Contribute what you consider to be the most survivable ship, equipment selections or build for maximum time to live under intense damage, sustained or burst.
I intend to play a permadeath engineer, and have a big love for hulking cruisers. I want a ship that can take a beating that would make Battlestar Galactica proud. And still live to get her crew home. :rolleyes:
Let me acknowledge I have some flawed principles.
- There is nothing wrong with having redundant layers of defense, even if that sacrifices DPS.
- I will not be efficient in STFs/Fleet events.
- I will consign myself to only healing or tanking others.
Now I know disregarding DPS can seem distasteful, if not outright offensive to some, especially when end game doesn't really reward anything but dps.
But people tell me: "play the way you enjoy most." So please no: "Offense is the defense" or "Why?":P
My previous build with a star cruiser, way before legacy of rom was:
2 tactical teams
2 EPS3s
2EPAux
1 Aux to Structural
Reverse Shield Polarity
Hazard Emitters
Polarise Hull
Extend Shields
Equipment
Shield + Engine batteries - followed by Evasive Manoeuvres
Stack upon stack of hull plating. (To hell with diminishing returns!)
Shield amplifiers
Regenerative shield (borg). There may be a more tankier equivalent now?
However, it's been almost two years since I last played. So much has changed, including the selection of survivable ships.
I'm considering the Operations Odyssey for its high hull, engineering consoles for great hull resistance, and stations. But then I look at other ships with high shield modifiers, and imagine what they could achieve.
Comments
Bastion /w Alien Eng
Traits - EPS Manifold Efficiency, Fleet Technician, Grace Under Fire, Inspirational Leader, Wing Commander, Efficient Captain, Elusive, Techie, Warp Theorist
Reputation
Dyson - Advanced Hull Reinforcement, Active Hull Hardening
New Rom - Enhanced Shield Systems, Emergency Secondary Shielding, Quantum Singularity Manipulation
Nukara - Fortified Hull, Auxiliary Power Configuration - Defense, Refracting Tetryon Cascade
Omega - Hull-Repairing Nanites, Superior Shield Repair
TT1, APD1
ET1, RSP1, EPtS3, AtS3
EPtE1
HE1, HE2, TSS3
PH1, ST2
(5x Leadership)
DOFFs - 3x DCE(EPtX), WCE(Cleanse), 2x SDO(BFI)
Deflector - Dyson Mk XII
Engines - Dyson Mk XII
Shield - Dyson Mk XII
Core - Dyson Mk XII
Weapons
Fore - Omega Torp, 2x Phased Polaron Turret Mk XII [Acc]x2, Chron DBA
Aft - Cutting Beam, 2x Phased Polaron Turret Mk XII [Acc]x2, Temporal Device
Consoles
Tac - Borg, Subspace Integration, Resonance Cascade
Eng - 2x E-Neut Mk XII [+HullRep], Leech, Tachyo
Sci - Rom Shield Emitter Mk XII [-Th][ShH], Rom Shield Emitter Mk XII [-Th][HuH], Shield Refrequencer Mk XII [+ShHP]
Devices - RMC, SFM, 2x Batt of Choice
Hangar - Armored SRU
Other - Nimbus Pirate Distress Call
From this perspective, a classical and inexpensive T5 cruiser is probably what you will enjoy : the Star Cruiser (Sentinel class) or the Assault Cruiser (Sovereign class). Seven engineering slots, all available cruiser modes, eight beams to fire a nice broadside, tactical team and fire at will in your tactical slots...
If you played the "Temporal Ambassador" mission early this year, you got the Support Cruiser Retrofit (Ambassador class) for free. This ship is considered as particurlarly resilient in PvP (and therefore more than 100% resilient to whatever the game will throw at you in PvE), with the added bonus that you can heal your team (again it's overkill in PvE: Extend Shield 3 in your eng Cmd slot, Hazard Emitter on a shortened cooldown thanks to a dual Aux2Batt, tactical and science teams,...).
You won't get anything "tankier" by spending zen, lobi cristals or energy credits. That's an added bonus.
When you choose your equipment, remember to keep my first caveat in mind : in order to be a tank, you must keep agro, and that means doing enough damage. That's another argument in favor of the Ambassador : three tactical consoles are useful in this respect. For StoVoKor's sake don't equip four engineering neutronium consoles, that's way too much ! Two will suffice (some say even one suffices, and I agree). The Fleet Mine's engineering consoles are the most powerful, with a dual bonus.
Eight beams of any type of energy (one of them will probably be the Borg Kinetic Cunning beam) will grab a lot of attention from the ennemy when you hit Fire at Will (something you should use almost all the time thanks to the dual Aux2Batt build). Some people just like torpedoes, but if tanking is your only focus, beams are more effective in keeping agro. There are many ways to choose the universal consoles for a credible tank. The Borg engine and deflector, a fleet shield, the Borg and Nukara consoles were my choice, but there are alternatives (eg. the MACO set). The Plasmonic Leech console is useful on every ship, including yours (excluding ships using the MACO set). If you opt for plasma damage as I did, one of your beam should be the Romulan Experimental Beam and one of your console should be the Romulan Zero-point console ; any room left should be filled by Romulan Embassy science consoles raising Flow Capacitator and plasma damage.
It's fortunate that your ship isn't very costly because your equipment is. You will need dilithium and Fleet credits (and a fleet with well-developped embassy and mine).
Which B-Off skills are suitable for you ? The most important one is Tactical team, and I mean two copies of it unless you run an Aux2Batt build. There are several ways of organizing a tank bridge (Aux2Batt or "Dragon", with or without engineering team,...), so I'm not going to advertise one over the others. Experiment all of them, that will part of your fun.
Don't be disappointed if you see other ships tanking as well as you do, including ships that are not purely dedicated tanks. The Romulan Mogai is quite sufficient as a tank, although it's a destroyer. Some carriers tank really well. Of course, most expensive cruisers are also designed as tanks, but their cost is justified by other arguments. Some escort ships can withstand a Borg assault for some time, but remember that they will do more damage if you are there to grab agro at the right time. Your contribution to the team consists in freeing your teammate's mind and time for damage. Your own damage will be a substantial contribution too (otherwise you will loose agro), but it comes naturally if you focus on your tanking job.
Enjoy !
don't even think that is any longer the case. the boff seating is so engi focused, that it simply lacks everywhere else.
the star cruiser was a better tank years ago already.
ambassador class or the oddy too have higher potential for tanking, due to better boff layout.
if you make a list of all the tank abilities available in the game, you'll see that the galaxy can't even use all in one build. Other cruisers and even carriers actually can.
And I agree in regards to the Galaxy. The problem lies with the single engineer station - there are not many abilities in rank 1 engineering to choose from, especially if you pick the emergency power's at later tiers. While science tier 1 abilities can permit little bonuses such as polarize hull/haz emitters.
But then that just turna it into another star cruiser. :rolleyes:
A ton of MY damage. :mad:
That is the thing that jumped out at me from the OP.
Survivability is not tanking.
A tank needs to:
1. Hold Threat
2. Survive the Threat
If you can't hold aggro, then you are not a tank.
You cannot ask for better tanking than this.
Recluse... It has the hull strength of a heavy cruiser (43500) combined with the shield strength of a science ship (x1.375). It has LTC engineer, and LTC science and a universal commander, meaning you can run whatever damage resistance system you prefer on it and then some. And you have 4 engineering consoles for neutronium armor plus 4 science consoles for field generators or shield emitters. And two hangar bays for shield repair shuttles.
If you want an immortal space brick, Recluse is certainly a contender.
This made me laugh. Thank you for that.
I like your writing and playing style. It also echoes the original post ("I intend to play a permadeath engineer")...
This being said, the original post was referring to the Odyssey, implying we were in front of a Starfleet Engineer, and that's why I didn't suggest the Scimitar. Another reason is its cost, when you can obtain an equally solid tank for free. 2500 zen for debuffing with Death is affordable (around 325k dilithium at the current rate), but it's not everybody's cup of tea .
Thank you on my behalf too for the "immortal space brick" .
But please don't advocate 4 neutronium consoles and defensive science consoles. Too much defence is not a problem unless it conflicts with other necessities such as keeping agro. You will need the engineering console slots for some universal consoles (Borg, plasmonic leech, Romulan zero-point if you opt for plasma damage,...) so that you can keep your tactical console slots for much needed, pure damage boosts. One neutronium console for PvE, not more (maybe two on a tanking destroyer, but on a Recluse it looks like overkill).
For science consoles, a lot of testing has been going around this summer in order to assess the relative usefulness of particle generator, flow capacitator, and the like. The unanimous result is that flow capacitator is the only science console that makes a big difference (combined with plasmonic leech).
I read the original post and I don't see anything about "keeping aggro". The stated priority is to stay alive at any cost even the cost of damage output, and large quantities of armor and shield strength is better for this purpose. *shrug*
And I hoped that the command attract fire, the skill in threat gen, and an ugly paint job would be enough.
Obviously I'm asking people to theory craft maximum survivability, and using the term tank instead of "immortal spacebrick" was a mistake. I think I may change the title...;)
I'm considering the Scimitar purely for the shield-while-cloaking cop out...But I'm not a big fan of all the romulan ships before it. :rolleyes:
And of course, healing is always a viable option as well.
The Vo'Quv Carrier for the Klingon's.
The D'deridex for the Romulans.
Fleet Admiral Space Orphidian Possiblities Wizard
MY FLEET:http://sto-forum.perfectworld.com/showthread.php?t=498091