Looking at my character from the side, it looks as if the upper half of her thighs are atrophied or some of her thigh muscle has been surgically removed.
The dress (which is in essence a pencil style miniskirt), should also be hugging the backs of her legs, not have the huge gap that's there now.
Ever since S7, thighs and dresses have been completely screwed up. It'd be nice to get them fixed so they look like actual women's legs.
Comments
I agree it's not great... though the model changes were only enacted with season 8, my only issue for my own character is the lower leg but I've been told that nothing is happening as regards that
"Really there are essentially three leg models for bare/skin tight legs. 1. completely normal seamless set mainly for Orion females wearing loin cloths instead of skirts. 2. One set of legs for *very* short skirts or split front and back skirts. These are almost normal as they don't have to fight with the skirts much, but they still have adjustments to minimize clipping (mostly from the sides as you've pointed out). 3. One set for longer skirts. These are still the most dramatically altered - most noticeably from the sides and the front, the further up the thigh.
It's often a bit of a compromise to give you guys lots of interchangeable options,
minimize clipping, and still look decent. And sometimes we reach a point where it's one or the other."
Compared to the Starfleet TOS miniskirts, the Romulan one seems to use a different leg model. Unless that's just because the shape of the Starfleet ones mask the leg weirdness more than the even shorter Romulan skirt...
I just want my character's legs to look like she's run somewhere recently, if only away from the Borg :P
How about no because it's not designed to be a first person game, the idea was for it to feel like a film (or so I've read)
In various threads around the forums.
Perhaps make use of the Nvidia APEX module.
Now obviously i'm not saying it should be used for everything, but it would be a good skirt solution.
Heres what APEX looks like.
http://www.youtube.com/watch?v=mrtwESnTOwY
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
They probably have. Thing is, cloth/hair physics are expensive to compute.
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Not nearly as resource expensive as it used to be.
Todays mid-range GPU's can easily handle it, and even then there is such a thing as graphic options one can set.
Haha, yes. Of course we have. In fact, STO's is using a form of cloth physics for some of the skirts already.
I responded in slightly greater depth somewhere else about cloth sims, but the short answer is they aren't as easy to implement and the results often aren't as amazing as you'd think when it comes down to getting it working in a real game environment like an MMO and not just a very controlled tech demo.
You might want to have a look at the APEX module though.
Its sort of a hybrid animation/physics module, that allows for a more constrained and natural animation of cloth without the bizzare behavior pure cloth physics are sometimes prone to.(like the orion loincloths bouncing up in ones face when running lol)
oi! I dug up my previous comment about this and it was actually a response to you!
"senatorvreenak - Other physics or cloth sims aren't that practical at this stage for STO. That's talking hella major rework for all of the existing assets. Not to mention it doesn't quite just plug in and work. *Lots* of R&D - in fact we went through it for Neverwinter and after all the effort ended up with only a moderately improved system."
For what it's worth the "moderately improved system" on NW is a hybrid...but has to be *very* simplistic to keep computing costs as low as they are.
heh, ok. np
On the subject of physics objects, how about, like, ponytail hairdos where the ponytail is a physics objects? So it swishes around semi-normally? I don't know how feasible something like that would be.
How about adding all long hair styles to that list, it's neat and all how my character's hair remains static when running but it's very unrealistic...
EDIT: Sorry for continuing the thread derailing
Ultimately all the hair could use some work, but I figure, baby steps first...