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Is Creative Trait any good for Engineers?

tigerariestigeraries Member Posts: 3,492 Arc User
The description says + to Healing HP & Shields and Damage dealt by Kits.

I don't know of many kit abilities that do Damage for Engineers... cause I don't think Creative boosts your turrets, mines or bombs.

For Tactical Players you have Rally Cry but for Tactical Bridge Officers? I don't think any of those ground skill gets any boost either.
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  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited December 2013
    tigeraries wrote: »
    The description says + to Healing HP & Shields and Damage dealt by Kits.

    I don't know of many kit abilities that do Damage for Engineers... cause I don't think Creative boosts your turrets, mines or bombs.

    For Tactical Players you have Rally Cry but for Tactical Bridge Officers? I don't think any of those ground skill gets any boost either.

    Yes, it's a good trait to have on any character class. It's most useful on Science officers, but Engineers and Tactical officers make good use of the trait.
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  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited December 2013
    Kite some drones through your minefield with creative and 9 points in demolitions. ;)

    EDIT: Oh, I think you mean for BOFFs, not you as a captain. I really can't tell because they seem to parse into my own damage. I do know one of my medics can heal as nicely as I can and he has creative. But how much that is coming from creative, I couldn't say. (EDIT 2: I think? LOL I really don't know. *I* have creative. I think some BOFFs do. In either case, I can't see in a parse where it ups BOFFs but also can't see where it doesn't up them. Sorry for keeping editing. Trying to answer this in two ways. For you, yes, it is worth it. For BOFFs, I really can't say even after coming back to think more on it.)
    Wow. There is a new KDF Science ship. I'll be!
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited December 2013
    Last I checked it on an engineer, it affected Shield Recharge but not Reroute Power to Shields (I guess because that's not a kit ability?). Seemed pretty useless to me.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited December 2013
    Yeah I am talking about Bridge Officers. I look for Science Bridge Officers with Creative... but when looking for Engineer and Tactical... they often come with it but I dont think the bridge officers has any real skills that takes advantage of Creative outside of Shield Heals for Engineers. And if you dont train/slot that skill then that trait is dead weight.

    Wish they would make it so it effect buffs and debuffs. That way it would have some value for Tactical and Engineer Bridge Officers.
  • tigerariestigeraries Member Posts: 3,492 Arc User
    edited December 2013
    battykoda0 wrote: »
    Kite some drones through your minefield with creative and 9 points in demolitions. ;)

    EDIT: Oh, I think you mean for BOFFs, not you as a captain. I really can't tell because they seem to parse into my own damage. I do know one of my medics can heal as nicely as I can and he has creative. But how much that is coming from creative, I couldn't say. (EDIT 2: I think? LOL I really don't know. *I* have creative. I think some BOFFs do. In either case, I can't see in a parse where it ups BOFFs but also can't see where it doesn't up them. Sorry for keeping editing. Trying to answer this in two ways. For you, yes, it is worth it. For BOFFs, I really can't say even after coming back to think more on it.)

    Only way I can think you can test is if you make 2 Engineers and respec them one with and one without creative.. ditch bridge officers and go in and lay mines with max rank skill of 9... and log the damage. Figured 9 is good since the mines will do more damage, so if creative does offer a boost... it'll be easier to see. If it buffs the mines then Creative should also work for BOFF Engineers, and if it doesnt work for you, no way in hell would it work for Bridge Officer Engineers.

    From what I gather, Tactical BOFFs has zero ground skills that make use of Creative. Engineer BOFFs only has the Shield Heal that uses it. And should be required on Science BOFFs.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited December 2013
    Last I checked it on an engineer, it affected Shield Recharge but not Reroute Power to Shields (I guess because that's not a kit ability?). Seemed pretty useless to me.

    The creative trait is currently not affecting many engineering powers (see thread linked below). It does affect hypos, shield charges, Adrenal Booster, Emergency Shield Capacitor, and Medical Nanite Cloud---none of which are kit powers.

    http://sto-forum.perfectworld.com/showthread.php?t=896211
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  • eatsmarteatsmart Member Posts: 134 Arc User
    edited December 2013
    frtoaster wrote: »
    It does affect hypos, shield charges, Adrenal Booster, Emergency Shield Capacitor, and Medical Nanite Cloud---none of which are kit powers.

    The wording is slightly ambiguous in the short description.

    Creative:
    - Boosts all shield and health heals
    - Boosts all damage by damage dealing kit powers.

    Your heals dont need to be on a kit. Your heals need to be actual heals. Indirect heals like reroute power to shields (which increases the shield regeneration stat) wont show a buff on the ability tooltip. This may or may not still be buffed if the healing pulses delivered by the regeneration stat are increased, I've never checked. Unhelpfully the word 'regenerate' is used in the description of some powers that work as heal over time effects but arent related to the shield regeneration or health regeneration stats.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited December 2013
    eatsmart wrote: »
    The wording is slightly ambiguous in the short description.

    Creative:
    - Boosts all shield and health heals
    - Boosts all damage by damage dealing kit powers.

    Your heals dont need to be on a kit. Your heals need to be actual heals. Indirect heals like reroute power to shields (which increases the shield regeneration stat) wont show a buff on the ability tooltip. This may or may not still be buffed if the healing pulses delivered by the regeneration stat are increased, I've never checked. Unhelpfully the word 'regenerate' is used in the description of some powers that work as heal over time effects but arent related to the shield regeneration or health regeneration stats.

    Cryptic should either fix the trait or fix the tooltip. The last time I looked at the creative trait on Tribble, I obtained the following stats.

    Engineering Proficiency II
    Without creative: +7.5 Shield Regeneration/sec for 60 sec
    With creative: +8.6 Shield Regeneration/sec for 60 sec

    Reroute Power to Shields III
    Without creative: +44.7 Shield Regeneration/sec for 15 sec
    With creative: +44.7 Shield Regeneration/sec for 15 sec

    How is one supposed to tell that the creative trait affects Engineering Proficiency, but not Reroute Power to Shields? Both are captain powers, and the stats are worded in the same way. From what I can tell, the creative trait does not affect most engineering powers.
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  • commandernecocommanderneco Member Posts: 22 Arc User
    edited December 2013
    What about the medic and shield generators from the fabrication kits? That would make for some very potent healing, surely? :)
  • commandernecocommanderneco Member Posts: 22 Arc User
    edited December 2013
    So no feedback on if creative trait is essential for a fabrication engineer? (Shield/Medical generators) (Turrets and Mortars?)

    I'm giving this threat a little bit of CPR. :)
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited December 2013
    So no feedback on if creative trait is essential for a fabrication engineer? (Shield/Medical generators) (Turrets and Mortars?)

    I'm giving this threat a little bit of CPR. :)

    Just the opposite. It's useless on Engineers, since it only affects two Engineer powers, both of them shield heals. Drones, turrets, generators, mortars, mines... none of them are affected by Creative.
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