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blackcat#6894 blackcat Member Posts: 35 Arc User
edited December 2013 in Federation Discussion
To start;
I am an Engineering captain, usually flying a Mirror Prometheus or Galor. (I know mirror ships are lackluster compared to T5.. everything. I use it for now because A: It was 18k EC. B: I adore the Prometheus design. and C: I don't have 4 FSM to spend, and if I did I would buy the Fleet Sovereign anyway. >.o)

Moving on, I am looking to up my damage in my current ships. In the Prometheus I usually hit for ~1500-2k DPH. I would like to increase this as much as possible WITHOUT losing my self-preservation capabilities or the universal-ness of my boff layout. (I do run 3 different ships; these two, and an Avenger)

My Prometheus Build ATM;
http://skillplanner.stoacademy.com/?build=prometheusassaultfrigate_0

Will add my Galor and or Avenger to this later, but for now I'll focus on the Prometheus.
Things to keep in mind:

*My EC pool is very low compared to others. I am sitting on ~ 4 million EC, which is the most I've had at any one time.

*I do NOT have Plasmonic Leech, nor will I be buying it. Reason; It's far too expensive, and I like to use my console slots for consoles that will directly help with my build. (Equipping Leech on my Mirror Prometheus will result in losing a Fleet console, or a Rep one. Both unacceptable IMO.)

*While I am not 100% attached to the SWDs, I would like to keep them. I love the sound, I love the look, and because I said so. :P

*I'm not married to the torpedo, however it would take a fairly substantial damage boost to get me to remove it.

*I will not be even considering cannons on this ship, or any other, until the current damage dropoff bug is repaired.

*The Aegis set is "temporary" though long term. It serves me VERY well, when Adapted fails me constantly on my Sci/Vesta. Once I have the Dyson set, I will be using it.

I realize these things put a massive damper on my possible DPS. Honestly, I don't care. I'm not a min/maxer or what have you. I just want my ship to be a bit more useful to my teams.
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Post edited by blackcat#6894 on

Comments

  • edited December 2013
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  • blackcat#6894 blackcat Member Posts: 35 Arc User
    edited December 2013
    For the moment, (until I move out of the Mirror Prometheus) I am stuck with 3 weapon consoles. When my fleet hits T4 shipyard in about 10 days I will be using the Fleet Avenger and Aquarius.

    I honestly don't think BFAW2 is going to up my DPS enough to overcome the loss of a torp that crits above 60k, and FAW is situational.. as in it can get me killed if I use it at the wrong time.
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    This post is not meant to flame, judge, insult, accuse, bash, or an any form offend any who may or may not read it. Unless it is, in which case this disclaimer is invalidated. Cheers!
  • edited December 2013
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  • jimqqijimqqi Member Posts: 2 Arc User
    edited December 2013
    Cmdr Tac: Tac Team, BFAW2 BFAW3, APB3
    Lt. Cmdr Tac: Tac Team, Torp Skill, APB2
    Lt. Eng: EPTW1, ATSiF1
    Ens Eng: EPTW1
    Lt. Sci: HE1, TSS2

    Replace the power insulater with the dyson console and get another disruptor tac console. Get rid of the rcs consoles for a zero point conduit and nukara particle converter. Try to get a fleet warp core with [AMP]

    To put things into perspective 2k dps is about what a mesh weaver hits for and that only costs 4k ec. Try flying closer (within 5k) and keep faw and apb up as much as possible. RCS consoles are pretty useless in pve and power insulators more so.

    You might as well get used to the idea if you're going to fly a non a2b beam boat you're going to want plasmonic leech sooner or later regardless of how much it costs. It's what lets end game ships run 125 power in every system at once.
  • blackcat#6894 blackcat Member Posts: 35 Arc User
    edited December 2013
    Again, I'm not really fond of relying on FAW for my damage. I enjoy doing bombing runs with my Dyson torp, especially when they hit upwards of 60k damage when they crit. I only have FAW at the moment to help soften groups of enemies for a TS3 honestly. Most situations I find myself in require more precise attacks. (Killing nanites in CFE without angering the Cube more than needbe.) Which is where my torpedoes come in.

    In addition to that, the set up listed above is very reliant on the specific boff stations of the Mirror Prometheus and Prime Patrol Escort. True, it wouldn't be hard to modify it to work on other ships.. but I tire of constantly training and retraining boffs. :P

    Also, I apologise for a bit of misunderstanding. I said I hit for about 2k DPH. I meant it literally; damage per hit. I guesstimate my DPS at 8-12k depending on what buffs I have active. Though, honestly I'm not smart enough to crunch the numbers, and I don't have a parser.

    As far as Leech.. I may eventually pick it up, but it will not be soon. As an Engineer I can keep my power levels high throughout combat. Granted, only weapons and shields will ever go all the way to 125.. but that is good enough for now. I do not have the funding to acquire Leech anytime soon anyway.

    If FAW is really the only way to increase my DPS without spending gobs of EC on the exchange, then I suppose that is the route I will take. However, I would prefer to keep it as a "secondary" ability.
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  • edited December 2013
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  • blackcat#6894 blackcat Member Posts: 35 Arc User
    edited December 2013
    I see your point. Just that I have seen many players running beams, and doing what seems to be large amounts of DPS.. without the use (or without the sole use) of BFAW. I was hoping that one or more of that kind of setup is actually worth it/better that what I have.
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  • edited December 2013
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  • sirokksirokk Member Posts: 990 Arc User
    edited December 2013
    As an Engineer for my primary, I fly both cruisers and escorts. Beams can be good but DHCs will always have a higher DPH.

    I would recommend trying 4x Disruptor Dual Heavy DHC cannons up front, get Common XII and try it out. and Cannon rapid fire.
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  • blackcat#6894 blackcat Member Posts: 35 Arc User
    edited December 2013
    sirokk wrote: »
    As an Engineer for my primary, I fly both cruisers and escorts. Beams can be good but DHCs will always have a higher DPH.

    I would recommend trying 4x Disruptor Dual Heavy DHC cannons up front, get Common XII and try it out. and Cannon rapid fire.

    I think not. I have tried cannons on both my Avenger and the Prometheus. There is currently a bug/glitch/some kind of broken that is causing my 2000 DPH cannons to hit for 50-200 damage. Until that gets fixed, I will not be using cannons on anything. In any form. :(
    This post brought to you by the one known as Kay.
    DISCLAIMER!
    This post is not meant to flame, judge, insult, accuse, bash, or an any form offend any who may or may not read it. Unless it is, in which case this disclaimer is invalidated. Cheers!
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