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Type-11 Shuttlecraft

takeshi6takeshi6 Member Posts: 752 Arc User
edited February 2014 in Federation Discussion
Hello. :)

Was wondering if we'll ever see a Type-11 Shuttlecraft in this game--I mean, we've got just about every other Federation Shuttle, not to mention the Fighters we have. And while the Peregrine is my favorite Fighter, I think the Type-11 ties with the Delta Flyer as my favorite Starfleet Shuttlecraft.

So, I decided to open this thread to discuss the Type 11, the stats we think it should have, as well as any unique systems/features.

To start, here's my take on the basic stats it should have:

Minimum Command Rank: Lieutenant Commander
Crew: 5
Weapons: 2 Fore
Device Slots: 1
Bridge Officer Stations: 1 Lieutenant Universal, 1 Ensign Engineering
Console Upgrades: 1 Tactical, 1 Science, 2 Engineering
Base Turn Rate: 21 degrees per second
Impulse Modifier: 0.20
Hull HP Modifier: 0.7 (Hull Strength increases with level)
Shield Modifier: 0.7 (Shield Strength increases with level)
Phaser Bank with 360-degree range of fire that increases in effectiveness as you level.
Photon Torpedo Launcher that increases in effectiveness as you level.

Don't really have an idea for a special ability/console for it yet, but the stats above would make the Type-11 a very good shuttle, and making it available starting at Lieutenant Commander would offset the fact that it is a tough little ship.

So, what does everyone else think about the prospect of including the Type-11?

I look forward to hearing what you all think, as well as any ideas for stats/abilities/consoles that you might think of. :cool:
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Post edited by Unknown User on

Comments

  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited August 2012
    takeshi6 wrote: »
    Base Turn Rate: 21 degrees per second
    Impulse Modifier: 0.20


    - Your turn rate and impulse modifier are too low, its performance is even lower than the Captain's Yacht. It should at least be 25/.22, to at minimum match the Type-10 Chaffee, which is the least useless shuttlecraft.

    -The Memory Alpha entry for the Type-11 states that it can fire "Tachyon Bursts". Maybe an idea for a native ability would be a native Tachyon Beam or Charged Particle Burst.

    -If it has a native ability you may have to give up a Boff slot, since the Delta has no native but 2 Boffs (1 sci 1 universal).

    While my personal ideal "shuttlecraft" would be for them to reclassify the Aquarius Destroyer as a small craft (it's that bad, may as well make it the best thing in the Vault), I will also accept a craft that has at least 1 boff slot better than Ensign level.
  • takeshi6takeshi6 Member Posts: 752 Arc User
    edited August 2012
    - Your turn rate and impulse modifier are too low, its performance is even lower than the Captain's Yacht. It should at least be 25/.22, to at minimum match the Type-10 Chaffee, which is the least useless shuttlecraft.

    -The Memory Alpha entry for the Type-11 states that it can fire "Tachyon Bursts". Maybe an idea for a native ability would be a native Tachyon Beam or Charged Particle Burst.

    -If it has a native ability you may have to give up a Boff slot, since the Delta has no native but 2 Boffs (1 sci 1 universal).

    While my personal ideal "shuttlecraft" would be for them to reclassify the Aquarius Destroyer as a small craft (it's that bad, may as well make it the best thing in the Vault), I will also accept a craft that has at least 1 boff slot better than Ensign level.

    Gotcha. Here's some revisions to my stats:

    Minimum Command Rank: Lieutenant Commander
    Crew: 5
    Weapons: 2 Fore
    Device Slots: 1
    Bridge Officer Stations: 1 Lieutenant Universal
    Console Upgrades: 1 Tactical, 1 Science, 2 Engineering
    Base Turn Rate: 27 degrees per second
    Impulse Modifier: 0.24
    Hull HP Modifier: 0.7 (Hull Strength increases with level)
    Shield Modifier: 0.7 (Shield Strength increases with level)
    Phaser Bank with 360-degree range of fire that increases in effectiveness as you level.
    Photon Torpedo Launcher that increases in effectiveness as you level.
    Tachyon Beam 1

    Think that might work?

    Also, if anyone else has ideas, I'd like to hear them. :cool:
    76561198160276582.png
  • theindefatigabletheindefatigable Member Posts: 351 Arc User
    edited September 2012
    I bet the Type-11 will come out with a future Voyager bundle, which I believe we will see at some point in the future, perhaps not TOO far off. I would also love to see this shuttle as it is one of my favorites...perhaps my favorite.
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  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited September 2012
    I bet the Type-11 will come out with a future Voyager bundle, which I believe we will see at some point in the future, perhaps not TOO far off. I would also love to see this shuttle as it is one of my favorites...perhaps my favorite.

    Hmm, the Type 11 is the one from Insurrection, the one's from VOY are the Types 8 ans 9.
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  • kinothkinoth Member Posts: 0 Arc User
    edited November 2012
    I wouldn't mind seeing the type 11 or type 9 for that matter. Not to mention having the shuttles be more interactive from your starship, such as a shuttle bay or docking hatch. The more authentic the better.
  • dayamarsanadayamarsana Member Posts: 43 Arc User
    edited October 2013
    I'll throw in my 2 cents to say
    Yea I'd love to see a Type 11 shutle
    even its look-alike Type 9

    Wouldn't be so bad to have more Romulan and KDF shuttle/fighter types too.

    Even more missions for them so they have more meaning.
  • whamhammer1whamhammer1 Member Posts: 2,290 Arc User
    edited October 2013
    I honestly haven't seen the big deal for having all of the different types of shuttles. With exception to the fighters, most of them doesn't really feel all that different to me.
  • arvistaljikarvistaljik Member Posts: 126 Arc User
    edited October 2013
    - Your turn rate and impulse modifier are too low, its performance is even lower than the Captain's Yacht. It should at least be 25/.22, to at minimum match the Type-10 Chaffee, which is the least useless shuttlecraft.

    -The Memory Alpha entry for the Type-11 states that it can fire "Tachyon Bursts". Maybe an idea for a native ability would be a native Tachyon Beam or Charged Particle Burst.

    -If it has a native ability you may have to give up a Boff slot, since the Delta has no native but 2 Boffs (1 sci 1 universal).

    While my personal ideal "shuttlecraft" would be for them to reclassify the Aquarius Destroyer as a small craft (it's that bad, may as well make it the best thing in the Vault), I will also accept a craft that has at least 1 boff slot better than Ensign level.

    I agree with the 'Tachyon Burst' idea for a console or native ability. To mimic its use in Insurrection, the tachyon burst would increase shield bleed-through on the target ship. I'll leave the % up to those who are more stat oriented. :P
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited October 2013
    Is there a type-11 that was seen in the series? The only one I could possibly think of would the large shuttle used by Picard and Worf in "Insurrection".

    I DO was to see the type-8 from Voyager and the type-6 from TNG be interchangeable. Heck, the type-8 was a redress of the type-6, but with Intrepid-style nacelles!
  • dayamarsanadayamarsana Member Posts: 43 Arc User
    edited October 2013
    While they are basically the same, each shuttlecraft/fighter has small differences here and there that make the difference when you want to stand out in the crowd with it.

    It helps the players feel like more time was spend developing shuttles when they see there is more then just 1 or 2 types.

    Even if you consider that the Romulan shuttle has a cloak, I've never once used it. What would I do that for, my Delta flyer has better bridge officer seating options.

    And thats what I feel the type 9 and type 11 should offer, small little variances to give people something more interesting to work with.

    It would also fill up some of that gap of things that should have been around long ago as they were new when the shows were in their later seasons (movies too).
  • kadamskadams Member Posts: 204 Arc User
    edited October 2013
    I agree. While we're on it, I wouldn't mind seeing the Scout ship Data uses in Insurrection, too. I'd happily pay 5$ for something that is somewhat more durable than the Danube-class runabout and less explosion-prone when more than three fighters are shooting at it, which is basically Atmosphere Assault in a nutshell.. though I might just have a poorly built shuttle.

    Most of the shuttle missions, are really just combat missions - Atmosphere Assault is pure combat, and the Vault is mostly combat interspersed with long periods of flying around, although there isn't a whole lot that could be done to change that. Perhaps a mixed shuttle/starship mission? Starships running cover for shuttles either picking something up or attacking something, something only shuttles can do to complete the mission?

    Perhaps relief forces, Elachi attacking a Romulan colony and players in shuttles ferrying civilians from either stations or the planets surface while the starships have to protect those shuttles and keep the drop off point clear?
  • sevmragesevmrage Member Posts: 0 Arc User
    edited October 2013
    I recently did the Rommie storyline version of Atmosphere Assault, and I have the Yellowstone advanced Runabout...

    Was I suposed to die that easily in it?

    I think that mission would be better suited to a Defiant-sized ship, as tough as those Elachi walkers are.
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  • novapolaris#2925 novapolaris Member Posts: 808 Arc User
    edited October 2013
    I would certainly approve of and get my hands on those shuttles as soon as possible if they ever released them.

    As for special abilities, I do think that the Type 11 could come with a Tachyon Burst ability, possibly in a console that could be swapped to other small craft.

    Another ship I would approve of is the SC-4, even if it's just a redress of the Class 2. Especially if it came with a small-craft-only version of the Ablative Generator. They could *technically* make it as a refit/retrofit of the Class 2, if they released that first.
  • dknight0001dknight0001 Member Posts: 1,542
    edited October 2013
    First No shuttle has Lieutenant abilities they all have Ensign level so a Lieutenant and a special ability isn't going to happen.

    Why bother making more shuttles when there is no shuttle content? There are 4 missions for Shuttles. Yes I would love to see more shuttle usage and that's what we need before we get more shuttles.

    Consider that the Romulans and Klingons only have 3 (And a Vet reward).

    To increase shuttle survival use the Borg Set on it.
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  • cuatelacuatela Member Posts: 296 Arc User
    edited October 2013
    First No shuttle has Lieutenant abilities they all have Ensign level so a Lieutenant and a special ability isn't going to happen.

    Why bother making more shuttles when there is no shuttle content? There are 4 missions for Shuttles. Yes I would love to see more shuttle usage and that's what we need before we get more shuttles.

    Consider that the Romulans and Klingons only have 3 (And a Vet reward).

    To increase shuttle survival use the Borg Set on it.


    Because they're canon, and people want it and are willing to pay for it. That alone is reason enough for Cryptic to make something.

  • alpha8no0nealpha8no0ne Member Posts: 60 Arc User
    edited October 2013
    I also would like to see the type-11 in the game. I was left wondering why we go from type-8 shuttles to type-10 shuttle to elite type-10 shuttles. The only reason I could think of was licensing issues, like they had with the Vesta-class. In that case though, they should just make a type-12 shuttle that looks just different enough from the type-11 to avoid getting them in trouble. :P

    After all the type-11 was active around 2375, yet 34 years later we are back to 8s and 10s... must have had some serious design flaws if they went back to using the type-8s and 10s. ;)

    Although now that I look at the type-11 it looks like an in between for the shuttle and runabout. Maybe they were phased out in favor of the Danube and Yellowstone Runabouts.
  • kadamskadams Member Posts: 204 Arc User
    edited October 2013
    sevmrage wrote: »
    I recently did the Rommie storyline version of Atmosphere Assault, and I have the Yellowstone advanced Runabout...

    Was I suposed to die that easily in it?

    I think that mission would be better suited to a Defiant-sized ship, as tough as those Elachi walkers are.

    Yes, that's true. The PVE, level 50 version usually plays out about the same way - your ship explodes. *alot*. I wish Cryptic would add some more shuttle missions, nobody plays them. Also, the Yellowstone, isn't any better than the Danube, it just comes with the special engine.
    Although now that I look at the type-11 it looks like an in between for the shuttle and runabout. Maybe they were phased out in favor of the Danube and Yellowstone Runabouts.

    I find that unlikely, Runabouts are an in-between class between frigates (like the Miranda or the Sabre) and shuttles (such as the Type-8/Type-10). Obviously, they're closer to shuttles than frigates, but they're designed for extended missions. Shuttles, are just for short missions such as shuttling (hence the name) personnel between ships in a fleet or from a ship to a planet's surface when landing the whole ship isn't practical.
  • nickcastletonnickcastleton Member Posts: 1,212 Arc User
    edited October 2013
    kadams wrote: »
    Yes, that's true. The PVE, level 50 version usually plays out about the same way - your ship explodes. *alot*. I wish Cryptic would add some more shuttle missions, nobody plays them. Also, the Yellowstone, isn't any better than the Danube, it just comes with the special engine.

    .

    in the last 2 days ive done atmosphere assault about 5 times so people do them, i also think thougth to be fair that standerd shuttles should have 2 stations and runabouts/ delta flyer and captains yacht should have 3 (and their KDF/Rom counterparts) as more often than not in the series these shuttles were manned by more than 2.
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  • alpha8no0nealpha8no0ne Member Posts: 60 Arc User
    edited October 2013
    kadams wrote: »
    I find that unlikely, Runabouts are an in-between class between frigates (like the Miranda or the Sabre) and shuttles (such as the Type-8/Type-10). Obviously, they're closer to shuttles than frigates, but they're designed for extended missions. Shuttles, are just for short missions such as shuttling (hence the name) personnel between ships in a fleet or from a ship to a planet's surface when landing the whole ship isn't practical.

    Yes, but the type-11 shuttle has a crew of 2 with 4 possible passengers, which matches the crew compliment of the Yellowstone and exceeds the compliment of the Danube. The only possible difference would be in size, which given that the interior of the type-11 is a re-purposed Danube interior, size is probably similar between the two.

    You can probably conclude that the Type-11 was originally meant to replace the purposes of the Danube, but instead that job fell to the Yellowstone. Depending on the time between when the type-11 and Yellowstone were designed it is possible that the type-11 was at first meant to be a a runabout class but with the development of the Yellowstone it was re-purposed into a shuttle (probably dropping abilities like torpedo capability and long distance sustainability in the process).

    ... Or the designers just wanted a cool looking ship for Insurrection and didn't bother with making it fit into established shuttle craft purposes. After all, the type-11 isn't actually named as such in any official sources.

    :confused: WE WILL NEVER KNOW FOR SURE! :confused:
  • dayamarsanadayamarsana Member Posts: 43 Arc User
    edited October 2013
    Well the Danube was meant to be a mini starship with its interchangable modules in the mid section, even went so far to add the rollbar w/ torpedo or something ontop.

    the Type11 is just a heavy shuttle for starships, which I would assume would be further out and needing to resupply on their own like Voyager was doing at times.

    the Type 9, to me atleast, seems to be built to replace the type 6 and type 8 shuttles for short range / transport missions. Like traveling around SOL system for example.

    The older shuttles we have access to almost don't make sense to have in the game at this point, consider its sometime after like 30 years of the Nemesis movie. I would have imagined that Starfleet would have upgraded its shuttlecraft by now.
  • arvistaljikarvistaljik Member Posts: 126 Arc User
    edited October 2013
    The Type-11 Shuttlecraft, Venture-class Scoutship, and Argo-class Heavy Shuttlecraft should have been in the game from the start. They are the most advanced shuttles seen in the TNG films and at the very LEAST would be the ones Starfleet is using now vice the older Type-8's that are all over the place.
  • trekkie715trekkie715 Member Posts: 10 Arc User
    edited December 2013
    They should classify the Light cruiser(Miranda class) as a small craft. It has practically no weapons and Ensign BOFF spots.
  • trekkie715trekkie715 Member Posts: 10 Arc User
    edited December 2013
    cuatela wrote: »
    Because they're canon, and people want it and are willing to pay for it. That alone is reason enough for Cryptic to make something.
    You can play any mission in a shuttle, and there are foundry missions for that. Check out Alpha Flight, FED shuttle mission in the foundry
  • trekkie715trekkie715 Member Posts: 10 Arc User
    edited December 2013
    The Type-8 is the worst FED shuttle. It has .4 shields, 0 BOFF spots, and only
    .18 impulse. Its main reddeming quality is its interesting looks and high turn rate.
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited December 2013
    sevmrage wrote: »
    I recently did the Rommie storyline version of Atmosphere Assault, and I have the Yellowstone advanced Runabout...

    Was I suposed to die that easily in it?

    I think that mission would be better suited to a Defiant-sized ship, as tough as those Elachi walkers are.

    Did it twice on different AVs. Once in a romulan runabout and once in a delta flyer. Delta I did not die once. Just try and cheat by swapping your torpedo with a bio-neural and having a turret to drop. Also the fed auto turret will vape every other shuttle group without needing to fire the main beam weapons.
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  • hawku001xhawku001x Member Posts: 10,769 Arc User
    edited February 2014
    type 11 and type 9 (aka class-2) would be great additions :D

    and a runabout w/o rollbar
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