Hello All
Sorry if already discussed.
I was trying to figure out the benefits of being in a fleet, other than the fleet equipment/ships.
I was in a fleet for a period, but found it a drain on resources, and also a Mecca for those looking to come in and obtain items without really contributing ( this was over 12 months ago though ). Is it still the same ?
I would like to join a fleet, but there seems a lot of choices out there, and a great deal of scope for 'fleecing' yet again.
BTW:- Before anyone doubts commitment.. Dyson/5 , Nukara/5 , Romulus/5 , Dyson/4 , 10K+ Accolade
Any replies welcome, but would like the constructive ones,...
TIA
Sophia
Other than superior equipment and cool ships you can acquire Doffs and missions for them with good rewards, 500 dil and bonus Dil refinement (500 more daily). Also be a part of a smaller community that creates it's own events.
Rep and accolades don't really show commitment, at the end of the day it depends on the person.
As for why would you join a fleet, mostly for the social aspect of it, or so that is how it should be. Of course there is the gear and everything as well, but gear doesn't mean much if you're bad at playing the game and that's why the social aspect is important.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
Hello All
Sorry if already discussed.
I was trying to figure out the benefits of being in a fleet, other than the fleet equipment/ships.
I was in a fleet for a period, but found it a drain on resources, and also a Mecca for those looking to come in and obtain items without really contributing ( this was over 12 months ago though ). Is it still the same ?
I would like to join a fleet, but there seems a lot of choices out there, and a great deal of scope for 'fleecing' yet again.
BTW:- Before anyone doubts commitment.. Dyson/5 , Nukara/5 , Romulus/5 , Dyson/4 , 10K+ Accolade
Any replies welcome, but would like the constructive ones,...
TIA
Sophia
Nothing has changed, the only advantages to a fleet is the possibility to meet some people who might become a friend and fleet gear but, fleet gear can be accessed by paying your way for access from another fleet.
Fleets are supposed to be social groups first and foremost. How social that group is, how tight knit, or how large varies from fleet to fleet. For example, the fleet I head is primarily me and 3 other guys I know really well in real life. Yes there are other members but us 4 do most of the contributions to building the actual base and holdings. So it is a very tight knit group with the 4 of us knowing each other's abilities and quirks and
Alternatively, I have a KDF that is in a massive fleet. I'm not social with that group at all and there largely to have a fleet name over my head to avoid people constantly ninja inviting me to fleets. Not to say those guys aren't good guys, I just interact with them all that much.
Outside of the social aspect, the fleets through their star bases and various holdings act as gate keepers to some of the best gear in the game. Do you need the gear and ships? No. Are they nice and shiny? Yes.
Shameless advertising here: If you want a tiny Fed Fleet that doesn't have any necessary tithe to the star base or demands to partake in all of its activities or you want temporary shelter from invites until you find a better fit, the FMC could be for you. We're on most nights at around 10 EST and go a few hours at least. Granted we don't have all the shiny toys due to small size.
If you want shiny toys, I recommend Access Denied or their KDF fleet whose name escapes me right now. They have a good system in place and are huge with lots of people on at all times.
Cheers from Antonio Valerio Cortez III, Half-Celestial Archduke of the Free Marches Confederacy.
If you can't figure it out, don't join one. But it sounds to me like you were in a bad group.
Try a new fleet, maybe? Without all the stuff built, people wanting free access quit about 10 min after joining. And it builds friendships as you work together to build the projects, the excitement builds as you begin to have ships and gear for sale and marks to spend. Of course, if you have been thru that 20 times, maybe its just annoying to not have access to things. Another thing here is that such fleets often have more new players, which means less jaded, tired of the game folks, and more people that want to DO things and see the universe. I am fairly new myself, but I see a lot of burnout from the crew that just sits outside the main areas chatting in zone and doing nothing all day, the guys that have everything so the hardest content on the hardest settings is still boring so they do nothing at all....
The benefits should be friends to do stuff with, to chat with, etc. If you already have all the gear and ships and all that you want, the social part should still be a benefit. If not, fly solo, but that means either you are just a solo type player (some folks are) or you haven't yet found a decent group (can be a challenge, for sure).
Well, the obvious benefit of joining a fleet is to make it easier to find other players online when you want to team up. Sort of like a Friend list, but with a dedicated chat channel.
Another benefit is shared resources. The fleet bank can be used to donate unused gear that people have outleveled to those who can use them, or to make it easier for members to trade together without having to get in melee range of each other to do it. Shared commodities can make it easier to complete DOFF assignments when you're short a few of something.
True, this is also a source of potential abuse and bank raiding. The key is to limit the damage an unknown newcomer can do by limiting permissions. The thieves will leave of their own accord when they find out they can't strip the bank clean.
Aside from fleet gear, fleet holdings can also provide other benefits.
The fleet transwarp gate and other travel upgrades can make it easy to get from one end of the quadrant to another in a hurry. You get a "free" transwarp to your starbase and can get to many other locations from there.
The discount commodity vendor and the mine upgrades can make completing DOFF assignments and Reputation projects cheaper.
Fleet holdings can also make services like Ship Selection, Bank, Mail, and Exchange more available, since you can access them from more locations.
Mainly, you should join a fleet that shares your interests and priorities and be willing to support what the fleet does to promote them. There are RP fleets, PvP fleets, STF fleets, Foundry fleets, casual fleets, fleets whose members are fans of a particular STO race, and more.
I do agree that fleet holdings are a major resource drain, particularly for smaller fleets. But T2/T3 is worth it, I think. In our fleet, we don't try to dictate which projects get completed... members put their resources into the area that they value most and that's how we advance.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
...
Community is important to me, but has to right one.
Now knowing this, avoid Fleets that advertise in Chat Channels like the Plague... The best place to start would be the Fleets posting in the Recruitment Forum, and look for the established ones that have their own website...
You are more than welcome to mail me in-game, my @handle is the same as my forum name, so if you want to enquire about my fleet feel free. Ours is very relaxed about most things, so if you're interested feel free.
Ten soldiers wisely led will beat a hundred without a head. - Euripides
I no longer do any Bug Hunting work for Cryptic. I may resume if a serious attempt to fix the game is made.
I want to join a fleet. Have lots of resources I could give ( dilith, EC's, Expertise etc ) but
did not see the benefits during last fleet.
Community is important to me, but has to right one.
I'd recommend Caspian Rising as a member. We're a casual social fleet. We don't generally demand your resources and run projects needed to advance holdings. Contribute what you can. Hang out on vent. A few traditions like running STFs in inappropriately flashy formal wear/off-duty.
Fleets can be a drain if they make demands of your resources. With a big enough fleet (we're, I think T2 spire, T4 starbase, T3 embassy and mine), you won't find many demands on your resources but you will find access to perks. And lots of friendly but optional socialization and people willing to run things with you like STF optionals.
Well, the obvious benefit of joining a fleet is to make it easier to find other players online when you want to team up. Sort of like a Friend list, but with a dedicated chat channel.
Another benefit is shared resources. The fleet bank can be used to donate unused gear that people have outleveled to those who can use them, or to make it easier for members to trade together without having to get in melee range of each other to do it. Shared commodities can make it easier to complete DOFF assignments when you're short a few of something.
True, this is also a source of potential abuse and bank raiding. The key is to limit the damage an unknown newcomer can do by limiting permissions. The thieves will leave of their own accord when they find out they can't strip the bank clean.
Aside from fleet gear, fleet holdings can also provide other benefits.
The fleet transwarp gate and other travel upgrades can make it easy to get from one end of the quadrant to another in a hurry. You get a "free" transwarp to your starbase and can get to many other locations from there.
The discount commodity vendor and the mine upgrades can make completing DOFF assignments and Reputation projects cheaper.
Fleet holdings can also make services like Ship Selection, Bank, Mail, and Exchange more available, since you can access them from more locations.
Mainly, you should join a fleet that shares your interests and priorities and be willing to support what the fleet does to promote them. There are RP fleets, PvP fleets, STF fleets, Foundry fleets, casual fleets, fleets whose members are fans of a particular STO race, and more.
I do agree that fleet holdings are a major resource drain, particularly for smaller fleets. But T2/T3 is worth it, I think. In our fleet, we don't try to dictate which projects get completed... members put their resources into the area that they value most and that's how we advance.
I totally agree with your comments. I found in last fleet, the raiding was a problem, but how does a new member control that ? I could put loads into a fleet bank, but have no say as to how it is controlled ( or robbed ) :-(
My last fleet ( 12+.. months ago ... I put all my stuff into the fleet bank ( data samples, batteries, etc ) for it to be taken ).
As a new Fleet member you put your trust in ppl ( fleet controllers etc ) you do not know. That is the worry !.
Oki , Understood.
So put MKX+ stuff in there... someone joins, takes it, then leaves fleet ? I put it there to help fleet members.
Anything that goes into the fleet bank is something that should benefit the fleet and, not something that should be cared too much about if indeed it does get stolen. However a limit on fleet bank withdraws by rank and how much each can withdraw per day does go a long ways to helping prevent this. Too many leader's can with fleet bank control can also lead to this issue as well so, some restraint on how many leader's have this ability can go a long ways to preventing such an issue. The old saying goes "To many chiefs and, not enough Indians", can lead to some problems with fleet politics. If the leader(s) are doing their job correctly, than no one should have any complaints about provisioning, equal and fare store access, bank theft unless they themselves are the real crooks. If you are part of a fleet, give yourself time to see how the fleet handles itself in these matters and, than you can better make a judgment as to whether you want to stay or leave and, even invest money and time with them.
As has been said, fleets give you access to most of the best gear and ships in game. They can also be a nice place to chat and socialize and find groups. To quote Serenity: "it can get awfully lonely in the black".
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
The best fleets do no recruiting at all. I would never join a fleet that recruited publicly. Anyway... the main benefits are:
Stable group of people to chat with and run missions with
Access to high-level gear
No one else tries to recruit you
There are some chat channels that give you the benefits of #1 without fleet membership, and you don't have to be in a large or well-established fleet for #2 or #3. So your options are pretty open.
And you don't have to join a fleet if you don't want to. Don't feel pressured to join or stay in a fleet that isn't right for you. It's not necessary for anything in STO.
This is a bit of a long shot, but if you're a member of any large online communities or forums, see if they have a STO group you can join. Those are usually the best fleets.
Hello All
Sorry if already discussed.
I was trying to figure out the benefits of being in a fleet, other than the fleet equipment/ships.
I was in a fleet for a period, but found it a drain on resources, and also a Mecca for those looking to come in and obtain items without really contributing ( this was over 12 months ago though ). Is it still the same ?
I would like to join a fleet, but there seems a lot of choices out there, and a great deal of scope for 'fleecing' yet again.
BTW:- Before anyone doubts commitment.. Dyson/5 , Nukara/5 , Romulus/5 , Dyson/4 , 10K+ Accolade
Any replies welcome, but would like the constructive ones,...
TIA
Sophia
Let me give you an example of why fleets are awesome that I don't think has been mentioned yet:
Imagine that you're alone in the Dyson Sphere, trying to take an Omega Generator point. You've gotten to the second "stop", but the swarm of Voth medics and Voth special operations troops are overwhelming you. Just as you are about to fall, two of your fleeties also in the Dyson Zone ride over the hill to res you, heal you, and help you finish off the Voth.
The game is set to try and instance you with your fleeties in the battlezone or in Q's Winter wonderland. This means that you are more likely to encounter people you know, who will happily team up with you and help you complete your objectives.
The only thing that is brokenly overpowered in STO is teamwork. Once you know how to coordinate something in-game, the content becomes trivial. And a good fleet does teamwork.
If you're looking for a good Fed or KDF fleet that runs STFs and Battlezone, contact me in-game @cathexiszero. You may have seen our fleet, Starfleet MACO and KDF Honor Guard, on the recent STF livestream. :-).
Let me give you an example of why fleets are awesome that I don't think has been mentioned yet:
Imagine that you're alone in the Dyson Sphere, trying to take an Omega Generator point. You've gotten to the second "stop", but the swarm of Voth medics and Voth special operations troops are overwhelming you. Just as you are about to fall, two of your fleeties also in the Dyson Zone ride over the hill to res you, heal you, and help you finish off the Voth.
The game is set to try and instance you with your fleeties in the battlezone or in Q's Winter wonderland. This means that you are more likely to encounter people you know, who will happily team up with you and help you complete your objectives.
The only thing that is brokenly overpowered in STO is teamwork. Once you know how to coordinate something in-game, the content becomes trivial. And a good fleet does teamwork.
If you're looking for a good Fed or KDF fleet that runs STFs and Battlezone, contact me in-game @cathexiszero. You may have seen our fleet, Starfleet MACO and KDF Honor Guard, on the recent STF livestream. :-).
Arrrrg a recruiter, read my signature! :P (sarcasm included at no additional charge)
Comments
In the end the full list of benefits will depend on what exactly the fleet does for its members.
As for why would you join a fleet, mostly for the social aspect of it, or so that is how it should be. Of course there is the gear and everything as well, but gear doesn't mean much if you're bad at playing the game and that's why the social aspect is important.
Nothing has changed, the only advantages to a fleet is the possibility to meet some people who might become a friend and fleet gear but, fleet gear can be accessed by paying your way for access from another fleet.
Praetor of the -RTS- Romulan Tal Shiar fleet!
Alternatively, I have a KDF that is in a massive fleet. I'm not social with that group at all and there largely to have a fleet name over my head to avoid people constantly ninja inviting me to fleets. Not to say those guys aren't good guys, I just interact with them all that much.
Outside of the social aspect, the fleets through their star bases and various holdings act as gate keepers to some of the best gear in the game. Do you need the gear and ships? No. Are they nice and shiny? Yes.
Shameless advertising here: If you want a tiny Fed Fleet that doesn't have any necessary tithe to the star base or demands to partake in all of its activities or you want temporary shelter from invites until you find a better fit, the FMC could be for you. We're on most nights at around 10 EST and go a few hours at least. Granted we don't have all the shiny toys due to small size.
If you want shiny toys, I recommend Access Denied or their KDF fleet whose name escapes me right now. They have a good system in place and are huge with lots of people on at all times.
Try a new fleet, maybe? Without all the stuff built, people wanting free access quit about 10 min after joining. And it builds friendships as you work together to build the projects, the excitement builds as you begin to have ships and gear for sale and marks to spend. Of course, if you have been thru that 20 times, maybe its just annoying to not have access to things. Another thing here is that such fleets often have more new players, which means less jaded, tired of the game folks, and more people that want to DO things and see the universe. I am fairly new myself, but I see a lot of burnout from the crew that just sits outside the main areas chatting in zone and doing nothing all day, the guys that have everything so the hardest content on the hardest settings is still boring so they do nothing at all....
The benefits should be friends to do stuff with, to chat with, etc. If you already have all the gear and ships and all that you want, the social part should still be a benefit. If not, fly solo, but that means either you are just a solo type player (some folks are) or you haven't yet found a decent group (can be a challenge, for sure).
Another benefit is shared resources. The fleet bank can be used to donate unused gear that people have outleveled to those who can use them, or to make it easier for members to trade together without having to get in melee range of each other to do it. Shared commodities can make it easier to complete DOFF assignments when you're short a few of something.
True, this is also a source of potential abuse and bank raiding. The key is to limit the damage an unknown newcomer can do by limiting permissions. The thieves will leave of their own accord when they find out they can't strip the bank clean.
Aside from fleet gear, fleet holdings can also provide other benefits.
The fleet transwarp gate and other travel upgrades can make it easy to get from one end of the quadrant to another in a hurry. You get a "free" transwarp to your starbase and can get to many other locations from there.
The discount commodity vendor and the mine upgrades can make completing DOFF assignments and Reputation projects cheaper.
Fleet holdings can also make services like Ship Selection, Bank, Mail, and Exchange more available, since you can access them from more locations.
Mainly, you should join a fleet that shares your interests and priorities and be willing to support what the fleet does to promote them. There are RP fleets, PvP fleets, STF fleets, Foundry fleets, casual fleets, fleets whose members are fans of a particular STO race, and more.
I do agree that fleet holdings are a major resource drain, particularly for smaller fleets. But T2/T3 is worth it, I think. In our fleet, we don't try to dictate which projects get completed... members put their resources into the area that they value most and that's how we advance.
Link: How to PM - Twitter @STOMod_Bluegeek
Now that makes a lot of sense.
I want to join a fleet. Have lots of resources I could give ( dilith, EC's, Expertise etc ) but
did not see the benefits during last fleet.
Community is important to me, but has to right one.
Now knowing this, avoid Fleets that advertise in Chat Channels like the Plague... The best place to start would be the Fleets posting in the Recruitment Forum, and look for the established ones that have their own website...
I'd recommend Caspian Rising as a member. We're a casual social fleet. We don't generally demand your resources and run projects needed to advance holdings. Contribute what you can. Hang out on vent. A few traditions like running STFs in inappropriately flashy formal wear/off-duty.
Fleets can be a drain if they make demands of your resources. With a big enough fleet (we're, I think T2 spire, T4 starbase, T3 embassy and mine), you won't find many demands on your resources but you will find access to perks. And lots of friendly but optional socialization and people willing to run things with you like STF optionals.
I totally agree with your comments. I found in last fleet, the raiding was a problem, but how does a new member control that ? I could put loads into a fleet bank, but have no say as to how it is controlled ( or robbed ) :-(
My last fleet ( 12+.. months ago ... I put all my stuff into the fleet bank ( data samples, batteries, etc ) for it to be taken ).
As a new Fleet member you put your trust in ppl ( fleet controllers etc ) you do not know. That is the worry !.
So put MKX+ stuff in there... someone joins, takes it, then leaves fleet ? I put it there to help fleet members.
Anything that goes into the fleet bank is something that should benefit the fleet and, not something that should be cared too much about if indeed it does get stolen. However a limit on fleet bank withdraws by rank and how much each can withdraw per day does go a long ways to helping prevent this. Too many leader's can with fleet bank control can also lead to this issue as well so, some restraint on how many leader's have this ability can go a long ways to preventing such an issue. The old saying goes "To many chiefs and, not enough Indians", can lead to some problems with fleet politics. If the leader(s) are doing their job correctly, than no one should have any complaints about provisioning, equal and fare store access, bank theft unless they themselves are the real crooks. If you are part of a fleet, give yourself time to see how the fleet handles itself in these matters and, than you can better make a judgment as to whether you want to stay or leave and, even invest money and time with them.
Praetor of the -RTS- Romulan Tal Shiar fleet!
- Judge Aaron Satie
There are some chat channels that give you the benefits of #1 without fleet membership, and you don't have to be in a large or well-established fleet for #2 or #3. So your options are pretty open.
And you don't have to join a fleet if you don't want to. Don't feel pressured to join or stay in a fleet that isn't right for you. It's not necessary for anything in STO.
This is a bit of a long shot, but if you're a member of any large online communities or forums, see if they have a STO group you can join. Those are usually the best fleets.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
http://www.youtube.com/watch?v=REOjxvQPQNQ
This needed including to your signature.
Praetor of the -RTS- Romulan Tal Shiar fleet!
It's a tight fit, but it'll do. Thnx.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
Let me give you an example of why fleets are awesome that I don't think has been mentioned yet:
Imagine that you're alone in the Dyson Sphere, trying to take an Omega Generator point. You've gotten to the second "stop", but the swarm of Voth medics and Voth special operations troops are overwhelming you. Just as you are about to fall, two of your fleeties also in the Dyson Zone ride over the hill to res you, heal you, and help you finish off the Voth.
The game is set to try and instance you with your fleeties in the battlezone or in Q's Winter wonderland. This means that you are more likely to encounter people you know, who will happily team up with you and help you complete your objectives.
The only thing that is brokenly overpowered in STO is teamwork. Once you know how to coordinate something in-game, the content becomes trivial. And a good fleet does teamwork.
If you're looking for a good Fed or KDF fleet that runs STFs and Battlezone, contact me in-game @cathexiszero. You may have seen our fleet, Starfleet MACO and KDF Honor Guard, on the recent STF livestream. :-).
Arrrrg a recruiter, read my signature! :P (sarcasm included at no additional charge)
Praetor of the -RTS- Romulan Tal Shiar fleet!
I just go into the "social" menu and turn off the ability to receive invitations. That handles the "drive-by invitation spam" to perfection.
All of the above is what our fleet views makes the game funnier.
Don't forget about the friends you make on Teamspeak from around the world.
Omega Primary Fleets (FED and KDF)