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imadude3imadude3 Member Posts: 825 Arc User
what do you guys think?
http://skillplanner.stoacademy.com/?build=dreadnought_5520

NOTES: 1) i do not PvP
2) the weapons are meant to be voth AP but those have not been added to the skillplaner yet
3) the last tac slot contains the console from the dyson rep but that has not been added either

opinions please :)
Maintaining peace through overwhelming firepower.
Post edited by imadude3 on

Comments

  • setheweavilesetheweavile Member Posts: 26 Arc User
    edited December 2013
    Given what I've seen of builds, mixing beams and cannons isn't a typically good idea. (God, I feel as I had when I initially took steps into the Pok?mon metagame...inexperienced and basing statements on assumptions and observations...)

    Though despite the prior comment, Kinetic Cutting Beams are a good part of a cannon or beam build due to their strange versatility.
    [SIGPIC][/SIGPIC]
  • packer3434packer3434 Member Posts: 0 Arc User
    edited December 2013
    You've got beam overload in your lt tac station yet have no weapons that this affects, thats a wasted power. I'd suggest another cannon scatter volley.

    Also only having special consoles in the tac consoles is gonna gimp your build a bit.

    Edit: You've also mixed a mkx ii maco shield with a mk xi engine so you're not gonna get the 2 set bonus. If possible get the mk xii engine.
    Well I can't forget a face but I won't remember y'all.
    Bleed Green and Gold
  • imadude3imadude3 Member Posts: 825 Arc User
    edited December 2013
    packer3434 wrote: »
    You've got beam overload in your lt tac station yet have no weapons that this affects, thats a wasted power.

    did you not notice the dual beam bank?
    Maintaining peace through overwhelming firepower.
  • setheweavilesetheweavile Member Posts: 26 Arc User
    edited December 2013
    imadude3 wrote: »
    did you not notice the dual beam bank?
    Clearly he missed seeing that. And thus validates my prior post.
    [SIGPIC][/SIGPIC]
  • packer3434packer3434 Member Posts: 0 Arc User
    edited December 2013
    imadude3 wrote: »
    did you not notice the dual beam bank?

    I did miss it, my bad. Then as setheweavile alluded to I'd drop it for another dhc and swap beam overload for another scatter volley.

    Also check the edit i made to my previous post for another point.
    Well I can't forget a face but I won't remember y'all.
    Bleed Green and Gold
  • imadude3imadude3 Member Posts: 825 Arc User
    edited December 2013
    Clearly he missed seeing that. And thus validates my prior post.

    i almost always mix beams and cannons. works well for me.
    i chose so many different weapons because it looks awsome when fireing and it works very well.

    thanks for your opinion though :)
    Maintaining peace through overwhelming firepower.
  • imadude3imadude3 Member Posts: 825 Arc User
    edited December 2013
    packer3434 wrote: »
    I did miss it, my bad. Then as setheweavile alluded to I'd drop it for another dhc and swap beam overload for another scatter volley.

    Also check the edit i made to my previous post for another point.

    about the maco, i am running the projects for the deflector and engine but i got tired of the borg grind but some day i will get them
    Maintaining peace through overwhelming firepower.
  • dahminusdahminus Member Posts: 0 Arc User
    edited December 2013
    My thoughts? Terrible...use this instead...

    http://skillplanner.stoacademy.com/?build=bringthepain_0
    Rsp doff. And whatever you want. You could get 3 damage control doffs to swap a eptw to epte or epts if you wanted.

    Didn't i.clude marion as I don't think you have the cash...you may as you have the jhdc and the jhas

    Your build was everywhere. The one I link will improve your dps/survivability ten fold.

    I prefer beta over omega...boosts the team's dps plus it has a better uptime
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dahminusdahminus Member Posts: 0 Arc User
    edited December 2013
    imadude3 wrote: »
    works well for me.


    Man, I hate seeing this...you don't need much to do this game, but I see this as a cry for help....havent seen someone that said this and did not have a poorly built ship...and after they try a properly built version of their build...they wonder how they could be so blind.

    /mini-rant off
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • imadude3imadude3 Member Posts: 825 Arc User
    edited December 2013
    dahminus wrote: »
    My thoughts? Terrible...use this instead...

    http://skillplanner.stoacademy.com/?build=bringthepain_0
    Rsp doff. And whatever you want. You could get 3 damage control doffs to swap a eptw to epte or epts if you wanted.

    Didn't i.clude marion as I don't think you have the cash...you may as you have the jhdc and the jhas

    Your build was everywhere. The one I link will improve your dps/survivability ten fold.

    I prefer beta over omega...boosts the team's dps plus it has a better uptime

    i personally dislike that build. weapons wise, when i play i can only enjoy the game if i think my ship looks cool in combat and the tons of different effects from all these different weapons just look awsome when firering
    Maintaining peace through overwhelming firepower.
  • imadude3imadude3 Member Posts: 825 Arc User
    edited December 2013
    dahminus wrote: »
    Man, I hate seeing this...you don't need much to do this game, but I see this as a cry for help....havent seen someone that said this and did not have a poorly built ship...and after they try a properly built version of their build...they wonder how they could be so blind.

    /mini-rant off

    trust me, its not a cry for help, i love my ship the way it is and have been using this setup for a long time (used regular AP before the voth came)
    Maintaining peace through overwhelming firepower.
  • imadude3imadude3 Member Posts: 825 Arc User
    edited December 2013
    dahminus wrote: »
    My thoughts? Terrible...use this instead...

    http://skillplanner.stoacademy.com/?build=bringthepain_0
    Rsp doff. And whatever you want. You could get 3 damage control doffs to swap a eptw to epte or epts if you wanted.

    Didn't i.clude marion as I don't think you have the cash...you may as you have the jhdc and the jhas

    Your build was everywhere. The one I link will improve your dps/survivability ten fold.

    I prefer beta over omega...boosts the team's dps plus it has a better uptime

    btw what is a marion?
    Maintaining peace through overwhelming firepower.
  • packer3434packer3434 Member Posts: 0 Arc User
    edited December 2013
    imadude3 wrote: »
    trust me, its not a cry for help, i love my ship the way it is and have been using this setup for a long time (used regular AP before the voth came)

    Got to ask, if it's not a cry for help why ask for help?
    Well I can't forget a face but I won't remember y'all.
    Bleed Green and Gold
  • imadude3imadude3 Member Posts: 825 Arc User
    edited December 2013
    packer3434 wrote: »
    Got to ask, if it's not a cry for help why ask for help?

    i did not ask for help i asked for opinions. i am curious as to what people think of my ship
    Maintaining peace through overwhelming firepower.
  • dahminusdahminus Member Posts: 0 Arc User
    edited December 2013
    Thanks for not taking it the wrong way. Also, sorry that you do not want to optimize your ship.

    But ya, you really don't need much to beat the game unless your doing nws...so fly the ship the way you want to fly, have fun, if you ever find blowing stuff up fun. Try my build out....i guarantee you'll have lots of "fun" :cool:

    Here's my opinion; since this is what you want, on a scale of 10 for dps/survival ...I'd give it a 3.5.

    Lots of "hiccups," besides the obvious mixing if weapons.

    Cheers
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • imadude3imadude3 Member Posts: 825 Arc User
    edited December 2013
    dahminus wrote: »
    Thanks for not taking it the wrong way. Also, sorry that you do not want to optimize your ship.

    But ya, you really don't need much to beat the game unless your doing nws...so fly the ship the way you want to fly, have fun, if you ever find blowing stuff up fun. Try my build out....i guarantee you'll have lots of "fun" :cool:

    Here's my opinion; since this is what you want, on a scale of 10 for dps/survival ...I'd give it a 3.5.

    Lots of "hiccups," besides the obvious mixing if weapons.

    Cheers

    id just wish they would add the voth stuff to skillplaner soon! im the kind of guy who if i have to describe something im gonna do it right! :D
    Maintaining peace through overwhelming firepower.
  • setheweavilesetheweavile Member Posts: 26 Arc User
    edited December 2013
    imadude3 wrote: »
    what do you guys think?
    http://skillplanner.stoacademy.com/?build=dreadnought_5520

    NOTES: 1) i do not PvP
    2) the weapons are meant to be voth AP but those have not been added to the skillplaner yet
    3) the last tac slot contains the console from the dyson rep but that has not been added either

    opinions please :)

    That set still messes up the damage potential by leaving all the Universal Consoles in the Tactical Console Tray
    [SIGPIC][/SIGPIC]
  • imadude3imadude3 Member Posts: 825 Arc User
    edited December 2013
    That set still messes up the damage potential by leaving all the Universal Consoles in the Tactical Console Tray

    still runs very well though
    Maintaining peace through overwhelming firepower.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2013
    probably the most terrible build i've seen in...well days, but only because most of the builds people post for feedback are just horrible. but this one specially is.

    if you need 5 turnrate consoles...you just know subconciously that you may need a ship with more than just 7 turnrate.
    Go pro or go home
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited December 2013
    imadude3 wrote: »
    what do you guys think?
    http://skillplanner.stoacademy.com/?build=dreadnought_5520

    NOTES: 1) i do not PvP
    2) the weapons are meant to be voth AP but those have not been added to the skillplaner yet
    3) the last tac slot contains the console from the dyson rep but that has not been added either

    opinions please :)
    It's not a bad layout overall. I understand you like the weapon variety, thus I will not comment on that much. However, I will offer you a few pieces of advice for the ship overall.

    Personally, I'd move the Gravimetric Torpedo to the front of the ship. You have two torpedo abilities slotted, you can't use them as often if your only torpedo is on the aft section of your ship. If you have the time, I'd also pick up the Obelisk Warp Core and Omnidirectional Beam Array from the Sphere of Influence mission. The two items together provide a set bonus, +10% antiproton damage. You may also wish to consider changing out the Dual Cannon for another Dual Heavy cannon, their firing cycle allows more efficient use of weapon power.

    Now on the topic of sets, I'd suggest running the full MACO set while dropping Plasmonic leech. Or at the very least I'd use the standard MACO shield, as it provides a power bonus very similar to the effects of the leech console (they do not stack however).

    I'd also drop both Field Generator consoles. Field Generators are more or less about absorbing spike, after that you want to have abilities to heal back the shields. The Dreadnought carrier has a 1.1 shield modifier, which is more than enough to absorb heavy hits. To compliment this, I suggest slotting Hazard Emitters I and Transfer Shield Strength II in the Science slots. Other than that, in the ensign science slot I'd either use Polarize Hull I or Science Team I. Another idea for you would be to run Emergency Power to Shield I and Auxiliary to Structural Integrity Field I instead of Engineering Team I and Emergency Power to Shields II. Aux2SIF has a much shorter cooldown than Engineering Team and Aux2SIF also provides a damage resistance boost. If you need additional shield healing, Shield Distribution officers with +Shield healing with brace for impact is a great choice.

    Next, I would suggest moving those universal consoles into the science console slots in order to toss on 2-4 +Antiproton damage consoles in the tactical section. Lastly, I'd slot 1-3 projectile weapon officers to help reduce your gravimetric torpedo's cooldown.
    dahminus wrote: »
    Man, I hate seeing this...you don't need much to do this game, but I see this as a cry for help....havent seen someone that said this and did not have a poorly built ship...and after they try a properly built version of their build...they wonder how they could be so blind.

    /mini-rant off

    Beams and Cannons can and do work well together. In fact, there is a website full of videos with Thissler blowing up players with Dual Heavy Cannons, a Dual Beam Bank, and Quantum Torpedoes with an Aft mine launcher. https://alphastrikers.com/

    You like running builds with all of the same weapon, good for you. It just goes to show you like cookie cutter builds. However, don't go ripping on niche builds or unique setups. Such setups aren't terrible, they can be effective in the right hands.

    In my opinion, there is nothing more dull than popping two copies of 4 abilities and pressing them over and over throughout the match while watching 8 beams/cannons blow things up. It's why I enjoy science vessels the most, there is a lot more variety. Star Trek Online is a game. It's designed to be enjoyable and interesting for the player, not a damage per second race. Do some players hate the game so much they focus all of their energies killing things as fast as possible? I'm starting to wonder if that is indeed the case.
    --->Ground PvP Concerns Directory 4.0
    --->Ground Combat General Bugs Directory
    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
  • dahminusdahminus Member Posts: 0 Arc User
    edited December 2013
    @major, pvp vs pve. A bo with bleed doffs, high yield torps and rapid fire is the best burst but that's pvp. In pve it's all about high sustainable dps.

    My builds aren't cookie cutter. Their optimized...sorry for being proficient. Actually, no I'm not...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • baudlbaudl Member Posts: 4,060 Arc User
    edited December 2013
    dahminus wrote: »
    @major, pvp vs pve. A bo with bleed doffs, high yield torps and rapid fire is the best burst but that's pvp. In pve it's all about high sustainable dps.

    My builds aren't cookie cutter. Their optimized...sorry for being proficient. Actually, no I'm not...

    but your build is just doubling up on boff abilities...nothing wrong with that, but on a ship that is capable of using a2b build to double up boff abilities, the smart thing is to go with a2b.

    good boff layout? sure...optimized? just in your opinion.

    there is a reason why those cookie cutter builds ARE cookie cutter builds...because they are optimized. If they weren't they wouldn't be all over the place.

    slapping set items on your ship because they have set powers or whatever, in reality is gimping your ship...
    for instance: the elite fleet warp engine with [amp] adds more to a build than any set with boni would give.
    same with the shields
    considering that many, many fleet give out invites to buy those items from their bases, NOT having access to high tier starbase isn't an argument either.
    Go pro or go home
  • dahminusdahminus Member Posts: 0 Arc User
    edited December 2013
    baudl wrote: »

    good boff layout? sure...optimized? just in your opinion.

    Right, it is "in my opinion." Wasn't saying that is was the optimum build. But the build I posted was optimized to provide more dps and survivability then the build the op posted
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • imadude3imadude3 Member Posts: 825 Arc User
    edited December 2013
    should have noted that i focus more on extra hull and shields instead of firepower and regens
    that is why i have build my ship this way, i went for as much extra hull/shield hit points as posible.
    dps is not amazing but it is without a doubt enough for taking on 1 bulwark 3 bastions and 6 palisades all at one time. to some people that might seem overly easy but to me it makes me feel like a badass :cool:
    Maintaining peace through overwhelming firepower.
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