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Ablative Generator : Speculations & Reality

jocelyn2jocelyn2 Member Posts: 1 Arc User
In 2378, U.S.S. Voyager acquired the ablative generator technology. It's crew brought it back to Starfleet 26 years before its invention. In 2404, the ablative generator was still an experimental technology. The Voyager's crew sucessfully integrated that technology to the ship. It was effective at cancelling the efforts of the borg to assimilate the Voyager however, they still got a hand on the ablative generator technology before Voyager made it to the Alpha Quadrant.

It is innefective against the Borg now however it could prove useful against other species in the galaxy. That's why I suggest that Cryptic implements all the Federation Starships with the possibility to gain acces to that technology and use it.

At the end of Voyager's Endgame Part II, it seemed to me that the Ablative Generator Technology was in Starfleet's future defensive capabilities.
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I will always choose a lazy person to do a difficult job...

...because he will find an easy way to do it.

-Bill Gates
Post edited by jocelyn2 on

Comments

  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited July 2012
    That won't happen for the simple reason that you need to model new parts for ALL existing ships. Way too much effort for too little gain. They would only do it if they could sell each ablative generator for a specific ship type at 20 $.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • jocelyn2jocelyn2 Member Posts: 1 Arc User
    edited July 2012
    They could start with 1-2 ships like the Sovereign and the Defiant. Maybe a little 40 $ Isn't that big enough for the Big Cryptic Company.
    [SIGPIC] [/SIGPIC]
    I will always choose a lazy person to do a difficult job...

    ...because he will find an easy way to do it.

    -Bill Gates
  • jocelyn2jocelyn2 Member Posts: 1 Arc User
    edited July 2012
    I had a vision in which Ablative Generator Technology and Cannon Weaponry Combine to make a new Combat experience. While activating the Ablative Generator, Phaser Banks are deactivated to provide cover for a more extended area of the ship. However, once the console is activated, Torpedoes are the only weaponry available.

    In Endgame Part II, Torpedoes are launched from small openings that forms in the Ablative Generator's Covering Field. The console can be adapted to provide small openings for Cannon Weaponry as well, increasing the ship's Counterattack capabilities.
    [SIGPIC] [/SIGPIC]
    I will always choose a lazy person to do a difficult job...

    ...because he will find an easy way to do it.

    -Bill Gates
  • edited July 2012
    This content has been removed.
  • jocelyn2jocelyn2 Member Posts: 1 Arc User
    edited July 2012
    In my case, I found the Deus Ex Machina to be astonishingly well inserted. I always appreciate alternate timelines in the whole Star Trek Series.
    [SIGPIC] [/SIGPIC]
    I will always choose a lazy person to do a difficult job...

    ...because he will find an easy way to do it.

    -Bill Gates
  • raj011raj011 Member Posts: 987 Arc User
    edited July 2012
    When I saw the endgame part two, even though the borg assimilated the armour tech it looked like it still put up a defence just not as effective from the beginning. To me the admiral should of erasered the data from the shuttle before going to the borg and have the shuttle set to self d if she was captured, that is one of many things the bothered me with the episode, if she was planning to be captured why give the enemy the upper hand. Also the devs should of done this from the beginning have the generator tech for all ships or VA ships plus this would give them the opptunity to improve and fix ships and make money at the same time, everyone is happy. Also this would be a great opptunity to combine it with the transphasics torpedoes, to make them more powerful but not to powerful.

    Even though I liked the episode it seemed to me that introducing the torpedoes was to early, since the quantums were brought in first contact. Was it mentioned that these torpedoes was only for fighting the borg? Its been a while since I saw it.
  • raj011raj011 Member Posts: 987 Arc User
    edited July 2012
    just browsed on the memory alpha site, apparently they were designed to be anti-borg weaponry.
    http://en.memory-alpha.org/wiki/Transphasic_torpedo


    Also here is mentions to that the gen were still effective even though at 6% so i guess they are still useful.
    http://en.memory-alpha.org/wiki/Ablative_generator

    Would awesome to equip my sovereign class with this armour gen. O well can keep dreaming.
  • hevachhevach Member Posts: 2,777 Arc User
    edited July 2012
    raj011 wrote: »
    When I saw the endgame part two, even though the borg assimilated the armour tech it looked like it still put up a defence just not as effective from the beginning.

    It still gave some protection, but the last sphere did more damage than all the cubes before it, so the Borg were well on their way to bypassing it entirely.

    reyan01 wrote: »
    Don't recall any line of dialouge saying that the Transphasic torpeodes were specifically for combating the Borg. And I would imagine that torpedoes that rotate their frequency to cut through shields would be effective against any enemy vessel (episode wise anyway, the Transphasic torpedoes in-game are, like the Ablative armor, nothing like what we saw on-screen).

    I rewatched the episode a few weeks ago, and they didn't say anything about the torpedoes specifically being for fighting the Borg, only that the Borg had no defense against them yet. The Queen was confident they could adapt to them, though, but by the time they did Voyager would have destroyed most of her available ships and much of the nexus. The implication is that there is a defense against them, and they're only devastating to an enemy that doesn't possess that defense. Not much different than other torpedoes - the Enterprise-D's photon torpedoes were strong enough that on at least two occasions the crew explained that fired at close range with shields down, the splash damage could destroy the Enterprise, and in Starship Down, the Defiant took several torpedo hits with limited damage, but the one that passed through the shields and stuck in the hull posed a much greater risk (basically doing what transphasics are designed to do - explode internally instead of impact the hull).

    Not counting the always inconsistent plot-dictated capabilities of starships and the fact that the Dominion War seemed to take place entirely unshielded, torpeoes were regularly depicted as far less dangerous if you have the proper defense (usually shields) than not.
  • ufstampaufstampa Member Posts: 0 Arc User
    edited December 2013
    I loved the last 2 episodes of Voyager! Because Janeway is stubborn enough to pull a stunt like that!

    I want to know if I can take the Ablative Generator and use it on the OTHER Long Range Science Vessel Refit; with 2 Engineer officers (instead of 1 Engineer & 3 Science).

    Is there a slim chance? ...or it can only be used on the 2,000 Zen version.
  • wildmousexwildmousex Member Posts: 0 Arc User
    edited December 2013
    reyan01 wrote: »
    I use the T5 Bellerophon (Intrepid) and whilst it is marginally useful, the in-game ablative armor has absolutely nothing (expect, arguably, appearance/visual) in common with what we saw in the final episode of Voyager.

    And in-game, whilst I love the Bellerophon, the Ablative armor is very much a 'last resort' -I don't actually need it too often anyway, courtesy of MkXII MACO shields, Borg three-piece and boff heal abilities.

    Though I have to admit, I do like having the option, and have used it on quite a few occasions when involved in combat with much larger ships - can fly good and close, and when the enemy ship's hull reaches 1% (or thereabouts) activate the armor so when the final blow is struck the enemy ship's explosion does next to nothing.

    But it's still nothing like what we saw in 'Endgame'.

    I agree I only pop it off when my shields are down and the hull is below 50%. Combined with evasive maneuvers and all my heals are on cool down, it does good saving your aft deck... I do have a tendency to fly that ship more like an escort then a sci, so she's usually in the thick of it.
    [SIGPIC][/SIGPIC]
    Me playing UT2k4 (red guy) - http://www.youtube.com/watch?v=Wz0DnP7wXnU
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited December 2013
    Well, Ablative ARMOR wasn't really new - even the original Defiant was equipped with that. I like to look at the generator as a tech that was developed for ships that couldn't/weren't designed to house ablative armor plating(like a shuttle.. or a ship from the past).

    Why couldn't Starfleet have simply studied the tech and integrated into all standard armor plating since? Why waste power on a generator when (energized) armor plating is more efficient and allows the useage of shields and energy weapons?
  • aegon1iceaegon1ice Member Posts: 0 Arc User
    edited December 2013
    Theoretically Starfleet could deploy the Ablative Armour Technology to all vessels but the question is: would it make sense?
    I mean there are a ton of ships out there and equipping them with such a tech would cost a lot of ressources. Yes, there is still costs involved in the future.
    Secondly, Starfleet would have to calculate if it is really practical for all its ships. I mean, the tech comes at a cost of not being able to fire properly and is only a defensive mode. Would only make sense for cruisers which are at the front lines of deployment. Escort ships would have little of it if they are not able to fire propperly and actually do their job: deal damage.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2013
    17 months.

    Not the best one I've seen.
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited December 2013
    ufstampa wrote: »
    I loved the last 2 episodes of Voyager!

    And you necro'd a thread older than your account to tell us this? Must have been really important. :rolleyes:
    17 months.

    Not the best one I've seen.

    Nope. Rather a mediocre attempt, as necros go. Until you dig up a thread from 2010, you're just a wannabe experimenting with thread necromancy.
  • charliescot25charliescot25 Member Posts: 269 Arc User
    edited December 2013
    I stopped using it years ago because it's useless now.
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  • mailman650mailman650 Member Posts: 159 Arc User
    edited December 2013
    Personally, I've almost never used the ability in PvE and rarely in PvP. I'm half tempted to swap ships but I rather like my current build.
  • macroniusmacronius Member Posts: 2,526
    edited December 2013
    Something smells rancid here. Oh wait, could it be the 17 month old thread being necroed. Shame on you OP.:D
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
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