So using the usual ACT parser I've been able to hit a fairly consistent 10k dps on eSTF runs. I'm looking for some hints/suggestions on what more I can do to increase this.
Some points:
1) Overall I'm not sure about my main weapon types. I have a full set of Romulan Plasma beam arrays (and Romulan experimental beam). I used to run it as a 7 beam/KCB fleet excelsior. I'm wondering if I should switch up to using Romulan Plasma DBBs and switch out the 360 antiproton beam for another turret. Doing that I could also switch to an Amp warp core. I would lose a fairly high damage piece (360 beam array) and replace it with a lower one (turret), but I'd gain the set bonus for the romulan set for plasma damage and the bonus from the science consoles.
2) If I don't use the plasma weapons what should I change those science consoles to? The flow capacitors are nice for the plasmonic leech but I feel I could deal with the loss in power.
3) I don't have Marion Frances Dulmer, but I don't find I've had an issue with weapon power. It rarely budges from 125 with my engineering skills (Nadion, EPS and all the EPtX skills). DEM in and of itself parsed extremely poorly so the extra % weapon damage from EPtW3 seemed like a better tradeoff. It also allowed moving RSP2 to RSP3 which is nice for survival.
4) I'm not certain about my DOFF layout. Clearly I need to keep the 3 techs, but what about the other 2 spots? I like the RSP duration, and the Warp core engineer are nice, but I don't know if they're optimal.
5) Finally, what is the top reasonable DPS I should hope to be parsing as an Eng captain? Are there any good solo benchmarks that people can use? I see posts about 20 and 30k dps and I can't figure how people are hitting this. Clearly its a multi-target scenario, but even then I have a hard time. Is 10k decent for an eng captain?
Are you using romulan embassy boffs in your tac slot?
If you want to really squeeze your DPS for all its worth, you can also grind for nausicaan diplomacy boffs in your sci and engi stations.
You should swap one of your sci consoles for a Bioneural Interface from the lobi store(or a Nukara Particle Converter if you don't want to spend lobi).
Your other sci console should be swapped for a Dyson Console. The turret should then be swapped for the Dyson Experimental Beam for the 3% crit bonus.
If you absolutely must have a torpedo for whatever reason, then I suggest the Dyson torpedo. But you really should swap the torpedo out for another DBB if you want to up your DPS.
FAW2 does about 32% more damage (whether that's base damage or total, I don't know) but FAW3 does 40%. This is from STOwiki.org.
APB1 reduces enemy resistances 20, and APB2 reduces it -26. You gain more and lose less to run APB1 and FAW3.
Just logically speaking that might get you a bit more DPS. And if you can afford to, swap RSP for DEM3 for even more damage (it acts like a proc adding damage on top of what is already done).
@ruminate00: I have one Romulan Embassy Boff at the moment. Do these stack? I had heard they didn't at one point. Clearly if they do I'll grab a second one. Hadn't thought about the bioneural console, will consider that (out of Lobi at the moment though). I thought the Dyson beam array was only 180 deg. That wouldn't combine too well with the DBBs I'm running. Or is the 3% crit worth more than a whole turret? Also the reason I had a torpedo up front instead of a 5th DBB was that I heard there was some bug if you run 5 of the same weapons up front. Something about one only firing half as often.
@dahminus: The Avenger with the Tachyokinetic console turns pretty well. I haven't had much issue keeping things in my forward arc (I mainly PvE). Switching to all beam arrays would be an upgrade in pure weapons over the turret in back and a downgrade in terms of damage for all the DBBs. I'm not sure that's worth the tradeoff.
@rodentmaster: I did consider that. Of course I didn't have anyone to train FAW3 at the moment so I went with FAW2/APB2. I do realize DEM is slightly more damage but it always seemed to parse at something absurdly low like 1-2% overall damage so I feel RSP is more valuable.
@ruminate00: I have one Romulan Embassy Boff at the moment. Do these stack? I had heard they didn't at one point. Clearly if they do I'll grab a second one. Hadn't thought about the bioneural console, will consider that (out of Lobi at the moment though). I thought the Dyson beam array was only 180 deg. That wouldn't combine too well with the DBBs I'm running. Or is the 3% crit worth more than a whole turret? Also the reason I had a torpedo up front instead of a 5th DBB was that I heard there was some bug if you run 5 of the same weapons up front. Something about one only firing half as often.
Romulan Operative stacking was fixed a looooooong time ago.
The 3% crit to the rest of your weapons is worth more than a lone AP turret that doesn't gain FAW bonuses. It doesn't have a proc that you can take advantage of either.
I don't recall there being a firing bug with 5 of the same frontal weapons. Where'd you hear that?
Romulan Operative stacking was fixed a looooooong time ago.
The 3% crit to the rest of your weapons is worth more than a lone AP turret that doesn't gain FAW bonuses. It doesn't have a proc that you can take advantage of either.
I don't recall there being a firing bug with 5 of the same frontal weapons. Where'd you hear that?
5 dhcs will cause a misfire. I don't think beams suffer from this
Re: DEM not adding much. 'Tis true it's not a whole LOT more than normal, but I pulled some logs of one of my toons that uses DEM3 with 8 beam cruiser setup, and it does about 5% of my total damage output on the chart. That's more than assimilated tractor beam, tractor beam - explosive decompression, omega graviton amplifier all combined. On those particular runs my cruiser was doing about 12K DPS, of which a little over 500 DPS was from the DEM3 alone.
So, take it for what it is, a minor damage addition. Its real benefit is that it's added directly to target bypassing shields. It generally helps kill things faster, even if it gives a small boost.
P.S. One final note: That's just DEM3 as it is. I have another toon that's A2Bat -- decreases DEM cooldown so I can use it more -- and THAT toon ran an 11.7K DPS ISE match where 8.4% of the total damage (all things, pets, skills, etc, included) was from DEM3.
8.4% is nothing to sneeze at when it's total damage!
Hmm I am used to broadsiding so maybe I will switch back. Things just seem to die a lot faster with the DBBs but its possible that's just an artificial effect that I notice (without noticing the downtime in having to turn). Any suggestions of Romulan Plasma vs Antiproton? The Obelisk set seems to actually give a 10% boost unlike most other % boosts.
If I go back to broadsiding is it worth adding the Wide Angle Quantum torpedo with Spread 1? When I was running a Sovy a while back it SEEMED like the torpedo(+spread) was parsing for more damage than another beam array would (with the added benefit of no drain).
It also seems like maybe I should reconsider DEM3. 8.4% is higher than the 6.6% gain from EPTW3 compared to EPTW1 though I guess it would be pure gain swapping for RSP (though that does seem to save my TRIBBLE pretty often).
Ive come to terms with the fact that Beams are indeed king when used right, BUT now i need to figure out what kind of beams provide the best damage boosts. Because whilst Fleet antiprotons Provide awesome Critical severity and Acc, that is their only boost, andits not really worth all that much in the long run.
And FYI super cheap Mk X white gear is phenominal for testing, at least where most normal energy types are concerned...........
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
I ran some back to back stfs and the full beam arrays do seem to be doing more dps than the DBBs. I just need to decide on whether to run the wide angle torpedo or not. For all the unshielded enemies in ISE and KASE it seems like it might be ok added dps. Was also considering the romulan plasma for the 3 set bonus with the zero point module and romulan experimental beam array. Again they seem ok for the borg stfs, though they are REALLY slow moving.
I ran some back to back stfs and the full beam arrays do seem to be doing more dps than the DBBs. I just need to decide on whether to run the wide angle torpedo or not. For all the unshielded enemies in ISE and KASE it seems like it might be ok added dps. Was also considering the romulan plasma for the 3 set bonus with the zero point module and romulan experimental beam array. Again they seem ok for the borg stfs, though they are REALLY slow moving.
Im heavily debating these as well, minus the fact that i cant get the embassy consoles to add to that damage like most normally would.
I guess the next option is to just start testing all the weapons i can get in Mk X common variety off the Exchange for testing purposes, but that will unfortunately exclude most hybrid types for testing as i dont have bazillions of EC to just purchase them, if anyone has suggestions on a specific type of weapon for MAXIMUM damage on say a vesta, this would include any 3-piece parts to maximize said damage.
Inertia just means you can do Powerslides in you carrier!
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Comments
If you want to really squeeze your DPS for all its worth, you can also grind for nausicaan diplomacy boffs in your sci and engi stations.
You should swap one of your sci consoles for a Bioneural Interface from the lobi store(or a Nukara Particle Converter if you don't want to spend lobi).
Your other sci console should be swapped for a Dyson Console. The turret should then be swapped for the Dyson Experimental Beam for the 3% crit bonus.
If you absolutely must have a torpedo for whatever reason, then I suggest the Dyson torpedo. But you really should swap the torpedo out for another DBB if you want to up your DPS.
DBBs are forward arc, there will be times where your forward arc won't be hitting anything, full beam arrays will maintain some firing
My PvE/PvP hybrid skill tree
APB1 reduces enemy resistances 20, and APB2 reduces it -26. You gain more and lose less to run APB1 and FAW3.
Just logically speaking that might get you a bit more DPS. And if you can afford to, swap RSP for DEM3 for even more damage (it acts like a proc adding damage on top of what is already done).
@dahminus: The Avenger with the Tachyokinetic console turns pretty well. I haven't had much issue keeping things in my forward arc (I mainly PvE). Switching to all beam arrays would be an upgrade in pure weapons over the turret in back and a downgrade in terms of damage for all the DBBs. I'm not sure that's worth the tradeoff.
@rodentmaster: I did consider that. Of course I didn't have anyone to train FAW3 at the moment so I went with FAW2/APB2. I do realize DEM is slightly more damage but it always seemed to parse at something absurdly low like 1-2% overall damage so I feel RSP is more valuable.
It's when you don't have any targets to shoot in front of you, causing repositioning, is the reason for the loss of dps
My PvE/PvP hybrid skill tree
Romulan Operative stacking was fixed a looooooong time ago.
The 3% crit to the rest of your weapons is worth more than a lone AP turret that doesn't gain FAW bonuses. It doesn't have a proc that you can take advantage of either.
I don't recall there being a firing bug with 5 of the same frontal weapons. Where'd you hear that?
5 dhcs will cause a misfire. I don't think beams suffer from this
My PvE/PvP hybrid skill tree
So, take it for what it is, a minor damage addition. Its real benefit is that it's added directly to target bypassing shields. It generally helps kill things faster, even if it gives a small boost.
P.S. One final note: That's just DEM3 as it is. I have another toon that's A2Bat -- decreases DEM cooldown so I can use it more -- and THAT toon ran an 11.7K DPS ISE match where 8.4% of the total damage (all things, pets, skills, etc, included) was from DEM3.
8.4% is nothing to sneeze at when it's total damage!
If I go back to broadsiding is it worth adding the Wide Angle Quantum torpedo with Spread 1? When I was running a Sovy a while back it SEEMED like the torpedo(+spread) was parsing for more damage than another beam array would (with the added benefit of no drain).
It also seems like maybe I should reconsider DEM3. 8.4% is higher than the 6.6% gain from EPTW3 compared to EPTW1 though I guess it would be pure gain swapping for RSP (though that does seem to save my TRIBBLE pretty often).
Ive come to terms with the fact that Beams are indeed king when used right, BUT now i need to figure out what kind of beams provide the best damage boosts. Because whilst Fleet antiprotons Provide awesome Critical severity and Acc, that is their only boost, andits not really worth all that much in the long run.
And FYI super cheap Mk X white gear is phenominal for testing, at least where most normal energy types are concerned...........
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Im heavily debating these as well, minus the fact that i cant get the embassy consoles to add to that damage like most normally would.
I guess the next option is to just start testing all the weapons i can get in Mk X common variety off the Exchange for testing purposes, but that will unfortunately exclude most hybrid types for testing as i dont have bazillions of EC to just purchase them, if anyone has suggestions on a specific type of weapon for MAXIMUM damage on say a vesta, this would include any 3-piece parts to maximize said damage.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]
Polarized disruptors are my personal favorite.
Don't use torps at all. Slow reload/sliver shield issue make them terrible unless you make a torp boat
My PvE/PvP hybrid skill tree
The only torp i ever bother with ATM is the new grav photon one and thats just for the build i put it on.
But i do run polarized disruptors on my Sci toon for massive drain build.
I am Il Shadow and i approve these Shennanigans!
[SIGPIC][/SIGPIC]