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Possible New Weapon For Sto

hygtkilo98hygtkilo98 Member Posts: 98 Arc User
These following weapon are from Startrek voyager elite force game pc, I would love to see these in the game


Quantum Burst Launcher
http://memory-beta.wikia.com/wiki/Quantum_burst

Infinity modulator
http://memory-beta.wikia.com/wiki/Infinity_modulator

Scavenger rifle
http://memory-beta.wikia.com/wiki/Scavenger_rifle

Photon burst
http://memory-beta.wikia.com/wiki/Photon_burst

Radiation disruptor
http://memory-beta.wikia.com/wiki/Radiation_disruptor

TR-116
http://memory-beta.wikia.com/wiki/TR-116

TR-120
http://memory-beta.wikia.com/wiki/TR-120

Tetryon pulse disruptor
http://memory-beta.wikia.com/wiki/Tetryon_pulse_disruptor

And as well i would love to see Mk 12 aegis set and Mk 12 breen set SINCE the breen mission only seems to put out mk11
Post edited by hygtkilo98 on

Comments

  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited December 2013
    Materials that were created by other game companies can not be used by Cryptic, as awesome as some of the stuff other companies have created is.
    There's a ton of ships from different games I'd love to fly in STO but they're not going to be available either.
    With regards to the TR-116: that's in the game since it is from DS9 *EDIT: and materials from the shows/movies can appear in different games*
    However but is not available in the C-Store but come with a particular edition of STO when it had to be purchased.
  • hygtkilo98hygtkilo98 Member Posts: 98 Arc User
    edited December 2013
    If i remember right perfect world can use startrek tv,movie,games,books in this game but it is CBS that has the say
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited December 2013
    hygtkilo98 wrote: »
    If i remember right perfect world can use startrek tv,movie,games,books in this game but it is CBS that has the say

    Wish it were that easy.

    http://sto.perfectworld.com/news/?p=800861
    Q: (flash525) What is the Cryptic's policy where other designs from other games are concerned? The DS9: Dominion Wars game has the Federation Achilles, Klingon K'vorcha and a couple of Cardassian designs, the ST: Armada game has the Romulan Griffin and Shrike, along with a bunch of other Cardassian and Klingon designs. I'm sure there are other Trek games out there with further designs. Are we ever likely to see any of these within STO?

    Dstahl: Good question. Our license with CBS is restricted to the TV Shows, the movies (up to Nemesis), the Animated Series, and some of the book fiction. Unfortunately, this license doesn?t extend to other video games. However, if those ships or factions appeared in any of the previously mentioned properties, then it is fair game.

    When a particular game company creates stuff, it belongs to that game company.
    The license permits them to distribute their product but what they produce does not belong to CBS simply because it's "Star Trek".
    So for example for ships from Armada, Cryptic would have to get permission to use those ships from Activision/Blizzard. I think you can guess how well that would go.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2013
    Cryptic has free reign of all the movies up to Nemesis and any TV series except for certain parts in TAS. Kzinti which show up in TAS aren't possible due to the rights being held by the creator not CBS. Games and novels requires the permission of the IP holder which is how we got the Vesta since it is from a novel. Theoretically, it is possible to get stuff from the JJ universe, but would require CBS's and Paramount's permission which means it is not worth Cryptic's time even if they wanted to do it.
  • hygtkilo98hygtkilo98 Member Posts: 98 Arc User
    edited December 2013
    misterde3 wrote: »
    Wish it were that easy.

    http://sto.perfectworld.com/news/?p=800861



    When a particular game company creates stuff, it belongs to that game company.
    The license permits them to distribute their product but what they produce does not belong to CBS simply because it's "Star Trek".
    So for example for ships from Armada, Cryptic would have to get permission to use those ships from Activision/Blizzard. I think you can guess how well that would go.



    Yeah but that from 11 month ago and how do you know if that information still applys after all this time, and How do you even know if those other game company made those items, OR if they ask CBS to use them, if they USE then from CBS then they are FAIR game to use which you did say, THANK YOU
  • thay8472thay8472 Member Posts: 6,162 Arc User
    edited December 2013
    Devs.... I need this weapon for ground pvp!
    zx2t8tuj4i10.png
    Thank you for the Typhoon!
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited December 2013
    this is from a very old Necro post about a weapon seen in a Voyager episode:

    Seen in an episode of Voyager, the Isokinetic Cannon is a monstrous piece of weapons technology. Voyager gave the weapon back after their deal fell through, but they had actually installed and integrated the weapon into the ship. That would have required some study of the device. Considering how comprehensive Starfleet scans often are, the Voyager crew likely had what essentially amounts to a full set of blueprints for this device. I imagine the only thing holding them back from building their own was a shortage of resources and production facilities aboard a small ship in the middle of nowhere. I bet you that modern day Starfleet with its advanced fabrication technology could easily churn these out.

    If you do a Voyager or Intrepid pack in the future, you should add the Isokinetic Cannon as a unique weapon, a hybrid of Torpedoes and Cannons, and then let us mount it on any ship (this was not a piece of specialized equipment build for Voyager, it was a piece of alien technology that was easily integrated into the ship).

    Additionally, the KDF would likely quickly get wind of the device, and learn to build their own. Where to include it though, I'm not sure.

    Alternatively, as suggested by "tlamstrike", this could be a Reputation reward for Delta Quadrant Reputation



    I think perhaps they should consider adding this to the game as it is a "cannon" cannon.
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited December 2013
    everything on Memory Alpha is official Trek information here is the link

    http://en.memory-alpha.org/wiki/Isokinetic_cannon
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited December 2013
    hygtkilo98 wrote: »
    Yeah but that from 11 month ago and how do you know if that information still applys after all this time, and How do you even know if those other game company made those items, OR if they ask CBS to use them, if they USE then from CBS then they are FAIR game to use which you did say, THANK YOU

    I have given you the facts.
    If you want to ignore them and stick your fingers in your ears instead then be my guest.
  • hygtkilo98hygtkilo98 Member Posts: 98 Arc User
    edited December 2013
    this is from a very old Necro post about a weapon seen in a Voyager episode:

    Seen in an episode of Voyager, the Isokinetic Cannon is a monstrous piece of weapons technology. Voyager gave the weapon back after their deal fell through, but they had actually installed and integrated the weapon into the ship. That would have required some study of the device. Considering how comprehensive Starfleet scans often are, the Voyager crew likely had what essentially amounts to a full set of blueprints for this device. I imagine the only thing holding them back from building their own was a shortage of resources and production facilities aboard a small ship in the middle of nowhere. I bet you that modern day Starfleet with its advanced fabrication technology could easily churn these out.

    If you do a Voyager or Intrepid pack in the future, you should add the Isokinetic Cannon as a unique weapon, a hybrid of Torpedoes and Cannons, and then let us mount it on any ship (this was not a piece of specialized equipment build for Voyager, it was a piece of alien technology that was easily integrated into the ship).

    Additionally, the KDF would likely quickly get wind of the device, and learn to build their own. Where to include it though, I'm not sure.

    Alternatively, as suggested by "tlamstrike", this could be a Reputation reward for Delta Quadrant Reputation



    I think perhaps they should consider adding this to the game as it is a "cannon" cannon.

    You mean this one

    http://en.memory-alpha.org/wiki/Isokinetic_cannon
  • a3001a3001 Member Posts: 1,132 Arc User
    edited December 2013
    hygtkilo98 wrote: »
    TR-116

    I find it tedious to repeat: http://sto-forum.perfectworld.com/showthread.php?t=948571
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • questeriusquesterius Member Posts: 8,488 Arc User
    edited December 2013
    everything on Memory Alpha is official Trek information here is the link

    http://en.memory-alpha.org/wiki/Isokinetic_cannon

    That one has been proposed by several people, including me, so let's keep our fingers crossed for that one.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited December 2013
    No. Just no. No to all of them. Memory Beta is "non-canon". There are more than enough One Shot Wonders ingame already. Some of these are so powerful, they can break an Internet connection.

    The only reason I can see someone wanting any of these is some sort of perceived advantage to using them in PvE to make it easier to win. Mega Oblivion Quintuple Heavy Cannons Mk 13 do not improve play. They turn this game into a Facebook-like click fest where all someone has to do to succeed is tap the spambar as quickly as possible. Something it is already too close to most days.

    Then there are the licensing arrangements. Just because, "it's in Star Trek already!" does not allow access to it for pwe/cryptic. There were some potent ships and special weapons in Star Trek: Armada II which were created specifically for that game by Mad Doc. The IP for these does not belong solely to Activision. At a minimum, pwe/cryptic would have to have three licenses just to bring one of these intro STO. Even then, there is no guarantee CBS would approve the inclusion. All of this is predicated upon Mad Doc still existing as a legal corporate entity with all rights and privileges in effect.

    My favorite part? A lawyer calls up one of the Mad Doc devs and the following conversation occurs.

    "Hey Bill? Remember that Star Trek game you worked on in the Nineties?"
    "Yeah. Why?"
    "I got an email today from pwe/cryptic. they want permission to use some of your stuff from that game in STO. Man! Talk about hitting the jackpot! We are going to make sooo much money off them!"

    I'd rather pwe/cryptic spend this money on what we have now. Lord knows there's enough here where funding some overtime for the Devs would be a much better investment.

    What's that you say? You'd spend Zen for these? Sure, you would. Tell ya what. You give pwe/cryptic the money in advance with no guarantee of return if the deal falls through and I might consider helping by ponying up a little cash of my own.

    Says no one ever.
    A six year old boy and his starship. Living the dream.
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited December 2013
    this is from a very old Necro post about a weapon seen in a Voyager episode:

    Seen in an episode of Voyager, the Isokinetic Cannon is a monstrous piece of weapons technology. Voyager gave the weapon back after their deal fell through, but they had actually installed and integrated the weapon into the ship. That would have required some study of the device. Considering how comprehensive Starfleet scans often are, the Voyager crew likely had what essentially amounts to a full set of blueprints for this device. I imagine the only thing holding them back from building their own was a shortage of resources and production facilities aboard a small ship in the middle of nowhere. I bet you that modern day Starfleet with its advanced fabrication technology could easily churn these out.

    If you do a Voyager or Intrepid pack in the future, you should add the Isokinetic Cannon as a unique weapon, a hybrid of Torpedoes and Cannons, and then let us mount it on any ship (this was not a piece of specialized equipment build for Voyager, it was a piece of alien technology that was easily integrated into the ship).

    Additionally, the KDF would likely quickly get wind of the device, and learn to build their own. Where to include it though, I'm not sure.

    Alternatively, as suggested by "tlamstrike", this could be a Reputation reward for Delta Quadrant Reputation



    I think perhaps they should consider adding this to the game as it is a "cannon" cannon.

    federation typically honor their deals, they are not romulans and make back up copies when a deal fall through. if a deal did not wok the federation would give the technology back otherwise they may risk creating an incident the prime directive would not allow, inference in a foreign culture. lucky Janeway wasnt in a reckless mood at the time and was more interested in helping 7 of 9.

    even if activision gave permission to use such weapons and ship designs, the i-mod would be out in an instant. it would make the freq. remod completely useless and the tr116 rifle.

    the mini photon launcher was fun on ef1 skirmish mode, vaporizing a pile of enemies in one location. problem was it fired quickly, can track in alt fire mode and the torpedo launcher was too destructive. it would never be added because its too op.

    then you got ships like the tactical fusion cube, which by itself is ridiculous. but if some of the cardie line could be copied and some of the 8472 line of ships both these sides could be more complete as far as fighting for or against the cardassians and 8472 on sto.
    T6 Miranda Hero Ship FTW.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2013
    hygtkilo98 wrote: »
    Yeah but that from 11 month ago and how do you know if that information still applys after all this time, and How do you even know if those other game company made those items, OR if they ask CBS to use them, if they USE then from CBS then they are FAIR game to use which you did say, THANK YOU

    Doesn't matter if it is 11 months or 11 years, IP protection laws will always exist unless something drastic changes in the future. To get most of the weapons you have listed would require negotiations between the company that currently owns the IP rights for it, CBS, and Cryptic. This won't ever change as long as people need to have their IP protected.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited December 2013
    hygtkilo98 wrote: »
    Yeah but that from 11 month ago and how do you know if that information still applys after all this time, and How do you even know if those other game company made those items, OR if they ask CBS to use them, if they USE then from CBS then they are FAIR game to use which you did say, THANK YOU

    The license they held 11 months ago is the same one that they received more than 4 years ago and is the one they hold now. Any material originating from outside that agreement needs additional negotiations with the involved parties (see: Rademaker and the Vesta series).
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited December 2013
    starkaos wrote: »
    Doesn't matter if it is 11 months or 11 years, IP protection laws will always exist unless something drastic changes in the future. To get most of the weapons you have listed would require negotiations between the company that currently owns the IP rights for it, CBS, and Cryptic. This won't ever change as long as people need to have their IP protected.

    IP protection only lasts for as long as the agreement time period. be it copyrights that only last for a certain time or trademarks that run out after 5 years of none use for a specific item or logo or whatever. i dunno why companies that havent used a specific thing for certain amount of time and show no interest in doing so dont just transfer the copyright to another company for use instead of letting it rot in the database dungeon.
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • hygtkilo98hygtkilo98 Member Posts: 98 Arc User
    edited December 2013
    Personally i would love to create my own personl ground weapon of course like select base model then module upgrades of course controlled by perfect world so not to op something similar to adding console but in a ground slot how about that?:rolleyes: Throwing idea's round
  • bighappyfunclownbighappyfunclown Member Posts: 1 Arc User
    edited December 2013
    hygtkilo98 wrote: »
    Personally i would love to create my own personl ground weapon of course like select base model then module upgrades of course controlled by perfect world so not to op something similar to adding console but in a ground slot how about that?:rolleyes: Throwing idea's round


    I like this Idea
  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited December 2013
    i would love to see the griffen, shrike added to the romulan side. they are like iconic non canon ships because they were seen so frequently in games back then :P
    T6 Miranda Hero Ship FTW.
    Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
  • edited December 2013
    This content has been removed.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited December 2013
    hygtkilo98 wrote: »
    Yeah but that from 11 month ago and how do you know if that information still applys after all this time, and How do you even know if those other game company made those items, OR if they ask CBS to use them, if they USE then from CBS then they are FAIR game to use which you did say, THANK YOU

    Translation: "Lalalalalalala, can't hear you, want teh kewl stuff frum other game so stop boring with teh lawyer crapola, lalalalalalala!!!!1!!!!"

    Pretty standard answer in such a situation.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited December 2013
    Actually it is all dependent on the terms of the license agreement under which the material was created. It's entirely possible that all rights are held by the owners of the Star Trek property itself, which is now CBS. If the terms of the contract were "work for hire", which is pretty common for licensed material, then that is the case and CBS can use any of it at will as part of their property.

    For example, Marvel and DC operate under a "work for hire" clause, and anything created while working for them belongs to them period full stop. If I were to write say X-Men for a stretch and create a new member of the team during my tenure, that character would belong to Marvel in perpetuity due to the 'work for hire" nature of my contract and the resulting ownership status of the IP created while under said contract.

    If this is the case for those licensed materials, which as I said is pretty common, then CBS would be the only party required to give permission. Without knowing the terms fo those contracts I could only speculate, but it's not as unlikely as some here seem to think.

    Which is why I said the company that currently holds the IP rights. It could be the creator, Activision, CBS, or some other company. Obviously CBS doesn't own all the rights to Star Trek content since Cryptic had to negotiate with Mark Rademaker to get the Vesta from the novels and Cryptic had to use the Ferasans instead of the Kzinti due to Larry Niven having the rights to Kzinti and not willing to let Cryptic use them. Actor's also own the rights to their image so that is why we don't have Picard, La Forge, Riker, Troi, Janeway, Seven of Nine, B'Elanna, or most of the other characters from Star Trek. This is why we have Miral Paris, Icheb, and Q Jr. since they were kids so their look was changed extensively over 30 years.

    Essentially, if it was on the TV series or movies, then CBS has the rights to it.
  • lincolninspacelincolninspace Member Posts: 1,843 Arc User
    edited December 2013
    hygtkilo98 wrote: »
    These following weapon are from Startrek voyager elite force game pc, I would love to see these in the game


    Quantum Burst Launcher
    http://memory-beta.wikia.com/wiki/Quantum_burst

    Infinity modulator
    http://memory-beta.wikia.com/wiki/Infinity_modulator

    Scavenger rifle
    http://memory-beta.wikia.com/wiki/Scavenger_rifle

    Photon burst
    http://memory-beta.wikia.com/wiki/Photon_burst

    Radiation disruptor
    http://memory-beta.wikia.com/wiki/Radiation_disruptor

    TR-116
    http://memory-beta.wikia.com/wiki/TR-116

    TR-120
    http://memory-beta.wikia.com/wiki/TR-120

    Tetryon pulse disruptor
    http://memory-beta.wikia.com/wiki/Tetryon_pulse_disruptor

    And as well i would love to see Mk 12 aegis set and Mk 12 breen set SINCE the breen mission only seems to put out mk11

    What, no mention of this? http://static4.wikia.nocookie.net/__cb20060216121825/memoryalpha/en/images/c/c2/Gorn_Kirk_cannon.jpg
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2013
    Translation: "Lalalalalalala, can't hear you, want teh kewl stuff frum other game so stop boring with teh lawyer crapola, lalalalalalala!!!!1!!!!"

    Pretty standard answer in such a situation.
    Well, unless I'm mistaken, we're just guessing as to who currently holds the rights to that stuff. It may be... probable... that Cryptic currently does not, but we really don't know for sure.

    Also, it could change at any time.
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  • nikkojtnikkojt Member Posts: 372 Arc User
    edited December 2013
    Isn't the tetryon disruptor whatsitsface basically a tetryon assault weapon anyway? We kind of already have those.

    Also, the TR-116 could theoretically be the Omega Force carbine.
    I am NikkoJT, Foundry author and terrible player. Follow me!
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  • xiaoping88xiaoping88 Member Posts: 1,493 Arc User
    edited December 2013
    nikkojt wrote: »
    Isn't the tetryon disruptor whatsitsface basically a tetryon assault weapon anyway? We kind of already have those.

    Also, the TR-116 could theoretically be the Omega Force carbine.

    Isn't that thing supposed to be a projectile weapon? Opposed to the Omega carbine, which is an Anti Proton based particle weapon?
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  • capnshadow27capnshadow27 Member Posts: 1,731 Arc User
    edited December 2013
    xiaoping88 wrote: »
    Isn't that thing supposed to be a projectile weapon? Opposed to the Omega carbine, which is an Anti Proton based particle weapon?

    I would gladly see them add a TR-130 to the game. Previously unused, same rough look of the TR-116, without the transport capability. Essentialy a kinetic rifle for ground.

    Single shot
    Deals _ amount of Kinetic damage

    Three round burst
    Deals _amount of Kinetic damage x3

    and just for s**ts and giggles make it MK 12 Very Rare and toss it into the crafting system.

    Have one extra modifier availiable for it, that you can choose from. The rest of the modifiers can be normal and choose-able.

    [Borg] does x2 damage vs Borg
    [Thol] does x2 damamge vs Tholians
    so on and so forth.

    This would excite me greatly. Imagine having one and tearing into a V-Rex with a REAL-ish rifle.
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