So the general consensus is that these are really bad right now. Maybe not the worst, but they're certainly not living up to their potential. Some of the problem is AI-related, they don't use their beam arrays well and I've yet to see them even fire their torps.
My ideas on how to fix them.
Idea 1: Rebuild them for better damage. Move the torp to the front, swap the front array for a DBB. Instead of Beam Overload, give them Fire at Will.
Idea 2: Change the focus entirely. Make them more voth-y in other words. Take away the EPTX abilities, beef up the hull some more, take away Beam Overload and add Energy Siphon or an Aceton Field Generator.
Idea 3: Make them the ultimate support vehicles. Take away their EPTX abilities, give them Extend Shields and Hazard Emitters. Maybe even something like a Barrier Field Generator that would let them throw up a directional shield when their carrier or escort target is under heavy fire, when the shield is destroyed, so is the ship.
Idea 4: Give us Ward Repair Ships as frigate pets.
Note that I'm very happy with the Bastion itself and I'm not asking for god mode or win buttons or anything, its just clear that the Voth Fighters could be better, and I would like to use them, so I would like them to be worth using.
another guy annoyed by pets...
just forget it.
all the pets annoy, all the pets wasting their possible performance.
all of them. no exception.
if you don't believe just buy a voquv, get some birds of pray and watch them using rear turret 90% of time.
then get pissed of, trash the voquv along the birds and forget any pet ship in the game.
that way you will spare yourself waste amount of nerves. and you will be much happier
last time i used pets offensively was the adv. swarmers, can make them survive to rank 5, had a lot make rank 3-5 pretty easily. the sheer dps from the swarmers when used correction is very impressive. so even something like the swarmers which is known to be fragile can work with the right person. i can see the voth heavy fighters being of some use.
but since i dont grind as it doesnt not translate, i can not say for sure if the voth fighters are actually "working as intended" or if you could be onto something?
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The bad feelings about hangar units are understandable. Frankly, they come from generally 2 directions from what I've seen.
1. Fed Atrox users playing with the Stalker Fighters. They DO suck.
2. Single-Hangar users, traditionally from the Escort + 1 Hangar crowd, though the Voth Basion Cruiser is throwing out its useless fighters now.
Hangar units are good but you need a ship with 2 hangars to make them matter. The reputation of Carriers were built on meaningful numbers + firepower or support, masking the Carrier or other friendly ships nearby. Becomes even better with the Wing Commander trait.
Single-Hangar ships? 1 hangar is only half the numbers, half the firepower. 1 hangar of Yellowstones/Adv Danubes or 1 hangar of Peregrines/To'Duj is a waste of time compared to full 2 hangars worth. Do not count on them making bonafide, offensive contributions. However, there are defensive, support style hangar units which I think can be still useful.
Pets in STO are a distraction, nothing more. The AI, in it's current form, is not capable of anything more.
I use advanced runabouts on my Fleet Armitage, and they aggro critters very nicely.
I strongly disagree. Romulan Drone ships are far more than a mere distraction. The same applies to Mesh Weavers and JHAS. And there are also useful non-frigate pets like Elite Scorps and Yellowstones. The AI is dumb as a brick, but some pets have abilities that are powerful enough to make up for it.
Regarding the Voth fighters: I see the torpedo quite often when I do eSTFs. It's actually quite bigger and shinier than other torps. This may be caused by the fact that STF borg are big, bringing the relevant arcs quite normally into play. But I have also seen the torps in the Dyson space zone.
But apart from that I agree that they are quite lackluster. The AI cannot properly combine BO and EPtW. The BO hits are quite pitiful and unlike with swarmers you cannot make up for it with numbers. And the difference in survivability is marginal despites EPtS.
Luckily with FLight Deck Cruisers, the setup of the cruiser is more important than the choice of pets. So I can get away with running them without severly gimping myself. And I do so for the theme, but without having any illusions regarding effectiveness. Some day when I can spare the FC I will buy some good pets though.
My personal take on them would be to improve their hull and EPtS until you see a relevant increase in survivability over other fighter pets. Which would make them a bit more unique. And sometimes I dream about an AI that properly sets up EPtW for the Beam Overloads^^.
EDIT: I don't see it so much as a question between single and double hangars. Two hangars equipped with Stalkers or Peregrines are still not that exciting. For extreme masochism you might even try Type N shuttles. But as soon as you go to pets that are good and/or don't care that much about the AI, you can get good contributions even with single hangars.
EDIT: I don't see it so much as a question between single and double hangars. Two hangars equipped with Stalkers or Peregrines are still not that exciting. For extreme masochism you might even try Type N shuttles. But as soon as you go to pets that are good and/or don't care that much about the AI, you can get good contributions even with single hangars.
I don't use them anymore for this, but if you take the generic shuttle, and have it defend you, it can help keep you alive from various uber torpedoes, and I'd imagine, they might be useful against aceton drones.
"..and like children playing after sunset, we were surrounded by darkness." -Ruri Hoshino
Regarding the Voth fighters: I see the torpedo quite often when I do eSTFs. It's actually quite bigger and shinier than other torps. This may be caused by the fact that STF borg are big, bringing the relevant arcs quite normally into play.
That is a very plausible statement.
But for everything else... Well. Most recent round of Fleet Alert lasted 441 seconds and my fighters launched a total of 9 torpedoes. These aren't exactly tricobalt devices we're talking about here. Base magnitude looks to be about 1400. Even if we assume they were firing absolutely constantly with these things, transphasic-chroniton torpedo has a reload time of twelve seconds.
Comments
just forget it.
all the pets annoy, all the pets wasting their possible performance.
all of them. no exception.
if you don't believe just buy a voquv, get some birds of pray and watch them using rear turret 90% of time.
then get pissed of, trash the voquv along the birds and forget any pet ship in the game.
that way you will spare yourself waste amount of nerves. and you will be much happier
I use advanced runabouts on my Fleet Armitage, and they aggro critters very nicely.
but since i dont grind as it doesnt not translate, i can not say for sure if the voth fighters are actually "working as intended" or if you could be onto something?
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
1. Fed Atrox users playing with the Stalker Fighters. They DO suck.
2. Single-Hangar users, traditionally from the Escort + 1 Hangar crowd, though the Voth Basion Cruiser is throwing out its useless fighters now.
Hangar units are good but you need a ship with 2 hangars to make them matter. The reputation of Carriers were built on meaningful numbers + firepower or support, masking the Carrier or other friendly ships nearby. Becomes even better with the Wing Commander trait.
Single-Hangar ships? 1 hangar is only half the numbers, half the firepower. 1 hangar of Yellowstones/Adv Danubes or 1 hangar of Peregrines/To'Duj is a waste of time compared to full 2 hangars worth. Do not count on them making bonafide, offensive contributions. However, there are defensive, support style hangar units which I think can be still useful.
I strongly disagree. Romulan Drone ships are far more than a mere distraction. The same applies to Mesh Weavers and JHAS. And there are also useful non-frigate pets like Elite Scorps and Yellowstones. The AI is dumb as a brick, but some pets have abilities that are powerful enough to make up for it.
Regarding the Voth fighters: I see the torpedo quite often when I do eSTFs. It's actually quite bigger and shinier than other torps. This may be caused by the fact that STF borg are big, bringing the relevant arcs quite normally into play. But I have also seen the torps in the Dyson space zone.
But apart from that I agree that they are quite lackluster. The AI cannot properly combine BO and EPtW. The BO hits are quite pitiful and unlike with swarmers you cannot make up for it with numbers. And the difference in survivability is marginal despites EPtS.
Luckily with FLight Deck Cruisers, the setup of the cruiser is more important than the choice of pets. So I can get away with running them without severly gimping myself. And I do so for the theme, but without having any illusions regarding effectiveness. Some day when I can spare the FC I will buy some good pets though.
My personal take on them would be to improve their hull and EPtS until you see a relevant increase in survivability over other fighter pets. Which would make them a bit more unique. And sometimes I dream about an AI that properly sets up EPtW for the Beam Overloads^^.
EDIT: I don't see it so much as a question between single and double hangars. Two hangars equipped with Stalkers or Peregrines are still not that exciting. For extreme masochism you might even try Type N shuttles. But as soon as you go to pets that are good and/or don't care that much about the AI, you can get good contributions even with single hangars.
I don't use them anymore for this, but if you take the generic shuttle, and have it defend you, it can help keep you alive from various uber torpedoes, and I'd imagine, they might be useful against aceton drones.
That is a very plausible statement.
But for everything else... Well. Most recent round of Fleet Alert lasted 441 seconds and my fighters launched a total of 9 torpedoes. These aren't exactly tricobalt devices we're talking about here. Base magnitude looks to be about 1400. Even if we assume they were firing absolutely constantly with these things, transphasic-chroniton torpedo has a reload time of twelve seconds.