the other fleet where you could send Dilithium, EC, or even Fleet Marks to support the other developing fleets.
I agree that the current system does not support a fluid system. A trading system may be another way you could run a coalition.
If the fleet in question has provisions use nop public service/public service to get a holdings invite for free, then spend your provisions in their stores.
2 they can always find a way to make this two sided when you are thinking this is all one sided then your not open to new ideas and certainly you are blind
3 i am a Lieutenant of the Fleet EDSF and i will say this theres alliances all over the place for fleets between other fleets why not make a way to help your allies with the technology not only rl but in game they could always come up with a way to make it where it benefits everyone in both fleets i know this not only as a former fleet admiral of numerous other fleets but as well as a computer software and hardware designer and repair agent so in turn dont diss the idea when it could happen
My comments were not meant to be offensive.
One sided in that what your proposing can never be fair, and short sighted no. I am speaking from experience.
I've been involved in a similar way with more than one fleet and it was difficult to work effectively. Fleet members were constantly changing, donations to develop existing holdings became un-trackable, meaning some members bore the full weight for development while others exploited their efforts.
The experience was not a positive one. Your efforts may prove to be more fruitful.
But it's a lot of work. If you're willing to put yourself out there, i respect the attempt.
For me, working within the confines of a single fleet with singular goals is significantly more productive. Yes we get our share of players who join with the hopes of easy promotions and access to the new shiney for little or no participation. They leave quickly when they realize we don't believe in free rides.
But if you like a team of fleet mates who 1.) like to enjoy the game, 2.) improve your skills, and 3.) have a great time - then maybe a fleet with a single goal is better for you.
Good luck.
Realistically, it is gong to take another 6-9 months to max out tier V. That's nearly 2 years which is too much for a moderate fleet with dozens of active players who pitch in resources. The Fed fleet one is only at Tier III and just now about to finish Tier 3 embassy. It will take 4 times as long probably to get to tier V. It has slightly fewer players and some are less active.
Just to put this in prespective, I am in the top 10-30 (depending on holding) and I have several million in fleet credits (lifetime) across all toons. That's way too much for more casual fleets.
Like I said, we will get there but others are being locked out of too many of the end game gear is sad. If not for NoP channel, I would be so behind on Fed side gear wise.
- Judge Aaron Satie
Large fleets have the manpower and resources but not the slots for people to get fleet credits in a timely manner. The single most common complaint is that in order to get any fleet credits people have to be right there when a project opens up. Some larger fleet attempt to address the problem with throw away farm fleets and that just makes me sad.
Small fleets don't have the manpower nor resources to move their bases along at any rate at all. And for some, they are far too invested in their fleets to leave them. I will put myself as an example. I have been in my fleet since launch. Since Starbases have come out, for ever 10 fleet credits paid out, 8 of them are paid to me. I have built 4/5 of the SB and its holdings. About a dozen other people make up the other 20%.
So while I am heavily invested in my SB, I physically can't move things along at any sort of steady rate. The costs are just took high and time consuming for a small group of people to do. And no one ever wants to join a small fleet. Small fleets lack the shipyards and weaponry to entice potential members.
Having a fleet alliance system would work out for all parties. Larger fleets will have dedicated outlets for its members to gain fleet credits from, while smaller fleets benefit by actually getting their projects fill in under a fortnight.
- Judge Aaron Satie
-Lord Commander Solar Macharius
However, a fleet level variant of the Squad system might be interesting. Where a player of the lower-tier fleet (starbase tier) gets % bonus to fleet marks and such for grouping with any higher tier fleet player's in ground or space.
That is the truth.
Sure the Dilithium mine discounts helped a little, but a small fleet still loses out in having to spend more time grinding Fleet Marks and Dilithum so they can progress. And those Tier 2 and 3 projects are extremely huge obstacles that small fleets cannot handle. The only small fleets that are thriving are those of hardcore gamers who have the time to farm NWS and money to burn in buying Dilithium.
Really wish the Dev Team wouldn't keep ignoring the issues for small fleets. They want to have fun, but instead all their free time grinding away. And last I checked, people are getting tired of the constant grinding and leaving the game to actually have fun. How is this good for STO?
They really need to address this issue with a well-thought out Fleet Alliance system or having fleet projects scale by size. I'm sure large fleets would love having projects be larger, where there is far greater opportunity to earn Fleet Credits.
Well most of the original fleets just want to say they finished there projects. Something of a sense of pride that they made it to T5.
However, what would be a fun idea to play with, is maybe a way to have "dual-fleet" membership, but with only one active at a time. It would make it easier to bounce between the big fleet, and a sister fleet, that's either been allied with, or started up by the main fleet. And maybe a 2 day, to a week, "cooldown", between being able to use that 2nd membership.
That way, it would eliminate the problem of jumping fleet, to a sister fleet, losing your rank in the process. Then donating whatever to the sister fleet's projects, bank, etc. Then you can reactivate your primary membership. But you have to wait a while, before being able to do it again. Also, might avoid multiple hops, to a slew of other fleets, this way you could just have it be dedicated. And if you "abandon" your secondary or primary, have it work like the cooldown, so you have to wait a time period, before joining any other fleet out there.
Might be a nightmare to code, then again, might be easy. But I see that, as a possible way to help both sides of this, without pandering to either.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"