Hey guys i've been on STO now for about a year and a half and this has been my main build since i hit endgame, there has a been a few tweaks to it as i've acquired new consoles and weapons etc.. Just looking to see if anyone else can give me some advice?
Cheers guys.
http://skillplanner.stoacademy.com/?build=ussnestor2_0
EDIT: Dont know if this is useful but thought i'd list the other ships i have access too, Obelisk Carrier, Andorian Charal, Advanced Research Vessel Retrofit, Tac Escort, Chel Grett, Mirror Patrol Escort, MVAE, Support Cruiser Retrofit, Patrol Escort, Light Escort, Rhode Island Class Refit and the Mirror Universe Star Cruiser.
Comments
The biscuit barrel approach to escorts is generally: 2 cannon powers, 2 attack patterns and 2tac team 1's. If you run torpedoes, stick some torp powers in what's left.
However, I would say if you enjoy flying what you've got and/or don't want to ditch the dbb for most cannons, try using two of either APB or APD. Try beta first as you'll have 100% uptime cycling it. If you feel like you're always getting aggro and a bit explodey, try delta. You'll lose uptime on it, but get a resistance buff when targeted.
I'd also slot aux to sif 1, and just constantly use it. The heal is a bit low, but the resistance buff is good and its got cracking uptime. Then slot polarise hull and hazard emitters.
Your skill tree, doffs & gear, well, I really need to not be sending this from my phone tbh. I'll have a gander at this thread tomorrow morning, see if anyone else has chimed in.
Please try using these consoles in the Engineering slots.
Console - Engineering - Ablative Hull Armor Mk XII Purple + 30 Plasma Resistance
Console - Engineering - Electroceramic Hull Plating Mk XII Purple + 40 Plasma Resistance
Console - Engineering - Tetraburnium Hull Armor Mk XII Purple + 30 Plasma Resistance
The Purples of these are very much less expensive on the Exchange than the Neutronium Mk XII consoles and they are specifically intended to counter plasma energy. Neutronium armors everything. But at a lower value. With these consoles you're not wasting resistance against energy types not present in Borg ESTFs.
I use Shield and Aux batteries in the device slots on my MU Qin.
I've no idea at all whether or not Beam Target Engines works with cannons. My tac boffs are set up as follows.
CDR - TT, TS, APD, APO
LTC - TT, CRF, APB
Thanks for sharing your build with us and I hope my advice helps.
http://www.stoacademy.com/tools/skillplanner/?build=charlatanstf_0
It would be for PVE only, and if you wanted to pvp you would at least need to switch the beta III for omega III. The omega set is nice for dps but kind of glassy, so you could still keep the adapted maco if you prefer it. Also, if you can afford it I would buy a plasmonic leach console, they are great for keeping power levels up. I you do you would need to spec into flow caps (six points).
I have three Green Doffs which reduce the CD on my Boff abilities. I cannot remember when I got them. They are not as effective as the Purple ones with the same ability. But they are effective. I haven't looked on the Exchange at prices, but it is a good guess they are not as expensive as the Purple version. One Blue Projectile Weapons Doff. One Blue Energy Weapons Doff as well. All of these make your ship more efficient in the Borg ESTFs.
If they're technician doffs, they only reduce cool down after you use aux to battery, so are useless to you.
I'd suggest shield distribution doffs and the one that adds energy resists to brace for impact (can't remember if its hazard systems officer?).
I run a Kumari with 3 shield doffs, a hazard systems doff and either a space warfare specialist or subnuc doff. Only heal I use is aux to sif 1 (toon is engineer though). With a fleet neutronium its OK, can tank a tac cube on elite for a few minutes.
I would give this a bash on your Charral:
Tt1, CRF1, CSV2, apb3
Tt1, CSV 1, APB2
Epts1, aux to sif1
Epts 1 ,
PH, he2
Key bind it so the space bar activates TT, epts and aux to sif
Stick 5 DHC's on the front, watch stuff go boom.
I know they're pricey: but the leech is worth it, particularly with an amp core. I'm constantly at 80 and above in all subsystems, with weapon at the cap.
Shields are the first layer of the armor package, not all of it. if you want to add to kinetic resistance, then add in a Monotanium Alloy Console. Frees up a Doff slot.
Not everyone who plays this game is in a Fleet. Telling them to go get something they may not have access to does not pass the common sense check. Neutronium adds resistance to everything. When was the last time a Tac Cube in Vortex fired a Tetryon Beam at someone? Tailoring the armor package to the specific threat works. Cuts down on crew loss as well.
I don't really understand why you even mentioned your boffs, to be honest. He's running an escort?
Geared up, you'll probably have 2 or 3 consoles spare (after uni consoles). Hence why to use neutroniums. Xi greens are cheap as chips. If you've room, a mono + energy specific is fine though.
I mentioned Doffs because not everyone thinks about them. Or, they zero in on the FotM ones here in the forums. Tyler Durden, anyone? The green ones have some pretty good addons. But you have to take the time to look through all of them to find the ones which best match what your goal for the ship in question is. I do not think my choices are perfect for everyone. I was presenting them as an option. Another set might include Doffs which reduce the cooldowns for special cannon attacks. I have some of these for my escorts.
One of the things I really like about STO is there is usually more than one right answer about ship setups and builds.
@ OP. I've not had much luck over the years with some of the Fleet Gear. Not going to say any of it is bad or not worth getting. More times than not, it did not seem quite worth the Dil and time I put into getting the components I purchased. But your experiences may be very different from mine. If you want it and having it on your ships makes you enjoy the game more, then get it.
The only fleet item I'd recommend to anyone for pve is an elite resb shield. I'd suggest an amp warp core, but I wouldn't tell someone they needed it. Engines/Deflector are things I'd say are better than set gear in some situations (Eg, the deflector with +acc and +flowcaps if you have the leech).
You can avoid being dead-weight with all white gear in pugs with the right boff skills, imo.