Ok,im a Tac officer and need help deciding How to build my fleet nova,its one of my favorite canon ships,my problem is I have NO idea how to build the thing,its primary roll will be in the Voth zones and some Minor ESTFs,this is not going to be a primary ship,just one im going to fly when i get the itch to,in terms of gear,i have access to litteraly everything you can imagine...so again thanks for the help
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(and please dont say Oh there are betterr ships for your class,because more than likely i already own it.)
Comments
http://www.stoacademy.com/tools/skillplanner/?build=prototypenova1_0 Tell me what you think of this....just a starting point
I use elite fleet shields and deflector (for the science cooldown reduction) though if you want to shave a few more seconds off the cooldowns you can use the MACO engines and shields and get virtually the same shield performance. Using dual TSS I get some very good shield tanking from the ship meaning I only need polarize hull and Hazard emitters to handle the hull most of the time (though I try to reserve PH for breaking tractors).
I'm still debating though as the ship is mainly for pvp if getting the fleet one over the standard retro was the best idea...
LT CMDR Tac: TT1, CSV, CRF.
LT ENG: ET, EPTS
ENS SCI: HE
LT SCI: PH, TSS
CMDR SCI: ST,TBR,TSS3, GW3
Now with the CMDR SCI you need to decide what role you are needing it for. Like Feedback pulse is great in PVP. Photonic shockwave is good for AOE damage, Charge particle burts for Decloaking targets. But GW with CSV is going to work really well. Your going to be a DPS god with this build.
Run 3 Tac consoles
ENG:1 Fleet Neutronium + Hull, Borg console, Zero Point
SCI: Tachokenetic Converter, then 3 Embassy plasma energy boosting consoles (your choice) but I would use the consoles that boost the gravity well.
Currently using two (photon) torpedo launchers forward. And using photon torpedoes because:
A: very quick reload in general
B: with two launchers equipped, and three purple projectile BOFFs, there is virtually no reload time, and can fire a torpedo off every second.
C: The voth set improves photon torpedo damage
E: Again, with the fleet nova's turn-rate, you almost never find yourself in a position where you can't fire them
F: As noted, Lt-Cmdr tac means that you can use TSIII
So all-in-all, I'd say that you're probably looking at photon torpedoes that can do close-to the DPS that Quantum torpedoes can do.
So far as energy weapons go, I use phasers, but that's nothing more than a personal preference.[/QUOTE]
Can you tell me more about your 3 Doffs, as much as I know each of them gives you a 20% Chance to reduce the Torpedo relaunch time. Or do the 20% chances stack up to 60% time?
Sorry I can't post it from STO Acadamy, laptop does not like that site for some reason.
Fleet Sci Vessel Retrofit
1x Exp Rom Plasma Beam, 3x Rom Plasma Beams, 1x KCB, 1x Grav Photon Torp (Dyson Rep)
Adapted MACO Deflector
Adapted MACO Engine
Elite Fleet Res Shield (ResB, Capx2, ADAPT)
Elite Fleet Reinforced Warp Core [SEP][W-S][S-Cap][AMP][SST]
Consoles:
Plasmonic Leech, Dyson Console, Assimilated, Nadeon Det, Embassy Part Gen and Grav Gen w/ +Pla -Th, 3x Plasma Tac Consoles, Zero Point
Devices:
Subspace Field Modulator
Aux Batts
Shield Batts
CMD Sci: PH I, SS I, TSS III, GW III
LtCmd Tac: TT I, BFAW II, TS III
Lt Sci: HE I, FBP I
Lt Eng: EPtW I, Aux2Bat I
Ens Sci: ST I
DOFFs:
1x Purple Grav Scientist (for chain grav wells)
2x Purple Deflector Officers (for defletor ability CD)
2x Purple Techs (for A2B CD Proc)
I know the A2B looks strange on a sci ship, but it does work. Bottom line is that there are times in a sci ship where all your abilities might be on CD, or you are at full impulse traveling across the map. Two Techs combined with the two deflector doffs basically gets you much more up time on grav well, scramble sensors, FBP, and even your heals. Usually you will have enough time to allow your Aux level to come back on its own, but you have aux batteries as well in case you cant wait. It is all about timing to make this work. I only use it when my Doffs do not proc a CD on deflector abilities.
I use Grav Well III in conjunction with the Nadeon Detonator, which makes your next torpedo produce a photonic shockwave. With the Dyson Torp, it also creates a Grav Rift III that ticks harder than Grav Well III. As soon as this is launched, you are able to pop Torp Spread III and BFAW to start stripping shields and get those torp hits along with creating even more smaller grav rifts.
If this does not finish the group, which 9 times out of 10 it does, you can either hit them with scramble or FBP to finish the job. keep in mind that this is all in PVE. I do not really PVP so I cannot speak to this setup for that purpose.
The thing I love about this setup is that I can kill stuff just as fast as I was in my escort, but I can last forever and even provide some utility to the group if it is needed. For what it is worth, this setup for me was able to get to 7400 DPS in ISE on a 6 1/2-7 minute run. not saying it is great or bragging, just throwing out there what I was able to see in a parser.
FA Dion - Romulan Engineer Officer
FA Zophie Delwynn - Fed Science Officer
And that just screams sexy ...
I use a RFML on my cruiser and set it to autofire. Fire-and-forget is just fun.
It just luck tbh....but with three i was litteraly spitting out three plasmas every 1-1.5 seconds....but even with two it was only 2-2.5 seconds....I love the three PWOs with hyper plasmas....
Each one has a separate chance to activate. Together, they have about a 48.8% chance to activate at least once each time a torpedo is fired, or a 74.8% chance of at least one activating over two launches.
Hyper-plasma seems to have a chance to activate on each of the three torpedoes, so the 3 doffs give you an even larger (86.6%) chance of speeding up the cooldown.
As for me, on my Sci, I currently fly a Mobius Temporal Destroyer, but I eventually plan on getting a Fleet Nova as well. My skill sets are very "Jack-of-all-Stats" with some in every branch. I favor disables (Subspace Decompiler) crowd control (Graviton Generators) and exotic DPS (Particle Generators).
My setup will look something like this, I imagine:
http://skillplanner.stoacademy.com/?build=kanenova_0
The empty spaces are for what I'm not sure of yet - torpedo types, equipment, warp core, and tactical consoles. The build is primarily for nostalgic purposes and not really ingame effectiveness (I'll use single beams because I like the look better than DBBs, and so on).
Cool... :eek:
I always thought each PWO rolls the dice for himself, didnt know they stack.
I am not owning the Hyper-Plasma, but I just think about a Transphasic Torpedo..
This is more or less what i use atm.
On an average run it can score around 5k DPS with my skills, so i think that you, being a tac, shouldn't have issues with the DPS.
Resiliency-wise it's kinda tricky, as you'll need to keep the EPtS constantly active.
If you have access to better gear, i'd suggest what reyan01 said, a Elite Resilient, but any shield with a good capacity will be enough.
The Emitter array is more of a safety measure rather than an actual planned thing.
You can easly swap it for anything else you might need.
Shame really, 'cos it looks like an epic ship.
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