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Best 2 piece space set bonus

krodhkrodh Member Posts: 45 Arc User
I have a fleet Ho'Sus with an Omega Force deflector mk xii, for the +17.5 targeting. According to my calculations, this is well worth it.

Now, I am trying to decide what to get for engines and shields. I currently have the Borg mk xi set, from way back in the day, and I hope to replace them.

My current choices are:
1) KHG combat impulse engines (for extra energy and turn) + Omega shields (for tetryon glider).
2) KHG engines and shields (for more shielding, and tactical readiness bonus to aux power, which could come in handy).
3) Maco (adapted KHG) engines and shields (for power bonus when shields get hit, and for magnetoplasma relays to reduce boff power recharge times).

I'm trying to figure out which would be best for me.

I'm on an immensely powerful beam boat, and I'm interested in doing a ton of damage. Not in healing. The best form of defence is offence - if your enemies are dead, they're less likely to kill you. Thus, I have no shield recharge boff powers - I'm a glass cannon, and proud of it. But I also just so happen to have enough shield power to facilitate decent shield regen; given the right shields.

I have hazard emitters for hull regen and debuff removal. Not that this is important right now, but just FYI.

The way I see it:
1) Tetryon glider will allow me to whittle away shields faster. This sounds great, but there's also the fact that I already burn through shields like a fiery chainsaw through butter. And that's if my target had shields to begin with. However, since I already have the deflector, getting the second piece of the set to complement it seems like a good idea.
2) With the nukara rep tier 4 passive bonus to dps based on your aux power levels, stacking up on aux power seems like it would be useful, and tactical readiness provides a nice aux bonus. I don't know how useful, though. If I had the resources, I would experiment and determine this for myself.
3) Magnetoplasma relays sounds like a godsend... except that it seems like it wouldn't affect APA, which is the main reason I would invest in it. I don't really need my FAW to be ready 1.5 seconds earlier, or for APO to be ready 3 seconds earlier. It doesn't seem like that increase in speed would be worth the investment.

So, what would you recommend I get, to maximise my DPS?
Post edited by krodh on

Comments

  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2013
    that what everybody kind of does...aux2batt beamcruiser. 20k dps with a cruiser that has a ltdcmdr or cmdr tac boff seat.
    what kind of set you use is irrelevant...most people usually have elite fleet resiliant shields with resB mod...fleet engines or the romulan engines combined with plasma weapons from the romulan rep.
    or a 2 or 3 piece borg set combo for the heals.
    Go pro or go home
  • krodhkrodh Member Posts: 45 Arc User
    edited December 2013
    baudl wrote: »
    that what everybody kind of does...aux2batt beamcruiser. 20k dps with a cruiser that has a ltdcmdr or cmdr tac boff seat.

    Interesting piece of information, but I'm not sure if it's relevant. I don't use aux2bat (don't really need it) and I don't fly a cruiser (don't really want one).
    baudl wrote: »
    what kind of set you use is irrelevant...most people usually have elite fleet resiliant shields with resB mod...fleet engines or the romulan engines combined with plasma weapons from the romulan rep.
    or a 2 or 3 piece borg set combo for the heals.

    Well, I don't care for the defensive bonuses of the fleet shields, or from the heals from the Borg set. I'm looking at improving my alpha strike damage.

    Also, I'm not interested in the Romulan set; I'm using antiprotons with the 2 piece ancient obelisk set. It's doing me wonders, and I have no regrets.



    Do you have any recommendations on which of the three listed sets will improve my alpha strike damage?
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited December 2013
    The Jen hadar ship set 2 piece bonus is a +13% polaron damage boost is not too bad.. if you use polaron weapons...but you don't.
    The JH engines do give +5 to weapons power tho. And is nice for extra juice to the weapons systems.

    But you seem to want a 2 set piece bonus..
    The adapted maco gives +plasma damage ..
    But you don't use plasma...

    Then there is the 3 piece Borg ship set, gives weapon amplification, 1% chance.


    I dunno, the only items I can see that would give ap bonus is the obselisk warpcore and beam combo. +10% ap dmg

    Can't think of any ship sets that actually boosts Alpha, or attack patterns.
    [img][/img]OD5urLn.jpg
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2013
    with the upcoming 30% dmg increase for raiders or BoP when attacking from the rear the subspace jump console comes into mind for a "must have"

    why are you using beams on your raider? could you go to stoacademy and input your build there and repost it here?
    without DHC and 1 DBB i can't see how you are an alpha striker. :confused:

    i stand to my statement, those sets have only marginal impact on your alpha strike capacity.
    your boff and weapon loadout however does.

    personally i'd go for a full KHG set (think the shield proc is broken though)...3 piece setbonus makes for an excellent "exit strategie" when the alpha strike failed.
    but i gave up on sets about six month ago...when i gained access to elite fleet gear.
    Go pro or go home
  • krodhkrodh Member Posts: 45 Arc User
    edited December 2013
    The Jen hadar ship set 2 piece bonus is a +13% polaron damage boost is not too bad.. if you use polaron weapons...but you don't.

    Well, I prefer antiprotons; I think they're more generally applicable than polarons.


    The JH engines do give +5 to weapons power tho. And is nice for extra juice to the weapons systems.

    I already have more weapon power than I need. I don't think that's an issue.

    It might be useful to redirect the additional power to aux, but as I mentioned earlier, I am not sure exactly how good that would be. And in any case, the KHG engines seem to totally outclass the JH engines in all other regards.


    But you seem to want a 2 set piece bonus..
    The adapted maco gives +plasma damage ..

    Whut... Please link to this.



    But you don't use plasma...

    Then there is the 3 piece Borg ship set, gives weapon amplification, 1% chance.

    The Omega Adapted Borg set? I already use 2 pieces of the set (I have all 3, but I left the torp in my bank), and it's not a shields/engine set.


    I dunno, the only items I can see that would give ap bonus is the obselisk warpcore and beam combo. +10% ap dmg

    Yeah, I'm using this as well.


    Can't think of any ship sets that actually boosts Alpha, or attack patterns.

    Not looking for APA exactly, but whatever will give me a substantial bonus to DPS.


    baudl wrote: »
    with the upcoming 30% dmg increase for raiders or BoP when attacking from the rear the subspace jump console comes into mind for a "must have"

    Good idea. I will look into getting that.

    For the time being, I think my piloting skills are up to the mark.


    baudl wrote: »
    why are you using beams on your raider?

    Because it's fun. I have another char who runs cannons.

    This raider sports 4 DBBs, cutting beam, and the obelisk antiproton beam. And frankly, it appears to out-dps my cannon char.

    In any case, I'm gonna stick with DBBs for now.


    baudl wrote: »
    could you go to stoacademy and input your build there and repost it here?
    without DHC and 1 DBB i can't see how you are an alpha striker. :confused:

    Sure. Here you go.

    http://skillplanner.stoacademy.com/?build=krodh1_0

    I do quite well, actually. Ship flies and fires like a dream. I'm just trying to maximise my AOE DPS.


    baudl wrote: »
    i stand to my statement, those sets have only marginal impact on your alpha strike capacity.
    your boff and weapon loadout however does.

    I am well aware, but I still need to get me some new engines and shields anyhow. So I'm trying to decide which set to pick.
    baudl wrote: »
    personally i'd go for a full KHG set (think the shield proc is broken though)...3 piece setbonus makes for an excellent "exit strategie" when the alpha strike failed.
    but i gave up on sets about six month ago...when i gained access to elite fleet gear.

    While the elite fleet gear is awesome as individual pieces, some set bonuses have proven, time and again, to far outclass any of my elite fleet gear. Which is why I'm looking at set bonuses right now.


    As I said earlier: I don't care about exit strategies, or defence. I have my backup plans, and they work pretty well. I don't die unless I'm downright careless.

    I'm trying to maximise my alpha strike potential. The set options I have available to me seem to be able to contribute to this, but I want to know which would contribute the most:
    1) Tetryon glider.
    2) Aux bonuses from tactical readiness + Nukara tier 4 passive.
    3) Magnetoplasma relays.


    Right now, (1) seems to be the optimal solution, but I have heard great things about (3), and I do not know exactly how well (2) scales.
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited December 2013
    Max alpha potential at all costs?

    I can see some areas you can improve on.
    For sets, probably KHG 2 piece, deflector and shield would be best at this stage, although I can certainly see the targeting from omega deflector being useful.
    KHG will help with aux, and judging by my cruiser stats with very high aux, nuke T4 offensive skill is worth about 5% extra dps. KHG also gives bonus to torps, should you use them (yes you should).

    Either way, you need to equip the romulan impulse engine. Gives +26 odd to attack patterns. That'll buff your alpha and Omega/beta.

    Consider switching out a FAW3 for a BO3 for bigger burst.

    Personally, I'd be trying CF2, BO3, HYT2 with 2x DHCs, 1x DBB and 1x quantum/plasma/tric torp.
    DHCs strip away shield, BO3 for massive burst on hull and HYT2 to deliver final blow.
    I don't have a tac toon or fly escorts much but that'd be how I do it.
    Also, APB3, could be better in the above case than APO3. Not sure.
    If you go this way, move your tac teams down to ensign and reduce to 1 and use con doffs to half TT1 CD and boost weapon skills and attack patterns (even more dps)

    Something like:
    TT1, THY2, CRF2, APB3
    FAW1/TS1,TS2/CSV1, BO3
    Should give solid alpha and some AoE capability.

    Replace HE1 with TB1 to hold your victims in place so you don't miss and allow yourself to deliver strike to one facing.

    Consider replacing leech or an EPS with Bio-neural console for extra crit boosts.

    Hope that helps.
    AFMJGUR.jpg
  • krodhkrodh Member Posts: 45 Arc User
    edited December 2013
    Max alpha potential at all costs?

    I can see some areas you can improve on.
    For sets, probably KHG 2 piece, deflector and shield would be best at this stage, although I can certainly see the targeting from omega deflector being useful.
    KHG will help with aux, and judging by my cruiser stats with very high aux, nuke T4 offensive skill is worth about 5% extra dps. KHG also gives bonus to torps, should you use them (yes you should).

    No torps for me, thanks. At least, not on this ship. I got a sweet torp/GW vesta on my fed char. This char is pure beamboat.

    Good to hear that the nukara tier 4 passive is worth it, though. :)


    Either way, you need to equip the romulan impulse engine. Gives +26 odd to attack patterns. That'll buff your alpha and Omega/beta.

    Holy exploding Borg, Batman! That is a sweet-TRIBBLE bonus (or a sweet TRIBBLE-bonus, whichever you prefer). How in the blazes did I miss that??

    I know what engines I'm getting now.

    I may just stick with the Omega shields, for tetryon glider.

    I have a question for you; right now I run only APO, and no other attack patterns. This is primarily because I don't have room for other attack patterns (my current loadout is APO3, 2x FAW3, 2x TT2). However, I justify this with the fact that my alpha strike is utterly devastating, and unless I'm up against a boss (unimatrix, valdore) or a mass of enemies (fleet defence), I don't need to worry about using APO too often. So my question is: is APB1 really worth it?


    Consider switching out a FAW3 for a BO3 for bigger burst.

    Did that, didn't like it. DPS was way too erratic, and frankly, I use FAW for the awesome AOE, more than just the awesome damage.


    Personally, I'd be trying CF2, BO3, HYT2 with 2x DHCs, 1x DBB and 1x quantum/plasma/tric torp.
    DHCs strip away shield, BO3 for massive burst on hull and HYT2 to deliver final blow.

    No non-beams on this char, plz. I have other chars with DHCs and torps. This is a pure beam boat, and it works wonders.

    Also, I chew through shields just fine. It's actually hull damage that I'm trying to improve.


    I don't have a tac toon or fly escorts much but that'd be how I do it.
    Also, APB3, could be better in the above case than APO3. Not sure.

    I know for a fact that APO3 is way better than APB3. Tested it out myself.


    If you go this way, move your tac teams down to ensign and reduce to 1 and use con doffs to half TT1 CD and boost weapon skills and attack patterns (even more dps)

    Something like:
    TT1, THY2, CRF2, APB3
    FAW1/TS1,TS2/CSV1, BO3
    Should give solid alpha and some AoE capability.

    I have 2 tac teams anyhow, so I don't need the conn doffs.

    Also, I use TT2 for the additional bonuses and regen speeds. I might change to TT1, but so far, I have no good reasons to. Unless I invest in APB1/APD1, or something like that.

    I may even consider BO2. But my build is so FAW centric, that I don't see a need for BO.


    Replace HE1 with TB1 to hold your victims in place so you don't miss and allow yourself to deliver strike to one facing.

    I considered this once upon a time. I decided against it. My Vesta is better suited for tractor beam.


    Consider replacing leech or an EPS with Bio-neural console for extra crit boosts.

    Hope that helps.

    If I ever get enough lobi crystals, I will sell my EPSs and get tachyokinetic and bio-neural. Until then, I'll just dream about what it would be like to have them. :P



    Thanks for mentioning the romulan engines. I'm going to get them ASAP. :D
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited December 2013
    krodh wrote: »
    I have a question for you; right now I run only APO, and no other attack patterns. This is primarily because I don't have room for other attack patterns (my current loadout is APO3, 2x FAW3, 2x TT2). However, I justify this with the fact that my alpha strike is utterly devastating, and unless I'm up against a boss (unimatrix, valdore) or a mass of enemies (fleet defence), I don't need to worry about using APO too often. So my question is: is APB1 really worth it?
    In a sustained fight, yes. If you can't alpha them out of existence asap you'll drop dps severely with no patterns buffing.
    BUT, see below for an answer.
    krodh wrote: »
    I know for a fact that APO3 is way better than APB3. Tested it out myself.
    Fair enough, but only if you can knockout quickly, APB in a sustained fight will be better imo plus helps team if shooting same targets.
    krodh wrote: »
    I have 2 tac teams anyhow, so I don't need the conn doffs.

    Also, I use TT2 for the additional bonuses and regen speeds. I might change to TT1, but so far, I have no good reasons to. Unless I invest in APB1/APD1, or something like that.
    I think you very much so missed the point I was making.
    2x purple conn doffs of the TT CD variety add +10 patterns skill EACH. so 2x is +20 (on top of +26 from rom engine). You could even stack 3x of them solely just for the patterns buff (+30!)
    I suspect you will change your mind soon on this ;)

    So not only buff patterns but reduce tac team needs to 1, freeing up a slot!
    So you could drop in APB1, or move a FAW3 down to FAW2 and put in APO1/APB2.
    Opens up some options for you.
    AFMJGUR.jpg
  • krodhkrodh Member Posts: 45 Arc User
    edited December 2013
    In a sustained fight, yes. If you can't alpha them out of existence asap you'll drop dps severely with no patterns buffing.

    Fair enough.


    I think you very much so missed the point I was making.
    2x purple conn doffs of the TT CD variety add +10 patterns skill EACH. so 2x is +20 (on top of +26 from rom engine). You could even stack 3x of them solely just for the patterns buff (+30!)
    I suspect you will change your mind soon on this ;)

    So not only buff patterns but reduce tac team needs to 1, freeing up a slot!
    So you could drop in APB1, or move a FAW3 down to FAW2 and put in APO1/APB2.
    Opens up some options for you.

    *jaw hangs open*

    By the almighty Blobfish... daaaaaaaaaaamn...

    MINIONS, TIME TO HIT THE EXCHANGE!
  • krodhkrodh Member Posts: 45 Arc User
    edited December 2013
    It so happens that I can also purchase one of the Conn Doffs who reduce attack pattern recharge times by 15%. Should I invest in that?
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2013
    krodh wrote: »
    It so happens that I can also purchase one of the Conn Doffs who reduce attack pattern recharge times by 15%. Should I invest in that?

    those are fairly expensive, and normally on an escort or bop you just double up Attack patterns for a better effect.
    Go pro or go home
  • krodhkrodh Member Posts: 45 Arc User
    edited December 2013
    baudl wrote: »
    those are fairly expensive, and normally on an escort or bop you just double up Attack patterns for a better effect.

    Yes, but I cant double up on APO. If I get 3 of these doffs (and I have the EC to afford them) I could get APO to recharge in 33 seconds. Or if I get the other type of conn doffs, I can get +30 attack patterns, which improved the damage of APA as well. Which would be better?

    Since I'm looking to maximise my alpha strike, I think that the latter might be better, but it's still up for debate. :)
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited December 2013
    krodh wrote: »
    Yes, but I cant double up on APO. If I get 3 of these doffs (and I have the EC to afford them) I could get APO to recharge in 33 seconds. Or if I get the other type of conn doffs, I can get +30 attack patterns, which improved the damage of APA as well. Which would be better?

    Since I'm looking to maximise my alpha strike, I think that the latter might be better, but it's still up for debate. :)

    Please re read my previous post. I mention double stacking APO.

    To spell it out for you:
    Doffs:
    Get 3x conn officer to max patterns buffing (adds +30)
    If you want, also equip 2x patterns CD doff as dual APOs will (i believe) still have CD gap between them even when dual slotted.

    Boffs:
    BTE1, TT2, BFAW3, APO3
    BTE1, BFAW2, APO1
    AFMJGUR.jpg
  • krodhkrodh Member Posts: 45 Arc User
    edited December 2013
    Please re read my previous post. I mention double stacking APO.

    To spell it out for you:
    Doffs:
    Get 3x conn officer to max patterns buffing (adds +30)
    If you want, also equip 2x patterns CD doff as dual APOs will (i believe) still have CD gap between them even when dual slotted.

    Boffs:
    BTE1, TT2, BFAW3, APO3
    BTE1, BFAW2, APO1

    Sorry, what I meant is that I cant double stack APO3.

    Do you mean to say that I can get 3x tactical team conn doffs, AND 2x attack pattern recharge conn doffs? That would be AWESOME! :D
  • ehrlehnehrlehn Member Posts: 137 Arc User
    edited December 2013
    I thought you could only stack 3 conn doffs regardless of proc.

    Derrick - Fed Eng
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited December 2013
    ehrlehn wrote: »
    I thought you could only stack 3 conn doffs regardless of proc.

    Ahh, you're probably right

    In which case, stack 3 of TT CD doffs for the patterns buff.
    AFMJGUR.jpg
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