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Fleet Provisions in the Replicator?

realisticaltyrealisticalty Member Posts: 851 Arc User
edited December 2013 in The Academy
Is it true that if I'm a member of a fleet, the entire first set of entries in my Ship's replicator (any before the Commodities category, Frequency Remodulator, Embassy Provisions, etc.) draw on fleet resources (and use up some of my fleet credits) and that all other entries from the Commodities category on down, don't?
Post edited by realisticalty on

Comments

  • oldkirkfanoldkirkfan Member Posts: 1,263 Arc User
    edited December 2013
    Embassy, Spire and Dilithium provisions use Fleet Credits. Everything else uses Energy Credits
  • moshicmoshic Member Posts: 5 Arc User
    edited December 2013
    Yes, it's true.
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  • jeffel82jeffel82 Member Posts: 2,075 Arc User
    edited December 2013
    Yes, the provisions cost Fleet Credit, not EC, in the replicator. The Frequency Remodulator technically does, I guess, but since the cost is zero, I think I can live with it. :P

    Not sure what you mean about them costing "fleet resources" as well. They don't drain any shared fleet assets, if that's what you mean.
    You're right. The work here is very important.
    tacofangs wrote: »
    ...talking to players is like being a mall Santa. Everyone immediately wants to tell you all of the things they want, and you are absolutely powerless to deliver 99% of them.
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